-
Posts
23 563 -
Joined
-
Last visited
-
Days Won
265
Everything posted by Maf
-
Twins already has enough disadvantages that balance its ability to shoot without reload or cooldown. Perhaps those disadvantages are not enough to make Twins balanced, but the ability to shoot non-stop is Twins' signature gameplay mechanic that makes it unique, so if it were to get a nerf, it should be in other parameters.
-
Everything you listed is just minor errors that only an experienced player will notice. It won't make a difference if details like these are fixed or not - the video still gives a pretty good idea of what the game is about and how the gameplay feels. It made sense to make a new video when new graphics were released in 2012, so having a trailer with old graphics would be very strange. But this video is still mostly relevant and accurate. The only reason devs may want to make a new trailer is to include new features like the new turrets, drones, meteorites, game modes and overdrives, but making a trailer takes a long time and costs a lot of money, so I doubt they will make a new one anytime soon.
-
I thought that at this point everyone who applied for testing already got their invite code. Not sure about that though. I was wondering what this event is all about. Gotta be honest, completing missions on mobile is a massive pain (unless it's collecting boxes), so I'm pretty sure you can just complete missions on PC and claim them on mobile, which still counts towards the progress. If you desperately want an animated paint, then it's worth doing, But otherwise there's really no point. All the rewards before the paint are rather mediocre.
-
http://en.tankiforum.com/index.php?showtopic=372000&p=6503153 I don't know. He probably can.
-
Decided to log onto my alt today. This is from 2+ years of following only I&S section:
-
Topic merged
-
If you think about it, this is very similar to Juggernaut, but less interesting. The difference is that in Juggernaut getting the "point" means that you get auto-changed to a super-cool OP tank that you use to move around and kill contenders, while in your mode having the point only gives your basic tank some regen and faster reload.
-
Valid
- 13 replies
-
3500 crystals 125 mines 125 DA 10 golds 50 batteries 25k crystals Argentina paint Sweden paint Scandinavia paint
-
Topic merged
-
If you ignore that player and keep focusing on the objective, then the battle is only going to have one mult. If you retaliate and try to "fight fire with fire", then you're basically as bad as the mult. So I think the answer is obvious.
-
I don't know, I'd personally love to see juggernaut deal a million damage per hit and drive at the speed of light. Seems fun (as long as I'm the juggernaut, of course) :ph34r: "It's not a bug, it's a feature!"
-
Well, we already do have an almost identical mechanic. You may notice that on a lot of the maps there's outside areas with signs displaying a skull and crossbones. This is meant to be exactly what you suggest - a pre-placed minefield that destroys any tank that goes there. This is good, since it blocks players from going outside of the playable area in a sensible and somewhat realistic way. But with your idea all it's gonna do is make people frustrated when they blow up on a mine, the location of which they forgot about.
-
What about it? The 13 members is because Opex-Rax is a developer, so he can use his tools to do things which are normally impossible. Obviously it won't be accepted as a record since it can't be beaten by any normal player.
-
I'm asking what's good about random mines laying around the map? What's the benefit from it? Just because it's a novelty doesn't automatically mean that it's good.
-
In that case I will occasionally find myself setting off a random mine and flipping or dying at the least convenient times. There's no improvement to gameplay from this - just pure frustration.
-
Valid
-
Oh, that's not something I have control over. Pretty sure I reported it to devs a while ago, but you know how they are... taking months to fix any little thing.
-
I'm not sure if I've ever seen that post. Where is the lowercase "elite", on the wiki page?
-
Correct. Please discuss Magnum in the topic linked above. Closed.
-
Nah, that feature has been in Tanki X since the beginning. You're just talking about adding visual effects for supplies, right?
- 2,764 replies
-
- 2
-
-
- supplies
- drop boxes
-
(and 1 more)
Tagged with:
-
Bad idea. I didn't buy a Wasp M4 to then carefully creep around the map at the speed of a mammoth, watching out for random mines. Sure, adding "minefields" adds a new element to gameplay, but it doesn't make the game more fun. It will just cause people to flip more often and lowers the dynamics of gameplay.
-
Same for me, can't log in. Seems the box gives random 3 items. Or maybe 1 or 2 in larger amounts, but so far I got 3 items from both boxes.
-
Every turret in tanki has unique gameplay mechanics, which is why developers keep adding new ones. Hulls, on the other hand, are just used for moving around and are not that different from one another, besides the variety of speeds, sizes and protection levels. Developers plan to assign a unique overdrive ability to each hull, so once that happens, new hulls are likely to be added. But it's probably not going to happen anytime soon. You can discuss potential future hulls here: http://en.tankiforum.com/index.php?showtopic=243949 Closed.
Jump to content









































































