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Maf

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Everything posted by Maf

  1. Maf

    Ideas for Turrets!

    Can't the same be said about every other turret?
  2. This concern was raised soon after the Mammoth OD update was released, and developers response was that they don't plan to fix this issue in the near future, so "just be more careful when running over dead tanks with Mammoth OD". ¯\_(ツ)_/¯
  3. Maf

    Let's Discuss Gauss!

    I'm out of the loop, did Gauss salvo aiming time get massively increased again?
  4. Considering that @PirateSpider used google translate to get the text, and didn't even include the word "Челлендж", I suspect his question wasn't clear enough for the mods to answer properly. Also, a bit harsh of a punishment for one mistake, innit?
  5. Maf

    Ideas for Maps!

    As a side note, this map idea reminds me of that Age of War game ?
  6. Maf

    Ideas for Maps!

    Yeah, unfortunately, the way it plays out in your head is very different from realistic battle situations. In normal MM, where teams are random, it's pretty much every man for himself, and no single tank will be able to achieve much without coordinated support. With rapidly respawning tanks and dead hulls blocking passage, the best you could achieve is making it one way to the enemy base, only to get immediately destroyed by freshly respawned enemies with overdrives and spawn protection. And if we're talking about PRO battles or esports, every well coordinated attack will be met with competent defence. So again — there won't be any progress. If you want to have a feel of what it would be like, try playing CTF on the map Camp.
  7. Maf

    Ideas for Maps!

    What's the strategy on this map? Move forward and hope that your GS is higher than the opponent?
  8. Surely not. If we assume 40 minutes of playing per day (3 battles, which is usually enough to complete all basic missions), that's 3 weekly containers and 21 normal containers per week, plus about 3000 crystals per day from battles. That's 15k + 10k + 21k per week, which is 56k per week, which is around 18 weeks for a million. And that's being VERY conservative — no gold boxes, no ultra containers, no premium, no special events/missions/challenges, no container rewards >1000 crystals. Realistically, I think it takes about 7 weeks to casually earn 1 million.
  9. Me ? At least it saved me from the dilemma of whether or not to spend crystals on this thing, since I barely started progress towards checkpoint 4 by the time the event was ending.
  10. The problem is that it takes a lot of effort to update a map to make it playable in Matchmaking. Besides, these days devs are putting a lot more focus on creating "Remastered" versions of existing maps, rather than adding new ones from the PRO battle pool. That being said, I totally agree that there are some great maps in PRO battles that deserve to be added to MM.
  11. Not sure what you mean here. One battle might not make a significant difference, but it helps a little bit at least.
  12. It's actually beneficial to wait until you're about to rank up, then join a battle and rank up at the beginning of it. That way you earn crystals for that battle while getting nearly zero experience, which helps you keep up with equipment upgrades as they unlock.
  13. There will certainly be a trophy mission and augment for every turret and hull. It's just that they only released two for now.
  14. Or it does nothing at all
  15. While definitely not as versatile as vampire isida, rubberised bullets are actually OP on some enclosed maps. Like maps with tunnels (Silence, Scope), or maps where the enemy team sits in an enclosed base (Industrial Zone and Chernobyl ASL)
  16. In the V-log, developer Opex-Rah said that the rewards from those missions will not be available by any accelerated means. The missions have to be completed legitimately. So the only way someone could get those rewards today is if they were given directly for testing or other purposes. Are you sure you saw these exact augments in the battle? It's possible that you saw Opex-Rah himself testing them out. I'm not sure why only two such missions are available at the moment, but the plan is to have such missions for every single turret and hull, at the same time. I'm guessing that, right now, those two missions are just an initial trial to check if they work properly, or something like that. There is no "plan" to finish it really. You just play. A lot. In fact, let's do some math: Let's generously assume you earn 1000 points in every 13-minute battle; That's 5000 13-minute battles to get 5 million battle points; 5000 battles is over 1000 hours of gameplay; That's around 45 DAYS of non-stop playing in battles to complete the mission. That's with 1000 score per battle. The average player will actually be getting closer to 350 points per battle, so multiply that total number by 3, to 3000 hours. The vast majority of players don't reach 1000 hours in a game at all, let alone with a single turret or hull, so 5 million battle points on any single piece of equipment is something that probably less than 5% of players will ever achieve. I'm not even gonna consider the idea of completing ALL of these achievements. With 16 turrets in the game (and possibly more to be added), good luck giving up a decade of your life to get some augments
  17. Yup, making Premium more desirable was definitely one of the motivations for this change. Personally, I like it a lot. After star rewards were nerfed in special and weekly missions, missing a set of daily missions meant that you had to earn 180 stars manually. At a reasonable average of 2 stars per battle, that's about 18 extra hours of gameplay - a massive amount of catch-up to do in two weeks for missing just a single day. Nowadays you miss a day of missions and you just need to play 4-5 extra battles to make up the difference. Admittedly, I do have Premium and strong equipment, so 6 stars per battle is pretty much guaranteed for me, but I still think it's a good change overall.
  18. Maf

    Legacy turrets

    I respectfully disagree, I think I'm hilarious.
  19. Maf

    Legacy turrets

    Valid Ok but... hear me out. What if, instead of giving those old effects for free as part of all existing Legacy skins, they are added as separate items and given as grand rewards for the next P2W event, and later on in exotic category of ultra containers, eh? EH? (dear devs, I think I deserve a raise)
  20. Feels like 2013 again
  21. Maf

    Ideas for Game Modes!

    So how is that fun for the players on the "swarm" team? I haven't played CoD zombies, but I imagine that the zombies are server/computer controlled bots, while the players are the ones defending against them. Everyone wants to play as the powerful badass, fending off wave after wave of mindless hordes, but who's gonna want to be part of the horde itself? That's why this mode would work far better if both teams are equal, or if the "horde" part is made up of actual bots (as we know, bots in tanki are already in the works).
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