-
Posts
23 622 -
Joined
-
Last visited
-
Days Won
276
Everything posted by Maf
-
That's a whole different issue entirely, not related to Juggernaut or TJR mode. If healing turrets are a problem, it would be relevant to any game mode. What do you mean there's no incentive? The incentive is protecting the juggernaut to win the battle. I've seen this strategy used many times - I'm trying to shoot or lock on to the enemy juggernaut, but his teammates are getting in the way and messing up my aim. Either way, even if you just stay mid-field and shoot approaching enemy players, you'll be almost just as helpful to your juggernaut as a healing Isida. Going back to your original idea though, I agree that it makes no sense for score earned as juggernaut to count towards trophy missions. Seems like a bug.
-
Not really. You can still help your juggernaut by blocking and shooting at enemies, who are trying to attack. By the way, Healing the Juggernaut is already discouraged by the way the score works - score for healing is given based on % of health healed, so if you heal a heavy hull from 1 to full (4000 HP), you get something 10 battle points, but if you heal a Juggernaut from 1 to 4000 HP, you only get about 4 battle points, since it has 10k HP and you only healed 40% of it.
-
I think this is what the core issue is with Juggernaut, rather than the fact that this is done to farm score for Trophy missions. IMO, the solution is to just completely remove the ability for teammates to heal their Juggernaut by any means.
-
What is the purpose of this? The way I see it, now if I'm low on health, I have to go into cover, activate RK, wait 3 seconds and then go into battle. Starting tomorrow, I'll have to wait up to 8 seconds until my health restores. Does this not slow down gameplay and make it more stale? If you're gonna do that, at least make it so that healing no longer stops when taking damage. Or perhaps it will stop, but only after you take X amount of damage (e.g. 1000) after starting repair. Edit: I tried playing today and the repair kit change doesn't seem that bad. It's noticeable, but not entirely game-breaking. The most annoying thing is when the RK gets activated by accident (picking up a box or from a teammate with Mechanic), and I can't use my own RK in the next 8 seconds, where it could have been much more crucial. I still believe that the healing shouldn't stop if you just take a tiny bit of damage though. RIP attackers with light hulls.
- 61 replies
-
- 18
-
-
-
Why does the screen suddenly drift when I use the mouse to move it?
Maf replied to Mihoyo in Game Discussion
I also experience this occasionally, but it only happens once per battle at most, and usually flips my whole camera around a full 180 degrees. Your version seems a lot more annoying. We'll report the bug, but there's nothing I can recommend for a fix, I'm afraid. -
My point was more that if everyone in Tanki Online is camping, it doesn't make it not "Tanki" Online anymore. If anything, it would be more like an actual tank game. That being said, I do not intend to downplay the problem of camping in Tanki. I completely agree that having both teams sit at their bases does not make this game more fun.
-
No one is asking you to sit in battle and spam supplies for no reason just to complete the mission. The idea is that you play battles normally, and the missions will naturally get completed on their own. The only difference is that you may need to play more than you usually do, or choose game modes/equipment that you don't normally use, if you want to claim ALL the rewards. You have 10 days to complete the missions. Surely you'll use 100 of each supply by the end of it even if you're just coming on to complete daily missions, right?
-
To be fair, you don't exactly see tanks rushing into enemy lines in real life ?
-
So then you should have suggested to nerf the EMP augment, not the other way around. Best to leave all feedback about recent updates in the relevant patch notes topic.
-
Probably did it as a precautionary measure in case someone decided to try and "out-earn" him right at the end.
-
If you do it for AP Magnum, it also needs to be done for all Magnum status augments to keep things consistent. Although, I personally disagree with the idea as a whole. Many players are already very precise with Magnum, and now that it even has the projectile flight path indicator, landing direct hits with Magnum is not that difficult. Giving out guaranteed status debuffs on any splash damage would be way too OP. It also rewards poor aiming - why would we want that?
-
That's why I joined a clan for like 1 month back in 2017, then left and never joined another clan again. To me it's only a downside, because I end up with an ugly tag in front of my name.
-
Well, there was that one clan update that added the option to increase number of members. In my opinion, it was extremely disappointing for a "clan update" and pretty much none of the other requested features were added. But I have no idea when there will be another update to clans, if ever.
-
Citation needed. I'd say these supposed better rewards are just confirmation bias - you're opening a lot of them at once, so the chance of getting at least one legendary/exotic is greater, so therefore the "opening session" is more likely to leave a positive impression than smaller sessions with fewer containers (which are usually obtained for free). Personally, I opened quite a few sets of 200 containers from purchased bundles, and IIRC at least 3 of them didn't have any exotics. At the same time I've gotten exotics from opening <10 free containers, and I've gotten 2-3 exotics from some sets of 100+ ultra containers. I'm fairly certain there's no bias.
-
Probably not, but you never know...
-
Whoa! A pleasant surprise!
-
The logic is that because of the long projectile flight time, Striker is ineffective at long range unless the target is stationary. But yes, it is often effective at long range despite being a medium range turret.
-
Interesting that boris got overtaken. I wonder how close they both are to getting the phoenix augments for their equipment... Though my reaction remains the same as in that other topic you posted.
-
On one hand, you raise a valid point, but on the other hand, the server restart happens at a time when server activity is at its lowest, and it only lasts for a couple minutes. It's understandable that developers didn't bother to implement a special error message for it specifically. I suspect that the few people that regularly play at that time already memorised the time of server restart and know what the server error means.
-
valid Addition of a ''QnA'' chat section exclusively for new players.
Maf replied to DefkwargX in Ideas and Suggestions
Hold on, so who are these selected people? A dedicated team of volunteer consultant helpers with access to the chat? A while ago developers changed the duties and responsibilities of helper teams. The current instructions state that helpers are not allowed to give players direct instructions and answers to their questions about the game. Therefore, a chat channel where players ask questions and helpers answer them is impossible to create. That's why we have the Q&A channel, where player questions are answered by other players. -
Sorry if it came across as me saying that your posts don't make sense - that was not my intention. I'm just saying that the idea itself is sensible, therefore it can be marked as "valid".
- 16 replies
-
- improvement
- supplies
-
(and 1 more)
Tagged with:
-
Actually, I think the reason the intro was shortened was because the editors could see that everyone was skipping it. I loved the intro as well, but watching the same 15-second clip over and over again got old after a few dozen V-logs, so I started skipping it. I'm sure most others did the same. Besides, it would be expensive to recreate this intro to reflect the modern version of the game.
-
Ok that actually makes sense. I'll mark it valid.
- 16 replies
-
- 1
-
-
- improvement
- supplies
-
(and 1 more)
Tagged with:
Jump to content






























































