-
Posts
23 605 -
Joined
-
Last visited
-
Days Won
273
Everything posted by Maf
-
Topic merged
-
Huh, you're right — I don't see it either. It was definitely there on the old forum. Weird, I'll look into it.
-
Pretty sure you can disable those in the settings.
-
It was after the big map experiment in early 2021 (or late 2020?). We had only small maps for a week, and then only big maps for a week, and players really liked having big maps, so devs made it possible to have different numbers of total players in MM, and added a mix of small and large maps. The update was around mid-January, I think.
-
This visual glitch from 2016
-
This is an interesting opinion, considering how many players expressed a lot of dislike over the current skins compared to Legacy M3 back in 2012, because they had so much silver plating that covered up much of the paint.
-
Only lightweight and plasma torch is needed, since you just need to go straight up from the base of the tower.' Also, credit to @Spy for the pics
-
Fun fact — this is not parkour format. You can actually get up into this spot in normal MM without self-destructing. And it only takes one hop to get up there ?
-
Saw this implemented on a (once very popular) minecraft server, and it's a pretty nice feature. The difference though is that on the server it felt a lot more interactive, since other players could actually stand around and watch someone opening lootboxes. In Tanki it may be a bit of a nuisance, especially if there's multiple people opening lots of containers at once, which expected to happen when events and special offers are introduced.
-
Didn't all accounts created before the 4th slot update have all 3 slots unlocked? So did you make the account and get to Legend all in the past few months?
-
Do you play without sound? Because the beeping is pretty obvious. The only time it's confusing is when there's multiple wasps in a pile-up, so you don't know if it's a friendly or enemy bomb beeping, and need to check its colour.
-
These particular screenshots are from a video with Killjet, from back in like 2017 when juggernaut/terminator was first added. But Opex does play MM very occasionally - met him a couple times in the past month.
-
I got a fair bit of content for this topic, but I think these two pics are currently more relevant than ever:
-
Post moved
-
What can I say... Rail crit buff is annoying. Means that you can now get double-EMPd or double-stunned by status augments far more often Shaft sniping nerf is justified, but 10 second reload?! I'm not sure if the arcade energy change will be enough to compensate, but will have to try it out. Shaft basically becomes a short range turret with the optional sniping ability. How does rapid fire work with this? New OP meta? ? Drone price decreases very much appreciated! (even if mine are all upgraded) Booster drone nerf very much needed Trickster buff... I honestly don't know if it was necessary, but the extra speed makes it an even more viable alternative for Crisis now. RIP Archipelago, you will (probably) not be missed
- 189 replies
-
- 11
-
-
-
-
-
#666
- 189 replies
-
- 22
-
-
-
-
I think the only way to comfortably play Tanki as F2P is to have multiple accounts and alternate between them, playing a little bit on each one to complete missions. Obviously don't buy multiple combos on each account — pick a maximum of two main turrets and hulls per account, and one drone. Meanwhile, log in on every account every day to claim the one free container (and any free special missions during holidays like tanki birthday), and that way you can accumulate a lot of crystals and supplies to be able to use them comfortably and keep up with item upgrades becoming available. Containers will eventually also give you a good amount of turret and hull augments, so while you won't have any of the P2W turret augments, you'll at least have some status immunities to protect yourself from them.
-
I have a few ideas for what should happen on this day: Everyone's FPS is locked at 15 The game is made to randomly crash after about 1 in 5 battles People get randomly selected to gain the ability to fly, teleport, be invincible, drive through walls All loading times are increased 10x Gotta create that immersive Flash experience, eh?
-
I see maybe 4-6 vikings per battle, so only like a third of all players use it. Practically non-existent
-
Considering how rare and underrated Viking is, I agree that it needs a buff. It's overdrive is way too weak right now /s
-
valid Different friction depending on the type of Terrain
Maf replied to Edoardoo in Ideas and Suggestions
It's fine, they already slide all over the place like it's all ice ? -
Yeah, my post was sort of making fun of that trend. Most people use Vampire Nanobots as soon as they get it, so as a result there are fewer and fewer actual healer Isidas in the field. I don't see anything particularly wrong with that, except for the fact that with other turrets having various shot effects, it will be impossible to tell when an enemy you're shooting is getting shot by an enemy, or getting healed by a teammate. This already happens in case of Shaft. Imagine you're shooting a guy and you see him getting shot by a Shaft from somewhere else. The shot colour is blue. Does it mean that he is on less health because he got even more damage, or more health because he just got healed? It's confusing, unlike Isida, which always heals with a green beam. I think if more and more turrets get healing augments, devs need to add a visual effect whenever a tank gains health, probably like that repair kit activation light.
-
What does Isida have to do with it? It's just a high damage turret that heals itself when attacking, no?
-
You know, at this point might as well suggest healing augments for all turrets at once, in one big topic. It will probably eventually happen anyway...
Jump to content






































































