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Maf

Tanker
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Everything posted by Maf

  1. Maf

    Hacker Invasion

    I voted for "almost never". At high ranks I don't even remember the last time I saw a hacker, and it's been years since a hacker really messed up my game. The worst I've seen in recent years is some jump hackers taking gold boxes, but even those are extremely rare to see on high ranks, and they don't really bother me. The situation today is nothing compared to something like 2012, when you had hackers teleporting between bases and capturing hundreds of flags per minute, or sitting in a corner pressing spacebar, which automatically killed every enemy on the map. During that time is was hell. These days most "hacks" are either intentional game mechanics (or side effects of certain game mechanics), or visual bugs caused by lag. For example, Striker may look like it has "vertical angle shot" hack, but in fact its elevation angle was intentionally made to be 45° recently, which looks strange in-game; heavyweight augments cause tanks to glitch through other tanks, which looks like ignore hacks; Crisis drone looks like speed hack; Lifeguard drone looks like damage reduction hack, high ping causes movement and knockback to not display correctly, etc. etc. Important clarification — chat violations and game violations are dealt with by two different teams: chat moderators and battle moderators, respectively. Even if the chat moderators didn't "mess around all day" giving out profanity bans, they can't just go and deal with battle violations instead. That takes a separate set of skills and permissions. I agree. I thought hack bans were already forever, but I guess it was changed to a month at some point.
  2. Does a turret being popular necessarily mean that it's too powerful and needs to be nerfed? I don't think so. In fact, I don't even think that it's particularly popular — I played a lot in the past few days, and I found myself using Smoky protection maybe once every 5 battles. The Smoky status augments are more annoying than the turret damage itself, but pretty much the same goes for most status effect turrets we have now.
  3. New personal best for crusader OD kills in MM
  4. Some winter special mode pics
  5. Decided to celebrate the end of the festive season with an epic opening of 30 coinboxes! ?
  6. Well, looks like you're currently going through a... ( •_•)>⌐■-■ (⌐■_■) ...crisis.
  7. I personally found it to be rather useless. I know how fast my turret reloads, so I press space/LMB as soon as I know it's ready to fire. The outline almost never turns red for me because I don't waste any precious milliseconds when my turret is ready to fire and aimed at the opponent. On the other hand, what would be useful for this mechanic is an indication of two things: range and spawn protection. In case of range, I noticed that with turrets like Striker the outline doesn't appear at long range, even though it's still very much possible to deal full damage at that range, despite it being harder to do due to long rocket travel time. For turrets like Shaft, Gauss, Thunder and Smoky it's also possible to deal some damage at long range, even if significantly less than in effective range. Therefore I think that the orange outline should be shown around the enemy tank whenever you're aiming at them and they are outside of the effective range, but you will still deal damage if you hit them. As for spawn protection, long range turrets currently suffer a lot because the spawn prot is so long that it's often completely impossible to know from a distance if the enemy is protected or not, because you don't even see them spawn (e.g. on Serpuhov they spawn behind a house and drive out into the open while still protected). This is particularly bad for high damage weapons like Shaft snipe, Gauss salvo, and especially Crusader OD. Even in close range it's often hard to see exactly when the flashing spawn protection icon disappears, so you end up wasting shots because you fired 0.1 sec too early. In order to solve this, the enemy tank should have something like a white outline whenever you aim at them while they're protected.
  8. Well, there's Hopper... If you want to practice parkour, no one is forcing you to use Hopper or this hull. You could just ignore its existence and continue using conventional hulls to do complex parkour tricks. But a hull like this would be fun for parkour amateurs, who just want to do some simple tricks, but don't feel like assembling a skilled crew and spending hours attempting the same jump over and over again.
  9. Maf

    Catch the Snowman

    It was actually possible recently. If you bought any of the eSports bundles during the Tanki Fund events, you received all of the rewards from the tiers that were reached by the community, and additional module slot tiers were reached. You could have had it for 990 tk if you bought the cheapest bundle. But congrats anyway
  10. Maf

    What To Do With 2022 Tankoins?

    4th slot? That would be the most reasonable thing to spend it on, IMO.
  11. Actually, I just noticed today that the Armadillo icon doesn't appear if the player also has protection from your turret. Was just up against a 50% Armadillo guy (surprise-surprise, it was an XT Paladin Tesla), and he also had 50% from Striker, so I was puzzled when I didn't deal max damage with a critical shot despite not seeing him have Armadillo. But then I checked Tab and saw that he had it as well as Striker prot. Same goes for mine protection too, I think — it's only visible if the player doesn't have protection from your turret.
  12. The radar is extremely useful and offers a gigantic advantage to those who use it well. This one is less so, but I think it may help assess the situation on a control point quickly and efficiently. I also wonder how this would affect Siege, assuming the feature is implemented there too. At the moment there's an interesting strategy that you can use, where you stealthily come up to the point behind or below the enemy and sit there, preventing them from capturing it. Even with a line connecting to your tank, and even with radar, I often had situations where I could sit right next to the enemy and block point capture for a solid 15-30 seconds before they finally realised and started to shoot me. If they instead get a massive symbol basically saying "an enemy is on the point", I fear it would kill this strategy and remove the need for situational awareness.
  13. this is so sadge im shaking and crying rn bye sacrifice
  14. I made a Yule Log for Christmas :3
  15. Topic merged Oh this is very much P2W — play to win
  16. Maf

    [BD] Bengali players

    Topic owner changed
  17. Oh my gosh it's Luigi and Mario bringing presents!!!! ?
  18. Maf

    Festive season Wishes

    ↑ Ditto Happy holidays, y'all! Say "asparagus" in DMs to Kaisdf if you see this message :3
  19. Yeah, I remember using IJKL when I had key ghosting on a previous laptop. But then I got a new one where the arrow keys work fine. Also I'm a mouse-control-hover-hull pleb now anyway, so...
  20. Pretty sure that means the feature is working as intended ?
  21. Maf

    How To Be a Good Teammate

    And also avoid bunching up. When I play with splash turrets, there have been many times when I'm fighting an enemy, they go hide behind cover, but then a teammate parks next to them out in the open allowing me to kill the teammate and the guy that is hiding with splash damage. This one baffles me the most. I find it weird that some people treat the opposing team like they're some kind of non-humans. It's even funnier when a guy spends the whole game showering me with insults, and in the next game we're on the same team, and suddenly he loves me Also, some people always complain about buyers on the enemy team and "mults" in their own team, but at the same time completely fail to acknowledge buyers in their own team and noobs in the opposition.
  22. Maf

    Gold Box drop locations

    Wow this is a throwback haha. I don't update this topic anymore.
  23. Eh, no one cares about Hopper. Terrible hull, never liked it...
  24. Maf

    How To Be a Good Teammate

    Before taking the OD box, check if there are teammates around you. Let them take it if they have no OD and you have yours ready. Even if yours isn't ready, let them take it if they're using a hull with slow OD charge rate, especially if it's at the start of the game or you saw them use their OD very recently. Obviously don't risk it if enemies are going for the OD box too. Try to avoid getting in your teammates' way and bumping them, especially if they're a Railgun or Shaft. And never get in front of a Viking that's firing its OD. Let your teammates capture flags if your OD is ready and theirs isn't. When a teammate is carrying the flag, cover them from enemy fire by driving between them and any potential line of sight from enemies. This one goes without saying, but let your teammate take the repair kit if they have less health than you.
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