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Everything posted by Maf
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Did you hear him stutter?
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this is so sadge im shaking and crying rn bye sacrifice
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I made a Yule Log for Christmas :3
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Topic merged Oh this is very much P2W — play to win
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Oh my gosh it's Luigi and Mario bringing presents!!!! ?
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↑ Ditto Happy holidays, y'all! Say "asparagus" in DMs to Kaisdf if you see this message :3
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Yeah, I remember using IJKL when I had key ghosting on a previous laptop. But then I got a new one where the arrow keys work fine. Also I'm a mouse-control-hover-hull pleb now anyway, so...
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Pretty sure that means the feature is working as intended ?
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And also avoid bunching up. When I play with splash turrets, there have been many times when I'm fighting an enemy, they go hide behind cover, but then a teammate parks next to them out in the open allowing me to kill the teammate and the guy that is hiding with splash damage. This one baffles me the most. I find it weird that some people treat the opposing team like they're some kind of non-humans. It's even funnier when a guy spends the whole game showering me with insults, and in the next game we're on the same team, and suddenly he loves me Also, some people always complain about buyers on the enemy team and "mults" in their own team, but at the same time completely fail to acknowledge buyers in their own team and noobs in the opposition.
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Wow this is a throwback haha. I don't update this topic anymore.
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Eh, no one cares about Hopper. Terrible hull, never liked it...
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Before taking the OD box, check if there are teammates around you. Let them take it if they have no OD and you have yours ready. Even if yours isn't ready, let them take it if they're using a hull with slow OD charge rate, especially if it's at the start of the game or you saw them use their OD very recently. Obviously don't risk it if enemies are going for the OD box too. Try to avoid getting in your teammates' way and bumping them, especially if they're a Railgun or Shaft. And never get in front of a Viking that's firing its OD. Let your teammates capture flags if your OD is ready and theirs isn't. When a teammate is carrying the flag, cover them from enemy fire by driving between them and any potential line of sight from enemies. This one goes without saying, but let your teammate take the repair kit if they have less health than you.
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My best guess is that this guy saw double damage and thought "why should I upgrade my turret and get +5% damage when I can just buy DDs and get +100% damage?", so he spent all his crys on DDs. Not the smartest logic, but I can see how he came to that conclusion.
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Yeah, no idea what happened there lol. I honestly enjoyed the other games against you more, even though I lost, because it was more challenging and therefore more fun. Never liked easy wins.
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I have the worst luck in containers in all of Tanki Online and who can beat me?
Maf replied to Torontoman in Archive
I'll do you one better -
No, that was long before crisis or even any drones. Around 2016 I think.
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I remember once seeing a Legend guy with nothing but Mk1-Mk3 equipment, but he used like 100k DDs (and under 1k of other supplies).
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Better than nothing (or -80% I guess), but still pretty bad. I'm more concerned about the other Hopper changes, but will wait until tomorrow before jumping to conclusions.
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No, it specifically only talks about the upwards angle, for shooting down flying tanks. I'm curious to see what these changes will actually mean for flying Hoppers. I have hope that flying will still be possible, albeit extremely difficult.
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This is before MM. A lot has changed since that video, including DM becoming less and less popular. It also didn't fit into the overall new model that the game has moved towards.
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It was just unpopular. I remember some guy asked in the Vlog "Why did you remove DM? I loved to play it occasionally to test new equipment" and Opex was like "exactly — you only liked to play it occasionally, as did most other people"
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Unlikely. The test server often has weird and crazy things, which are added for testing purposes. There's no reason to assume that it's preparation to bring those things onto the main server. In case of Solo Juggernaut — developers were quite clear about the fact that they don't think Solo modes fit Matchmaking that well, not to mention that SJR had its own issues involving abuse and exploitation. That being said, it's always possible that they changed their mind, though I don't see why that would happen. They already have a perfectly suitable compromise of bringing SJR back as a special game mode during holidays.
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This is actually a surprise to me, so I tested it. And yeah, it's pretty bad. The acceleration does indeed look to be the same (you can see how it takes about the same time to stop and reverse at the end of each clip), but the drastic difference is in how the hulls turn. Due to Wasp's better grip on the surface, it can make swift and sharp turns without slowing down or drifting all that much. On the other hand, Hopper needs to slow down to almost a complete stop in order to make the turn, otherwise it would massively overshoot, which usually leads to awkwardly crashing into walls and reversing. This is why I liked the LT Hopper PT Rico combo so much — I could use the recoil to quickly change direction and make sharp turns, becoming far more agile compared to using just the hull's acceleration.
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It's quite difficult to resist the urge to go on a rampage when you're given what looks like an ultra-powerful tank, which is, in reality, far weaker than it looks. For this I proposed an idea a while time ago — give juggernaut a one-time bonus shield that gives 50% more HP when it spawns. This shield would be impossible to heal or recharge, but it would provide a reasonable "cushion" for a freshly spawned juggernaut, to give it a better chance of surviving longer than a few seconds in case of a bad spawn.
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