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Posts
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Everything posted by Maf
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16v16 seems fun. I'm just concerned about one thing — supply duration is way too brief for maps like Berlin. Might have to resort to using Supplier drone, but either way I feel like CTF will be ruined. Other modes will probably be more fun though. Looking forward to trying larger maps in MM anyway.
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There's no requirements for starter posts to be professional. Feel free to edit it yourself, but I have nothing to add ?
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From the image it looks like your turret could actually be in line with the enemy tank on the turret's vertical axis. Since you're on a slope, your turret's auto-aim changes from absolute vertical to somewhat angled (but still aligned with the turret's vertical axis), allowing you to hit the enemy from that position. I can't quite tell, but if the screenshot is from mobile version, then the explanation is much simpler because in TO Mobile turrets have horizontal auto-aim, creating a sort of cone of fire like in the first reply here. I removed those posts from TPotD and made them into a new topic in Game Discussion since it's more fitting as a separate discussion.
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Posts split @Venerable @Tokamak @Tokamak
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Quality Of Life. Updates that change a few little things to make the product more user-friendly.
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Literally same. I've been asking for it for AGES and, oddly enough, it's the one thing that I hated most about HTML5. I'm so glad this is added. Tho tbh I kinda got used to going into settings to enable fullscreen :P Honestly this whole set of changes is great. Awesome QOL update!
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It's clearly an alt account that isn't being used much. Even if he only did missions every day, with the current experience rates he'd be much higher rank by now. That being said, in the post you quoted I said "developers' logic", implying I don't necessarily agree with it, but that's what it is ?
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Hunter's delay is the one thing that makes it at least somewhat possible to fight against when you use any hull besides Hopper. Remove it and it instantly becomes the most OP hull in existence. For that reason I'm actually glad that Hopper is able to counteract the stun, but I also fully acknowledge that Hopper is a ridiculously overpowered hull. I'm almost certain that Hunter won't be getting any changes, but instead Hopper will get nerfed. And I doubt it will get a delay, but what's more likely is that the stun mechanic will either be reduced in range, or somehow reduced in power (e.g. it no longer makes you drop flags and balls). For the time being, if you use Hunter, just make sure to keep an eye on enemy Hoppers and never use your OD near them if you can see they have theirs ready. Or just equip stun immunity if you have it. Also the OD charge needs to be fixed, because it's ridiculous that you can jump, score a goal, respawn and instantly have OD again.
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Marcus added it mostly for himself. He uses it a lot in the news section to acknowledge that he saw and read a post, but doesn't have the time to write up a proper response. This gives users some indication that their feedback is being collected. You can use it for the same purpose too — if someone responds to your comment/question but you have nothing to reply with, you can just leave that reaction instead of leaving some useless reply. It also kinda works as a surprised/concerned reaction ?
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Don't question the concept of completionism
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Hi everyone! Today we added two new reactions to the forum: "Hmm" and "Agree" "Hmm" is a reskin of the previous "Confused" reaction, and we believe that this will make it more relevant and appropriate. "Agree" is for situations where you agree with something a user said, but you don't necessarily "like" it. The current selection of reactions is as follows: We also added "Legacy Emotes" to the emoji list. You can find it at the bottom of the list, or select the appropriate category from the menu: These are emojis from the old forum engine, which many of the older users came to love and cherish over the years, so this is our opportunity to use them again You can also memorise and add these (as well as any other) emojis via the direct code. For example, typing :phЗ4r: will result in "" There is another small change worth mentioning. Typing ASCII emoticons no longer automatically turns them into emojis, so don't be surprised if :) and :D no longer changes into "?" This is mostly to prevent situations where it's impossible to make a list without having b) turning into the "cool" emoji. That's all for now. Tell us what you think about those changes and we can make further improvements if necessary!
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I know it sounds weird to most non-Russians, but in Russian "tanki" is literally just plural form of "tank" (i.e. tanks).
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Clicked on an ad banner on some random website. I normally ignore ads, so that one must have been truly special to be able to catch my attention ?
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Well, the default paint is more-or-less the Green paint, since it's the one everyone starts with when they register, and it's the standard camouflage colour for real tanks operating in the temperate region.
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A default skin is the way your tank looks when you have no skin equipped. This is an example of a default skin:
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All the other skins (XT, Prime, Ultra, etc.) will stay as they are. Only default skins will be improved for now. But I fully expect that all "flat" skins will be changed to improved models later on too.
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Sounds like another balancing nightmare. Also, it doesn't make sense to have downsides getting worse with upgrades, because what if I don't want to have my energy deplete faster even if it gives better burn effect? Not a great feature.
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Add this to the long list of cool features planned for the clan system but likely never gonna happen...
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Not quite. I'm just saying that a 3-second Defender will be almost completely useless even though 3-second Booster is quite effective, because defence works differently from attack. I think the best setting was when Defender had slightly higher protection and 15 seconds duration, since it required more strategy from the user of the drone and gave enemies a choice to wait out the drone's effect and attack once it's gone.
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Seriously though, this thing sounds unnecessarily complicated and just a nightmare to balance. I think there's more interesting augments which could be added.
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Because the drone is activated via DA rather than a separate key, waiting for the opportune moment to use it means running around without DA until that moment. And trust me, I experimented with Defender enough times to know that it's extremely difficult and annoying to try and make the most of its 5-second activation time, and you usually end up either wasting it or getting suddenly killed before you can react (because you didn't have DA enabled). For that reason most people who used drones (myself included) decided to go with Booster, at least until Defender got its duration buffed.
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The problem is that you can choose exactly when you will shoot, but you cannot choose when you will take damage. Anyway, I agree that Defender is very powerful, although this is skewed by the ongoing experiment, which will be removed and HP brought back to normal in a few days.
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What about the "AD Immunity" immunity augment that gets added on top and makes you ignore the AD immunity augment? We need to go deeper! ?
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It was basically a side effect of the flash console panel. Devs decided to enable it because there was no harm in letting players use the feature. But if anything like that is added in HTML5, it will be a full-on user friendly cinematic camera and/or spectator mode, rather than some wonky and inconvenient tool that's used via specific console commands. But I really doubt it will be made.
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