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Everything posted by Maf
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We definitely had a topic exactly like this a couple years back ? Here's a very recent one from me: Was gonna do a proper rankup and get that exact 10 million screenshot, but oh well ?
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Voted for EMP Salvo, Hopper and Heavyweight. The first two are obvious, but heavyweight was extremely OP until hover hulls were added. It allowed you to push any non-heavyweight hull, resist getting pushed by non-heavyweight hulls, reduced the risk of flipping to mines and enemy shots, reduced incoming knockback, and, most importantly, sometimes it literally allowed one to phase through enemy tanks like they have ignore hacks enabled. It was (and still is) very OP.
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I know the purpose of this idea, but devs' stance on this is very clear — they don't want to impose any restrictions on particular combinations of augments and turrets/hulls. The only thing we can hope for is a change in the actual augment mechanics, but definitely not something like a pop-up that says "you cannot use this combo".
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How to successfully apply for helper in 5 easy steps: 1) pick the job that most suits you 2) ensure you fit all criteria 3) come up with a smart application 4) ruin your karma with an auto-ban for the lulz...? 5) profit! ? ft. @Hugoslav
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Oh boy I wonder what I'll get!
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Hopper with Stun Immunity and Gauss with EMP, or Railgun AP. For drone probably lifesaver. I'd also say shock freeze, but I always use freeze immunity, so ?
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Without profit also no game. Players do have influence on how the game develops, but "influence" is not equivalent to absolute rule. I don't know to what extent your feedback actually affects the development process, but it's definitely necessary to keep the players interested. It's about finding the balance between things that help maintain revenue, and things that help retain the audience. Also worth noting that your opinion may not align with the opinion of the majority. A large portion of the playerbase never actually participates in things like polls, discussions, giving feedback, etc. They just enter the game to play a few battles per day, and then they log off. These people "vote" by playing less or more after a new update, because it shows that they either like the changes, or they lost interest in the game. And analysis of this data (how much different groups of people are playing) is typically the most effective way to determine what the audience actually wants. Polls are only secondary to that.
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The problem is that not all updates are meant to benefit all players directly. Some updates are released even though it's certain that the feedback will be negative, but the update is necessary to keep the game alive. So for that reason it's not up to players to decide whether or not something should be implemented.
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Augments were added around april or may, Ares came in august.
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Himalayas in Nepal
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I disagree that heavyweight augment is weaker than the immunities. In fact, in capture modes I'd argue it's one of the stongest, and before hover hulls were introduced, heavy Wasp was my go-to combo for capping flags and scoring goals. And now with Hoppers being a thing, it's already hard enough to counter a Hopper with freeze or stun immunity, but put them together and it becomes literally impossible. If you wanna make the game a LOT more P2W, multiple hull augments is definitely the way to go. The only augment combo I would allow is heat + freeze resistance, and maybe lightweight + anything. But then it just becomes confusing and unnecessarily complicated.
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Yeah, I noticed too. Will see if it can be fixed. For now you can try loading the desktop version of the site on your phone (it's a browser setting).
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I spent the whole weekend stealing flags and giving them to teammates who didn't complete the special mission yet. I am good teammate :3
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? This one's from almost exactly a year ago.
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Pictomania: Memes, Screenshots, Internet Pics, GIFs
Maf replied to monkeyburn in Off-Topic Discussion
Hey. We restructured PotD and I created a new topic for it to avoid misleading other forum users. I explained everything in great detail via PM, so please check it in about 30 minutes, when it stops glitching out. -
The real advantage of Crisis in a 1v1 cannot be easily measured on paper. Crisis really shines in duels against long reload turrets, because you can take advantage of both MA and MD. Best example is Railgun: equip MA just before he's about to shoot, then switch to MD while he's reloading, and back to MA when he's about to shoot again. With other turrets speed might be the best choice. If you have a hypothetical scenario where you're fighting a Twins in a huge empty field, all it takes to win is to circle him with MS active and dodge all his shots. I'd say the other big use of Crisis is for campers. You can simply activate MD, and you effectively have infinite boosted damage, which you can use to snipe people from afar. It's not as powerful as booster, but is not limited to being active just 10% of the time (3s every 30s).
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Took this pic a few weeks ago. I have no idea why the little guy didn't run away ?
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Pictomania: Memes, Screenshots, Internet Pics, GIFs
Maf replied to monkeyburn in Off-Topic Discussion
Topic updated, title changed. -
True, but while the drone is good for these large maps, I feel like its performance is worse due to the number of enemies. Moving with DA is too slow, but the instant you activate DD or speed, there's a very good chance an enemy will shoot and kill you. The drone is more effective with standard 8v8 settings, but I still believe it's not as powerful as other drones. There's a very useful new reaction called "agree", which you can use to agree with my post without leaving an unnecessary reply
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Photo of the Day — Have any?
Maf replied to Maf in Photo of the Day — Have any? Off-Topic Discussion
Welcome to Photo of the Day Here you can share real photographs, whether you made them yourself or found them on the internet. There will be no strict quality control, but it would be great to see high quality, funny, creative, or otherwise interesting photos. Detailed rules: Images must not violate any Tanki rules (e.g. no guns, alcohol, tobacco, violence, swearing, etc.) Images must not contain anything sexually explicit or otherwise inappropriate. Images must be photographs. No digital art, comics, memes, etc. Please use Pictomania to share digital pics. No excessive superimposed digital text/emojis/scribbles. Please keep discussion to a minimum. Use Real Photo Discussion to ask about and discuss photos posted here. Feel free to post pics from places you've been to, things you've seen. I'm looking forward to seeing your pics!- 33 replies
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From what I can tell, the only cool feature of crisis is increased speed. But the fact that you can use only one supply at a time is a massive disadvantage. I rarely have much trouble playing against Crisis users, with exception of specific combinations of maps, equipment and game modes. A couple days ago had a guy with Hopper + Crisis playing against me in Skylark CTF. He did cap two flags and we lost, but we also killed him a bunch of times and he had a K/D of 2/15. It's just not the kind of gameplay most people would enjoy. Oh and it eats your supplies like crazy. You can easily end up spending 500 or more supplies in a single MM battle with active use of the drone.
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valid Make your different "experiment" MMS settings the norm for different days of the week
Maf replied to von_Cronberg in Ideas and Suggestions
Valid I like the idea. I also like the idea of having other things on rotation, like game modes and map sets. Would be cool if one week was small maps, another week large maps, then a mix of both... Something like that. -
The thread is just a player-made article in Amateur Writing section. It's assuming a bunch of things and speculating based on what developers actually said about the turret. It's an interesting text, but definitely not to be taken seriously.
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There have been no news about release of Tesla turret, and there was no specific date promised. It's most likely delayed until further notice.
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