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Everything posted by Maf
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Ideally you shouldn't. But if the Mk6 is very high for your rank and most people you play with have lower modifications, then Mk1-Mk2 is fine. In the end it all depends on whether using a low modification impacts your ability to contribute to the battle, so if you use Mk1 but still stay near the top of the score table, then you're fine.
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Obviously not, especially if you were playing properly. If it were a simple case of not being allowed to use equipment X grades lower than your best owned item, then the punishment system could just be automatic. Or better yet, the system wouldn't let you equip or join with lower grade equipment in the first place. Battle mods assess the whole situation before deciding that a punishment is justified, so there will never be an instant ban simply based on the equipment you are using. I myself sometimes changed to Mammoth Isida M0 for fun in normal MM battles (back when I still had that combo), but only did so when I was in first place and our team was winning by a large margin, meaning that my actions couldn't cause my team to lose. I'm sure of a battle mod were to see me, they would know that a ban isn't necessary.
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As far as I know, this only happens in less popular modes during less busy times of day. There's still plenty of players to have more-or-less effective MM most of the time.
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Regardless of how advanced the systems get, they would greatly benefit from being inter-connected. The only issue with that is the possibility of lives being at risk due to hacking, but I'm sure certain security measures can be put in place to prevent that.
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GS difference can get big if there aren't many players online at the moment, so MM has to increase the range of players in order to fill battles quickly enough. The important thing to look for is your team's total GS compared to the enemy team. In most cases it should be quite similar. Also keep in mind that MM doesn't only use GS when putting players into teams.
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That purely depends on the achieved level of autonomy. At autonomy level 5 the vehicle is guaranteed to be able to safely perform all driving tasks autonomously with zero human interaction required. At that point humans won't have any responsibility over the vehicle since they will not be able to take control of it at all. At the moment we are still decades away from such technology. If the user manual permits the driver to not monitor the road while the car is autonomous, then accidents will be the car maker's fault, since it's their software and code that made the wrong decision (assuming the autonomous car was at fault). Just like how if you buy an industrial robot today and use it strictly as instructed, any accidents caused by the machine will likely be the manufacturer's fault.
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Residential areas are quite tricky indeed. I don't know how cars would deal with things like children suddenly running out into the road from behind cars. Right now the systems struggle to even detect normal people. As for where it will happen - definitely major technological cities will come first, but assuming the world keeps developing and cities become more technologically advanced, then such infrastructure can gradually spread all over the world. At that point the question is whether or not issues like global warming and overpopulation will curb technological advancement, but that's a whole different discussion.
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MrThunder has already been removed from the YouTuber TO program for similar violations. Closed
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Oh I'm sure they do, and I'm sure there will be large protests by enthusiast drivers to prevent their right to drive being taken away from them. The answer to this is leaving dedicated areas specifically for manual driving. Just like how we have racetracks where you can take your car if you want to drive it fast, in the future there may be tracks where you take your care if you want to drive at all. But I don't think the safety and convenience of many should be compromised to satisfy the desires of few.
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Tesla Autopilot is only level 3-4 autonomy and is already 30% safer than human drivers (by number of accidents per 1 million miles driven). Another extremely important factor is that if every single car is autonomous and constantly communicating with all other cars via a giant traffic network, it completely solves the issue of unpredictability of other vehicles on the road. If every car knows the exact intention of other cars nearby, then there is no need to account for things like reaction time, safe follow distance, traffic lights, etc. You may have seen this (obviously edited) video: With full autonomy crossroads like that can become reality, improving traffic flow by a large factor. Then there should be independent systems in place which would take over control and bring the car to a safe stop, proceeded by specialised crew coming to evacuate or repair the vehicle. We already have plenty of non-vehicular autonomous systems which follow similar protocols.
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What's your opinion on the future of self-driving cars?
Maf replied to Maf in What's your opinion on the future of self-driving cars? Archive
I've been thinking for a while how self-driving (autonomous) vehicles will be integrated into our world, assuming it will happen at all. At the moment the only type of autonomous traffic used on a mass scale is trains, particularly metro trains (Vancouver, Dubai, Singapore...), which run on separate inaccessible tracks and basically just speed up and slow down, stopping at designated stations. This was possible to achieve because there are very few variables to consider, since there is no interaction with human vehicle operators, no edge cases, and nothing that would require human level of decision-making. With cars it's much more complicated, which is why I don't see driverless cars completely taking over the roads in the near future (within 20 years). Tesla is making significant progress with their publicly available Autopilot system, while companies like Uber and Waymo are developing their fully autonomous navigation systems. But all of them are still very far from achieving full self-driving capability (for reference). What I think is going to happen instead, is that select cities will start dedicating specific districts to autonomous vehicles. Those could be brand new developments, which integrated autonomy in their design from the start, or refurbished city centres. The way they would adapt is by having things like near-perfect road/sign maintenance, additional barriers to minimise number of pedestrians on roads, special traffic rules, and built-in guidance systems (like beacons) to help guide autonomous cars along the city streets. That way, autonomous vehicle owners would be driving with normal level 3 automation (like today's Tesla Autopilot) on most roads, but when entering autonomous areas, their vehicle would automatically go into fully autonomous mode. Drivers of normal vehicles would be restricted access to such zones, and would have to make use of park-and-ride services to get into the zone via autonomous public transport. Such areas would be experimental at first (like that Singapore cargo dock), and will gradually expand to populated areas, eventually covering the span of cities. I can't wait to see something like this become reality. As far as places like small town roads and villages - there's too many of them to adapt and maintain them all for autonomous vehicles and it would be too expensive, and there's too many edge cases for autonomous cars to be able to navigate them like a human, so it will be decades before this is achieved, if ever. What do you think with happen? -
Single Viking or Hornet Shaft combo (with OD) does the trick. It's worse if they have lifesaver drone, but then with Hornet you either shoot him twice before the drone recharges, or get a friend in and shoot him at the same time.
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That's not how that rule is enforced. First of all, I'm not sure if they enforce it at all anymore, especially in MM battles. But even if they do, it's only for large modification differences, like having a full M3 garage and using your only M0/M1 combo. So there's absolutely no issue with using equipment a couple Mk modifications lower than the best thing you own.
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Yeah, definitely seems unpopular. Devs added overdrives specifically with the intent of making them each hull's pièce de résistance. So yes, the overdrive is the hull's primary feature, while everything else is just numbers, which you can get used to if you really want to use that OD. The only exception for me is Wasp vs Hornet. Wasp's bomb is pretty useless in most cases (at least compared to Hornet's OD), but I still use it because I find Hornet to be impossibly difficult to control due to its drift.
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Yeah, in fact I would prefer if the view quickly changed to top-town for 5 seconds and then quickly went to my respawn location, instead of slowly panning across the whole map.
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valid Make paint switch automatically after every respawn
Maf replied to WoundedWarrior in Ideas and Suggestions
Topic merged ? ?- 55 replies
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- new feature
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This is because the turret-specific achievements haven't been updated to the new modifications system yet. It's not an important issue, but it will likely be fixed sometime soon.
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I don't see anything missing.
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Answer is pretty simple - the ratings don't display drone usage minutes accurately. From what I understand, drone usage (time and experience) only counts when the drone is active and ready to be used (i.e. not on cooldown, and flying over your tank), while the battery timer is counting down regardless of whether or not the drone is ready. So with that system, the only drone which accurately displays time and experience is Brutus, since has no cooldown and is always active. Other drones probably show around 5-50% of their usage depending on how effectively the player uses them. My drone usage shows around 120 hours total, which can't be right because I played more than 120 hours in the last 2 years and used drones all the time since around September 2018.
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Topic merged
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You can still keep using your "new" account. None of the information from either of them will be lost once I merge them.
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Topic merged I have a feeling this is exactly what's planned. Not certain though.
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They have to be careful with how many skins are being released, because the more skins become available, the less exclusive they are. If too many skins are released, then we will see the same situation as with paints, where even new animated paints are mundane these days due to there being so many other similar paints. With this new change skins will become available twice as quickly, so it's already a significant a major step towards adding more skins, if that's what you want.
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