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Maf

Tanker
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Everything posted by Maf

  1. Can't you just get premium from containers? And since it's a one-time mission, you can only get the reward once so it doesn't matter if you complete it tomorrow or a year from now.
  2. What do you mean? Tanki Online is already literally a MOBA by all definitions.
  3. Considering the total potential of overdrive alterations, this is extremely underwhelming. All you did is adjust the numbers on the current ODs, without introducing any real changes to how the OD gets used. I'd expect something a lot more radical, like: Wasp - throwable bomb with longer timer, possibly deals less damage and throws tanks instead. Hornet - location not revealed to enemy hornets, enemy radars, or while holding flag, but own radar removed. Hunter - applies maximum freezing effect to tanks as well as stopping, but doesn't remove supplies Viking - applies 30 degrees autoaim in all directions (vertical and horizontal), but rate of fire not increased Dictator - gives all nearby tanks +3000hp (on top of their current/max health), but doesn't affect supplies Titan - dome deals high damage (and/or reduces enemy damage) instead of protecting Mammoth - deals high fire damage to all tanks in a larger radius Something like that.
  4. It's the information directly from the game, that tells Tanki staff exactly what happened without possibility of it being faked by players. This is used for verifying chat violations, hackers, game violations, purchases, etc. Marcus checked the logs for the winners to see exactly how many crystals they've earned in recent battles, to make sure it fits what's shown on the screenshot.
  5. Maf

    Tanki World Records

    Lies. I won't stand such attempts to expose me like that!
  6. Maf

    Complaint Book

    I don't know what you're talking about ?
  7. Maf

    User Made Challenges (UMC)

    blue sphere or bust
  8. Maf

    Complaint Book

    Topic merged We still have plans to make changes in the forum, and it will happen in the near future. Things like emojis and reactions are on the bucket list, but there's more important matters to take care of in the meantime. I agree that the new forum isn't perfect and it's actually missing some useful feature the old forum had, but in many ways it's a lot better.
  9. Maf

    Best and Worst Combos

    It's hard to compile such a list due to the fact that effectiveness of certain combos is greatly affected by the map and game mode it's being used in. For example, Hornet Gauss is decent in most games, but incredibly overpowered in Siege mode or Assault red team. Railgun hyperspace alteration is mediocre in most battles, but absolutely insane on Desert, and/or if you have a couple friends willing to stand in front of you to provide the bonus penetration damage. There's a bunch more specific combos like this, so it's really hard to judge. If we're just talking about generic powerful combos, then my personal favourites include: Hunter + Magnum + Reinforced Gun Carriage + Booster Wasp + Thunder + Sledgehammer + Defender Mammoth + Rico (no alt) Viking + Hammer + 5-shot/slugger Hunter + Firebird + Incendiary mix
  10. Not a very good test. Players like you and I have been in this game for a long time, so it's likely that we're not having as much fun simply because it's difficult to keep enjoying something after so many years. Interests change, free time decreases, more exciting things get released, so it's understandable that you find it hard to stay attached to a small MMO from 2009. Tanki has a variety of player types, each with their own play style. It's pretty much impossible to please everyone while still keeping the game afloat with monetisation updates.
  11. Since we have no official data from developers, the results of this discussion will be pure speculation. So instead I recommend that you check out the Container reward probability topic that has some extensive data about container rewards. You can also continue the discussion there. Closed
  12. You seem like a textbook example of a free-to-play user. And I agree that there is some P2W definitely involved, because having a choice of fully upgraded equipment to use gives more versatility and allows you to pick the most effective turret-hull-module combo for any map and enemy team set-up. This gets more balanced towards the upper Legend numbers, since all free players will eventually be able to save up enough to purchase everything buyers have, but it's a significant advantage at below-legend ranks, where free players are mostly struggling to earn enough to upgrade just one or two combos in time.
  13. EA have no excuse for being P2W though, because they sell their games for like $60+ initial price, while Tanki and other free-to-play games are, well, completely free to actually download and start playing.
  14. Skins and shot effects are not pay-to-win, as they do not help you win in any way. It would be quite the stretch to say P2W for the alteration too, since it has benefits and disadvantages like all other alterations, and its benefits are useful only in very specific situations. Developers know this. This is why they added Matchmaking, challenges, overdrives and skins - in order to appeal to a contemporary audience of gamers. And it's also why they spent the last 2-3 years upgrading the game to HTML5, because it's the only way the game can get a second life. And until the HTML5 migration is completed, advertising the game is pointless.
  15. Same reason why any other business increases prices. When they see that the customers are willing to spend more, the prices go up. Am I missing something, or are you not aware that all the same kits are available for crystals? In HTML5 you have kits you can buy with crystals in the Shop, which rotate every 12 hours and give you the same equipment as kits available for tankoins. The only difference is that you will likely have to wait some days/weeks for a suitable kit to appear, whereas you can always buy whatever kit you want using tankoins, which is more convenient. As others said above, it's pointless to compare Fortnite with Tanki. Their player base and profit margins are many times greater than that of Tanki, so their economy allows them to keep the game completely free of P2W elements. Tanki cannot afford to do that. Oh please. When you tell me "Tanki in 2012", I remember buyers with M3s at WO-5 running around with full supplies on all the time destroying me in every game, while I had M1-M2 and less than 100 supplies. I spent weeks not playing and collecting daily rewards, only to get frustrated day after day when, instead of getting my measly 50 supplie reward (TOTAL, not 50 of each), all I got a "double crystal card" that meant absolutely nothing for a free player. The only reason I didn't quit was because I found a really nice club with which I played private no-supply battles for 3 years. Every single game is like that. Spending money reduces the amount of time you need to spend grinding. Which is, as you may guess, more convenient. Once again, I'm pretty sure you simply don't realise that the same kits are already available to buy for crystals in HTML5.
  16. Hello Please report game violations in the corresponding section on the Russian forum. Closed
  17. I already explained all this above. Tanki Online needs to maintain its economy and this is the only way. Please read the article I linked if you want to learn more details.
  18. New Vulcan mechanics have been applied to all Vulcans of all players. The Ultra skin changes nothing but looks. I didn't talk about it because most of it is incoherent and makes little sense. Are you saying that it's unfair that buyers can complete challenges quickly and get all rewards?
  19. The only things I bought in the past 5 years were battle passes, back when I played a lot in the first half of 2019. But that's not important since my whole situation is different when it comes to competing against "buyers". Yes, it's a contest for Premium players, but the rewards are no different than buying a bunch of stuff from the Shop directly. There's nothing special about a few thousand crystals, some containers and TK. As a non-premium player you are not expected to participate without buying Premium, so just ignore the contest and keep playing the game normally. How it's fair to other players? The rewards are unlimited. You can submit any screenshot and get 2000 bonus crystals with minimal effort. Not to mention that any valid entry is entered into the giveaway with massive prizes. Because 10-15 tankoins is an affordable price for a bonus feature like a "war" event, and because it was deemed economically viable for the game. Anyway, the bottom line is that Tanki Online is a free to play game, which needs to somehow raise funds for its development and maintenance. The "friendly" way of doing this by selling only fancy cosmetic items is not effective enough, which is why we have things like supplies, drones, and micro-upgrades, which give buyers an advantage by making it easier to obtain them earlier in the game if you pay real money. Notice how I say "easier", because a free player is also able to obtain every gameplay-affecting item in the game*, albeit with much greater difficulty and through restrictive gameplay. Things like paints and skins do not affect gameplay, therefore it's fair to lock them behind a paywall as they are not necessary for enjoyment of the game. But everything else (turrets, hulls, supplies, drones, modules, alterations, MUs) can be bought by a free player, given enough time. Real "Pay-to-win" would be if Tanki had an extremely powerful turret/hull/module that could only be bought for real money, which free players would not be able to compete against without spending money. Tanki does not have this. *I realise the new Vulcan special offer kit has a gameplay-affecting alteration, but it does not give a significant advantage with the exception of some very specific situations. Not to mention that the same effect can be achieved using Ricochet.
  20. Yes, but it's possible. Which is why I always say - by spending money you're paying for convenience, rather than raw power.
  21. You mentioned poor optimisation and P2W. Any more? I can tell you for a fact that the absolute main reason for player counts dropping is the fact that the game's USP and the Flash game engine have become outdated years ago, and therefore very few new players are staying in. No amount of perfect balancing or removal of P2W will fix that. You completely ignored: Daily missions Containers (normal and weekly) Gold boxes Double fund weekends (every weekend, plus sometimes lasting the whole week too) Challenges Special events (wars, increased gold drops, contests, etc.) These items seriously boost free players' ability to purchase items and bring down the gap between free and P2W. The days when battle rewards were the only source of crystals are long gone. So please recalculate taking the things above into account. A kit on its own doesn't do that. But even if it did, it doesn't matter because kits can be purchased for both crystals and TKs, therefore being available to free players. In fact, with the modifications update even the 4-rank advantage was removed, and now both crystal and TK kits can be bought just 1 rank before the actual equipment in them becomes available separately. With careful planning and smart spending, a free player is able to earn enough crystals to purchase almost the same items someone who buys crystals with money. This is especially true for high ranks, where rewards are greater and the pressure from earning enough before the next equipment Mk unlocks is no longer present. Yes, a free player will never have the same variety of equipment as a buyer, but that's the nature of a F2P game, and it cannot be changed without creating a whole new separate game with a different economic model. Since you're bringing up the same points that we covered in many other discussion topics, I invite you to read the Livestream summary, where things like P2W and decreasing player counts are explained in great detail.
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