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Maf

Tanker
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Everything posted by Maf

  1. Batteries would still be used at the same rate, but the difference is that you'd be able to activate your drone's ability at any time, assuming it's recharged. So no more self-destructing to avoid Lifesaver getting triggered, and no need to hesitate on whether or not to pick up DD while using Booster because no enemies are nearby, because you can just use on the drone on demand whenever you actually need it.
  2. It would make a lot more sense to just add an activation key for drone abilities, which would work for ALL drones. I'm not sure why devs haven't added it - one possible reason is balance purposes, because being able to always activate your drone on demand would lead to them being even stronger.
  3. He left by his own initiative, because another business opportunity came up. Since then we had community managers Cedric Debono @theFiringHand, then Nives @r_Nives5, and now Cedric Debono again. I do recommend you read the topic linked by @DieselPlatinum, as we made it specifically for returning players like you ?
  4. You know, since it's an alteration, then maybe it will have a disadvantage to it as well? But on the other hand, it might actually be fine because right now a single Firebird module protects from both raw damage and burning, while after the update it will only protect from damage, so they will still burn well unless they also have the fire resistance/immunity alt.
  5. Maf

    Ideas for Game Modes!

    This isn't a new game mode - it's a completely new spin-off game. A game mode is supposed to fit all the other modes in a sense that you join it and play with equipment you have in the garage. AFAIK, It's impossible to make tanks move twice as fast due to constraints of the physics engine. Increasing movement speed makes things glitch, and it would also be impossible and annoying to control. Modifying the terrain is not a capability of the current map architecture. If such a feature was implemented, there would be no reason to limit it to just one game mode. See movable parts in maps. The boosts and switches are an interesting idea, but once again - no reason to restrict them to a single game mode. Such a global feature should be released in all game modes.
  6. The biggest benefit of SCCM is that missing a shot doesn't set you back as much compared to longer reload settings. That way even if you have lower DPS, it can still be just as good as the default settings.
  7. Maf

    Is it ethical for TO to hype a pandemic?

    For the vast majority of people this pandemic is less of a tragic disaster and more of a boring quarantine order with not much to do at home. For this reason many online services are giving special offers and doing special events to help people pass time at home. Tanki also jumped onto the hype train, for which I cannot blame them.
  8. I personally disagree. Given Juggernaut's massive weight and size, flipping it is quite a difficult feat, so if you manage to pull it off, I think your team deserves the free point. As a juggernaut you just have to be careful not to get too close to the enemy juggernaut unless you have your own OD ready to push him away.
  9. Maf

    Unfortunate news

    I said this in the other topic already, but I just want to say that I'm waiting for 4 things in HTML5: Full screen shortcut. Right now I need to press Esc, then click options and click full screen. And whenever I click Esc to close a pop-up window, game goes out of full screen again. In Standalone Flash I just click Ctrl+F and it full screens. Very convenient. Viewing missions in the middle of the battle. Legacy interface option. The new graphics don't really bother me - I can get used to it. But what I like the most about Flash interface is that you can still see the battle while changing or pressing TAB. So a more transparent interface in HTML5 would be welcome. Would also be nice to have an option to still keep chatting while viewing the battle results, but this isn't essential. Besides there things, HTML5 is very much playable and better than Flash in many ways, so as soon as the above is added, I won't look back at Flash ever again.
  10. Maf

    About Tanki

    Please use official channels to provide feedback/complaints about the game. Complaint book Ideas and Suggestions Event announcement topic Closed.
  11. Maf

    BUG

    Hello. After the recent Modifications update, the skins have been distributed between the modifications. Mk2 modification uses the same skin as Mk3, so this is not a bug and your skin is shown correctly. You will get a new skin once you upgrade to Mk4 ? If you have any questions, please use the Q&A section. Closed.
  12. Maf

    Lockdown 2.0 Event

    One million crystals with a 95% discount? I winder how that managed to fit into the fragile economy ? I also wonder how much it will cost And whether or not I will have the strength to resist it I know multiple people who spend more than that even when there aren't any events or special rewards happening. ? To be fair, they recently added an option to buy Mk1 on a high rank, so you could just buy Wasp Mk1 and camp with it with a highly upgraded Mk7 long range turret, dropping bombs whenever possible. If you play well, there's no risk of being reported for sabotage. In fact, last time I checked with Yele, they don't even ban for using low grade equipment anymore - only active sabotage (like blocking teammates with flag).
  13. Maf

    Battle Funds

    Default battle funds are not enough to get you through the game successfully. This is a 100% true fact, and no one will deny it. What you didn't account for, however, is the massive amount of additional bonuses players can get from various other sources. This includes: - Daily missions (crystals and supplies) - Weekly missions (weekly and normal containers) - Double fund events, which seem to happen every weekend lately - Special gold box events - Special missions - Challenges - War events - Contests and giveaways Last weekend alone, people managed to get tens of thousands of crystals from golds, and many days of free Premium time. So to calculate player income based on only default battle rewards is quite inaccurate to say the least. I'd say these rewards account for no more than 30% of all income.
  14. You should probably change the poll (or add another question) to find out how quarantine actually affected the amount of time people spend in the game. Something like "How many more hours do you spend in Tanki now compared to before the COVID-19 outbreak?" Also include an option for less time spent.
  15. Oh come on, it's only a Legend-level tank going against Mk2s and Mk3s. What's the big deal? ?
  16. Maf

    Dream Rocket

    How naive of you to assume that Riddler doesn't have access to unlimited gold boxes
  17. Maf

    Should Hornet OD be nerfed?

    Never forget those couple weeks of Dictator-Mechanic combos farming battle score in Assault mode. And Hornet Gausses shooting them up ?
  18. Maf

    Overdrive railgun

    There aren't really scientific explanations to everything in the game - it's just an arcade shooter. If you really want a reason for something, then, umm... QUANTUM MECHANICS!
  19. Maf

    Are Rio and Silence still maps?

    I think it's not available in some modes? That would explain its reduced encounters. It should. I see no reason to have different probabilities for them.
  20. Maf

    Idea's for Rank Up?

    If you want a complex setup, this is one of my favourites: Have around 10 Hornets line up on the main Highways bridge Place a mine in front/behind each one, alternating them. Have 3 Wasps stand at the end of the line-up, 20-30m away Use Mammoth Thunder Have an enemy tank place 2 mines in front of the Hornet line-up Start filming Go on the mines, get launched so that you get on top of the Hornets, drive over their heads and have them blow up on the mines behind you, drive to the end, shoot the three Wasps and get rank. P.S. you might be able to skip the mine setup if you just use OD, but I never tried that.
  21. I'm sure there's quite a few completed ones in the archive, but we don't bother doing anything with those. However, there are also definitely forgotten completed ideas in the main I&S section, so I would appreciate it if you post links to such topics here if you come across them ? For example, this same idea about hull sounds was actually marked as "planned" in a different topic, so now I just marked it completed:
  22. Maf

    Lower GS ---> Better Containers

    I always forget about containers when thinking about lower ranks. It's almost strange that while battle funds, daily missions and weekly containers have lower rewards, normal containers and challenge rewards remain the same. I'm not sure about the theory of lower rank containers being significantly better though. You need a much larger sample size than 2 containers in order to have somewhat accurate data.
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