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Maf

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Everything posted by Maf

  1. Wasn't is the opposite? Pretty sure they announced at that time that TX is being turned into a separate project, rather than becoming a replacement for TO, as was planned previously.
  2. I get that, but a cleaner interface was likely deemed more attractive.
  3. Actually I take it back. The "Get Premium" mission is literally just the daily reward you get while Premium Account is enabled, so you can claim it every day if you have Premium. Nothing has changed at all in that regard, except for reducing the amount of pop-ups you get when logging in.
  4. Maf

    An annoying HTML5 issue

    Problem solved. Closed ?
  5. This is quite contradictory considering that going for the objective actually gives a greater boost to OD charge.
  6. But Overwatch isn't a MOBA, and a lot of action arcade games have started using an overdrive-like feature. It's a very common thing nowadays. Tanki actually added a whole bunch of features, which have been proven to work well for such games: Premium account, Matchmaking, skins and shot effects, containers, challenges, overdrives, in-game currency and shop, animated full-screen interface...
  7. Ok, it seems I was mistaken. Based on the acronym alone, Tanki definitely fits the description: a Multiplayer, Online, Battle Arena. But apparently the actual characteristics of a MOBA are very specific. Tanki is just a third-person arcade vehicle-based shooter. But that brings up the question - how does this idea turn Tanki into a MOBA?
  8. I get it multiple times a year from free-earned containers. So the likelihood doesn't matter - as long as you get it once at some point, you've done the mission. Even if you don't get it, I doubt the rewards are particularly impressive. Maybe 3000 crystals or something, so not exactly something you'd hate to miss out on.
  9. Can't you just get premium from containers? And since it's a one-time mission, you can only get the reward once so it doesn't matter if you complete it tomorrow or a year from now.
  10. What do you mean? Tanki Online is already literally a MOBA by all definitions.
  11. Considering the total potential of overdrive alterations, this is extremely underwhelming. All you did is adjust the numbers on the current ODs, without introducing any real changes to how the OD gets used. I'd expect something a lot more radical, like: Wasp - throwable bomb with longer timer, possibly deals less damage and throws tanks instead. Hornet - location not revealed to enemy hornets, enemy radars, or while holding flag, but own radar removed. Hunter - applies maximum freezing effect to tanks as well as stopping, but doesn't remove supplies Viking - applies 30 degrees autoaim in all directions (vertical and horizontal), but rate of fire not increased Dictator - gives all nearby tanks +3000hp (on top of their current/max health), but doesn't affect supplies Titan - dome deals high damage (and/or reduces enemy damage) instead of protecting Mammoth - deals high fire damage to all tanks in a larger radius Something like that.
  12. It's the information directly from the game, that tells Tanki staff exactly what happened without possibility of it being faked by players. This is used for verifying chat violations, hackers, game violations, purchases, etc. Marcus checked the logs for the winners to see exactly how many crystals they've earned in recent battles, to make sure it fits what's shown on the screenshot.
  13. Maf

    Tanki World Records

    Lies. I won't stand such attempts to expose me like that!
  14. Maf

    Complaint Book

    I don't know what you're talking about ?
  15. Maf

    User Made Challenges (UMC)

    blue sphere or bust
  16. Maf

    Complaint Book

    Topic merged We still have plans to make changes in the forum, and it will happen in the near future. Things like emojis and reactions are on the bucket list, but there's more important matters to take care of in the meantime. I agree that the new forum isn't perfect and it's actually missing some useful feature the old forum had, but in many ways it's a lot better.
  17. Maf

    Best and Worst Combos

    It's hard to compile such a list due to the fact that effectiveness of certain combos is greatly affected by the map and game mode it's being used in. For example, Hornet Gauss is decent in most games, but incredibly overpowered in Siege mode or Assault red team. Railgun hyperspace alteration is mediocre in most battles, but absolutely insane on Desert, and/or if you have a couple friends willing to stand in front of you to provide the bonus penetration damage. There's a bunch more specific combos like this, so it's really hard to judge. If we're just talking about generic powerful combos, then my personal favourites include: Hunter + Magnum + Reinforced Gun Carriage + Booster Wasp + Thunder + Sledgehammer + Defender Mammoth + Rico (no alt) Viking + Hammer + 5-shot/slugger Hunter + Firebird + Incendiary mix
  18. Not a very good test. Players like you and I have been in this game for a long time, so it's likely that we're not having as much fun simply because it's difficult to keep enjoying something after so many years. Interests change, free time decreases, more exciting things get released, so it's understandable that you find it hard to stay attached to a small MMO from 2009. Tanki has a variety of player types, each with their own play style. It's pretty much impossible to please everyone while still keeping the game afloat with monetisation updates.
  19. Since we have no official data from developers, the results of this discussion will be pure speculation. So instead I recommend that you check out the Container reward probability topic that has some extensive data about container rewards. You can also continue the discussion there. Closed
  20. You seem like a textbook example of a free-to-play user. And I agree that there is some P2W definitely involved, because having a choice of fully upgraded equipment to use gives more versatility and allows you to pick the most effective turret-hull-module combo for any map and enemy team set-up. This gets more balanced towards the upper Legend numbers, since all free players will eventually be able to save up enough to purchase everything buyers have, but it's a significant advantage at below-legend ranks, where free players are mostly struggling to earn enough to upgrade just one or two combos in time.
  21. EA have no excuse for being P2W though, because they sell their games for like $60+ initial price, while Tanki and other free-to-play games are, well, completely free to actually download and start playing.
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