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Son_Goku

Tanker
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Everything posted by Son_Goku

  1. Son_Goku

    Cannot reload resources

    Your best bet is to contact the Tanki support, I guess. Sadly, fixing such issues in Tanki on your own is not really possible, I doubt there are known solutions that are guaranteed to work. If you have a VPN, try connecting to the game using it, to see whether that works. Otherwise, contacting the Tanki support is the only thing I can think of.
  2. Son_Goku

    Cannot reload resources

    Can't do much I think. Tanki doesn't store some necessary files locally, they're hosted on one of the game's servers as far as I know, and I assume that that error message appears when you can't connect to those servers to load those files or whatever. Just keep refreshing I guess, or try to connect from other devices to see whether the issue persists. You could also consider reinstalling the official client, as sometimes some people are playing with an older version that doesn't auto update. Maybe that helps, who knows. Regarding lag spikes (very unstable Ping, everyone jumps around instead of driving), sometimes it actually seems to be because of the battle you're in. In such situations, VPNs help me out a lot.
  3. I agree, the pixels on LC skins are straight up horrible. If I were them, I'd consider making a poll asking which version of the LC skins us players actually want. But knowing our fellow tankers, that poll would be insanely botted, lol. And honestly, I really like that dead tanks stay around for ages. Since they stay around for so long, it actually adds cool strategic value to where you die. What bothers me however, is that dead tanks are pretty glitchy, as you can simply drive through them more often than not. Today I found out that the word "moscow" is censored, which is pretty crazy. ?
  4. I just asked this out of interest to see what players would like to change to the game immediately. As I said, I'd like to imagine that I'd do all of this myself in less than 3 hours. Free of charge. I'd get fired afterwards again. And come on, some of the stuff I mentioned is easily a one liner in the code... and I doubt those would have a negative effect. The result? Maybe it prevents one more player from leaving, who knows. Isn't that something devs should also look into, rather than cash only?
  5. Son_Goku

    What would you change/add to the game, if you were the boss for 1 day?

    Currently, I can't find a job, and I often joke about applying as a developer for Alternativa, saying "I can fix the game in not even 3 hours". So I've actually really started thinking about what I'd like to change/add to the game immediately, if I became a developer for just 1 day. Here's a list in the spoiler. I would obviously not be able to do all of this within 3 hours, but let's imagine I could: If you read all of this, you'd see that it's mostly quality of life stuff, and you know why? Because that's what the game needs in my opinion. I'm not really mentioning the balance of turrets/hulls, since I'm not experienced enough in that regard to provide useful input. There is actually more stuff I'd like to do, but it may be a bit too fancy to be mentioned here. So, question is: if YOU were the boss for one day, what would you do to the game? (besides getting rid of it or firing everyone?)
  6. Will we get the Unity client on PC too eventually? I remember that client being mentioned in some recent Vlog, but haven't heard much of it after.
  7. Son_Goku

    Brutus not working properly

    Brutus isn't supposed to not use supplies at all, it's using 1 upon activation. Drones that boost a specific stat further, for example Booster, uses 5 double damage upon activation since it's boosting damage further, but only 1 of the others. What drones do is boost the efficiency of supplies. If you have a drone equipped that is not upgraded at all, double damage isn't actually doubling your damage, it's giving you only a 50% increase (same for the others, double armor is increasing armor only by 50%). The further you upgrade any drone, the more % you will gain, totalling out at 100% efficiency eventually. Brutus is the simplest and cheapest drone, which only gets you to 100% efficiency for each supply. Other drones however, like Booster, give you +100% for every supply besides the one they boost further. In Booster's case it's damage, so it actually gives you +125% damage, but for that you waste 5 supplies whenever you activate double damage, instead of 1.
  8. Son_Goku

    Ideas for Supplies and Drones!

    Well then... I think deactivating being able to queue supplies, until you see your tank respawning, would honestly be the best solution. You can't know what supply you will need while flying to your next respawn anyway.
  9. Look, theoretically you are right, practically you're not. Players in XPBP are more competitive because MM is designed in a way that there is no intention for you to be competitive, you can do whatever and still achieve things. Saying XPBP is the same as that is simply not correct, as you would lose and lose and lose, gain nothing from it and just become hated by the whole XPBP community for ruining battles. That's what I meant by it's fine to lose in MM. How would you get carried by your teammates... if there are none? ? What makes XPBP great is that often you can only rely on yourself, as in many cases there are no teammates. And of course you can have bad movement and bad aiming in MM as well, and lose because of it, but still, you don't get punished for it as much as you do in XPBP, which makes XPBP more difficult to play, more skill-based, more competitive. Theoretically MM can have a high skill ceiling, practically it doesn't. That's what matters, not "what could be". In XPBP, you can also join matches with Mk1 at high ranks and have weaker equipment than the others who are likely to have Mk7, making the game more difficult for you. But that's not the point. The point is that you have an even playing field, and that playing around that simply requires more skill. You could compare this to shooters like CS, where in the end everyone runs around with the same gun, and only the best player stays alive. In MM however, you have too many random possible combinations to make it even, someone always has an advantage. Again, theoretically you're right here, practically you're not. You can have an even playing field in MM, but you don't. Sandbox being a simple map makes the playing field even more even, so brutally outskilling opponents like you could in Parma as you mentioned, isn't guaranteed to work as easily. Which means, it requires more outplaying since weaker opponents have more chances, perhaps even more thinking. If a map is simple, doesn't mean it's easy. If you say that communication matters more in Esports than it does in XPBP, you simply are not experienced. Any XPBP tournament you play without being in a voice chat with your team is automatically lost, just like in Esports. It's not that I "love" or "like" XPBP more than MM. But having played both, I don't see how MM is supposed to be as competitive as XPBP is. MM is significantly different to what you see in Esports, it needs to be closer to that to be considered competitive. I'm not saying MM is not competitive AT ALL, but ok, in my opinion, it's at least less competitive. And not only because of how the players think.
  10. This is not the topic for such an argument, but come on. Thing is, in XPBP you don't want to lose, compared to Matchmaking, where it's just fine to lose. So the mentality alone is already way more competitive. Go and miss every 2nd shot in XPBP and see what happens. In Matchmaking? You just spray and pray, and can still do fine. If you don't position yourself right in XPBP, you risk your opponent to just win without even having to shoot. In Matchmaking? You just do whatever and have a ton of teammates to cover you in those overfilled maps. How is everyone having the same equipment and the same odds not in favour of XPBP? You have no excuses, it's clearly more skill-based. The fact that you can make it harder or easier for yourself in Matchmaking already makes it way less competitive. You're struggling? Just equip the right 50% protection 4 times and become invincible. Yep, lots of skill involved. Can you do that in XPBP? No. You're worse, you lose. Clearly more competitive. In XPBP tournaments, communication is at least as important as in current Esports. You clearly have no experience regarding this. Even in normal XPBP battles, you see people constantly communicate about the game in team chat. It's as important as in Esports. Go and play XPBP as casually as you play Matchmaking, you'll figure out that you'll get hated by many very quickly. You wouldn't be the first.
  11. That is simply not true. There's bots, there's people who can't turn their turrets, maps are overfilled, totally random what you play with and what you play against, and there is no balance between the equipment, as one tank can be clearly stronger than the other. You also don't have to play the objective. All the protection you can get is also pretty stupid. In XPBP however, every shot matters, positioning matters, you have to play the objective, and everyone has the same tank, which means equipment is balanced across every player. You miss one shot or position yourself badly, and risk the entire game to be turned around. How is Matchmaking supposed to be as competitive as this? Sports is pretty much the same as XPBP, besides not every tank being the same. And a single shot matters less, I guess.
  12. Honestly, all it needed was just a clear seperation with the auto aim only in Railgun Master and Sports, because people were abusing it to get a competitive advantage in those game modes. But Matchmaking... I don't know, seemed more or less perfectly fine to me. On PC, those 0.x aim assists are arguably still usable. But on Gamepad or Mobile? In Matchmaking, I think I would have left the old aim assist. Maybe nerfed it slightly, but definitely keep it the same across all modifications. I don't really see how Railgun is usable right now on Mobile, with 0.2 degree aim assist, unless you're a god gamer or something. Was pretty obviuos that you all would get severely limited in the equipment you could use.
  13. Son_Goku

    Ideas for Supplies and Drones!

    I've noticed that I'm trying to activate a repair kit pretty often immediately after dying (I want to use it before dying). Which means, that since I'm dead, the repair kit does obviously not trigger, so it queues up for auto activation. Which I forget 9/10 times. So, I respawn eventually and see there, the repair kit activates immediately, even though I don't need it to be activated. It's pretty much wasted. I know, this is a player error, but hear me out: Every time you die, the supply activation queue should be reset. That means that no matter what supply you have queued up, if you die, it's gone, and you have to reselect which one is going to activate. Maybe add a small delay to it or whatever, after dying. Or reset it the second you actually respawn... I think you get my idea. Personally, I have wasted A LOT of repair kits due to auto activation immediately after respawn, which I forgot to cancel. That's why I think this would be a nice quality of life adjustment.
  14. Son_Goku

    Let's Discuss Gauss!

    Funnily enough, I just got self destructed while standing in the open with Viking Smoky and shooting, lol. Also couldn't deal damage afterwards, so it's the same thing. Couldn't record it, unfortunatley.
  15. Son_Goku

    Let's Discuss Gauss!

    Well, I reported mine almost one and a half years ago, so... ? Maybe they're more likely to address this now because of the new physics, there's surely some stuff they still have to tweak. And honestly, getting self destructed by going in sniper mode is an issue that needs to be addressed more urgently anyway. But I'm pretty sure that both are related to the same thing.
  16. Son_Goku

    Let's Discuss Gauss!

    This might be related to a bug I found a while ago, in which the anticheat seems to think you interact with hitboxes of map objects in a weird way, and ends up destroying your tank: If the anticheat destroys your tank, you end up dealing no damage and can't pick up flags for example, until you refresh your game in one way or another. Guess they mean that. Especially since the devs seem to have worked on reworking the physics, I can imagine there being some new false positives.
  17. Son_Goku

    Complaint Book

    For the love of all that is good and holy, can you please remove the house from the sandbox map? It's actually terribly unbalanced, and makes it really one sided in competitive games. I beg you. I understand the intention behind putting it there, but sadly it's not working out, at all. It always ends up in one team spawnkilling the other, which is simply bad map design.
  18. Son_Goku

    Connection

    There was a browser called "Puffin Web Browser" that you could use to run Flash on Android. You were also able to play the old Tanki on it, more or less. But yeah, Flash Tanki is gone, so... Flash is outdated anyway by now and it's a security risk to still use it.
  19. Alright, well, if it's not possible, this topic can be closed. Thanks
  20. Thought I had missed out on something, lol. Is there something for the newer models tho?
  21. Son_Goku

    Tanki Online tool to view tank models and paints

    I'm pretty new to this, are there tools to view for example only a turret or only a hull with any kind of paint? I know the old TankiViewers that are based on Flash. Problem is, you can only view turrets and hulls together, not separated, and there are still the old models. Are there newer tools I don't know of?
  22. Hacker's accounts survive for months, perhaps even longer - and at least in Railgun Master, once it's known that the most obvious hacker was finally blocked, it actually gets celebrated and everyone thinks the gamemode is playable again... until that player finds another account to hack on at least, and well, everything starts from the beginning again. In one way or another we get to know that an account got blocked anyway. The "fights" are also already there, as they are in every other game as well, and just letting us know sooner that such an account got blocked, by making that information be always public, wouldn't really make those worse in my opinion. One could also argue that such players deserve the shame, especially if they got multiple accounts blocked, so I don't see what's bad about that. And once again, all of this could maybe prevent them to break the rules in the first place. Especially in those niche communities like Railgun Master/Sports and Parkour, I still think that this would have a positive effect. The information is already there since you can see when the efficiency score is missing, and we deserve knowing that such accounts are blocked, since we have to deal with them for quite a while usually. It just needs to be always public. They don't deserve being able to hide that their accounts are blocked. Regarding the chat bans, I just referred to those since privacy concerns were mentioned. In chat bans, you can exactly see the reason behind a ban and for how long the player got banned, for example "player x got banned for 6 months. reason: advertising of hacks". Why is that not a privacy concern, but saying "player x got blocked for 6 months. reason: hacking" is a privacy concern? That's what I don't understand.
  23. Especially since they want to add some icon to the ranks that appears when a player is banned. You could change the design a bit: make the rank badge a bit bigger and have the player's nickname to the right of it, and the rank name below the nickname, instead of in the same line. That way, the icon that a player is banned could be more visible, since the rank badge would be bigger. But I don't really know how they want to add that icon. You could also change it in a way that when a profile is private, it still shows the rank and nickname of that player, and below it "This profile is private" or "This profile is hidden". Would for sure make profiles look more professional. And I mean, the nicknames are visible ingame anyway, including the rank, if you message those players.
  24. Well, I'm talking about the ratings page where you check someone's stats, not forum profiles. But I agree, customization of forum profiles would also be nice.
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