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Everything posted by Son_Goku
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patch notes Patch Update #790 - Released 14th February 2025
Son_Goku replied to Marcus in News Archive
I'm sorry, but I feel like if you say this, you have no idea what you're talking about. The limited controls are a problem only when you're just starting to use those controls, eventually you figure them out and they're not that much of a disadvantage then. Railgun Master is probably the most difficult gamemode to play, and good mobile players are doing just fine there, regarding their movement. No matter how good you are on PC, with your arm and wrist, you simply do not hit every pixel shot. No one does, not only in Tanki, that goes for every game; because eventually you simply hit the human limit. This may sound silly, but it's simply the point that humans can't surpass anymore, the point where we can't improve further. And that is where bots, such as aimbots, come into play, as they give you assistance to surpass the human limit, since they take care of the things that are limiting you as a human. With an aimbot, you hit EVERY pixel just by looking into the direction, without really putting in effort; something us PC players would never be able to do. Another example for this are the "tool assisted speedruns", for example in Trackmania. You simply don't want to mix such assistances with normal players, it's nothing but unfair for us. Also, they will for sure not lure in new players by saying "look, you'll have aimbot on all turrets". Any player who realizes the competitive aspect of games will think this is stupid and drop the game. In my opinion at least, this is the completely wrong direction Tanki is heading in, they should do a 180 degree turn before it's too late. -
patch notes Patch Update #790 - Released 14th February 2025
Son_Goku replied to Marcus in News Archive
We are literally saying that aimbot should be allowed on mobile and gamepad controls, and NOT on PC. Regarding matchmaking, I may agree that aimbots are not that broken, as there it matters less because of how random everything is. But as soon as you look into the competitive scene, such as Railgun Master; just ONE good mobile player with their aimbot is enough to have a SIGNIFICANT impact on the battle, as they just hit EVERYTHING, and us PC players "with our arms and wrists" simply don't. This is not about any skill issue, it's about the human limit. Aimbot surpasses that in anyway. It is broken as hell if you look at the competitive gamemodes, something that should not be allowed, no matter the platform you're on. -
patch notes Patch Update #790 - Released 14th February 2025
Son_Goku replied to Marcus in News Archive
But in all honesty, I think this is another thing they didn't think through. I can imagine people leaving the game as they notice that even aiming takes no effort anymore. So now, regarding matchmaking: the grind is pointless, playing the objective is pointless, strategy is pointless, and aiming is pointless. Why would I keep playing if I don't have to think at all? -
patch notes Patch Update #790 - Released 14th February 2025
Son_Goku replied to Marcus in News Archive
What the hell does this mean now? ? Is it so difficult to understand that we DON'T WANT ANY kind of aimbot? I understand that gamepad and mobile players may need it, but on PC too or what!? This is crazy. I still hope you turned it off in XP/BP etc... And another GS calculation change is also not ideal... -
My OBS settings were messed up sadly, so the video and audio are a bit choppy during some parts ?
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Thanks for finally turning off aim assist in XP/BP and Sports battles! Let's hope that this will also affect scripts...
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Well, those are miscalculations in the end, but what people sadly don't want to accept is that those are mainly caused by aimbotting. Be it with scripts or whatever. That you get shot through map objects is not the problem, that's what many also don't really think about. The problem is that players who run aimbots have to put in barely any effort to hit their shots, and that that is already enough to hit stuff normal players wouldn't even deem possible. Aimbots surpass human abilities in any way, this is the actual problem.
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Wait, what leaderboards do you mean? I thought you're talking about the normal ratings pages. My bad. I missread your question somehow, lol.
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You have to think of Tanki Online as a massive construction site, the construction still a long way from being finished. What one would consider a logical feature, such as rewards for scoring high on the leaderboards, has simply not been "built" yet, no matter for how many years those leaderboards have been there already. There are no rewards for scoring high on the leaderboards. It's pointless, the profile pages in general seem to be a forgotten feature.
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I must say that I hate how often it's being changed how GS is calculated. Probably 99% of the players don't care about this, but I like keeping my GS on 9001 because of memes, which these frequent GS changes make pretty difficult to achieve. I'm slowly running out of crystals to go back to 9001 every time, this is pretty expensive. ?
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To be fair, I used to be a kid too when I started and the OP equipment attracted me as well, so I guess that strategy is really working But yeah, didn't take me long to figure out that for me at least, matchmaking is pointless. So I have been playing XP/BP ever since, without ever looking back pretty much. For more than a decade by now, lol. You can see it on my profile even, all the hours that are not on Railgun are from matchmaking ?
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And I can almost guarantee you that the developers come up with such ideas themselves and will probably start working on them eventually. They know the current situation is problematic. They know that a competitive game needs regional servers, such as the ones you mentioned. They're not stupid. But, the current focus regarding their servers is first handling the situation with the DDoS protection. Once they figure that out, your original ping, as well as everyone else's ping, will be restored to what it used to be, 100%, without the need of new servers. This problem with the DDoS attacks is holding them back in everything. I also have friends from those regions - in particular Iraq and Palestine, and they get a ping of 50 (even I keep telling them I don't believe it). I know people from Pakistan as well, and their ping is lower than 100, usually 70-80. But that doesn't mean that I don't believe you, as I said, I know how much it sucks to have such a high ping. Even 100 sucks. As soon as they find a fix for the DDoS situation, your ping will be back to normal. Then, after more technical fixes to the game, the game will be advertised again, and if there are a lot of new players coming in, the devs will surely study whether it makes sense to have servers in multiple locations. As of now, as a player, all you can do is wait, sadly. I don't know what to do about VPNs in your region.
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That was not written with ChatGPT, and I am just telling you how things are. I've said many times already that I would want you to have your own server, because I know that high ping sucks, but currently it's simply not possible for the devs. No need to be rude, a forum is there to discuss such topics.
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German (which has been there since the start of the project by the way), as well as Brazilian, are part of the game because Alternativa (the owners of Tanki) literally has people who work for them who know those languages, who can then take care of the corresponding communities. I'm not sure about Polish and Japanese, but Japanese seems to be fairly new anyway. So who knows, maybe they're starting to add more languages now, including Arabic eventually. Because it is simply not profitable for Tanki, due to the lack of players. Look what happened to the brazilian servers, they were literally shut down because they were not self sustaining anymore. They knew that the last few remaining brazilian players would be facing massive ping problems, but not even that was enough for them to keep those servers alive. You guys seem to forget that the developers have the numbers of how many players are logging in from where in the world, and they are obviously also aware of the current problems with the connection. And as of now at least, those numbers don't seem to be high enough to give them a reason to change the whole server infrastructure. All of this is not as easy as you may think. Towards the end of 2022, when Tanki made it impossible for us to view the current player count, it was peaking at around 8000 players online, half of those in battles, and one can only assume that those numbers got lower by now. If you split the servers in two, those could not communicate together, which means that you would only be splitting the current playerbase in two. The result? Two dead servers. As I said, the server location has not changed since 2020-2022 as OP stated. The current problems EVERYONE is having are due to necessary counter-DDoS measures (the root cause of all of this is the war you have probably heard of by now). It is a big deal for the developers to figure this out, but once they have, everyone's connection should be back to normal. Look, I am all for servers all around the globe; not only the middle east, but also NA, SA, even Oceania, because I know how much it sucks to have a high ping myself, from other games. But with all of those, the problem is also that they are simply not profitable for Alternativa.
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You know, for us low ping players it's just as frustrating to play against someone who has a high ping. I also don't think the server infrastructure has changed since 2020-2022. Currently, due to DDoS attacks and all that, there are some measures in place to counter them that result in everyone having a higher ping, that is probably the issue you're facing. It will need some time until they find a proper way of solving this problem, unfortunately. But it would obviously be a great thing to have regional servers, for all parties involved. Problem here is, that it would likely not be possible to set it up in a way that the middle east servers could interact with the EU ones, meaning you couldn't see battles nor players from the EU servers. The devs have to study whether there would be enough players to make such servers worth it, since they're not cheap to run. The brazilian servers had to shut down a while ago for example, since their player count was way too low. I also know lots of players from the middle east, and none of them has a 250+ ping.
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They didn't say anything about this, but in my opinion at least, the servers have been feeling noticeably better than they used to in the last few days, which is huge. Maybe it's still sort of experimental, that's why they didn't announce anything yet. Just noticed that they also skipped the patch notes for patch #786, maybe that's when they did some changes to the servers.
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Look, I've talked about this may times already, but this is what aimbot is doing: I took this screenshot from some YouTube video. As you can see, the player running the aimbot doesn't have to aim at all, their shot just bends to the targeted player on its own. Now, if you are the player who is getting hit by this, and you happen to be going around a corner at the same time, the shot will appear to be going through your cover in your POV. In the hacker's POV however, you didn't go around the corner yet, which is due to normal lag/desync. So yeah, shots going through walls are just server-sided miscalculations in the end, which are caused by a combination of lag, desync and in most cases also by aimbot. But you all don't seem to understand what the actual problem is. The actual problem with the aimbot is that people hit shots they wouldn't be hitting otherwise, that often even surpass human capabilities. That is the frustrating part. Doesn't matter that we "get hit through walls". I have to add that in the screenshot, it's obviously scripts. Compared to normal aiming, where your turret scans for players in a pretty much straight line in front of you, aimbots give your turret a sort of cone, with a horizontal range in which your turret scans for something to hit. With the mobile, as well as gamepad aimbot, you get a range of 3-5 degrees, whereas with scripts, it goes up to 20 degrees. 360 degrees actually, but when above 20 degrees the anti cheat kicks in, which makes you deal 0 damage then. Which means that in parkour, where there is no anti cheat, you can hit people behind your tank with it.
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This hasn't been an issue ever since the DDoS attacks or whatever measures they introduced to counter them. Actual aimbot videos and scripts started circulating after that, and ever since then, shooting through walls like shown has become a problem. Ever since gamepad controls with their built-in aimbot were introduced, I've experimented with them with friends of mine. They had never shot me through walls before, but with the gamepad's aimbot, they did. Now you tell me whether that's just a coincidence. Also, if it's lag, it wouldn't be always the same players doing it, literally everyone would be shooting through walls the whole time, which is not the case.
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If it happens over and over, it's lag exposing someone's aimbot. In their POV, you're not in cover yet.
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Why I want to take a break from Tanki
Son_Goku replied to Son_Goku in Why I want to take a break from Tanki Game Discussion
I've been playing Tanki for over 13 years by now, and I've witnessed lots of, let's say disappointments in that time - but currently, the game is just at the lowest point it's ever been. In this topic, I want to rant about a couple things that are making me "quit". It's mostly about Pro Battles and Railgun Master. 1) is aimbot, or aim assist, or whatever you may want to call it. Be it the mobile aimbot, or the gamepad one, or straight up scripts; playing against such tankers is INCREDIBLY annoying. There is still nothing that shows us on what platform someone is playing, and still nothing to make us avoid playing against such players. Meanwhile, they just keep doing this to their heart's content: I know, I've made lots of topics about this already, but still. It's by far one of the biggest problems that Tanki has currently, and when Hazel said to Taspens that there is no hacking problem in that one interview, it felt like a shot to the foot. You can literally find those hacks in minutes and start using them yourself. The exploit that gets you gamepad aimbot on normal keyboard controls has also not been fixed yet, it's been around for months, and people are still abusing it. How to fix all this? Give us an option to disable aimbot for everyone when creating Pro Battles, give us something that shows us on what platform people are playing, and look into fixing the mentioned exploit. 2) is that critical bugs are not getting fixed, and more are being introduced. I've already mentioned the gamepad aimbot exploit. By far one of the most annoying things that can happen is when you line up two people for a shot, but it hits only one. Look at this, for example: They are clearly lined up, and the shot should be hitting both players, instead of just one. But no, the shot goes straight to the moon after hitting the first player. This has been a thing for years already. In Flash, like 9/10 or even 10/10 of doubles would have hit, in HTML5 however, it's completely random. The game simply doesn't register the second player you should be hitting too. It's game winning and game losing at the same time, something that should have been fixed years ago already. Then there's also this bug. You get self destructed by the anti cheat whenever you hit the hitbox of any object on the map, in a specific way: Yeah, the video is old. Yeah, I did use it for a bug report, right after I made it. And yes, the bug is still not fixed, you can still get self destructed by doing it. You don't even need the setup I showed in the video, sometimes by just driving next to those objects, you can also get self destructed. Last, but not least: ever since they changed the turning speed of Wasp recently, it's not guaranteed that you can unflip yourself when half flipped. Sometimes, you can unflip normally: But sometimes... ...you just get stuck in the map kinda, and can't unflip. As mentioned, this has been an issue ever since they changed the rotation speed and all that of light hulls, some updates ago. Still not fixed. 3) is that there is nothing for us to kick players out of our battles. Some tankers have only one mission, which is nothing but ruining your day. We don't want to have to rely on battle moderators to kick them. We want to do it ourselves. You could go one step further and give us blacklists when creating Pro Battles, to prevent those players from joining, but I get that that could be a bit controversial. 4) is the final one, which is the lack of quality of life features one could consider common sense. Why are there no battle presets we can create, edit or delete, that allow us to create battles with set options in just one click? Why do I see the supplies bar etc. in battles that have supplies turned off? Why can I not see who returned the flag? Why does the engine of tanks keep revving up, even when you switch between driving forwards and backwards? Why can't I switch between Hornet and Wasp in Railgun Master, without leaving the battle? Why isn't there a confirmation message when you close the client, that asks whether you're sure you want to close it? Why can't I see everyone's ping in real-time? Why is hopper still allowed in Railgun Master ? The list could go on and on. All of this should be part of Tanki already. And all of this not being part of Tanki is something that contributes to low player numbers. It's not the lack of paints, it's the lack of quality of life features. There are a couple more things that are also incredibly frustrating, but which are not main contributors that make me take a break - such as Hornet surviving 2 shots occasionally in Railgun Master, which adds a random factor to the game that no one needs and is game changing, then there's that you can't get around playing against high ping players, of course the poor server performance as well (but you can't really blame the devs on this, because keyword "special military operation"). That you can pause the game to delay your spawns sucks, that you can self destruct to gain an advantage also sucks. And lastly, the current competitive scene. Esports is a shadow of its former self, it just looks like random matchmaking. The old Esports formats, especially the Light format, were A LOT better, as they required way more skillful players. Railgun Master is literally the perfect game mode for Esports, but well. Some players who reach the Top 8 in current Esports and have the Star paint literally drive around like toddlers, it's crazy. What's annoying is that like 90% of the things I mentioned are fixed just like that, but they're never being fixed, and slowly, I'm getting tired of waiting. Current Tanki is nothing but a pointless, endless cycle of desync after desync and getting destroyed by hackers or aimbotters over and over again. And that there is no attention to details by the devs, is just the cherry on top. So yeah, I'm gonna take a break and hope things will get better. I really don't want to fully quit Tanki since, as sad as it may sound, I've actually grown up while playing this game. But the aimbot especially, is simply making it pointless to play right now.- 19 replies
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In case you didn't log out of the forum yet, please don't do so. It takes some time for the support to come back to you, they're probably going to try to verify that it is indeed your account, and then its password will get changed.
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under review Change how you report someone's gameplay while in a battle
Son_Goku replied to Son_Goku in Ideas and Suggestions
You could also just remove the /vote command and only work on expanding the functionality of the report button, that would probably make things easier. I'm not saying that this is the solution to everything, but I'm pretty sure that this can lower the amount of false reports, and improve battle moderation in general. -
under review Change how you report someone's gameplay while in a battle
Son_Goku replied to Son_Goku in Ideas and Suggestions
They post that message once they're done. I've seen it lots of times that they start talking to the player who sent the report and also start arguing. What's funny is that everyone else can also read the chat, which is honestly also a privacy concern, since 1) everyone gets to know who sent the vote and 2) everyone gets to know who got voted eventually and what the vote is about. I don't think that this is what battle moderation should be like. It's just outdated.
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