-
Posts
356 -
Joined
-
Last visited
Everything posted by KiwiZaphod
-
I prefer Hornet - bit more stable on turning/firing with heavy weapons , lower profile in terms of visibility. You can flip either a wasp or a hornet if you corner too fast on Nitro... Personally I would only invest in one of these to M1 and beyond, and get some decent protection pain instead. M2 weapons and hulls are a big leap in prices - start saving now!
-
Back in the old west anyone who did that much rustling was in a lot of trouble :)
-
An giant eagle of the Misty Mountains snatches me from certain death (well, if its good enough for Bilbo...) but the poor player below me has his mouth taped with duct tape, hands tied, and an ultra-realistic mask of the scruffy one from One Direction glued to his head. He's dropped into a room full of teenage girls who rip his body to shreds out of luuuuuve....
-
What movie would you use to decribe to your tanki fighting style?
KiwiZaphod replied to Atakhan in Archive
Outstanding! -
Hornet favours hit-and-run tactics, where you can use the combination of speed and stability to your advantage over the larger, slower hulls, especially on medium sized and large maps. I think its less effective with Thunder, Smoky or Twins where you have to be able to soak up damage in close® combat, or Shaft where you have to stop and take time to aim. It seems handy with the short range weapons though; firebird probably the least unless you like collecting kills post-mortem! With Hornet/Rail, get the first shot in on ambush, and the use the speed/manoeuvrability to go immediately into cover and set up a second shot, ideally from another angle. Avoid a head-to-head fight unless you have a good protection paint against that weapon. Avoid crossing open ground to avoid long range shots, and use the page-up/down and turret keys to scout over walls and round corners. Get use to going "fire-then-aim" with the railgun! Good Luck.
-
Hornet/Rail is a good combination - it favours hit-and-run (or dash-and-grab in CFT) in that fire-and-move is really the only option with the slow recharge and visual signature of the rail. Wasp is great in straight lines but less stable when cornering, and if you are getting out of sight after your first shot nipping round corners is the best way forward. - especially if you have a route round a building to set up a second shot as you recharge. So the sequence is : Sneak-Ambush-Fire-Cover-Move-Fire. The "lower profile" of the Hornet is also harder to spot in cover than the Wasp. Not being seen is better than armour or paint!
-
What movie would you use to decribe to your tanki fighting style?
KiwiZaphod replied to Atakhan in Archive
Yeah - but no so that other tanks can hear it! -
Closing Topics Prematurely Enfuriate Tanki Customers - Stop It!
KiwiZaphod replied to Repair-Kit in Archive
Feedback is one thing, and discussion is another, in my book. Getting a consensus from the English speaking players on what they feel, maybe even putting it to the vote, and *then* passing it to Feedback would strengthen the process, and make it a lot easier for developers to work through the feedback site and document what was raised. One of the goals of "agile" software development is that the "users speak with one voice"; the more people that have contributed to and discussed an idea before it is reported to feedback, the better. Better, well supported and thought-through ideas will get more attention. -
I suspect OP meant the company, but everyone is messing with them a little for not being specific. But they might be a fruit fan....
-
Well, not me personally! I suspect a lot of players rushed into getting their old "Tier 2" combinations after the rebalance without really understanding some of the subtleties of what had changed. Having spent their rebalance refund on a "narrow" garage range they dropped the balance on supplies. Initially it was "business as usual" because everyone was learning the new weapons and hulls, and a lot of players bought rank (but not skill!) creating the illusion that things would be largely as before. As players have up-skilled on the new guns/hulls - especially those that used to be "tier 1" - and learned how to use them effectively so things have shifted.
-
What movie would you use to decribe to your tanki fighting style?
KiwiZaphod replied to Atakhan in Archive
Kelly's Heroes - one of the finest Tank movies there is. Oddball is my inspiration - if only I could dress my M1 weapon up as an M3, fire pain shells to make pretty patterns and play loud music on the way into battle! -
The straight damage numbers don't give you how balanced things are - its not the total damage score that counts, but who gets to the finish line (a fixed number of HP) first for the kill. For example, by decreasing the Smoky critical slightly, Wikigoo has set up a solution where its possible to get a critical and two other hits and not kill an M3 Viking. Given the odds currently, that tips the balance even more in favour of Thunder. This fits with Wikigoo's goal of having "tier 1" and "tier 2 weapons" reinstated, which of course is about bias, not balance.
-
That's why I posted a clip from a fictional movie not real life... and a movie that really doesn't take itself very seriously. Red paint in shells and adding drainpipe to a gun to scare the enemy?
-
The most impressive skills are the ones that take time to gain, or time and perseverance to demonstrate - precisely because they are not easy!
-
The best gun is the one that is suited to your individual skills, hull, paint, tactics and strategies. It evolves with rank, since your opposition grows in skill, and the hulls, weapons, and paints they can use change.
-
I like Braeburns myself if we are talking apple varieties(!), but if we are talking tech I'd say Apple do a wonderful job at making technology highly accessible for people, but their products tend to be under-specified and over-priced as a result. Increasingly their market position seems to me to be about "lock in" - youI already have iTunes / iCloud so you buy another one) as opposed to innovation. Sony Walkmans and cassette tapes were once the "mobile music" solution - eventually people break free.
-
Quite so - tactical win against the odds!
-
Even if the Smoky attacks from behind, the best they can hope for is the Thunder is blocked and can only turn its turret; with half a second to react and two second to turn the Smoky only gets in S6 and S7, which lifts its chances to 36.24%. S8 gives a whopping 99% chance of a kill as those non-criticals come into play, but that really needs the Thunder player to be of low quality. Shame that you can turn turrets through obstacles and walls in Tanki - otherwise you could do this :
-
Head-to-head, high rank, paint free slug-fest calculation part 2 ============================================= For the Smoky to win we need to add the chance of a kill at S3, S4 and S5, and factor in the small chance of getting killed by T3 So this is 6.77% + 7.46% + (100%-3.74%)*(7.40%) = 21.35% So the M3 Smoky has a 21.35% chance of winning, which is a better odds than tossing three coins and gettign all heads, or rolling a total of 7 on two standard size sided dice. =============== You can do this for all the weapons, tanks and even include paints, if you like, using the same approach. It doesn't change the fact that decent tactics, strategy, and getting the first shot in and accurately counts for a lot!
-
If you *really* want the maths on this : Thunder M3 attacking a Smoky M3, both mounted on M3 Viking hulls with 242 HP ------------------------------------------------------------------------------------------------------------------- 24.7 shots per minute gives 1 shot every 2.43 seconds, with damage of 63-85, or 62+(1-23) First shot (T1) is at time zero, probability of a kill P(kill) is zero Second shot (T2) is at 2.43 seconds, P(kill) still zero T3 is at 4.86 seconds, P(Kill) is the chance that with three shots we have 242 HP damage. This is the same chance as scoring 56 or more on 3 unbiased 23-sided dice (or spinners) : 242 - (3 x 62); using the WolframAlpha site : http://www.wolframal...th 23 sides >56 At T3, P(Kill) = 3.74% At T4 (7.29s) P(Kill) is 100%, as (63 x 4) > 242 ================================== To sum up, for the above example: T1 : 0 seconds, P(kill) = 0 T2 : 2.43 seconds, P(Kill) = 0 T3 : 4.86 seconds, P(kill) = 3.74% T4 : 7.29 seconds, P(kill) = 100% ================================= If the other tank is an M3 Smoky (29-36HP, 38.7 spm, 1.55 seconds per shot), only the critcial hits matter : The smallest number of non-critical hits to kill the Viking M3 is 7 (242/36 rounded up), and S7 is at 9.3 seconds, and the Smoky gunner was turned to debris 2 seconds before this by the T4 shot. Even with a critical, S1 and S2 cannot be kills. Timing wise the sequence is S1/T1 at the same time, then S2, T2, S3, S4, T3, S5, T4 P(kill) at S3 is the chance that there was a critical in that period (0.08 x 0.92 x 0.92) x 3 (as the order of the critical doesn't matter) : 6.77% P(kill) at S4 is the chance you didn't have a kill at S3, multiplied by the chance of a critical : 7.46% P(kill) at S5 is calculated as above : 7.40% ================================================ Now if that is all correct (and I gave it a good shot) you can combine these to give a %age chance to win for each Tank, in the unlikely event of a head-to-head slug-fest with no paints at the high ranks you need to be to have the M3 kit...
-
How about a poll asking Apple to support Abobe Flash on IOS as well? Because if they did that, Tanki would work....
-
Equal in what way? As we have discussed offline (that *is* you Evil.Kinevil, right?) you can probabilistically model the outcomes of a tank-on-tank "slugfest" even with critical hits and variable damage, and can extend that to include paint protections and so on - but strategy and tactics are key. Not many "Thunder" players using their weapon on light hulls to climb walls. (The probability modelling is not for the faint hearted - but the WolframAlpha site is a help; for example I think this is the probability that an M3Thunder will kill an M3 Viking on its third shot : http://www.wolframalpha.com/input/?i=3+dice+23+side+%3E53 )
-
I'd be interested in how many people have recruited friends and earn that way - does it deliver?
-
Looking forward to it! Might also be cool to try and recreate some of the Tanki maps out of (virtual) lego...
-
What ever people play in 2500, it will be as different (and as similar) to now as our games are to those they played in 1526.