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Everything posted by RustyNail
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I completely fail to see your logic in "But I don't think by removing all kits, will remove druggers. Rather it will increase druggers. This is because people would be free from the limited drug use and many people would have many drugs saved" All it takes for drugging to be limited to Pro battles is just the removal of kits (supplies and gizmo superior to own rank) and increasing the cooling down period of each power up seperately, no interactions allowed. And that's it! Power ups will be rare, and kept for special occasions only, thus drug wars will be vanished. Game will return to normal and fun will be here once more. Do you see any miscalculation in this line of thought? [as for the poem of "Tanki needs money bla bla bla etc" they can increase the cost of supplies and they can make a living by selling gizmo (and few power ups) to lower ranks, and more supplies to high ranks (that won't need any gizmo anymore). In other words, they can reduce the percentage of profit per player and increase the popularity of the game, which will brink new players here.]
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Dude, I see your point - and I sympathize - but you are making a logical mistake. See, indeed some power ups would help you deal with those behemoths you're reffering to, but that is only IF those behemoths didn't powered up themselfs. If both power up, then it's mostly to their advantage and the problem remains. Now, who is more possible / probable to power up, the guy with the less strong gizmo or the guy with the more strong gizmo? Obviously, the guy with the more strong gizmo, since HE CAN AFFORD IT. (like he can afford buying advance gizmo compared to you) That's why unlimited power ups are NOT to your best interest. The problem really is the unbalanced (or greedy - implying the element of excess) promoting of wealthy players over the relatively not wealthy, or more simply put, the buyers over the non buyers. That is a decision of TO Administration and the whole responsibility for this mess belongs to them. There is a simple and healthy way to eliminate this unbalanced situation, and that is TO making bigger cooling periods for each power up separately while at the same time all supply kits are withdrawn. But TO doesn't want to stop milking the cow, not realizing that one months extra profit is simply one year less to TO's life. Untill this is understood and dealed with, some of us will keep reffering to power ups as DRUGS, because people are addicted to those, feeling temporarily wonderfull but ruining the game in the - not so - long run.
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Let me ask you something dude, how many supplies did you spens in order to make those 15K you speak of? Don't tell me you didn't drug all the time, big time... Did you count if it really was worth it?
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He he... it's not just me then that sees deception behind words and facts that contradict words.... ENOUGH WITH YOUR GREED! GIVE MORE FREE CRYSTALS OR THIS GAME'S DAYS ARE NUMBERED! (That is honest and well meant feedback, like you asked... seriously.)
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I am sorry that I can upvote this only once.. I would gladly give a week's upvotes to this one, because it's the most complete explanation for Alternativa's actions I have seen in the last months. It's all about money, more money, ridiculously much money. More than one can use to buy serious goods.
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Want SERIOUS FEEDBACK? I 'll give you some. MAKE X2 FUNDS PERMANENT, in order to be enough crystals for most players. OR ELSE, GIVE SUPPLIES FOR FREE. ENOUGH GREED we have seen untill now! If you want this game to be popular stop treating players like sheep. (and you, players, stop voicing like BEEEEEEEE...)
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Basically, there are no "plenty other battles where there are less fewer druggers". All battles more or less are becoming drug wars. That's what some of us keep telling, that all changes promote the use of drugs as a constant mean of playing. Which is not good, for financial reasons as well as for tactical ones.
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OK. More funds for players (actually no, it's the same as before, only now they go to final sum instaed of being distributed to players via crystal drops)... but, let's say, we get more funds. BUT: What about the seriously more drugs used in order to get those funds? Might be true that the total cost of the drugs used in a battle is more than the earned funds? Check this out Top 10 scorers were drugging all the time. Double drugging (even triple sometimes). Not all of them come from drops, therefore, in order to win they (we) spend alot of supplies that we had in our garage. I speak for my self, I run out of health packs and mines, I almost run out of double power and armor... Probably that was anything but rare... So, does it woth it? Hmm.... :mellow: Ah, no. -_-
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SECOND IMPRESSION :mellow: Not really good. DRUGGING LIKE HELL IS EVERY BATTLE. => Only the drug buyers can win => only drug buyers can have most of the funds. So, maybe this change has not improved the game... Hmmm....
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I agree, very long battles atract the attention of raiders, mults and all other TO parasites... But I proposed 1 hour maximum, no more.. Is 1 hour that long?
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FIRST IMPRESSIONS 1. Gold Box delay is OK. A real gift of luck, not a chance for all to play karate over the falling Box. 2. Battle funds OK, even for a zero-flag losing team. 3. For all the rest I will see, BUT I think 30 minutes max battle duration is not enough. Better 60 minutes, I think. ALL IN ALL, I do have to say, this one is a good change you made. Thumbs up. [Edit]: However, I have also to say that crystals were a basic element in TO... Maybe, just maybe, this option could be implemented in Pro Battles? [Edit2]: I observed that last 2-3 positions for winning team have made really low performance, at least for the crystals they get just for being in the winning team. Don't you think so? Maybe a redistribution from REALLY LOW performance towards the most active and contributing players?
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I don't know if you can play nowadays without drugging - I personally doubt it - but even so, you are one out of tens that can't play without drugging. Is everyone of them a "noob that must try harder and develop some skill"? Of course not. A game is made for both the winners and the losers. Every time someone has to loose. A good player will loose to a better player. Don't discriminate the players that loose a battle of a game. Everyone - except the hackers LOL- should enjoy the game. So, when it comes to reward, you should think all of the players, not just the top 2 or 3 of the winning team. When a game comes to "all or nothing" it's not a game, it's lottery. That's why TO has to think all of the players, good, bad, worse, best, lucky, unlucky, buyers and non buyers.
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Because I agree with you (that reaching M3 top / complete garage is real money demanding, maybe not thousands of dolars but definetily hundreds) I feel that "making" other players pay (or pay more) is not ethical or even practically right. Thus I have said that TO is an expensive game and somewhere along the way a break is needed. So, don't accuse low rank players for wanting crystals, because some of them may not haveenough money to pay. Instead, ask yourself, if TO is already getting enough money and maybe they should start giving more crystals to players. I' ve been thinking this a couple of weeks and I 'm gonna say it now: in the old days when games where bought, a new game's cost was no more than 60 euros (same with dolars I think, no?). One gave 60 euros (and that's right after launcing the game, one year afterwards the cost decreased to half) and one got the game. All of it. No need to pay anything afterwards. Now, all games are "Free", but in reality not only they are not free, but they cost a lot more than 60 euros. Just try to add what you pay in two years time..... I honestly think it's alot.
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You are right, in most of what you say. I was not here at 2012, but when I started TO, I had a chance to witness a few hackers and boy, that was not good at all. In Moon Silence, right before they moved it. But, maybe you are not so right in that Devs listen to players (in general). Only after mass complain they seem to think that they should be in agreement with us. Maybe a new way is on, but that came after long and intense complain. Certainly something in regard drugs is bothering Devs, I 'm not sure I know what. But they are working in re-balancing the role and use of drugs, I hope to an endind different that what it is now. My point is, that not all have the same perspective about the game, players and Devs. That's why it's difficult to come to an agreement about what's good and what's not.
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It's more than 50%. Actually they may have a hard time to deside how to promote their next idea that will make drugs more nesessary -_- As for this one, anyone that reads the 125 pages (not even all of them, 1/2 is enough) can read very good solutions / alterations to this experiment that will benefit most players' game. Only hard core high ranks tactitians want it as it is and only 12 and 13 yo players cry in huge letters "bring my crystals back!" Apart from them, decent proposals to everyone's benefit have been stated, most of them including return to some form of crystal drops and promoting somehow the heavy loosing team so that all get satisfied.
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So very true... However, the vote was not for the most popular map, but for the most preferable between these two. So, a positive vote doesn't mean that one has top priority for this, but it means that when one of these is played it would be the voted one... (Personally, I love Serpuhov, kolhoz, desert, tribute, bridges, and then come Fort Nox, Cologne, and a couple other maps. That means I almost never get to play a Cologne...)
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Ok, I believe one of us do understand the word "mult" in a wrong way.. But who? What you describe is called crystal harvester. They get the crystals without participating in battle. A "mult" is a player (an account more accurately) that enders a battle in order to sabotage it for the sake of the opposite team (in which the other, main account is activated). Thus, by sabotage or just inactivity, favors the opposite team. A small part of a mult's role is to harvest crystals, but mainly it just stands inert, occupying a place in the team's composition. Now, when battle funds raise (in case drops are added to fund division) then, the stakes raise too, and so the "need" (or motive) for mult action too. That's my understanding and I think it's right.
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A brigadier's daily bonus is 2500 crystals (or equivalent in supplies), while a generalissimo's daily bonus is 3300 crystals... Why would they care for a few crystals dropping in game? A WO3 gets 1350 crystals (or equivalent supplies). To him, drops are much more valuable than to the said brigadier or generalissimo. The same difference apply for battle funds, usually high ranks get much more than low ranks. So, low ranks have a stronger motive for dropping crystals. Exceptions are just making the rule valid. :)
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Since this experiment (and the feedback) is about to end, let's conclude the most common opinions, shall we? MANY (but many) players - mostly low ranks - want crystal drops back. MANY players - mostly high ranks - like a no-crystal-drop game. MANY players think that this lack of drops will eliminate mults. WRONG! MOST of the players who wrote here admit that no drops equals somehow with less fun. SINCE THE ABOVE ARE MORE OR LESS WHAT'S BEEN SAID, THE ONLY WAY TO HAVE ALL SIDES (ALMOST) HAPPY IS "BRING BACK DROPS WITH LESS / OR LOW CRYSTAL VALUE AND GOLD WITH MORE TIME TO PREPARE". Furthermore, I would like to remind to the high ranks that they were not born generalissimos, they started as noobs with M0 weapons running blindly and clumsy to get 10 or 20 crystals to upgrade their gizmo. It's polite and noble not to refuge this opportunity for today's low ranks.
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First, I think it's a good thing establishing a communication between TO and players, via experiments / testing and feedback. In general. As a minor customer of TO, I think this will result in making this game better and more popular. Secondly, I would like to point out that, unlike what many players said untill now, mults are not going to vanish but on the contrary, to flourish! Think. Only crystall harvesters will dissapear, mults (that is, players working for the opponents benefit) will have more reasons to operate since more of the dividing funds will depent on the score. Take that into consideration. I played a couple of CTF games in Serpuhov. In order not to be very tiresome, I will divide my comments (regarding basically CTF) as follows: OBSERVATIONS SOME THOUGHTS REGARDING CERTAIN OCCASIONS CONCLUTIONS + ONE EXTRA PROPOSAL My thoughts conclude in two proposals: 1. Have crystals drops of 10's and 20's but no more than that. Not as many as before, but less. In addition, have gold boxes of 1000 divide in two boxes of 500, falling in random places, with a decent warning time (but not that long so that everybody can gather there, or else it becomes again a matter of skill and money and almost no luck at all). Thus, even for early leavers or noob low ranks there will be something to satisfy the time and effort... 2. Make a percentage of total funds given to the loosing team, when no flag is captured. Thus, no game will be a total loss and players will be motivated to continue even if the odds look bad. I haven't calculate the numbers but inticatively if X crystals where given (previously) via crystal drops and Y via fund division, drop 70% of X in 10's and 20's and 500 boxes, and 30% (of X) to the loosing team, and Y in fund division as before. All the above in regard to CRF that I'm accustomed with... I suggest that after TO's consideration and if found reasonable, a testing is given to these proposals so that a proper feedback can be accumulated. Upvote if you like this.
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Or rather, a lot of generalissimos have alternative accounts of WO5 (or less) :P :P
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Well, I played... Certainly Cologne, however I voted "Both"...
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I am glad for this agreement. For me, personally, it doesn't change anything in game, because what I wanted I still don't get it (less total drugging time) but I salute the gesture of allowing no-cooldown-interaction in Pro Battles. So we move on. Would it be too ambitious to dream of making Pro Pass a bit cheaper so that more people can afford to have it and thus make Pro battles more common? :) Dude, take into consideration that TO is played in many countries with different coins. Euro is not of the same value in everyone's wallet. So, there are many players that can't aford kits, upgrades, paints and supplies at the same time. Generalissimos with complete garage may find cheap getting supplies for 234 playing but on the way there the cost is unbearable for many players. So, it's not a matter of "some crying WO5 with M1s against drugging m3s" but a matter of some players that can't pay like others do. Respect it and don't be that insensitive. Playing with own rank... that's nice... have you tried? I did try a couple ot times and it didn't work, you know why? Because there aren't that many players online (in one server) so as to complete 5 decent battles at the same time.. unless you mean duets and 1X1...
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