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Everything posted by BlackWasp777
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good point: you finally adapted the price for the pro pass - very welcome The prices for low- and mid-rankers make no sense: You increase the costs by 150 per rank, while players step through the first few ranks very fast, needing all crystals they can get to try out all M0 turrets and some hulls. In the proposal below the pro pass price is based on what tankers could afford in each rank.
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Battle button - bad statistics?? I tried out the battle button a lot the last days.. again, and again and again.. and picked a manual battle thereafter. But of course I altered the statistics 3:1 in favor for the button :P I BET I am not the only one.. The reasoning with complexity makes not much sense. See your own userinterface. And I hope the premium tankers (that get a free pro pass) will not find it tooo complicated so they quit. but as I understand it is part of a bigger plan.. that is concealed. And I ask myself why. Tanki still promises a help vs mults that is not based on kicking (manual, automatic) or identifying/tagging them. By this way you can't stop mults, as long as players can freely join their friends or can freely pick battles. That you know that and still promise something that will help, give me deep sorrows for the next upcoming updates.
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same as I_already_won. Instead of DPS I would more likely think of time-to-kill. For those closerangers you have to consider that DPM makes only limited sense.. they do not life that long :)
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Have you considered to forward that screenshot to the Tanki hotline? You know.. the hotline where paid workers answer your emails :) If they receive enough complaints, then their vLog maths would rise for sure :p
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offtopic: Does someone remember those times, when it was normal to be not reachable via phone :rolleyes: ? Sometimes even for.. hours? :D
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Post here your issues with lags and server instability
BlackWasp777 replied to theFiringHand in Archive
Wednesday eavening, servers in overload. Serious lags on RU1, RU2, RU3, EN2, ... Please create a lobby that shows battles of all servers, and creates new battles always on servers with lowest load. By that way you would balance the load over all servers equally, and we could have a wayyyyy better playing experience, while you could run at least 1 servers less (less costs) -
you might consider to... ..and if something truely important happens, the game is the last thing I care for. It's a game.
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planned Longer and more informative tutorial
BlackWasp777 replied to DieselPlatinum in Ideas and Suggestions
I use that all the time :) so.. actually it works, if you do it right :p -
In the first version of the table that compared the rebalance changes (this table, this is new version) the numbers indicated, that Hornets drift was truely canceled. The parameter is called "lateral acceleration" - the higher the value, the less does the hull drift. The value was very high, same as for Wasp if I remember that correctly. A lot of players complained in the forum that the drift will be gone, and Tanki admitted a mistake in the table and changed it. In the current version of the table the drift is _slightly_ less then before. But the change is truely small. In battles I still see hornets drift around corners, while Wasps drive them without drift (but with far bigger turning radius due to slower slower turning acceleration.. it takes longer to get the hull into a turn.. loss of agility)
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planned Longer and more informative tutorial
BlackWasp777 replied to DieselPlatinum in Ideas and Suggestions
sure. but if you use the picture button in the forums editor, it gives you a dialog box. There it asks for the link. This cretates the bb code in your post; while in the editor you see the image already in full sisze and can work with text around it as you like -
planned Longer and more informative tutorial
BlackWasp777 replied to DieselPlatinum in Ideas and Suggestions
anything works, that gives you direct links. Mafioso most likely did tell you those that he recommends because he tested them. -
what do you guys think it better: Titan M3/M4 or Mammut M3/M4? and why? http://en.tankiforum.com/index.php?showtopic=177147&page=87&do=findComment&comment=5877644
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what do you guys think it better: Titan M3/M4 or Mammut M3/M4? and why?
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At the moment Wasp has bad accelertion and bad cornering. Please increase the wasps turning acceleration, so it becomes more agile. To have the hornet still able to compete, pls increase hornets speed - it may be as fast as wasp. Wasp is then an agile cornering machine, while hornet is great at acceleration.
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planned Longer and more informative tutorial
BlackWasp777 replied to DieselPlatinum in Ideas and Suggestions
we could have volunteers take an official competition to make video tutorials, max 30sec..1min per gamemode. price 60k cr per team (2x30k, 3x20k) the content is predefined (like a script, map, tank+turret) -
Rico's Energy is consumed completely by 12 shots or something (or 13, .. I cant remember). Then you fire only 1 bullet per second or so.. So if you have the capacity to absorb a certain amount of rico bullets, the TTK raises steeply. It's the same principle like if a Hammer can not kill you in 3 shots, but takes 4.
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The times that wasp was superiour are over. Hornet is truely an option today. (unfortunately they made both worse.. instead of just buffing the hornet up..) So it comes down to what you preffer more: Hornet: drifty cornering + little more stability under fire then Wasp Wasp: non-drifty corners + lower stability under fire the Hornet note that the awesome agility of wasp is _gone_, so dodging by steering into fast curves is history (it works in lower ranks where guys cant aim well.. but this wont help you in your future). So Hronet accelerates and dodges waayy better then Wasp now. A firend of mine uses (always drove Hornet.. then started to fall in love with Wasp) -> uses the Hornet now more often again. --- For M3 Medium I personally would chose Hunter over Viking. On most maps acceleration is far more important then this minor speed advantage. Hunter has also less drift. (I won both - different accounts) You have to consider that - regarding the drift - a Hornet is more like a Viking = drifty - and Hunter more like a Wasp = less drifty So if you loooove your hornets drift, you might like the drift of the viking.. but still the acceleration of the hunter makes the edge for me.
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and in that gamemode you can earn more xp per hour and crystals per hour, as points come faster. xp-per-crystal ratio stays more/less the same. You just get more of it per hour of playtime
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ok.. so it seems useless. well ok, then I wont report any more if I get into the danger of getting banned myself.
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That moment when.. ..a rebalance makes you want to swap half your garage for other stuff..
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On order to realise leave+rejoin, the servers have to store the player ID and it's score and stats anyways. As there is some processing done, it could do one more thing: Only if you dealed damage or damage was dealed to you since your respawn (only then !!) then your leave counts as kill (its fair, continue reading) in CTF, CP and TDM: the points are given out to the enemy team + 1 kill to their team + 1 death to you in DM: the guy that has hit you last gets +1 kill, you get +1 death This is fair because: even if you do not plan to get back, you took your chance to harm the other team, or you sucked up damage by them = made them waste their shots. Same goes for DM. The info about the last hit is there anyways.. it just has to be used to make a kill count. What do you guys think about that?
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Claiming percentages without naming the base, is like marriage without knowing whom you get.
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So.. where is the topic to discuss ban rules? (I dont discuss because I want to get something undone.. I just want to know how it works. Because the way some this is handled now seems strange to me)
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^- hoping your gorgeous girl doesn't call you up from the basement :p
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