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BlackWasp777

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Everything posted by BlackWasp777

  1. BlackWasp777

    Changes in the battle creation system

    Good to see Dev' feedback right here. It makes the players felt that they are heard and their complaints are not for vain... a very cruicial thing after such an update. Maybe the mission selection could be reworked, so the chance for map baesd missison is zero in the next days. So Tanki can gather enough data on how the non-pro battles develop, and so make their decisions on how to continue with map based mission on more data while palyers will not suffer in the meanwhile.
  2. BlackWasp777

    Update 428 — Parameter tweaks and more

    LittleWilly, I ask for something different - I do not ask for massive self healing, that is doubled on DP as it was - I ask for a better selfhealing then now, that is NOT doubled on DP Isida was never overpowered in drug-free battles. The problem was that an isida on DP was invincible. This has to be adressed, and not the selfhealing itself
  3. BlackWasp777

    Update 428 — Parameter tweaks and more

    This is your assumption. For Tanki's view, please feel free to search through the vlogs of the last 14 months and find the two vlogs, where the devs actually talk about their view of balance. Hazel talks there, and the guy that is now project manager of Tanki X (he talked about balance before his current assignment). You can also try your assumption on the fact, that light hulls were slowed down. I mean.. have you ever used a Wasp M3 in a mixed-mode Legend's no-supply battle and felt.. constantly overpowered? Or do you know any XP/BP player that is happy about the sluggish snails they have to drive now? Same.. Good news are: The last vlog (from today) made me hope that they listen to the community. That's good as the players care more for balance of power, then for game diversity. I just wonder which community; as here in the English one I never read a single line of increasing Isidas damage.. most players asked for more selfhealing.
  4. BlackWasp777

    Update 428 — Parameter tweaks and more

    Isida: Just decouple self-healing from the DP. then this would happen: - selfheal could be 25%..50%, but damage could be lower - so isidas could take care for themselfes more, which is needed as anyone aims them first - still the damage is low, so it won't attack efficiently a group - in DM it could still survive those little 1-1 showoffs on a crowded map, as the selfheal compensates for the low damage So it would get following roles: - healer that could help itself out; usefull in base and in attack support (heal the attakers) - not usefull to attack alone - competative in DM against single targets - lost in DM vs multiple targets this would sound balanced to me
  5. Light hulls have to stay 2shot kill. They were 2shot kills before the update too. It makes sense to have the mediums set apart from lights by dying at 3rd shot but I still dont like it :p :p But it would make sense too, if the light hulls would gain back some of their speed and acceleration, to make up for it.
  6. They have simply different operational-ranges, and each one excells in it's area where you have to use it. I consider both as pretty balanced. (the only thing that distrubs me about rail, is that I need 3 shots now to kill a Viking.. TTK increased.. *grmsnslsm*)
  7. BlackWasp777

    Update 428 — Parameter tweaks and more

    absolutely not. I_already_won explaind it quite nice; and I like to add only a little bit: If all turrets were balanced by power, then the players could choose what they like, select a map where they can play well. (balance by power = having simmilar battle efficiency if used correctly. Example: Firebirds work good on Serpuchov and Kungur too, but simply not on all parts of the map. Same goes for Rail, on the same map, but on different parts of it. But Rail would be OP if it oneshots Vikings without DD, while fire would be OP if his targets explode after 0.25sec) If Tanki balances for Diversity, then this means they contradict the communities choice for turrets (none belives 9% of the community love fire, 9% freeze, 9% rail, 9%, 9%, 9%...). In order to achieve that, they have to force players to use something, they actually do not like as much as other stuff. How to force someone to use some less popular equipment? -> By over/underpowering it. or in other words: the way to archieve balance of diversity, is corrupting the balance of power. (another way would be over diversity of maps, I wrote it somewhere, maybe you find it)
  8. BlackWasp777

    Episode 117 of the V-LOG is here

    "So from now on balance updates will be smaller, but more frequent" finally, thanks, thanks, thanks !!! (sad thing this did not apply to Vulcan already..) For isida it would be more usefull to increase the self heal instead of the damage.. but lets see how it turns out.
  9. BlackWasp777

    Update 428 — Parameter tweaks and more

    Vulcan M4, damage in 2016 (M4s are usefull if you want to compare old stuff to new stuff) 600 in September (it was 60.00) 660 in Oct/Novemer (damage increase by +10%, Vulcan players kept smiling a lot, while noone understood that move. Especially as heavy hulls got weaker, while light and mediums stayd aprox. the same) 540 in December (damage decrease by aprox -20% = a lot !!!, paired with faster overheat, that reduces the damage by some additional percent) This is one of the reasons, why players lose trust in the kind of analytics that Tanki runs. Those analytics lead to heavy fluctuations over the years, instead of continous adaptations. This is also one of the reasons, why players lose trust in the reasons we are told - because they are simply not visible in numbers, nor on the battlefield. The motivation is simply different: players care for a balance of power (as it hurts us to be slaughtered) Tanki stated it cares for balance of diversity (same usage on all turrets and hulls)
  10. A Smoky can kill a Wasp in 3..4 shots. The weak damage beyond it's range is 10%.. to it takes 10x longer.
  11. BlackWasp777

    New balance changes and other features

    Those recent changes made the game more easier and reduced XP and crystal earnings. Fast hulls are slower.. less flags (less xp, less fund) heavy hulls are faster, and while that's ok it playes more hard to kill tanks all around us (less xp, less fund)
  12. BlackWasp777

    Changes in the battle creation system

    I'm not saying that i like or dislike the update, but reading your comment shoed me a new aspect on multiple account users: An example: Someone has 3 accounts, so he plays 1/3 of his time on each account. So on each account he earns only 1/3 per month, of what he could earn if he would play only a single account And he has to purchase 3x pro passes If he has plays only 1 account: he would earn the full amount possible per month (and not 1/3rd) He would have to purchase only one pro pass with hose earnings - which is way easier then.
  13. BlackWasp777

    Update 428 — Parameter tweaks and more

    Tanki online is the rat lab since Tanki X started ;)
  14. BlackWasp777

    XP/BP auto-change

    Give us a new tab in the garage, where we can _configure_ our preffered combos out of stuff that we have: combo 1: name assiged by player: "XP" User selects his Hornet + Rail + Paint + a module (which is later overruled by the game anyways). User selects per dropdown that this combo is used for the formats [XP], and for [XP/BP]. combo 2: name assiged by player: "BP" User selects his Wasp + Rail + Paint + a module (which is later overruled by the game anyways). User selects per dropdown that this combo is used for the formats [bP] combo 3: name assiged by player: "CP combo, thunder prot" User selects his Titan + Twins + Paint + his Twins/Thunder/Vulcan module User selects per dropdown that this combo is used for no formats per default combo 4: name assiged by player: "main combo" User selects his Hunter + Rico + Paint + his Rail/Smoky/Thunder module User selects per dropdown that this combo is used for no formats per default
  15. BlackWasp777

    Changes in the battle creation system

    Yeah, the situation is not usefull for players without pro. I'm pretty sure that Tanki will adress the issue of having no battle available for their mission. Today this is kind of hard as today there are many different maps requested by missions to different players at the same time. So you can not simply create a new battle for each of them. they would have to narrow down the number of different maps that are offered by missions, to a few selected maps that are changed each day. If all map specific missions of a day evolve around 5 different maps, the battle button could crete those (for mission owners) and they will fill up quickly. Next day, another set of maps. I hope they do plan something like that. At least they told us they will take care for the issue. ps: the thing about the Vulcans not noticing the change is nice :D :D :D Well, they will feel it ;) Sorry for you.. If you like to spend money anyways, then consider to buy a premium account. It comes with a pro pass included and costs you 10USD per month. It saves you time (xp earned x 1,5) and gives you more crystals (crystal earnings x2 on every normal day; may differ at days with increased battle funds). It will NOT save you from getting your precious equipment rebalenced. Btw, you are pretty close to the ranks where M3 kits unlock. If I may give you a hint: save your money for M3 kits, and don't waste it on more and more M2s.
  16. BlackWasp777

    Changes in the battle creation system

    ^premium gives you a pro pass anyways, so you are free to chose from all battles
  17. BlackWasp777

    Update 428 — Parameter tweaks and more

    ^ is now there: http://en.tankiforum.com/index.php?showtopic=342304&page=34&do=findComment&comment=5891421 :)
  18. BlackWasp777

    Changes in the battle creation system

    sorry for the bad quality. Just imagine it would look awesome :)
  19. BlackWasp777

    Changes in the battle creation system

    Please give a week of free pro pass as weekly mission chain reward :) (yeah I know..:p me just kidding :p)
  20. BlackWasp777

    Changes in the battle creation system

    Legend Rank, logged in EN2 + RU4 + RU5 overall 24% (17x) Pro, drug free 51% (37x) Pro, with drugs (most selected just the map) 25% (18x) normal battle [battle button]
  21. BlackWasp777

    Quick battles and multi-account management

    No, I fought a little in this battle. I wanted to see what comes along (we started 2vs2) Guess what happened next: my team scaled up to 7 tanks between .. (M1s) and they had 8 guys between .. (mainly M2s) man, that was a nice battle -.- pure waste of xp After a while they just spawnkilled us. I went on pause as fighting made no sense any more. The 2min. pause timer paid off nice, while posting here I almost got kicked :)
  22. BlackWasp777

    Quick battles and multi-account management

    Missions vs Battle Button My missions today (account BlackWasp, Warrant officer 3) Earn xp in DM: 0/250 Collect Repair Kit boxes : 0/2 Earn xp on Brest Map: 0/300 I tried the battle button. It sent me to an Cross CP :mellow: On this map is not even a single repair kit box that I can get !!!!
  23. BlackWasp777

    Update 428 — Parameter tweaks and more

    This battle button also works while you are in a battle. Today you can mult in a battle, while you scan around the lobby for more battles that would suit you better. If you are in the garage, the garage button could renamed to [battle], and lead you back. besides you can close the garage by clicking an [x] in the upper right corner.
  24. BlackWasp777

    Update 428 — Parameter tweaks and more

    (and please move those notification texts (player A has lost flag) to the bottom of the screen.. longrangers have the cam up to have agood overview and you write into their aim.. which is especially nice on smaller screens as your font size does not scale down. so while a full HD is not even bothered by those tiny letters, a small laptop screen is flushed with it
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