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BlackWasp777

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Everything posted by BlackWasp777

  1. BlackWasp777

    Update 428 — Parameter tweaks and more

    in battles: ..or else everyone will push "continue" per default; and then go on to check for batter battles again..
  2. BlackWasp777

    Changes in the battle creation system

    Noone can create non-pro battles on specific maps any more. You can only hit the battle button and hope.
  3. BlackWasp777

    CLOSED — Cedric's "Virtual Office"

    well they could rent it out for 1$ or 30.000 crystals (M3 rental price) for the first month, as you have to get a serious amount of that into the game to see if the balance is right. If you wanna rent something later, they could charge money alone if they like to.
  4. BlackWasp777

    ★ Tanki Online Wiki Hub ★

    nice idea and nice work! I think it would be helpfull if those tiles on the ground would be visible too, as this will give newcomers the idea of props better, then a pile alone.
  5. BlackWasp777

    CLOSED — Cedric's "Virtual Office"

    sorry for you. I also once lost half my garage on another account. And on this one an Isida Viking was my first M3.. This has happened: If you could calm down you would for sure realise, that overpowered turrets do no good to the game. But the problem is that Tanki made the turrets overpowered in advance, then players purchased it, and then they have been put back "to a balanced state". I would have to lie, if I would say those scenarios does not boost crystal turnover.. learnings for all of us: don't buy new stuff, until it was not balanced back.. or at least expect it will be nerved. propsal for Tanki: if new turrets come out, RENT them to the tankers for the 1st month. After the 1st month they learned how to play with it and use it efficiently, then start to balance them in multiple small steps. Later on sell them permanently. So everyone could make a good decision, while you earn crystals on the rental.
  6. BlackWasp777

    Update 428 — Parameter tweaks and more

    please read to the end: Imagine I give you the ultimate turret that can 1shot every mammuth on the map. You will feel OP, nice adrenaline kick. And you will feel bored soon, because all players will leave your battle. No challenge, Boring fast. This kind of game becomes only good, if you fight players that have aproximately the same chances to fight you back. Only then interresting battles can evolve. Therefore dev's have to take care, that tanker A with his apple-launcher can do as much "battle efficiency" as the other tanker B with his Melon-Catapult (if both turrets are used correctly). Therefore the number of apples and melons are balanced out So balance is in principle good - but only if it's done well (in numbers and in process). Because they give you a lot and overshoot it, offer you a sale to buy that OP stuff, and take away a lot later. It's better to give a little in a first round, again give a little but not to everyone in a second round, and stop giving if the balance is reached. This would a- give the players the chance to adapt to it. b- let us all see how it works out so while balance is an overall good thing, the way they do it here has some aspects that should be improved.
  7. BlackWasp777

    Update 428 — Parameter tweaks and more

    hmm... this time I dont think so. Maybe something different, like announcing alternations maybe?
  8. BlackWasp777

    Update 428 — Parameter tweaks and more

    General idea on such balance tweaks: - pls give your considerations in advance - pls change in multiple smaller steps Results: - If I like to purchase a certain turret, I can look up your infomation, and see if you consider it as OP, balanced or UP at the moment. I can purchase with an open eye, and not on good luck. - Players already using a turret will face small parameter changes at a time, and so can easily adapt to the new scenario. If you cut Vulcans damage not by -20% but by -5%, you will maybe see that after the 2nd or 3rd time doing so, the turret is balanced. In the manwhile the players will have less pain to adapt
  9. BlackWasp777

    Update 428 — Parameter tweaks and more

    Calid point about the handling of "continue" buttons.. Maybe we could have "Stay in battle" and "Back to Lobby" - and nothing in between. Most people seem to look for other battles, and if they find none they stay.. which wastes the first 1..2 minutes... over and over again
  10. BlackWasp777

    Update 428 — Parameter tweaks and more

    Please do something about M2-vs-M3 XP/BP. This is completely unbalanced Please make Wasps more agile; if hornets need a buff then, give em the same speed. Wasp lives on agiitliy (turning acceleration), while the hornets are the decent dodgers (fwd/backwd. acceleration)
  11. BlackWasp777

    Update 428 — Parameter tweaks and more

    Isida: Could you please give more self-heal, and on the other hand turn off the DP effect on selfhealing? So that an Isida has 30%..50% self healing, but when it is on DP, then the gained hp will not double? tihs would be way better then this crippled thing we have now. Isidas drive around with a big, red crosshait on their back. They are the first tanks targeted, if multiple tanks are in sight. An Isida needs selfheal in order to compensate for that and recharge a little fromtime to time.. or else there are no more isidas in attack support roles (except the druggers that use DA and HK). You can keep the whole/parts of the damage incraese therefore
  12. BlackWasp777

    Update 428 — Parameter tweaks and more

    in my opinion Firebird and Freeze did feel ok by their time-to-kill I drive an Wasp and get toasted and frozen all the time, and I dont complain. If they catch me distracted and come close enough, they deserve the kill. Firebird's afterburn was too low 30? 30 -.- The turret competed well, but a little less damage + a little more burn is more to it's characteristics. Firebirds afterburn alternation was wayyyy to powerfull. Instead of turning the turret into a pure hit-and-run weapon, it turned it into a hit-hard-and-stay weapon. The energy consumption was no real cutback. In order to adjust Firebird and Freeze I would have adjusted the energy consumption but left the damage pretty high You have to consider that light-tanks have to sustain next to their enemy. Therefore they need a high damage output; but it is ok if they can not kill 3 enemies in a row. Maybe penetration is for those turrets even more important then consumption
  13. BlackWasp777

    Ideas for Turrets!

    It deals no splash damage like thunder, it deals only direct damage (original proposeal precised). The unique thing is the charactersistic is to slow down turret movemet and to stick tanks together. More abilities would make this turret OP, sticking tanks to bunches is pretty powerfull - if you manage to do so. Therefore the range is low and it has no further unique things :)
  14. BlackWasp777

    Update 428 — Parameter tweaks and more

    If this gets active when players go to the battle overview, instead of fighting the next round, then this is the best part of the update :)
  15. BlackWasp777

    Ideas for Turrets!

    Thanks :) :) the radius could be about 15 meters, that is about 3x the lenght of a Wasp. This should give a nice chocolate break for 3 seconds maybe :) edit: I upgraded the oringal concept. The sugar-shock nitro gets active for 1 minute, no matter if you get killed in the meanwhile (was needed, because usually a box receiver will not survive the act of receiving it :p)
  16. BlackWasp777

    Ideas for Turrets!

    the artelery shots in Tanki will arc. But you will have no aerial view.. if you are luck we get an angle-indicator for the turret-raise, and that's it ;) hitting things on large distances will be a skill.
  17. BlackWasp777

    Ideas for Turrets!

    no, Freeze makes them move slower, this just deals damage, and the turret slowdown is minor. Maybe -15%.. so it's noticeable, but no big deal. The stick-together effect is the real clue, as you can glue up attackers to each other (they will soon learn to keep a little distance.. so it will not happen often ;) ) But if you like to provide some Icing on the chocolate tank, you are welcome ;)
  18. BlackWasp777

    Turret: Rocket launcher Vs Artillery.

    Don't worry, they are called homing missiles as they fly back home.
  19. BlackWasp777

    Ideas for Turrets!

    Moussee de Chocolate Granade Launcher This turret fires shells like Thunder, and deals only direct damage (no splash damage). Range 70m (thats aprox half a lane in Sandbox). Tanks within the splash area are not harmed, but covered in pure chocolate mousse (color switches to creamy brown). This makes the tanks turret turn about 10% slower but they can drive at normal speed; except tanks that were in contact to each other -> they keep sticking together for a few seconds (still they can drive togehter, if lucky) If you make a five kill hit combo, then a sugar-shock box will be dropped; that either contains a +70% Nitro (=sugar shock), or explodes and glues all tanks in the surrounding to the ground. The +70% sugar-shock Nitro will stay active for 1 minute, no matter if you get killed in the meanwhile (that is needed, because usually a box receiver will not survive the act of receiving it :P) so who likes chocolate :D ?
  20. BlackWasp777

    Quick battles and multi-account management

    at higher ranks the issue with druggers is much worse. That you, at a relative low rank, have issues already.. states _how_ usefull this reduced propass prices are.
  21. BlackWasp777

    Quick battles and multi-account management

    thats good. Has this idea (pause time account per player, per battle, to earn additional pause time by activity) some chances to get implemented? It would help a lot for longer battles. pls note that the activity is not meassured by moving, but by hitting some enemy at a regular base (so mult owners can not automate their mults by a 10 lines script..)
  22. BlackWasp777

    Changes in the battle creation system

    "tanki Tax" <- :D :lol: :D
  23. BlackWasp777

    Game Balance Visuals And Stats.

    It was a good idea to collect all of those stuff here in a new thread - thanks ;)
  24. BlackWasp777

    Episode 116 of the V-LOG is here

    By coincidence I found a russian topic, that seems to state the old formula that meassured "skill" (some players that are here for 2years might remember the skill ranking value that was shown in the right corner of the experience bar) I wonder if the new matchmaking uses the same principle (which would be not good). http://ru.tankiforum.com/index.php?showtopic=784896 but as my Russian is a bit limited (cton, ro, cmoky, penca, bacn, cnc, Aa, +, -) I had to rely on google translate.
  25. BlackWasp777

    Quick battles and multi-account management

    It should be possible to earn more pause time by active battling (=hitting targets). For each 15min of active gameplay, you should get +1minute pause time You earn like +4seconds for each minute of gameplay in which you hit at least 1 or 2 targets. up to a max. of 4 minutes This should work for the pause time; not for disconnect for lost connections examples This should work for the pause time; not for disconnect for lost connections. It would be bad of someone uses 3m30sec of his pause, and then looses his connection and has only 30sec to reconnect.
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