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Everything posted by Tani_S
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I asked that myself too, and IMO the German expression is a bit clearer for this, as it says "time to load it again +50%", which means that only the charge time of 3.253 sec will be longer (=4.88) whereas the delay of 1.1 is a constant over all modifications and alterations (at least till now). I haven't tested it, so I am not fully sure tho.
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The stats for Striker's normal mode (no salvos) seem to be stronger than Shaft's arcade mode.
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The Smoky's M2 alteration deals 8 % less damage per second compared to the standard Smoky (critical shot as every fifth shot included). By the way: Smoky + M2 alteration = Thunder + M1 alteration + M2 alteration
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Yes, I counted it this way, because I wanted to ask/show how the critical shot probability behaves after one critical shot was shot and how the sequence goes on from there. In the sequence I mentioned above it has a 100% chance of a critical at the 6th shot, because the probability adds up (as Shedinja wrote). [No sorry, after you have shot a critical shot, it is not possible that the following two shots will be a critical shot. The second point is also not right, as it is sure that the 5th shot will be a critical shot, if the previous 4 shots were normal shots.] I got all the information from Shedinja's Guide. Edit: What I wrote here was wrong, I didn't know that the two null shots (those are always normal shots) directly after a critical shot are not part of the 5 shot sequence, in which the critical shot probability is adding up.
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Thank you :) To 1) I'd think that the first shot is the critical, then the 2nd has 20% (cannot be released), 3rd has 40% (cannot be released) and the 4th shot has 60% probability (can be released). The 6th shot is the last possible critical shot in this case then. Why do you think the 4th shot has 40% chance? Edit: I forgot the two null shots (always normal shots) after a critical shot...
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I got some questions on the Smoky critical damage mechanics of the Smoky guide: 1) When I hit an enemy tank with a critical, the next two shots cannot be a critical, but the probability is still accumulating in this time. This means that the 4th shot has a 60% probability to be a critical, right? 2) Is the critical shot probability independent from the enemy we hit? So am I right, when I say that the critical shot probability doesn't start at 20% probability again, when I hit another tank instead, though I haven't got a critical shot in the shots before?
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So this means the Freeze M1 and the upcoming M2 alteration will fit very well together :P
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Right, if that was really 2000 then that must have been really heavy lag, because if the game cannot show the damage due to lag then it sums up all the dealt damage during lag. As you said that your minimum dmg. is 373 (so it's not M4), then you must have hit at least 4 times (which means the game didn't react for ~5 sec.). Wait... did you have DD when you made 2000? That would explain it better. The only possible explanation for damage below minimum dmg. in a face-to-face standoff is that the other tank had either a Smoky protection module or double armor.
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:mellow: No hull alterations okay, but what about hull abilities?
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Sure, you can buy the alteration then.
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= Rocket Launcher? :ph34r: :ph34r:
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Would you guys expect that these alterations, etc are introduced to the game after this order? 1) Announced 12 alteration for M1 and M2 level [this Christmas/New Year] 2) Rocket launcher and splash alterations for Rico/Twins [in early 2017] 3) M3 alterations (maybe together with M0 alts.) x) Eventually inbetween XT alterations
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Riiight information is key, so I have bugged the Perm office :D Nah jokes aside, the German CM asked the devs and he shared this in the forums.
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Only devs can get lower ranks than they already have ;) :lol: By the way in a few days I will be Marshall as well :ph34r:
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Yes, the XT weapons will get alterations too. However, it will take longer to get those alterations to be implemented and they will be a bit different (I don't know more).
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Wow that looks nice! Good job :wub: Especially the information in the Critical Damage Mechanics section was new to me.
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Thank you for the testings :) I think it's a bit weird that the freezing rate is then affected, whereas Fire's heating rate is not (but its burning damage as you said). Edit: Or is there a difference between what is affected by DA and what is affected by modules?
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I would go for Titan + Twins + later on get the Twins alteration ;) IMO the alt. is OP in itself and it is a good compromise for Rico. Plus it makes you more versatile to switch the weapons and the style. In general I prefer the best combo of protection and speed for hulls. Edit: I am also playing with the thought of getting this combo, but I am not sure yet, because I also need to decide over Hammer. Furthermore I am thinking about the new alterations.
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So would this mean, that the Freezing level of turret and hull is half as strong as normal when someone is equipped with DA (and it has no effect on freezing rate)?
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Thank you for the new section! There are two minor points I can't confirm tho (that doesn't mean you have to change it). Thunder's splash weak damage is 25 % at 12 m radius (not 0%) but the shot dies out (= max. range). The other thing is about the arcade shot with the half damage after a snipe shot.
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I think I've seen somewhere that CTF is the most popular game mode and it was measured in played hours as far as I know.
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^ Thanks for describing the varying effect, I was too lazy for that :P By saying '60' damage he probably meant 600 in the new system ^_^ So he was probably nearer than 130 m away.
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That moment, when you lie on your side with your mammoth and catch a GB :D
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Mafioso, congratulations to the 10000th Post!!! :P :D B)
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You can check the chart #12 here and see that currently Thunder does still more damage than Smoky on long ranges. Thunder has 130 m range of min. damage. From which position were you shooting at the blue flag? So in standard you will get 50% of the average damage which is 440 (if nobody has modules and no splash included). What damage is inaccurate in your point of view?
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