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Okami

Tanker
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Everything posted by Okami

  1. Striker is a medium-range turret, so the highest damage boost you can get from Adrenaline is 33%. It doesn't have to get that high for the damage boost to be noticeable and it can be beneficial given the right situations. Uranium is one of the hardest augments for Striker, just because of how slow the rockets are. This effect makes it more of a short-range weapon but with practice you can get the right angle and timing for your shots, allowing you to hit people who are further away. Since you're not going for the Juggernaut, Cyclone isn't your best bet. I'd still recommend going with Uranium or Adrenaline because those are best suited for defense or mid-field attacks and have great damage. The hulls that I use these augments with are Hornet (Overdrive applies Supercharge and Armor-piercing), Hunter (great height and stability, plus its Overdrive can stop an incoming enemy), Dictator (great stability, Overdrive applies Supercharge), and Crusader (its hovering provides a great range of motion, making locking on very easy. The Overdrive can act as another method of attack in sticky situations, or you can use it on a Titan in its dome to pierce its armor, allowing for rockets to do full damage).
  2. Go for Adrenaline. Cyclone is complete overkill outside of Juggernaut (and even then, good luck with actually completing that slow lock-on time on a fast tank). Uranium is actually not bad but has a pretty steep learning curve (only second to Remote Rocket Explosives) and you NEED to have Striker protection equipped otherwise you'll constantly kill yourself. (actually, this is the case with every Striker augment but ESPECIALLY Uranium). I have 132 hours with Striker, I know what I'm talking about.
  3. I tried to rank up with a quadruple kill, but as I was charging up my OD, the Shaft/Wasp, Renault_2, and the Gauss/Paladin all went in opposite directions away from the point. I ended up hitting the Shaft/Wasp directly and killing the Shaft/Viking with splash damage. Oh well, a double kill is still really nice too. Also, according to the filename I took this screenshot at exactly midnight (12:00:00 or 0:00:00, depending on what you use)
  4. Final fund total is 9,244,000. 90% of this total will be divided among 1155 tankers. 9,244,000 * 0.9 = 8,319,600 8,319,600 / 1155 = About 8069 Tankoins per winner (Rounded up from the actual answer, 8068.918)
  5. The issue here isn’t the number of points. Juggernaut is just my least favorite mode.
  6. Hard pass. I definitely won’t be completing the missions this weekend.
  7. This is how you know you're doing it right:
  8. WhatTheFreeze (WhatTheFirebird also works but WhatTheFreeze rolls off the tongue better)
  9. Alternativa make an interesting Battle Pass challenge (IMPOSSIBLE)
  10. (This was in I&S but got merged here) Well, looks like this was actually done after all. If you use Hunter's OD on someone with EMP Immunity, the Jamming effect will get rid of the drone's special effect.(Including but not limited to Defender, Booster, and Lifeguard)
  11. Okami

    Guess the new HD skin

    On Instagram it says that it's just a cover for it. I guess they want to tease the next HD skin without actually revealing what it looks like (yet). This one's actually kinda interesting. I wonder if the fan on the back will have an animation.
  12. This wasn't an uphill battle, this was climbing Mount Everest.
  13. I don't have anything to add that's already been said, except for that changing play habits also helps when your keyboard is ghosting. You don't need to get a new computer or even change keybinds. On my old laptop, if I was shooting and driving forward, I couldn't turn left but I could turn right. Since I was a Firebird main at the time, and you need to always be able to turn to face your enemy, this was definitely not a good thing. I later found that I could turn in both directions if I drove backwards. As a result I would always drive around with the back of my Hunter facing towards my enemy (which I guess looked a little funny)
  14. Regarding the slow growth of the fund, I wouldn't be surprised if there are a lot of players who are like me: I haven't bought any of the bundles yet because I'm waiting for confirmation that I'll get the stuff I care about. So far the fund has been pretty useless for me (I don't care about nukes, I already have all 4 module slots, and Containers are overshadowed by their Ultra counterparts). I already have Armadillo and I don't care about Crisis, so that really only leaves the Ultra Containers and the Skin Containers as stuff that I want. Maybe if you're a new player who is a buyer, then this fund is good (three module slots gives a really nice jump in power), but there aren't that many motivators for players who are at or near endgame. Maybe more cosmetics or exclusive augments (maybe for one level, a player could be given the choice of one augment/animated paint out of a randomly selected group) would have been a good thing to include.
  15. Okami

    What is or was your dream tank?

    It's changed a lot over the years. When I first started the game (2011/12), it was originally Freeze/Hornet/Spark, and then Hornet got replaced with Viking. I stopped playing actively in 2013, came back briefly in 2014, and left again shortly after the new year (2015). After that point I never really played actively (maybe a couple battles when I'd go visit my cousin every couple years or so), so a dream tank was never really a consideration. I came back to the game officially in 2019, and by that point the number of paints had exploded. At that point it was just a matter of turret/hull combinations. As you can see with this old post of mine, Firebird/Hunter was my dream combo (that's because it was my main combo at the time ). Once I got up into the higher ranks, I started branching out to other turrets and hulls. Now that I have a lot of maxed-out items, dream tanks aren't really a thing for me anymore. The closest thing to a dream tank now is probably a dream paint or a dream augment. I actually have a list of dream animated paints:
  16. Has the map been optimized since it was added to the game or will it still be as laggy as last time?
  17. Freaking WHY. Striker needed a nerf, and I’m saying this as a Striker main! Missile Launcher “Hunter” should have its critical hit removed and the most recent damage buff should be reversed. Striker as it stands right now is way too accessible and the learning curve is shorter than it used to be for how powerful it is.
  18. Okami

    Tanki Online

    Thanks for the info.
  19. A pretty decently-sized group of people getting Crisis and Armadillo is one thing, but you have to consider that not everyone is going to be able to upgrade them and therefore probably won’t use them.
  20. Pretty sure they’re just talking about the Tankoins. EDIT: Late.
  21. Overall pretty easy missions.
  22. Okami

    Interesting player profiles

    A thread for posting player profiles that are abnormal/interesting in any way, whether it's for a really high K/D, a really low K/D, dedication to a specific combo, or anything else you can think of! Here are some of mine: https://ratings.tankionline.com/en/user/stalnoyshalnoy25 - The lowest K/D that I've seen for an account that isn't a low rank, a parkourist, a gold hunter, or a gimmick account. https://ratings.tankionline.com/en/user/Cat_01082014 - Over 4,000 hours with the same paint (Green). No other paint has been used. https://ratings.tankionline.com/en/user/cooyounon - Over 2,000 hours with Thunder Mk1 and Dictator Mk1.
  23. At least we have clear-cut counters to Hopper/Trickster or Crisis. They were around before but are even more obvious now. Jamming Shot or Jamming Discharge paired with Hunter will disable the Speed Boost bonus with just the Jammer effect alone. Hoppers will have to decide between putting on Stun Immunity, EMP Immunity, or Jammer Immunity to reduce the blow of Hunter's OD. None of these are ideal and leave a lot of vulnerability (no drugs/OD with Stun Immunity, no movement/SB bonus/OD with EMP Immunity, and no movement/drugs with Jammer Immunity. Striker and Vulcan will now be good defense turrets. The generous vertical autoaim means you can attack escaping Hoppers without having to be far enough away. Vulcan might still struggle because of the small projectiles, but Missile Launcher "Hunter" seems like a great fit. Not to mention the the new ability for Freezing. Even if the Hopper doesn't get Stunned/Jammed, they'd still have to contend with the loss of Boosted Damage and a severe decrease in speed. As a result, there's a lot less power to fight back and very little chance to get away with the flag. In a nutshell: If you hate the FLYING HACK (@IMPULSE-WARRIOR reference), Hunter is the hull to use, along with Jamming Shot/Jamming Discharge/Missile Launcher "Hunter"/any augment that freezes.
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