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LittleWillie

Tanker
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Everything posted by LittleWillie

  1. LittleWillie

    Let's Discuss Striker!

    Well I will keep an eye out for that. I cannot say I have seen it.
  2. LittleWillie

    Assault Mode arrives December 13th

    I do not think there will be 4 flags and 2 capture points I reckon there will be one of each. I've seen 4 magnums on one team and 6 in the same game before. That's 25% to 30% of all the tanks. You are right that it will only get worse the longer the thing is left the #1 OP turret in the game. Or 6 Smokys, Freezes, Vulcans, :)
  3. LittleWillie

    Let's Discuss Isida!

    Disagree. I go where the heat is at the moment. That is not going to be at one tank all game long. That being said I do try to help the most productive team mates.
  4. LittleWillie

    Assault Mode arrives December 13th

    I am not talking about Island etc. I am talking about at least a dozen maps that were on the Nasic list until the day these modified maps were released. At the same time they deleted these dozen+ maps that are also in the medium category. Lost Temple was one and it is big but the others were in the medium range. MM isn't a thing yet so there is no reason to give us only 10x10 maps. Even with MM live I see no logical reason why there cannot be some 8x8 and 12x12 maps in the mix. Surely you have seen 6 railguns in a match. 6 Ricos quite possibly too. I do not think I have seen 6 Magnums but then again it is the newest turret. Give players time. And yes I have seen 6 Isidas in at least two games with me being one of the six. I think one time we won and the other time we lost. Having so many short-rage turrets leaves a team with a big weakness. I've destroyed 3-Isida chains solo several times.
  5. But maybe not a good idea for Striker players. It's not like Striker is OP now.
  6. LittleWillie

    Let's Discuss Isida!

    I played Isida / Hornet for a long time. Recently bought a Viking. Overall I think Hornet is better. Speed is important getting to the teammates that need healing. It iss small and maneuverable whvch helps attacking but even ore so in moving around team mates without getting in their way. But sometimes it is nicer to have the extra hit points.
  7. LittleWillie

    Assault Mode arrives December 13th

    Assault on these small maps will be hard on defenders I think. By the time they leave their own base area they will be quite close to their goal. But it is good to have the new mode in the game. AS encouraging is the announcement they did make some changes to the new maps. Go away IZ bunker! Now they have to bring back the non-modified maps like Bobrusk, Molotov, Parma and so forth.
  8. LittleWillie

    Updated maps and X3 Mission chain rewards

    Played two more game on Industrial Park. I will never play another until it is fixed., IP used to be one of my favorite maps. FIX IT!
  9. LittleWillie

    Let's Discuss Striker!

    Does that occur when your tank is destroyed at essentially the same time. If so how can you possibly know for certain it is not due to lag? I have not seen the DD effect fail except in the circumstance. I launch, missile flies, smoky (e.g) shoots, I die, DD goes away, missile hits, normal damage happens.
  10. LittleWillie

    Updated maps and X3 Mission chain rewards

    Just left anther Industrial Park gamne ruinbed by that bunker platfor,m FIX IT!
  11. LittleWillie

    Let's Discuss Striker!

    Or anyone shooting for that matter. I also hate team mates that are behind me and jam their front end right against my rear. I am always moving forward and backward. Give your team mates room to maneuver.
  12. LittleWillie

    Updated maps and X3 Mission chain rewards

    I don't like Highways CTF because I do not like getting spawn killed from across the map. Then have half my team sitting back sniping while a scant handful of us do the work of capturing the falg and getting spawn killed for our efforts. Before though if I broke thrpough I could run around the enemy rear making life miserable and short for their snipers. Since the change that is gone. But since I avoid Highways I have not played it much. The changes make it likely I will avoid it more. Poly CP before was not on the avoid list, it was on the NEVER list along with Noise. I agree with I_A_W in that there is nothing magic about the 10x10 format. The basic maps should include some maps in 8x8 and 12x12 at last. If the basic game is limited to these few re-worked maps, players will quickly grow tired of the sameness.. The Pro list will as always be 95% Poly CP, Noise and the few other meatgrinder maps for PL. That is even more boring than the basic game sameness. And to PL in TO is a mistake anyway.
  13. LittleWillie

    Vulcan Bugged: Sudden Overheating

    It does seem to happen early in a game doesn't it? But I know I see it mid-game too.
  14. LittleWillie

    Updated maps and X3 Mission chain rewards

    The bunker platform in Industrial Park has to go. Seriously. It is 100% immune from all firing angles. A flag holder can just sit up there protected by mines and allies. The entire game can bog down at 1-0 if a team just wants to protect their lead. I have now made it an AVOID MAP for CTF games. There are too many maps already on the AVOID list. Brest CTF and Highways CTF were on that list before the changes. Aftr the changes they seem worse. Poly CP has gone from the NEVER list to the play list. But there is a pressing need now to return the other maps taken out of circulations, like Parma, Bobrusk, Kolhoz and the other dozen or so that were not redesigned.
  15. LittleWillie

    Let's Discuss Vulcan!

    I've run into a couple Vuls the past couple days that have been a real PITA. The thing is they can wear you down from all over the map. You can help teammates anywhere you see. There is a new firing opportunity coming along all the time. When several enemies are in sight you can let the thing overheat for a good long while shifting targets. So you can keep that DPS flowing for many of the 900 seconds in a standard game. It adds up. Mind you I almost never play DM anymore. I also would not complain if they gave it a mild DPS boost or better yet more downward firing arc.
  16. It is most likely dead only if I see it first at at least medium range. Been seeing many more than usual the past two days and they have been killing me fine.But I was not using a freeze module.
  17. Yeah a dedicated defense like that is hard to crack. Fortunately you don't have to every game. Sometimes I can fight my way out of a freeze but not these four. Of course if I saw them at distance it was a different story. But when these four got close they sealed the deal. :(
  18. Well if Freeze is broken no one told the four operators I encountered the past few hours.
  19. LittleWillie

    Basic Battle Map Poll - Most / Least Favorites

    Don't be afraid to delete and re-vote now that many maps have been re-designed.
  20. LittleWillie

    Updated maps and X3 Mission chain rewards

    I agree for MM you do not want small 4v4 maps or very large 16v16 maps. But MM in the 8v8, 10v10, and 12v12 range seem fine. Why not? Say 60% 10v10, 20% each of 8v8 and 12v12. TO did say they were open to comment on the 10v10 concept. It seems reasonable to make that the most common offering but not the only offering.
  21. LittleWillie

    Let's Discuss Vulcan!

    yes this is a known bug. I see it every day.
  22. LittleWillie

    Mines should have splash damage

    Now I am starting to like the idea. Puts a sort of self-limiting factor to the tactic. Even more so if mine splash damage triggers other mines in the radius. Now the fun begins. :) It could of should be either way.. Players would adapt to any reasonable system. Right now mines are definitely useful. I dont think many people want them less useful.
  23. LittleWillie

    Updated maps and X3 Mission chain rewards

    OK to be fair just played a game and a half on Massacre with smoky/titan. And it was great fun. Had a good team. And then I noticed the their team did not have any Shafts or Magnums. My team had two Shafts OTOH that never moved off our home base. The map is still grea fun when theres a lot of open field maneuver taking place. So TO just take a look at the long sight;lines. Cut down the sight alleys bu extending the ridges w/overlap. (zipper concept) Just make the long-rangers have an incentive to keep moving up with the offense. The map is great with a mix of long-rangers and fast-movers. Dont let it stagnate inot a map dominated by static long-rangers.
  24. The more categories the finer the hair is split. Everyone will sort their 1-13 differently.The middle of the pack are all mostly tied. In my rating a well-balanced Isida is always going to be ranked #1. t is the only healer in a team game. It will be the most powerful in a first-among-equals sense on my list. But your sorting is just as valid. If that's teh only difference that is fairly amazing. :) The take home message for TO is the two newest turrets both obviously need re-work. Magnum's case is the most pressing. Of the 11 older turrets roughly are seen to be in need of some substantial modification. The others are generally satisfactory. For me I've laid out shich are which.
  25. LittleWillie

    Updated maps and X3 Mission chain rewards

    Perhaps a dozen maps have been removed from circulation. That much is true. The questions are, Will this be permanent? Or was this done just so we'd get maximum exposure to the new maps ASAP? Will the be returned to play in a week or so? Will they be back only after their own re-design? It hasn't been a week and already the lack of variety is apparent,
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