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LittleWillie

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Everything posted by LittleWillie

  1. LittleWillie

    Let's Learn About Containers

    Probably easier to spot a new post than an edited old one. When I wrote do not post twice, I meant do not post the same opening results twice. I clarified that in the OP. Sure things. This will take a few weeks but by then we should have a rough idea of %'s.
  2. LittleWillie

    New mission rewards - A great deception

    Yeah I know 100% of your posts include some form of "I always finish 1st I am great I am great look at me for being great ". But the fact is I have thousands of supplies from doing missions so yes, I have them whenever I need them. I do not use them when I do not need them. But they are always on hand. I do not think the TO Supplies are that imaginative or well designed but only a very bad player pretends they are not a major part of the game. I use Shaft occasionally. I have posted on the thread how easy it is compared to Smoky. And I have posted that Supplies use goes way down when using it. Different turrets and hulls have different optimum modes. Yu may turn out to be correct. Or your worries might turn out to be wrong. I am just trying to talk you off the edge. Don't be angry until more info is in. :) It all depends on the real probability table. If the larger rewards occur often enough this system will be as lucrative as the 3x system. But if the small rewards occur too often then it will not. My first encounter was definitely better than even the 3x system, But I was a bit luckier than (my guess at) the average odds.
  3. Yeah all turrets have their strengths and weaknesses but overall Rico comes out ahead of Smoky on the Advantages Minus Disadvantages Scale. Rico and Twins just need to be dialed down from 11 to 10. Smoky dialed up from 9 to 10. Magnum dialed down from 14 or 15 to10, lol.
  4. LittleWillie

    Let's Discuss Smoky!

    I was playing Andrevosk (spelling). Both teams were hunkered in on defense. My normal mode of crashing into defenses was wunning into stiff opposition. So I figured I'd load this alteration and hammer the defenses from more distance. I have to say it was working pretty well. It's nice to two-shot an enemy. I'll have to use this thing more often.
  5. LittleWillie

    New mission rewards - A great deception

    I said noting about camping. Not one word. I mocked your mocking of people who use Supplies. Using Supplies in TO is simply part of the game just as using the most powerful chess piece is in chess.
  6. LittleWillie

    Holiday Missions, Weekly Rewards Changes

    Correcto Mundo. The game economy was broken. Items were too expensive compared t income. The only way to thrive was to focus on one hull, turret, and modules. Why have so much variety if most players can never afford it? So player started to run more than one account to play more than one combo. Simply improving the income side means players can be a little flexible within an account. There is less need for alts. Plus when everyone has a reasonable source of Supplies then the hated "Drugger" cannot simply dominate a game through pressing 1,2,3,4 and 5. Everyone can press 1,2,3,4, and 5 when they need to. Overall we are seeing better balance between deep-pocket buyer and free players.
  7. LittleWillie

    New Year in Tanki Online!

    They didn't get smaller they went into Containers. Over time you you will get about the same value from Containers as has been reduced. Or so it seems at this early stage.
  8. LittleWillie

    New mission rewards - A great deception

    You csan how me your math and I have shown you mine. The difference is in how we value Supplies. I value them low because I already have a lot of supplies. Getting more / week than I use is of little value. It does not matter if player actually but that kit the fact is they CAN buy that kit. That is the cheapest way to get Supplies so it is how I benchmark my Supply value. My math is every bit as correct as your math. It is opinion as how how valuable are excess Supplies. However your OP that this change to Containers is a massive rip-off is looking to be wrong. In the long run the overall income looks to be roughly equal to the straight 3x system. And that is considering GBs and Paints as items of no value. AS TaffyTank pointed out, thet is not entirely true. But continue being angry if that is your choice. The game is designed with Supplies as a core element just as in chess the Queen is a core element. You may as well taunt a Chess Grandmaster for not "being a man" for using her Queen. I am sure she'll be as amused at your trolling as we are.
  9. LittleWillie

    Let's Learn About Containers

    Maf thanks for the Container rewards numbers. Please debate about ,missions and containers in other threads. This thread is for data input only. If you don't care then read other threads. Thanks you.
  10. LittleWillie

    Let's Learn About Containers

    The old 3x weekly mission reward is over. Now we have a weekly payout that is a 1,8x payout PLUS a weekly random value from Containers. The main point is this. The new 1.8+Container system is a massive income boost compared to the old 1x standard of Spring 2017. This new system is good news for Tankers. The question now is this: How does 1.8+Containers compare to the 3x system which it directly replaced? In order to answer that, we have to learn how often the various items appear. So for the next few weeks try to post what you found in whatever Containers you get. Please don't chat or post the same Container results twice. Please post just simple info. Post a new message when you open a new batch. After a significant number f inputs I'll update the percentages. =========First data post (example)========== 3 from missions: 125 SU, 3.5k, 3 days PP
  11. LittleWillie

    Holiday Missions, Weekly Rewards Changes

    Just got my weekly payout. 3 Containers at LtGen. I got 125 SU, 3.5k, 3 days PP. So I netted 6.6k extra in cash but got about 6k value less of net Supplies. Plus 3 days of extra earning in battle from the PP. Overall thjis was an even more profitable week than the 3x. Over time we'll get a a andle on the true odds.
  12. LittleWillie

    New mission rewards - A great deception

    Mr.ROCKS, I think we can feel a little better. I just got my mission. I got three containers: 125 SU, 3,500 Cry, 3 day Premium (=7.5k). My 40% losses were 4,400 in cash, 29 RK, and 88 each of the other supplies. Bottom like, I got more Cry and SU then last week. I got fewer RK, DD, DA and Mines. In essence I traded in 6k worth of supplies for 6,600 in cash. I like that trade. :) Plus 3 days of Premium will earn me a few more Cry I would not have. And my two remaining missions just got easier. I was a little bit lucky though. I got two Cry payouts. There will be weeks with none of the three pay cash. But so far I would say it is worth giving this chance a chance.
  13. LittleWillie

    Containers: weigh the odds

    I red the Wiki and guessed at the probabilities based on the way Wiki categorizes them ============= 5 types each of the Common, Uncommon, and Rare rewards. 2 Epic and 1 Legendary. Guess at the probabilities are 11.90% for each Common 5.95% " " Uncomon 1.95% " " Rare 1.0% combined for all 3 Epic and Legendary. So roughly 6 of 10 opens will give you 3.5k or (non-RK/GB) Supplies 3 of 10 opens 10k. or 3 days PP (7.5k) or RK/GB or RK+Supplies 1 of 10 opens 30k, or 10 days PP (25k) or GB or RK+Supplies or a chance at a Paint 1 of 100 opens An Epic or a Legendary Paint. OR A bit more than 1 of 4 opens will give you some amount of Crystals including the PP daily bonus types. Roughly 1 in 12 opens will give you a Premium Pass of some duration. A bit less than 1 in 2 opens will give you one of the 125 Basic Supply type rewards. These are arguably the least-valuable of the rewards.. Roughly 7 out of 10 opens will give you some amount of Supplies from 250 each down to 3 days of PP bonus. Roughly 1 of 7 opens will give you RKs or RKs+Basic Supplies. Roughly 1 of 9 opens will give items unrelated to Cry or combat Supplies: those being Paints and Gold Boxes.
  14. LittleWillie

    New mission rewards - A great deception

    I agree with your use of 40% as the correct reduction from the "3x" reward program. The question is will there be enough gained from the added Containers to offset these losses. For your rank at least, the answer seems to be yes. I'll see how many Containers I get tomorrow. Then I will know yes / no for me. ------ By my estimation method your weekly mission reward payout has reduced in value by 12,625 Cry. In return you get three containers worth an average of 4,735 Cry each. For three per week that is a total of 14,200 Cry. So you actually get a small amount more than you did in the 3x program. Roughly a 12.5% boost. Probabilities used are estimated here. More than half your opens will not offset the 40% drop. But every now and then you will get a big reward offsets the 40% and then some. In the long run you get a little more. The Container estimate value is conservative. Supplies are valued at the 100 item kit price on 50% off. That is 12.5 Cry for Basics and 37.5 Cry for a RK. Paints and Gold Boxes were all valued at zero Cry. Premium Passes were valued at the daily bonus reward only. No extra earnings from battle are used in the calculations.
  15. LittleWillie

    Holiday Missions, Weekly Rewards Changes

    I'll know for sure to morrow but aright now I am estimating this mission change will cost me about 9,050 Cry per weekly reward payout. This is in cash and Cry value of the lower Supply rewards. However to offset this I will get an unknown number f Containers with an estimated value of about 4,735 Cry each.So if I get 2 / week that is a 8,470 Cry value. For three it is 14,200 Cry. In the long run the Containers seem to offset the 40% reduction from "3x"... if you get enough of them. For Lt General that is 3 Containers / week. =========== The Container estimate value is conservative. Supplies are valued at the 100 item kit price on 50% off. That is 12.5 Cry for Basics and 37.5 Cry for a RK. Paints and Gold Boxes were all valued at zero Cry. Premium Passes were valued at the daily bonus reward only. No extra earnings from battle are used in the calculations.
  16. LittleWillie

    Holiday Missions, Weekly Rewards Changes

    Cooper is right. There is only one type of Container. Each one has a probability to contain a Common, Uncommon, Rare, Epic, or Legendary reward.
  17. Hence I own this module (Flame/Twins/Rico) on all accounts, except my Striker.
  18. LittleWillie

    Holiday Missions, Weekly Rewards Changes

    5 types each of the Common, Uncommon, and Rare rewards. 2 Epic and 1 Legendary. Guess at the probabilities are 11.90% for each Common 5.95% " " Uncomon 1.95% " " Rare 1.0% combined for all 3 Epic and Legendary. So roughly 6 of 10 opens will give you 3.5k or (non-RK/GB) Supplies 3 of 10 opens 10k. or 3 days PP (7.5k) or RK/GB or RK+Supplies 1 of 10 opens 30k, or 10 days PP (25k) or GB or RK+Supplies or a chance at a Paint 1 of 100 opens An Epic or a Legendary Paint. OR A bit more than 1 of 4 opens will give you some amount of Crystals including the PP daily bonus types. Roughly 1 in 12 opens will give you a Premium Pass of some duration. A bit less than 1 in 2 opens will give you one of the 125 Basic Supply type rewards. These are arguably the least-valuable of the rewards.. Roughly 7 out of 10 opens will give you some amount of Supplies from 250 each down to 3 days of PP bonus. Roughly 1 of 7 opens will give you RKs or RKs+Basic Supplies. Roughly 1 of 9 opens will give items unrelated to Cry or combat Supplies: those being Paints and Gold Boxes.
  19. LittleWillie

    Holiday Missions, Weekly Rewards Changes

    I agree with Taffy Tank --- almost. It looks like another poster above was right. The 3x weekly reward was reduced by 40%. That is the same as saying the ne standard is 1.8x the old. Plus now atop the 1.8 you get containers. If everyone on 4 weeks gets 3 Containers regardless of rank that means low ranks will be better off than 3x and Legends will be worse off. Some rank probably near Captain would be a wash. This is from a Cry and Supplies calculation. In the screenshot posted above. Cry went down by 4,800. One 3,500 Container will not make up for that. Nor will 3 Containers each with 125 Supplied make up for the loss of 416 Supplies. Not quite. Occasionally there will be bigger rewards but still I think this loses ground over a straight 3x. Of course some Paints and GBs will be gained... What value those have, if any, varies from player t player.
  20. LittleWillie

    Holiday Missions, Weekly Rewards Changes

    If I like a paint I don't dislike it if someone else uses it. But that's just me. What decides the issue IMO is income. Paints earn the company money but do not affect battle. I salute all Paint buyers for supporting the game as Good Sports. If keeping a few Paints out of the Container possibilities will earn TO more money then I am all for it. If setting some aside exclusive to buyers gets these buyers ti drop down serious coin, great. If giving said players a different visual status badge, Go For It. By all means serve this market demographic with what they want. All these things make money but do not buy victories in play. It is Good Sportspersonship, OTOH if TO can raise more money selling lottery tickets for Paints [Containers] then please do that. (Container contents that affect battles but you can buy those items anyway.) Look into that other visual indicator suggested here. That's win/win.
  21. LittleWillie

    Holiday Missions, Weekly Rewards Changes

    One of the too-rare completely pleasing announcements. Even containers for the daily missioner. I did not expect that.
  22. LittleWillie

    Holiday break from Daily Mission Chains

    I still figure it is a mistake. They forgot to do what they said they were going to do, when they said they'd do it. Again. But it could be permanent. We'll see I guess. If it is permanent players will probably give up the chains. If not game it, be disciplined on trading in exactly one / day.
  23. LittleWillie

    Holiday break from Daily Mission Chains

    Well I see long missions are not my imagination. Once again another 'unforced error' by TO.
  24. LittleWillie

    Let's Discuss Vulcan!

    Enemy team on Massacre had four possibly five Vulcans last night. 5th one might have been a respawn. Did not have much time to look. I grabbed the flag and Vucans from E, S, W, and N hit me all at once.
  25. LittleWillie

    Let's Discuss Magnum!

    All turrets have pros and cons. When the pros outweigh the cons we say that turret is OP - overpowered. Magnum is one of these OP turrets. The game needs a better balance between Magnum's pros and cons. That part of the debate is over. Though there will always be deniers. Magnum is not the only OP turret. But this thread is about Magnum not them.
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