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LittleWillie

Tanker
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Everything posted by LittleWillie

  1. LittleWillie

    New Year in Tanki Online!

    In tam games you can pick your moments to drug. All-time DM is not in my experience set So YMMV. In my experience, everyone at my rank can afford to drug when it can make a difference. How? Do 1+ missions / day. Some missions take care of themselves. "Earn exp" is generic. You can play any game and eventually that mission is done. Some like Cap x flags are hard to do for some players. You do not play that role normally. But you need / want the mission completed. sometimes you can game the system to complete these examples. Or you just to save time doing a missions because that day is a minimum time day. Or because now you can go play PRO for the rest of the day. Etc & IOW, you're reading too much into it.
  2. LittleWillie

    Your Opinion about tanki

    I just played four straight excellent games. Two as Wasp/Vulcan Massacre CTF (0-0 tie,8-0 win)two as Smoky/Titan.Desert CTF (both low score shutout wins). Great team efforts in all games, and some personal fun moments. Memorable defensive epic in the tie. On Desert All-Time Memorable List: a minutes-long step by Unstoppable Object step march across literally half the map with timely team, drug, Isida, and OD support. Each flag capture was a Kursk. These games were good because both teams were team-oriented in all of them. (One game in Massacre yeah it turned into a rout. But most of that pas padded n at the end). Point being TO is a very fun game when it is working as intended. I've been a loud critic but from time to time you have to take a step back. The company does many things well. But it has so many what they call in tennis 'unforced errors'. That's where reputation takes a hit. So reduce the error rate and the good parts will be easier for players to see. Is my take on it. What are the good things? As observed when the game is well-matched it is fun. Gaming #1. #2 is the"Triple" Soon-Normal weekly mission payout rate. Do these and you will have enough Crystals and Supplies to play competitively. #3: In Praise of Drugs: Yes that is right. Let's hear it for Supplies. Yes it is simplistic, etc, but it is and will be part of the game. So: what is it? It is a dominant factor in game play. But now, thanks to list item #2 and thanks to the Overdrives pay for free and play for pay players are on a level playing field. Or close enough at least. #4 The level of support for player contests e-sport, The Game, vlogs and so forth is outstanding. I do not make much use of most myself but that's just me. It's good for the game overall. So I guess this only fair to say the company here is doing better overall then they were 14-15 months ago. I will consider moderate financial support going forward. ======= By The Way ===== This was not my intent when I started writing. But looking back over those four straight intense / fun games ... there was not a single Magnum in any of them. I realized that looking back when started this post. Just sayin' . . .
  3. LittleWillie

    Let's Discuss Ricochet!

    Rico has the edge but as you say the module often gives my a boost. Anti-Rico is part of my #1 module. Then it's a matter of can I break his aim with impact . Closer is often easier to get him to miss.
  4. LittleWillie

    Let's discuss Wasp!

    I am simply adaptable. I do agree the Wasp is a pig at acceleration. Butt he fact is many players (not you) still play Wasp and use railgun. You just come off bad because you anoint your opinion to be fact. After a certain point of industrious repetition it becomes trolling
  5. LittleWillie

    New Year in Tanki Online!

    Partially true. But there are other easier ways to 'game' this mission. Example join a small game. It is a bit better than Finish 1st on winner OR loser - type mission that it replaced. PLUS my guess is the 3x requirement will turn into a 1x requirement after the holiday 3x missions are over.
  6. LittleWillie

    Let's discuss Wasp!

    And yet I see Railguns and Wasps in every battle.
  7. There is a reason in chess why the best players in the world tip their king. There same reason exists in TO.
  8. LittleWillie

    Let's Discuss Shaft!

    Well this is the shaft thread. I compared it to my experiences with Smoky. I do not use Twins.
  9. LittleWillie

    Let's Discuss Isida!

    I had about 100k unspent on my Isida account s I was actually going to buy this thing. But I remembered that 10 minutes after the daily server reboot. :lol: No big deal. As you say it really makes Isida one-dimensional. You give up too much for what you get. Look at it this way. What if this alteration was the normal, and what is now the normal was the alteration? Would you buy that one? Hell yes. You give up 33% healing for 100% more damage. That's a 3:1 payoff. That's a value buy. So no wonder few if any pay to buy "reverse-value"
  10. LittleWillie

    Let's Discuss Missions!

    Crystal missions are not the problem. The problem is the payout system. Take Cry missions out of the game and players will still "shop" battles. Actually sometimes I will stay in a losing game if I have a Crystal mission. If the game was close or we were winning most of the game before the other team took charge, I might as well fight it out to get some Cry towards the mission.
  11. Ahh I see. My mistake. Well that depends on the specific item thanks to the odd system TO uses. the boost from Smoky / Titan m1 to m2 is quite significant. But m0 Fire to m1 not much.
  12. LittleWillie

    New Year in Tanki Online!

    Well I have to admit this angle had not occurred to me. I do not like DM, per se. I dislike having so many rival tanks on one map that someone spawn behind you 5 seconds after you spawned behind someone else. It's much more luck and drug availability than anything else. And splashers ... oy vey.
  13. If someone thinks a 3d model skin in an online game is worth 50 or 100 dollars to them, what is the difference if they buy it for a flat price or if they buy 50 or 100 dollars worth of containers? When I was 15 I was working and making enough of my own money to pay Tanki prices. If you want something real to worry about understand we are living in the middle of a mass extinction crisis. World War 3 is just a matter of time and it will make WW2 look like a walk in the park by comparison.
  14. LittleWillie

    Let's Discuss Micro-Upgrades!

    Thank you Splatterpoint. I had just under 300k on LW going into the holiday. I bought an m3 module to give me Vulcan protection and put 5 MU into it. I had some protection against everything else so i filed that gap. I put 1 MU into 4 owned m2 modules. One was already at 10. Which I am starting to realize I need. 90% of the games open to me are against Marshals and up (but not Legends yet). They are intense but I carry my share. :) I was left with about 100k. Between now LtGen and Marshal I just need to MU my modules everything else is gravy.
  15. Well the counter t this is to MU your own gear. This is why players should MU not save up for kits. When the rules change, change your strategy to adapt. Most players have not.
  16. LittleWillie

    New Year in Tanki Online!

    Roughly one million Cry lighter in the wallet now but with 10 m2 modules and 1 m3 module my top accounts all have at least one protection against every weapon. Got 4 MU steps on the m2's and 5 on the m3, plus 1 MU on each module I already owned, plus about 10 MU steps on m2 hulls and turrets. The m3 module is my first "true" bit of m3 gear. The first 5 MUs steps are surprisingly affordable. Vulcans best stay away. :o
  17. LittleWillie

    Let's Discuss Shaft!

    Well I usually play my Smoky and leave the Shaft in the garage. But I was on the Barrel map ... excuse me the Massacre CP map ... so I put it on the Titan and proceeded to blast Fish ... excuse me enemy tanks ... like there was no tomorrow. O.M.blankity-blank.G. This thing is so easy to use compared to Smoky. Not to mention my drug use went way down. It is hard to believe these two turrets are part of the same game. I knew the thing was OP but my gawd. I should also add, I am not very good with Shaft. I miss many shots a good Shafter would not. Using it really underlined how OP Magnum is. In order to get those big hit from Shaft you have to wait several seconds for the gun to rechange. Then several more for the scope mode to charge up. Then wait a variable amount of time to actually see a [1] target. Meanswhile Magnum hs lopped three shells in the same amount of time each one capable of hitting several unseen targets.
  18. Finish 1st was the cheapest mission of them all. Join a game that is about to end because one team is empty. 2 seconds later mission completed. ====== edit ====== Found another flaw / oddity in the ASL mode. Just finished a game on Brest with only 3-4 players / team. We were red. We won something like 96 to 30. I do not know how many caps I made but it was at least 6. I had 5 kills and 10 deaths. I scored 88 pts, a teammate 85, and the next guy in the 60s or 70s. Didn't quite catch it all. The top scorer on the losing team had over 200 and the next two between 100 and 200. So the losers got about 2x the exp of the winners even though the lost in a blowout. I do not know if this is a flaw, exactly. But it does not seem kosher. FYI
  19. Then do not buy them. Not every item for sale is marketed at every single person. The Cry value for a container is, at minimum, 3x the value of a gold box. So it seems like a reasonable value to me.
  20. The b;ue TDM-style point system has another weakness. The few players in the game the harder it is for Blue. I played in a game with only 3 players / side. The low density of players meant few kills. But red still gets the normal points per capture. I think Tanker-Arthur might be onto something. Perhaps a mix of kills + a slow timer count.
  21. LittleWillie

    New Year in Tanki Online!

    It worked for me. Did you actually read the mission description? Coming in 1st place on the losing team does you no good.
  22. LittleWillie

    Let's Discuss Vulcan!

    agree Agent101us. Vulcan can be quite effective.Been seeing them much more often all of a sudden. Though it sure seems nicer on some maps than other. I miss Parma and Deathtrack for example. I posted the above after an annoying exchange. I think they really overdid the range extender for Rico and Twins. Hard to understand Twins has 3 and Striker has none. Vulcan has two but why would you want either?
  23. LittleWillie

    Let's Discuss Product Kits

    Your loss. Kits are obsolete for upgrading with the MU cost change. Kits are useful only for buying a brand-new hull, turret and module to your garage. Unless of curse you are a buyer with a fat wallet.
  24. LittleWillie

    Let's Discuss Smoky!

    Both Smoky alterations are useful depending on how you like to play. I use +impact all the time now. I do not use Railgun so I cannot compare them directly. At your rank you are getting a fast start so yes. Unless you are a freak of nature power-leveling grind monkey, it is always worth it to MU any item to 10. Worst-case it costs the same as buying the next level. But you can do it for less. Rule of thumb: MU steps 1-5 at regular price.. MU steps 6-10 during sales. If you do 6-10 on 30% off sales you will pay about 75% of the purchase price. Throw is some 50% off sales and the deal is even better. Yes, you can wait to level up and buy the next m-lelve oon a 50% off sale. But you might be waiting months. MU ASAP and you get the benefot during all that time.
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