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Everything posted by wolverine848
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You can post all the links you want - won't solve the issues that developers are creating IN THE GAME. But I'm sure the 10-year old players will be flocking to that site. :rolleyes: Bravo!
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P2W? Nope. Have not spent a dime of real money. Buy only on sales. Upper half of MUs only on sales. MU allows me to have good equipment long before unlock rank, And during last WAR I must have collected 50-60 containers. At Lt. ranks that is a lot of crystals. And I have 3/4 of the modules, all at m2+. So that helps my scoring in battles. I hope your "m2 till marshall" includes m2+. You can never have too many upgrades. Also note - 85% of the time I am lowest rank in the battles. My competition all have better equipment.
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Through walls? No. That is lag. And as for scoring - they have nerfed the healing scoring again. I spent an entire battle healing players, so much so that I always ran out of juice. I had to wait many times for it to replenish. My scoring was near bottom. Moral is - don't bother healing if you need points - just use DD and get kills. TO apparently does not want us to heal.
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If that Heavy hull has Isida protection module - good luck.
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Rail+Thunder+Freeze+Magnum+ FIRE... They are killable. You kill the last one first as no-one is healing it. They do run out, especially when taking continuous fire from Fire or Twins. Played CTF battle vs team that had 4 isidas - they lost. Useless on larger maps where you can kill them one at a time. A smoky with cryo will split them up pretty quickly. They leave one behind, or sit there in middle of map healing each other until juice runs out.
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Isida is hardly OP. Can only attack for 5 seconds. Any heavy hull with protection is basically unkillable. How do you figure it is most powerfull attacker? Can not compare to Twins or Firebird on sheer killing power. And Isida has pretty much the worst alterations. FYI... this is not a role-playing game, so there are no "healers". It can heal, but that is only half of the picture. But hey - I'm all for TO removing DMs from missions so I don't have to switch those, or do them if I have even crappier mission. And DM is not a "format" mode that restricts equipment. So why you want Isida banned is beyond me. You don't have issues with Hammer-duplets?
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Don't stop MU-ing when you get m2 for free. My Colonel account has Hunter & Hornet m2.9 to go along with freeze and Vulcan m2.9. No buying either, but the 30 days of premium from WAR containers certainly helped.
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So 5 battles of complete boredom... Hold on... You are telling a player it's them and not the game, and maybe they should go play something else? :o :D :lol: I hope you don't have a job in sales... <_< As for frustration factor - it is there for real. And I guess you are ignoring fact that many players are 9, 10, 11, 12, etc. You know, there's a reason why people can't drive until they are 16, can't vote until 18 and can't drink until 19/21 ...
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For which account?
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When the battle is so unbalanced it does not matter if the batte-funds are being distributed better than before... 1) While getting spawn-killed you are not generating a score. No score = no payout from battle-fund 2) When battles are going very poorly - many players will just leave battle rather than stick around as a punching-bag Maybe blow-outs can't be removed entirely. But they can be reduced in frequency and early-battle termination would mean it's not 3 minutes of 8 vs 4. Oh... and tighten up the rank-spreads. That will help reduce unbalanced battles. MM is terrible at picking teams, so - make sure players are ALL relatively close in power. Match-maker has players spread too thinly. Only core modes (DM, TDM, CTF and CP) should be part of MM. Players want to play those other off-modes? Buy a Pro-Battle pass. Having good quality MM battles far outweighs being able to choose those extra modes that many people dislike.
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You are right - you don't have to search for blow-outs. Match-maker does this for you automatically. There's nothing like being placed on the losing team in a 5-0 battle with 2 minutes left. <_< Should be no problem getting 2-3 stars and finishing that top-3 winners-team mission... All joking aside there are just as many blow-outs in MM as there were with battle list. At least with battle list those crappy battles ended early. Not so with MM. Instead it plays out the battle like a funeral march, and any players who refuse to be a punching bag are replaced by some more cannon-fodder with 3 minutes to go.
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Seems accurate. So how does TO expect to retain new players? It makes no sense. Short-term gains (buyer alt account buying) for long-term pain (many current F2P players leave and new players do not stay). The player base will slowly erode. I guess TO sees that as inevitable and truly are trying to squeeze every last dime from the hog before it croaks.
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The rich get richer? <_< No one would stay on losing team. As soon as team falls behind players will drop out. This would ruin battles.
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This is incorrect. From MU string on WIKI: "You can only get the next modification for free if you have not yet reached the unlock rank of the modification after it." There is no modification after m3, so long as you have m2 by Marshall you can upgrade at any time.
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Modules will definitely increase your survivability. You will need all modules eventually. You currently do not have Twins, Fire or Hammer. They are OP on smaller maps. Buy those modules.
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All that screen-shot proves is that you came first in a battle. Most of those players were in battle < half the game. Freeze is way better than it used to be. But Fire is on another level...
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It takes a LONG time to MU m3 equipment. Buy modules and MU them as well. And don't waste crystals on speed-ups. Sitting on that many crystals because you are worried about MU-ing the kit you want to buy is crystal mis-management. K/D? Where in any of my posts do I mention K/D?
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Same reason they left Magnum alone for well over a year. They want... 1) Players to buy the OP alteration and ... 2) Victims to invest more in hammer modules. Once that gold-vein has been played out they will look at "balancing" it. ;)
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You have 900k crystals but are "saving up for Centaur kit"? Centaur kit costs 338k crystals. So you have way more than you need. Stop whining, buy protection modules and upgrade them. If you refuse to upgrade your equipment you will do poorly.
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In a TDM battle last night, my alt (rank = Colonel) had a Captain on our team. The FIELD Marshalls on other team loved targeting that player. Captain contributed to our team with a lovely 3-19 record. :angry: There was no inappropriate language. You seem to be projecting... Yeesh...
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I've been in many battles where screen shows 8 vs 8. 3 minutes into battle, all 8 players on enemy team have score while half my team has score of 0. The players are not all entering battle at same time. Then 2-3 of these players suddenly disappear and the tab-screen is now accurate. MM does not work as designed.
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At what time was the Premium added to our accounts, and when does it run out?
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I find this usually to be a Hunter-Twins ... somehow survives the fire of 4 defenders. It's mind-boggling.
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Speaking of groups... My alt (rank - Colonel) was in a TDM last night. As usual I was up against Generals, Marshalls and even a F. Marshall. But - for once I was actually not the lowest rank in the battle :o . There was a Captain on our team. And that player ended up at 3-19. We lost by about 7 or 8 kills. From Captain to F. Marshall is 9 ranks. How did MM place a tank 9 ranks below highest rank in that battle? Could that player have come in as part of a group? If so - that group ruined our game - player was too weak to compete in that battle. A player like that barely contributing might just as well be a mult. And either MM is to blame or the group function is to blame.
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At lower ranks tanks move more slowly - so they are easier to get a lock-on. Speed of tanks outpaces the lock-on improvement as you rank up. Also keep in mind - lock on time is fixed per MU-level. m1.9 has same lock-on time as m1.0. Only gets better when you upgrade fully to m2.
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