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Posts
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Everything posted by wolverine848
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Maybe YOU don't play isida to earn XP, but... pretty much every other players does, as that is only way to rank up. Not sure how you figure it's your role to tell other isida players how to play. And yes, they can run into an enemy base and obliterate them under the right circumstances. I was tired of my noob team getting slaughtered in RGB Barada, so...while going solo I took the back route to enemy base and was lucky enough to get all three drops on the way. That combined with OverDrive allowed me to kill ~ 5 tanks before they knew what was happening. Isida is not just in the game to heal team-mates like a lamprey on a shark. You lose at least 50% of it's potential if you think that way.
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This account is my highest. Only thing keeping me in MM is weekly mission chain - which I can keep going by doing 1 mission per day, or less. So.. if they try to force me to play everyday, and do > 1 mission every day to get my container allotment this, account will just switch to pro battles, and probably play even less. I have another account that is Colonel and has been on week 10 of mission chain for a while. If it is too much of a chore to get containers, then it too will switch to Pro-Battles only. Or find something else to do - not the only game in town. Tanki is just driving players away from matchMaker. Not so smart...
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Well... looks like Wolverine will give up on missions then - since 1) I play casually - not gonna complete 20 missions per week 2) match-maker is absolutely terrible I now have the excuse to give MM the boot.
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There is no point. Just. Hit. Exit. (make sure to wait ~ 1 min so they don't dump you into exact same battle before it expires)
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They are getting rid of weekly missions chains? Permanently?
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The spin-up time on Vulcan is a death sentence. Have lost count the number of times I've been killed while waiting to fire one bullet. What they've done to Vulcan is a crime.
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And once again, an evening of battles where one team starts battle with more tanks - and it remains that way until the end. Your Match-Making SUCKS <_<
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Read your post I responded to - then tell me what is "not true"...
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Since most of the maps in MM have different levels or many walls (or both :( ) it has limited use. Been a while since I've seen Desert. And did they take Massacre off rotation? (I know it is not level - BUT - you can actually use the salvo mode there)
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So what have Devs done to Team balancing? It is broken. Battles are starting off uneven and the losing team is not gaining recruits. 8 vs 4 for first 2-3 minutes of battle. :o
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Even accounting for critical hit Shaft arcade does significantly more damage than smoky. Don't even try to compare ranges - shaft will put smoky to shame at long distance.
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Fixed it for ya...
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NO! I already have more than enough useless paints I will never use. Do not need more paints watering down the container rewards...
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Which makes the Hunter OD less effective - would likely only use in cases where the Hunter Smoky is ambushed. Viking OD actually better for smoky - increasing the firing rate = more critical hits across the map.
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True - there is a good segment of the players that will flock to that. However if MM removed, we can create longer (~ 15 minute battles) on maps we actually like - that are suited to our equipment. I still feel that players will come if you create the battles. Might have to wait longer, and may not always be 8 vs 8. But I don't mind playing 5 vs 5 and waiting longer for a battle I actually want to play.
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Without MatchMaking you can create any map you want, and still do missions. So you would not have to be on same maps every day. Rank spread for matchmaking is too wide Battles are too short - a lot of time wasted... 1) trying to enter battle 2) waiting for full teams - often starts uneven - you can tell when other tram has 8 players with score and u have 3 3) changing equipment in garage immediately due to not knowing map Way too many lop-sided battles and players leave - early battle termination can mitigate this. Get placed in battles with only 2-3 minutes left and score already decided
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LOL - it never is...
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Players are abandoning battles much earlier because they feel they wont have a chance at 3 stars. They dont want to waste their time on 1 or 2 (or even NO) stars - they leave and hope for a new battle where there's a 50% chance they are on winning team. It is way more of a problem this week than previous weeks. I'm glad this event is ending...
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Truce.
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Hold on a minute.... have you played any battles during this most recent star-week? There are 6-0 and 7-0 battles even at Legend ranks. And many battles are ending 8 players vs 4 players.
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I use Isida on Viking all the time. Sure it gets knocked off aim sometimes - but I also end up with a lot kills too. Is Hornet any more stable than Viking? I think not - yet my alt account often uses Freeze/Hornet combo. They can't knock off my aim while I circle and freeze them in place - killing them from the flank. So you can keep re-posting ur post - it won't be any more true when you post it for the 139th time...
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There's a reason for that - MatchMaker is a big fail. Way too many battles are ending with uneven teams,,, 8 vs 5, 7 v 4.... MM is not giving teams replacement players. OR... Players added to a losing team wont stay. Bring back Early Battle Termination.
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You are deflecting now. Many, many players don't play in a group of friends. Hence the struggle at times to meet the threshold for achieving a star. But you say it's easy - only because you play in a more co-ordinated group. Try walking in someone else's shoes for a while and tell us it's easy...
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Still lots of twins. And when twins meets ricco - ricco loses - 7/10 times. And tons of fire - fire is one protection I always equip by default.
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Have not played more than 2 TX battles in over a month. That game has a LOT of faults.
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