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Posts
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Everything posted by wolverine848
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Correct. Don't buy another kit if you already have the hull. Unless you have way more crystals than you can spend...
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Good luck with that. And better hope you don't need to visit garage. The battle-funds will decrease - more than proportionally - most maps you don't start in striking distance. As an aside - you can't commit to playing a battle for 10 minutes? :huh: Really?
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I would stop playing if they lowered it to 6 minutes. May even stop with this 8 minutes - will have to see. Not worth the waiting time/ playing time ratio. Waiting time will not go down when a bunch of players leave the game. it's not as simple as you make it sound - Devs keep adding layers on layers (OD, Drones, etc). Good luck spending half the "playing time" in the garage.
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Sometimes takes > 1 minute for battles to start as players lag behind. So... a 3 min battle is really a 1 & 1/2 minute battle. go visit garage, and play ZERO minutes. Sounds awesome! <_<
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I don't think you understand what buying does. It's not about getting to M4 fastest or Master League fastest. Who cares if it takes 1 yr or 3 yrs. And why are you comparing modules in TO with modules in TX? That's apples-to-oranges. Buying is about having an advantage over the players you play against.
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So what you are saying is... Blah - Blah - Blah. Did I get that right?
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You are confusing quantity and quality. The Modules in Tanki-X = everything you have mentioned in TO. Like I said - it's subjective. You asked the question and I answered it. That you disagree with my answer does not invalidate my answer.
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Trying to determine "more" is just opinion. They both have that aspect. IMO Tanki-X is at least as p2win as TO. Modules are only restricted by the blueprints you manage to acquire. You can buy as many blueprints as you like. In TO - m-levels are restricted by ranks. You can't buy ranks. "if you don't have a good team you won't win"... well this won't encourage participation. If it is all about clans or groups - good luck recruiting more players.
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Maybe "April Fools" in Russia happens in October?
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I have an account much, much older than 2-3 weeks. Over 1 year ago. Not saying everyone should hate Tanki-X. I don't like it, but some people do. But to say Tanki-X does not have pay-to-win aspects is disingenuous. It certainly does have pay-to-win.
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How do you have time for TO when you're playing Tanki-X 6 hours every day?
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I started a Tanki-X account over a year ago. Not a big fan of it. Actually stopped playing ~ 2 months ago. If it comes down to Tanki-X or nothing, nothing is gonna win for sure.
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You can get m3+ easily enough in TO without "buying". This account is an example of that. Of course there pay-to-win aspects in TO - like early kits that get upgraded and now Drones. Just like there are pay-to-win aspects in Tanki-X. Any Tier-2 modules you own in 2 weeks are at best, stock, or maybe lvl 2. Upgrading modules is most important aspect of Tanki-X And unless you are playing 4-hrs every day, you do not have upgraded Tier-2 modules in 2 weeks. What you receive in blue-print containers is random. If you claim to have upgraded Tier-2 modules then I suspect you bought containers.
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O-M-G :o Why not make it 7 or... 5 ... so... you know... "battles will fill up faster" :lol: Are there really that many players suffering from ADHD? :blink: Seriously - why are the following battle-modes not relegated to Pro-Battles : ASL, RGBY, JUG This would increase the MM player-base per mode ratio and reduce waiting time. Reducing playing times even more is pathetic. Guess what else you will be reducing...
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Tanki-X is definitely p2win. There may not be levels of tanks, sure. But there ARE levels of modules - the most important parameter in Tanki-X. And you can buy containers with real money to increase your odds of "upgrading" the modules. Just like TO, you don't have to own upgraded modules to play Tanki-X. But if you don't, your chances of winning are drastically reduced. Drones add another level of pay-to-win. OverDrive is one of the worst updates TO has ever implemented.
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If I could use all my "likes" in one day for one post - this would qualify. MM can not handle the number of battle modes they have created.
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I get it. no more one-shot kills or kills with splash damage... I do not have Magnum nor Twins (well this account may have m0 or m1 - barely used). And I will buy neither of them. One does not belong in this game and the other is ridiculous.
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There is no re-load nerf. At 50% charge (or more) you have same (or even less) reload time. Look at post #973. Magnums may not be killing many outright, but they can damage many with one shot. Isidas can either heal themselves or heal other tanks or attack enemies - but they have to choose one. Invaders coming in during magnum bombardments will have an easier time. Sounds like magnum-users are just complaining they don't have one-shot kills... <_<
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What have Devs done to the map rotation? Your mixture or randomness is severely lacking All I'm seeing are small-medium maps: - Sandal - Sandbox - Barda - Bobruisk - Cologne - Highland - Iran Where are: - Rio - Kunger - Alexandrovich - Solimansk - Osa
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Why Are Paypal-Users Allowed To Play With Freeplay-Users?
wolverine848 replied to r_Termiinator7 in Archive
Of course buyers have some advantages, especially in early ranks where they can quickly upgrade some OP kits. But those players will quickly rank beyond you and will eventually meet players that have similar equipment to them. If you manage your resources properly you can compete. I have a Lt. Colonel account with > 3000 of each supply and around 2000 RK. Never bought anything with real $. -
A cost of 50k (or even 100k) means nothing - that's just buying more OP-ness. Of course you happily pay to remove the laser. I think EVERY shaft player would. Without a laser there would have to be more than "slightly less damage inflicted". Not sure what your definition of "slight" is... mine would be a 25% reduction. If you think this is too much go look at Vulcan alteration.
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Seems like you are contradicting yourself... If other turrets (like smoky?) wear out enemies, they are not getting quick kills either. They are susceptible to kill-steals or target escaping. Magnum may not outright kill as many targets as it did before, it is still damaging many with the splash. Any of those that die count as score for magnum. Turrets like smoky don't have that - they need to whittle away at ONE target to get a kill. CTF should be a gimme for magnum - there are always flag defenders nearby to damage, and the "magical" damage counters should help a magnum user know if their shots are close enough. It boggles my mind when Magnum team-mates are not constantly bombarding the flag area - would make capture so much easier if all those defenders were already weakened by the hits/and/or splashes.
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"property" as in crystals? Players would definitely quit the game. That would be the beginning of the end of TO. As I said - punishment is not the answer.
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Even if they don't quit the game, removing them from the pool for nine minutes pretty much does the same thing...
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Go ask Rail or Thunder or Smoky. Or Ricco or Twins. If you are running low on DD it's because you relied on it way too much before. Daily missions, weekly mission rewards and containers give all players enough supplies. If you have run out it is because you have used your supply poorly. I have an alt account - same rank as you, with 3800 Double Damage. I can't possibly use them up. FYI - snipers need to expose themselves to danger to take the shot. Magnum, as you know full well, does not.
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