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wolverine848

Tanker
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Everything posted by wolverine848

  1. wolverine848

    Game economy

    At upper levels? I would agree. Supplies would be ~ ... it's how you use them that is key. At lower and mid-levels? Not so much. It takes a while to build a stash of supplies accumulated from missions, mission chain. Especially repair kits. At these levels there are hardcore druggers - those who bought the large supply kits. You can tell who they are in battle - those that hit DD immediately upon re-spawning and use an RK when not even half-damaged. They have way more than peers and don't think 2x about using them. When a WO3 has used 18k or more supplies - that's hardcore. Worst thing about the economy is how funds are divided in battle. The formula leans waaaay too much on being on the winning team. A player on winning team with score of 60 should not receive double the pay-out of top player on losing team who scored 150+. Contributions to the battle should have more weight than it currently does.
  2. wolverine848

    Let's Discuss Vulcan!

    No re-load would be called "continuous fire" - which is what Vulcan does. At least until it explodes from overheating...
  3. wolverine848

    Episode 168 of the V-LOG is live!

    Mission chains are already a bit of a chore. This would be a perfect reason to ditch "normal battles" and just play Custom battles.
  4. wolverine848

    Game economy

    You have the means to become competitive in the game without buying. It's up to you if you take advantage of them, or not... the game will not adjust for every single players personal life choices.
  5. Since it is currently not effective and rarely seen - I'd have to go with Striker Protection. I'd guess 90% of players that actually bought striker protection are striker users. And there are not many at all.
  6. wolverine848

    Let's Discuss Vulcan!

    Something stable preferably. For medium Hunter probably > Viking. But also depends on M-level and map and game-style. What upgrades is your Viking at? M1 10/10? M2 stock? M2+? Defender? Heavier Hull. Attacker? Lean toward medium, unless map is smaller. Mammoth is slow but Titan is not a lot faster.
  7. wolverine848

    Hull differences

    Original account has always had Viking - then they did the rebalance after I upgraded to M3 :angry: So I basically ended up with "old" hunter. Devs should have given us the option to change it after that "bait-and-switch". My alt account I've stuck with Hunter and am quite happy. Good platform for Vulcan in mid-ranks.
  8. In what way is deleting a post that violates the rules "cruel"? How is moving a post to the appropriate thread "cruel"? You don't like a "toxic" forum, but have issues with posts being moved or deleted? Seems a wee bit contradictory.
  9. wolverine848

    What to buy? Which is better?

    Ricco. very versatile. Good up close and with MFS alt it's good at distance as well.
  10. wolverine848

    Let's Discuss Striker!

    YUP. The laser and 3+ seconds lock-on time means the salvo does not happen often - at all. Don't forget other tanks can disrupt and lengthen the lock-on. Unless target is alone on empty field - good luck. Would be a world of difference if they got rid of the laser - it's a bloddy beacon for enemies to target you. At least shaft can hide their laser during charge-up.
  11. wolverine848

    Let's Discuss Magnum!

    Why is it's purpose "... on moving targets?" Why moving? It is best employed on map with limited sensitive areas - like... CTF. Multiple magnums lobbing shots at defenders of a flag - if it does not kill them outright it softens them up so much the attackers have no problem finishing them off and running away with flag. You mention the splash radius as being ridiculous. Combined with high damage that certainly qualifies as OP in my book.
  12. wolverine848

    Let's Discuss Vulcan!

    Just find the mode... odd. Passing a football in a tank game? :huh: And with one server (multiple languages) it just seems a more complex team battle... Much prefer CTF & CP.
  13. wolverine848

    Game economy

    You don't have to play 7 days in a row. Complete 3 missions on the day you can play. claim ONE mission that day. Log in next day, claim ONE mission then log out. repeat.
  14. wolverine848

    Hull differences

    Viking is fastest medium hull, but also the lightest = less stability. Hunter is slower than Viking but has more weight and power = more stable Dictator is even slower but has even more weight and power = most stable. So depends on what you find important. Also keep in mind they will all have different OverDrives when they are finally implemented.
  15. If that's the issue then best solution is to hit the exit button and leave. Find another battle.
  16. wolverine848

    What to buy? Which is better?

    You'll want something with range - does not have to be BLECCHHH magnum...
  17. wolverine848

    Let's Discuss Striker!

    Who knows. Devs seem to adore magnum, but are prepared to let striker wither away in players garages...
  18. wolverine848

    What to buy? Which is better?

    You completely skipped over the "adapt" part...
  19. wolverine848

    What to buy? Which is better?

    You mean by buying a Magnum too? No thanks. If you think a nerf is not coming you are delusional. Every single turret has been nerfed after introduction. Not sure why you think it will be otherwise with Magnum.
  20. wolverine848

    Cosmonautics Day has landed!

    Without the marker it will be more luck - which is fine. Since the maps are designed for 10 vs 10 they are all on the larger size and even speed-hackers won't get there in time unless they are lucky. The meteor coming down should be the only warning. That way battle continues as usual until the Splash/Explosion.
  21. wolverine848

    [Community HQ] now OPEN

    Why would you "decline" a paint? You might get that same paint again. Better off just accepting and next time you are 100% sure you wont get that particular crappy paint. Before the containers were added to missions I bought all the cheap paints so I would not get any in containers.
  22. wolverine848

    Let's Discuss Ricochet!

    There is no alt that protects Ricco against self-damage. But then - Ricco rarely ever damages itself - unless you equip the splash-damage alt. Twins has the splash-alt because Twins does splash-damage by default. You are better off the the MFS alteration that A) increases the range and B) speeds up the shots. I have this alt equipped 100% of the time.
  23. wolverine848

    Game economy

    I was too lazy to go into that much detail. :ph34r: The Tier 3 modules are very powerful and offer a large advantage - if upgraded enough. Example Extra Mag - being able to reload rail or an empty Hammer magazine immediately can do wonders. But yes - the tier 3 modules are usually equipped by those in higher ranks (and buyers) which - due to lack of players - can end up playing against the lower ranked players. I fear Tanki-O will follow this (terrible) method. VLOG indicated teams may be balanced - but they made it sound like there could be a mix of high-ranked and low-ranked players on each team. Sucks for the lower ranks who will still get nothing - even if on winning team. Would be nice - but - that would be a pipe-dream.
  24. wolverine848

    Let's Discuss Vulcan!

    Ah - I don't play rugby much. Not a fan of that mode - only play if I get a decent crystal reward - and even then I switch any mission requiring "goals".
  25. wolverine848

    Let's Discuss Overdrives

    Has it ever been detailed how the Viking OD will be implemented? Quicker re-load on... Fire/Freeze/Isida/Vulcan that have no re-load. Or Twins that has re-load so quick how could it get faster? (And more OP) Or Shaft that relies on "charge-up" and not re-load (except for arcade).
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