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wolverine848

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Everything posted by wolverine848

  1. wolverine848

    Game economy

    I was too lazy to go into that much detail. :ph34r: The Tier 3 modules are very powerful and offer a large advantage - if upgraded enough. Example Extra Mag - being able to reload rail or an empty Hammer magazine immediately can do wonders. But yes - the tier 3 modules are usually equipped by those in higher ranks (and buyers) which - due to lack of players - can end up playing against the lower ranked players. I fear Tanki-O will follow this (terrible) method. VLOG indicated teams may be balanced - but they made it sound like there could be a mix of high-ranked and low-ranked players on each team. Sucks for the lower ranks who will still get nothing - even if on winning team. Would be nice - but - that would be a pipe-dream.
  2. wolverine848

    Let's Discuss Vulcan!

    Ah - I don't play rugby much. Not a fan of that mode - only play if I get a decent crystal reward - and even then I switch any mission requiring "goals".
  3. wolverine848

    Let's Discuss Overdrives

    Has it ever been detailed how the Viking OD will be implemented? Quicker re-load on... Fire/Freeze/Isida/Vulcan that have no re-load. Or Twins that has re-load so quick how could it get faster? (And more OP) Or Shaft that relies on "charge-up" and not re-load (except for arcade).
  4. wolverine848

    Mission chain rewards are getting worse

    Depends on the team Isida ends up on. A lot of light hulls running around and dying before you get a chance to start healing? Not so productive... Isida needs lots of DAs and Rks - aside from flag-carriers, Isidas are the #1 targets. I might give up the mission chains and just play "custom" battles - depends on how Match-Making is implemented.
  5. wolverine848

    Game economy

    Tanki-X allows you to buy Blueprints with $ - which are the be-all and end-all to how powerful your tank is. Blueprints are Tanki's supplies - extra armor, extra damage, speed, mines, etc. And they never run out - only have a cool-down - something familiar here... ;) Not in the least.
  6. wolverine848

    Let's Discuss Vulcan!

    Industrial zone it's kind of meh - too much cover. Peek-aboo turrets and twins, Hammer, etc do better on IZ. Vulcan thrives when it can have sustained fire. Barda though - yes - lots of open ground for chewing up targets.
  7. wolverine848

    Let's Discuss Striker!

    Yeah - it has very limited use as is. It's like a novelty turret. I only ever use it AFTER all my missions are complete.
  8. wolverine848

    What to buy? Which is better?

    At M3 - where unlocks are same... Viking has higher top speed - attainable based on map terrain/size. Hunter has better acceleration and has more weight. The greater weight gives it better pushing power (still somewhat useful) BUT - also better stability. So depending on your turret, stability may be >> than top speed. Turrets that require aiming for length of time (smoky, vulcan) for example are better with stable platform - else hits on you can make you miss. The better the stability the better the aiming.
  9. wolverine848

    Complaint Book

    How can you be so sure? Never mind...
  10. wolverine848

    Complaint Book

    You missed my point. A lot of players are 'casual players' and don't join clans, or don't have large "friend groups". They will click play and get put into a battle with a bunch of other random players. Their opponent might be comprised of a few random players + a "battle group". Guess which team will win that battle - by a large margin... Tanki-X uses this and the side that has a battle-group totally dominates the side that does not. So no - it does not always work "brilliantly". Will only work properly if battle-groups offset each other. The casual fans will leave the game if this becomes a significant driver of results.
  11. Unless someone ends up like Tom Hanks in "Cast Away" I don't see how they are away from a computer for 365 days consecutively for 3 years in a row. What military doesn't allow leave? over 3 years? :huh:
  12. wolverine848

    Complaint Book

    A mini-clan versus a team of random players (who likely can't even communicate) would be a huge miss-match. Allowing "friend platoons" in match-making will ruin the game for casual players.
  13. Don't forget the "battle-groups". A team made of mixed-random-players going up against a mini-clan is a disaster waiting to happen. Tanki-X has this, and those battles are far from balanced. Really - they are a farce - most end up 10-0 or 100-30.
  14. wolverine848

    What to buy? Which is better?

    Depends. Since my alt at 2nd Lt. does not plan on buying new turret (or hull even) until M3 unlocks, I have plenty crystals to spend on MU-ing my m2 equipment and buying/upgrading modules.
  15. wolverine848

    Let's Discuss Vulcan!

    Were you over-heating when you activated RK? May be considered as "taking damage" like being shot.
  16. wolverine848

    Let's Discuss Augments

    You make it sound like a negative thing. :ph34r:
  17. wolverine848

    Let's Discuss Vulcan!

    Um... not quite what I said. But have fun with it. B)
  18. wolverine848

    What to buy? Which is better?

    The thing is - modules can be upgraded and used all the way to upper ranks. Unlike paints before separation, modules are only limited by the need to upgrade before your target-M-level is surpassed. My alt has 2 m1 modules now - currently at 20%. Plan on keeping them and upgrading all the way to M3+. And will buy an m2 module when alt reaches correct rank. Will upgrade that as well.
  19. wolverine848

    Let's Discuss Augments

    It's not just the range. the speed of each "ball" is increased drastically with 2 improvements... 1) you can hit moving targets more often 2) the total damage is done quicker as each arrives at target faster I won't play Ricco without the alt equipped. Totally different weapon.
  20. wolverine848

    Let's Discuss Vulcan!

    Bought Vulcan m2 on the sale last week. Way better than some people have been saying. Certainly has limitations - not as good on smaller maps, where short-rangers will likely destroy you. But on large maps like Kunger? Wow. awesome for defending flag area, still knocks light hulls around. And the 50% weak damage? Most of the hopeful flag-capers were whittled down before they got halfway across the bridge. If you happen to get an isida trailing along get midfield and keep firing - enemies just started hiding.
  21. wolverine848

    April Fool's is finally here!

    Glad the event is over. Way too many "gold-mults". Devs - you need to re-think what kind of "special events" that should be implemented. Many battles are ruined by selfish players just sitting around waiting for 5x gold.
  22. It is quite usable - I get killed by them all the time. Learn how to hide the laser and you will do better. No laser would require 1) damage nerf and 2) longer reload... to make up for fact you will never miss. No quote so I'm guessing you were referring to Ghost? But that was in relation to battle scores so... ?
  23. wolverine848

    April Fool's is finally here!

    THIS ^ Same reason they removed missions from PRO -They would have us believe so many people were playing fire-wasp and farming. 30%? 40%? More like 0.1%? But really it's so buyers would have more cannon-fodder to kill. Cuz if Buyers only play Buyers - what's the point? No advantage = no $$.
  24. wolverine848

    April Fool's is finally here!

    It's a little different for F2P players than it is for people who spend real $$ on the game.
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