-
Posts
13 114 -
Joined
-
Last visited
-
Days Won
59
Everything posted by wolverine848
-
I suppose... but - isn't playing um... kind of the point? Plus you give up the daily/weekly mission rewards if you don't play. Over time they add up to a lot.
-
the real question is.... why are you buying $99 burgers? :wacko: :blink: Anyway... buyers (like you) still have many advantages... Premiums giving 2x crystals, access to shop kits, ability to have multiple protection modules well before competition, and ability to MU everything they have. You don't think getting striker/keeper kit in sergeant ranks and MU-ing that to 10/10 is OP? Smoky m2 wrecks those ranks...
-
They might have had protection module that includes your turret. They might have equipped DA which negates your DD. What m-level was the hull? Seems too low for m2 wasp but - they might have MU-ed it to m1 10/10 = m2. M2 wasp is tougher than it looks.
-
Viking is more universal than Hornet, but having two medium m2 hulls will set you back. Only buy Viking m2 if you plan to MU it to m3 and beyond. Best to finish upgrading Thunder to m2 since you are almost there. Save for an m3 kit - something like medic gives you the very useful viking m3 (which pairs well with Thunder) and also gives you short-range turret that often gives you a high score i team battles. Plus (it used to anyway) the protection module would be m3 and includes Thunder protection.
-
Play only to complete daily missions and keep weekly reward going Switch from supply reward to crystal reward whenever possible Don't buy supplies Don't buy multiple turrets or hulls - just save Should put you in range of most kits. No idea how anyone can get Predator Kit near unlock without spending $$
-
My apologies if my post wasn't clear. I copied that from the Game Violations Forum - just removed the actual username of person (temporarily) blocked. It was an action taken against a person for violation. So on the surface it looks like a person "convicted" of sabotage received a one-day temporary block. Or maybe I'm misreading the result?
-
I would call the action taken in example below somewhat "light" - and I'm being generous... Player [namehere] has been banned for a day. Reason: Deliberate inaction, helping the opposing team, against your own team, conspiracy with the players of the opposing team (sabotage) Reported to the tech support for temporary block [day]
-
category Ideas for Supplies and Drones!
wolverine848 replied to Ilia.ArchangeI in Ideas and Suggestions
Would be ill-advised to gain experience points without corresponding crystals. Only exception to this is Legend - gaining more xp changes nothing except getting you closer to next "rank" where you get 40k crystals.- 2,764 replies
-
- supplies
- drop boxes
-
(and 1 more)
Tagged with:
-
Isida?
-
Well that explains it. UGH. :blink:
-
Non-peak times, with both my Legend account and my 3rd-lieutenant account. At the very least the battle-map generator needs a tweak. Or Could be worst case-scenario where there is no actual programming - just picks randomly from the 24 every time, regardless if map is already in use.
-
24 maps - great. In any one battle-mode I might see 20+ battles but only 10 different maps. The map selector for "BATTLE" needs a tweak. I should not be seeing 3 Barda regular battles when there are less than 26 battles. A map already being used should not be selected until every other map is also selected. Or... at very least the odds of getting a duplicate should be drastically reduced.
-
Can't wait for this WAR to end - so many battles with tankers just playing for K/D. Enemy on other team in CTF battle was only going for kills. Never once tried to steal flag or protect flag. His team lost 7-0 (but hey zev-something had a k/d above 1 - yay?) Glad that moron was not on my team. You need separate server to play the battles in.
-
I just meant allowing everyone to keep upgrading will make it worse. You will end up with seargents playing with m3+ the much better option was limiting MU-ing until you have reached rank able to buy the item.
-
I prefer the not-able-to-MU equipment until you are the proper rank. My other account as a W05 was fighting a tanker who had hornet M2 5/10 & Ricco M2 6/10. It was a ridiculous - he killed and capped at will. Supplies were no help - he just countered with his own. battle was not balanced at all. The other option - well buyers will just MU all the time, get access to next level - and start MU-ing that. Where does it end?
-
No - EN will just continue killing as many tanks as possible - regardless - just like they have been doing. RU should be doing the same thing.
-
This was in reference to some confusion about who can affect your battle contributions toward faction K/D if you are an active participant. I, along with some others were unclear - but - apparently every player in a battle affects your contribution if you are a participant, So, even a player not "participating" can give you a death in the WAR game. Just like if you kill a non-participant that counts as a kill. It's not just participant vs participant.
-
Yikes - that seems... odd. Not at all what i would expect, even after having read the rules/FAQ. In fact (no pun intended) - it seems to contradict FAQ # 20... 20. What happens, if you vote during the Strategy phase, but don’t make 200 kills in the same day? Your vote and battle results will not be counted in the Battle phase. On second thought - I guess FAQ-20 only refers to the participant - and not how participant is affected by others. My bad.
-
Which way? That I - as a current non-participant - could start killing DE, RU or PL faction-players and cause them deaths that will lower their K/D? Or That I - as a non-participant can kill DE, RU or PL faction-players but have absolutely no affect on their K/D? It really has to be option 2 here - else the WAR is totally messed up.
-
The map is unbalanced - never said it wasn't. But you were incorrect on who had advantages. certainly not EN. DE can collect 2x 1B for 4 resources. (better than EN did with 2xB for 1 resources) If they started early enough they might have grabbed the the other 2xB from Opposition. Total of 40 bonus containers without winning WAR :o They are now likely too late.
-
Not sure you answered Issimos questions as they were laid out - unless rules have been updated recently. "1. Any kills meaning kills to participants and non participants, tanks from same faction and tanks from enemy faction, right?" "2. Any deaths meaning deaths of participants caused by anyone, participants, non participants, faction friends and faction enemies. right?" You answered "right" to both but ... I thought only kills/deaths with respect to participants affected the WAR calculations... "Any kill made by and any death of a participant (in this case a participant means someone who completed Strategy Phase of the turn) is counted towards the faction K/D."
-
Are you nuts? PL can a get 1xBonus in 2 moves - no one else can do that. leaves a free move toward other resources OR toward the Missile. If you are ONLY concerned about the 2xB then you are playing the game wrong. Winning doubles your 3/turn container haul.
-
Take a look below at routes from starting positions and tell me who has the advantage... EN has the options... 3 moves to get 2xBonus with 1 resource on the way 3 moves to get 1xBonus with 1 resource on the way 3 moves to get 1xBonus with 0 resource on the way PL has the options... 3 moves to get 2xBonus with 0 resource on the way 2 moves to get 1xBonus with1 resource on the way 3 moves to get 1xBonus with 2 resources on the way DE has options... 3 moves to get 2xBonus with 0 resources on the way 3 moves to get 1xBonus with 2 resources on the way 3 moves to get 1xBonus with 2 resources on the way RU has options... 3 moves to get 2xBonus with 1 resources on the way 3 moves to get 1xBonus with 1 resources on the way 3 moves to get 1xBonus with 1 resources on the way
-
They should be. If I'm seeing the same 10-15 maps over and over they obviously need more in the rotation.
-
Riddler uses Mammoth-Isida so... :rolleyes: My point was some combinations work better on certain maps than others... how about Smoky-Titan (good combo) on the larger maps... Smoky is not good at long range due to "weak damage" of 10% - so to be effective it needs to get closer. And Titan takes much longer to get in effective range than say... Viking.
Jump to content









































































