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Posts
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Everything posted by wolverine848
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They want you to buy something else (impulse shopping) when the kit disappears from garage. Then also buy that kit (Sinoom) when it comes back. They want you to spend crystals. Or... They want you to spend real money and get it in shop - I think all kits are always available in the shop...
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fingers crossed...
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What makes you Mad in Tanki? Things you hate/like in the game?
wolverine848 replied to Ditzy-Dip in Archive
I hit the re-fresh button for the browser. You have to login again but most times it's less than 2 min. -
5 m3 turrets.... at FM... why? Slowly upgrade 1-2 hulls and 1-2 turrets to m3 15/20. And make sure you have combinations of protection modules that cover each turret at least once. Upgrade them to at least 40%. Don't buy any more M3 turrets until you have m3 close to m4. If you are a buyer ignore everything I have said.
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Sounds like tag-team wrestling. Should be entertaining. :D
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What are the odds Magum will get used a wee bit during the WAR? I wonder... And those poor Isidas...
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Probably. But that account also has freeze :D - trying items have not really used before.
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Let's discuss the other Overdrives devs want to implement
wolverine848 replied to D.a.n.t.e in Archive
Maybe it also re-sets their cool-downs to max... so enemy can't activate. Tanki-X has something like this. On that note - wonder if it would do same thing to OverDrive counters - re-set to 0%. Of course this won't help vs long-range turrets that just enabled DD, plus say... the Viking quick-fire OD. -
On my alt account I'm thinking of buying Vulcan M2 (yes - even though many say it's weak). Does it still have the immediate over-heat bug/glitch? If so - have Devs mentioned anything about a fix for that?
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Nope. "to be eligible for the Dream Tank giveaway and get the animated paint you need to complete 5 turns or more"
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Let's discuss the other Overdrives devs want to implement
wolverine848 replied to D.a.n.t.e in Archive
Nope. Two days ago entered a battle part-way through. Enemy was in my teams base, with all three supplies activated, spawn-killing my team. When a couple of the enemy supplies ran out, one of of them pressed shift and they all renewed their supplies, continuing the spawn-killing. I quickly exited that battle. The next two battles I entered - exactly the same thing. Quickly exited those battles as well. What OverDrive does is give the team that is ahead a HUGE advantage. team that gets overdrive first ends up winning ... IMO 75% of the time. -
If you start punishing players for leaving battles and they can't complete missions they will either 1) Just play Pro-battles and forget about missions or 2) Just get more fed up and quit the game. Devs already merged the servers (at least partly) because there were not enough people in each server to create adequate battles. So how would more people quitting "normal battles" make it better? The current 3 containers per week is "generous" in terms of getting us to log in and play regularly. But it is all relative. They certainly are not generous enough for players to stick it out in a totally one-sided battle. Only a (possible) reward within that battle will have a chance of enticing people to stay.
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Yeah... this part is a bit confusing... The special site with the global map of the fictional world and its territories will be launched 3 days before the War begins, on February 19th. It should be re-phrased as... The special site with the global map of the fictional world and its territories will be launched on February 19th, 3 days before the War begins.
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I kind of get the visiting country part - not necessarily nice but I can understand it. But in these TEAM battles - is it not in your best interest to communicate with team-mates if possible? Plus - when entering a battle your not visiting their country - at very least it is "neutral" territory. There were certainly less communication issues when we had servers based on language. I'd prefer fewer battles where-in I can communicate effectively with team-mates.
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So many battles lately one-sided - in huge part because of OverDrive. Three different battles I entered part-way through. All I saw was enemies in our base, with all supplies activated, spawn-killing the defenders. As soon as one or two attackers supplies ran out one of them would hit OD and refresh the supplies. Quick exit three battles in a row. OverDrive is horrible for game balance.
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I'm pretty sure you don't have to wear the paint - you just have to have it in your garage. IF they are wearing the paint and you hold back against them it could be considered sabotage. Especially in TDM ;)
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The two phases together total 48hrs. But the 200 kills must be done in the first 24 hrs.
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Didn't work in Ideas & Suggestions forum so continuing it here? As a Marshal you should have at least two useful turrets. Try using the other one. P.S. What does "no quotes please" mean?
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That's what I thought and that's why I bought it. Except for a few maps though, it kind of suks at long-range. :(
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And this is good for game balance?
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Depends on the rank. I'm legend 1. This is actually one of the worst positions to be at in terms of opponents. Too high to regularly see anything below Gismo. 95% of my opponents have a significant amount of levels on me - more time/crystals to upgrade their protection modules and hulls. So I'm often facing enemies with 45-50% resistance. Supplies basically cancel out. Trying to get 25 kills per 15 min battle (to do it in your 2 hr max limit) can be a real chore. Or - you need to luck out and have weak opposition. Counting on weak opposition is a bad strategy. At lower ranks with fewer (and weaker) protection modules the deaths happen a little faster. You die faster as well, but getting that 25/battle is not as much of a chore.
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So... they are just being jerks then? Not replying to me when they can? That makes it so much better. :P :D :lol:
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Alt or no alt - protection vs Rail will affect you. With each shot you'd be doing even less damage without the alt. And really - the surprise first shot doing more damage is waaaay more important than your reload time. There's many targets you might destroy with 1 shot with alt.
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Still no word on rewards for buying paint of winning team but not doing any actual turns (by getting the 200 kills) ?
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Supplies being easier to acquire might make it more balanced sure. I have plenty supplies but - prefer no supply battles because I find supply-wars boring. The DD forces everyone to equip DA immediately or just die-respawn-die etc. Especially with Shafts and Magnum doing so much damage. Dying repeatedly like that reduces opportunity for battle tactics/strategies. Everyone just worried about where the next supply is coming from You have decided it's worth your time to try and communicate with Russian team-mates - well that's just super. 99% of the non-Russian community do not communicate in Russian. And a huge proportion of the Russian community does not communicate in English - evidenced by responses I can't understand. Not unexpected - on either side. So it has nothing to do with "being a baby".
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