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wolverine848

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Everything posted by wolverine848

  1. wolverine848

    What to buy? Which is better?

    Isida and Viking go well together - good combination of health and speed - which isida needs. For Protection... you want (not necessarily in order) Magnum, Isida, Twins, Ricco to compliment your long-range module. To a lesser extent Firebird and Freeze. I say lesser extent because I don't see as many in legends rank. But all depends on what you find annoying. I did buy Hammer/Freeze/Fire module for close-range combat like DMs.
  2. wolverine848

    War Herald, Issue #4

    1) You don't have to equip the paint - just have it in your garage. 2) It's not a permanent purchase - you are just "renting" the paint for this particular War.
  3. Equip Double-Damage - especially if I am using Thunder or Striker.
  4. They want you to buy something else (impulse shopping) when the kit disappears from garage. Then also buy that kit (Sinoom) when it comes back. They want you to spend crystals. Or... They want you to spend real money and get it in shop - I think all kits are always available in the shop...
  5. wolverine848

    Let's Discuss Railgun!

    fingers crossed...
  6. I hit the re-fresh button for the browser. You have to login again but most times it's less than 2 min.
  7. wolverine848

    What to buy? Which is better?

    5 m3 turrets.... at FM... why? Slowly upgrade 1-2 hulls and 1-2 turrets to m3 15/20. And make sure you have combinations of protection modules that cover each turret at least once. Upgrade them to at least 40%. Don't buy any more M3 turrets until you have m3 close to m4. If you are a buyer ignore everything I have said.
  8. wolverine848

    Let's Discuss Magnum!

    Sounds like tag-team wrestling. Should be entertaining. :D
  9. wolverine848

    Let's Discuss Magnum!

    What are the odds Magum will get used a wee bit during the WAR? I wonder... And those poor Isidas...
  10. wolverine848

    Bugs and Glitches Reports [Closed]

    Probably. But that account also has freeze :D - trying items have not really used before.
  11. Maybe it also re-sets their cool-downs to max... so enemy can't activate. Tanki-X has something like this. On that note - wonder if it would do same thing to OverDrive counters - re-set to 0%. Of course this won't help vs long-range turrets that just enabled DD, plus say... the Viking quick-fire OD.
  12. wolverine848

    Bugs and Glitches Reports [Closed]

    On my alt account I'm thinking of buying Vulcan M2 (yes - even though many say it's weak). Does it still have the immediate over-heat bug/glitch? If so - have Devs mentioned anything about a fix for that?
  13. wolverine848

    War Herald, Issue #4

    Nope. "to be eligible for the Dream Tank giveaway and get the animated paint you need to complete 5 turns or more"
  14. Nope. Two days ago entered a battle part-way through. Enemy was in my teams base, with all three supplies activated, spawn-killing my team. When a couple of the enemy supplies ran out, one of of them pressed shift and they all renewed their supplies, continuing the spawn-killing. I quickly exited that battle. The next two battles I entered - exactly the same thing. Quickly exited those battles as well. What OverDrive does is give the team that is ahead a HUGE advantage. team that gets overdrive first ends up winning ... IMO 75% of the time.
  15. wolverine848

    Ideas for Missions!

    If you start punishing players for leaving battles and they can't complete missions they will either 1) Just play Pro-battles and forget about missions or 2) Just get more fed up and quit the game. Devs already merged the servers (at least partly) because there were not enough people in each server to create adequate battles. So how would more people quitting "normal battles" make it better? The current 3 containers per week is "generous" in terms of getting us to log in and play regularly. But it is all relative. They certainly are not generous enough for players to stick it out in a totally one-sided battle. Only a (possible) reward within that battle will have a chance of enticing people to stay.
  16. wolverine848

    War Herald, Issue #4

    Yeah... this part is a bit confusing... The special site with the global map of the fictional world and its territories will be launched 3 days before the War begins, on February 19th. It should be re-phrased as... The special site with the global map of the fictional world and its territories will be launched on February 19th, 3 days before the War begins.
  17. wolverine848

    Complaint Book

    I kind of get the visiting country part - not necessarily nice but I can understand it. But in these TEAM battles - is it not in your best interest to communicate with team-mates if possible? Plus - when entering a battle your not visiting their country - at very least it is "neutral" territory. There were certainly less communication issues when we had servers based on language. I'd prefer fewer battles where-in I can communicate effectively with team-mates.
  18. wolverine848

    Let's Discuss Overdrives

    So many battles lately one-sided - in huge part because of OverDrive. Three different battles I entered part-way through. All I saw was enemies in our base, with all supplies activated, spawn-killing the defenders. As soon as one or two attackers supplies ran out one of them would hit OD and refresh the supplies. Quick exit three battles in a row. OverDrive is horrible for game balance.
  19. wolverine848

    War Herald, Issue #3

    I'm pretty sure you don't have to wear the paint - you just have to have it in your garage. IF they are wearing the paint and you hold back against them it could be considered sabotage. Especially in TDM ;)
  20. wolverine848

    War Herald, Issue #3

    The two phases together total 48hrs. But the 200 kills must be done in the first 24 hrs.
  21. wolverine848

    The War Room has OPENED!

    Didn't work in Ideas & Suggestions forum so continuing it here? As a Marshal you should have at least two useful turrets. Try using the other one. P.S. What does "no quotes please" mean?
  22. wolverine848

    Let's Discuss Striker!

    That's what I thought and that's why I bought it. Except for a few maps though, it kind of suks at long-range. :(
  23. wolverine848

    Let's Discuss Magnum!

    And this is good for game balance?
  24. wolverine848

    War Herald, Issue #3

    Depends on the rank. I'm legend 1. This is actually one of the worst positions to be at in terms of opponents. Too high to regularly see anything below Gismo. 95% of my opponents have a significant amount of levels on me - more time/crystals to upgrade their protection modules and hulls. So I'm often facing enemies with 45-50% resistance. Supplies basically cancel out. Trying to get 25 kills per 15 min battle (to do it in your 2 hr max limit) can be a real chore. Or - you need to luck out and have weak opposition. Counting on weak opposition is a bad strategy. At lower ranks with fewer (and weaker) protection modules the deaths happen a little faster. You die faster as well, but getting that 25/battle is not as much of a chore.
  25. wolverine848

    Complaint Book

    So... they are just being jerks then? Not replying to me when they can? That makes it so much better. :P :D :lol:
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