-
Posts
13 114 -
Joined
-
Last visited
-
Days Won
59
Everything posted by wolverine848
-
:) ;) :rolleyes: :huh: oh wait... you were being serious? <_< :D :lol:
-
If you already have a "super-mission" would be nice for a fourth one to pop up. Having only 2 daily missions while trying to complete that "super-mission" can be a challenge at times. 80 kills & Finish First 3 times? Not gonna be a quick evening...
-
Quiet you!! :angry:
-
Recoil is the effect on your tank each time you fire - how much it rocks your hull. Explosion impact? Sounds like it might be due to the Splash Damage. Does Thunder/Magnum have similar parameter?
-
Another night of OverDrive and another night of silly battles. 4 out of 6 battles were complete, one-sided jokes (full disclosure I was on winner in most of those). It's not that people don't know how to use it - you get same on both sides. It's that one team will drug harder from beginning and get an advantage. At that point (often 5 min in) the battle is essentially over. Team with OverDrive first dominates - keeps getting OD - and wins. Overdrive sucks when you're on losing team. Overdrive also sucks when on winning team because let's face it - if all your battles are one-sided they are no longer fun.
-
Only if you buy it from garage singly. No one does that. They all buy kits and all supplies are same cost. To be more inline with economics... 1000 supply kit should give... 1000 DD 1000 DA 1000 Speed 1000 mines 300 RK
-
We had that - Pro_battles. Then they removed ability to complete weekly missions in Pro-battles. So now you see more tankers in "normal" battles who don't really like supplies in order to complete weekly mission chains. With fewer people in Pro-battles as a result. And so more complaints - and NO ONE is happy. (unless some "druggers" like to have more "non-druggers" as targets - maybe they are happy).
-
is it possible that you can get to legend rank without paying?
wolverine848 replied to awesomepeter in Archive
If only they could fix the camera angle - it just seems "off" - even when adjusted. Too close to the tank. And the tanks themselves are too big (likely due to the camera). They also feel choppy and bouncy - nothing like a tank. I like the overall level/upgrade implementation, but the "look-and-feel" not so much. -
I work hard in this game too - without cheating. Without buying ( :ph34r: ) as well, so I guess I'm working harder than some. It is a game - so... I can differentiate that from real life. Plus there's the whole "throwing-out-the-baby-with-the-bathwater" thing. Many (most) of us playing Pro-battles did not "cheat", yet we are being punished - even though players can still power-level by going to a higher server where no-one is looking.
-
True. Seen way worse. But what boggles my mind is the rewards. Leading blue player with score of 213 gets 74 crystals. 74. 3rd on red with a score of 180 gets 131 crystals. I know winning team should get more proportionally, but the gap is too much. Often there's no incentive to finish the battle = MORE IMBALANCE.
-
I understand what the devs had said - why they did it. Don't necessarily agree that's the whole story - but I understand it. The other part though... why players might complain. Just like premium, "power-leveling" does not affect them. I don't power-level, and I don't care if others do. But I am disappointed I can't complete my missions during the course of playing Pro-battles. Now I have a Super-Mission. Gonna take a long(er) time to complete that in normal battles. UGH.
-
It's a fact many players end up in "normal battles" in huge part due to devs removing supply missions from Pro-battles. Many of these players don't have the supplies to use them constantly. So... there needs to be a way of letting them benefit from OD to some degree, else there's no balance. If there's no balance then less people will play. Not sure why you think they are getting OD easily. Takes a long time to build it up when not using supplies for kills. And they die more often - which means they are again, not building up OD as fast. How much advantage do you require in order to feel good about playing this game?
-
wow. 1) if they don't "work" they get OD << often then those who "work". 2) Is using supplies to get OD faster considered "working"? I beg to differ - using supplies to gain OD is LESS "work". 3) Maybe you have some suggestions on how devs can "balance" things without giving OD to those who won't "work"?
-
I have the same opinion on "power-leveling". And yet some people (players? really?) complained about that. Now we can't do missions in Pro-Battles. Go figure...
-
Probably helps that there are relatively few tankers that have protection against it. Not enough of them at this point to invest 125k to 250k crystals on Modules that provide protection.
-
Been happening lots lately. Will look forward to this even more when I have the wrong equipment enabled due to matchmaking not letting us select the map we're gonna play on.
-
1) Half the low-rankers are probably alts for tankers with a legend account. 2) hit the ignore button. They will look foolish if they keep jabbering away with no replies.
-
At higher levels the missions (plus weekly bonus) can yield way more than the 5k cost for Pro-pass. Giving them up completely you might find a reduction of income.
-
You can still reach OD faster by using more supplies. When a team overall gets OD faster they can dominate more easily. They kill faster and are harder to kill. OD is obtained by doing the above (plus caps). So the gap between team leading and team losing widens even further.
-
is it possible that you can get to legend rank without paying?
wolverine848 replied to awesomepeter in Archive
I'm half-way through Gizmo and have not spent a dime. 3 M3+ turrets and 3 M3+ hulls, all slowly upgrading. One combo at 11/20. Takes time and I don't care about K/D... It's all in how you play. Lots of tough enemies that are hard to kill? Play a team battle with isida - heal your team-mates and watch your score rise to top of battle-board. -
Yes - change it up. If only to reduce the monotony. And pump up a medium hull - the boost in armor more than makes up the difference of speed on many maps.
-
nah - Magnum is OP and needs tweaking just like every other new turret after they were introduced. Remember Vulcan Impact, Shaft without laser and Isida 50% self-heal. All nerfed. Magnum dominates any map that has any kind of distance and/or hiding spot. Especially in Team Battles. Actually ruins many team battles because it does so much damage to a wide area of effect. You can't protect a flag when opponent has Magnum(s).
-
They say they are listening to their players. The "silent majority". You know - the ones who couldn't be bothered don't have time to spend in the Forum. So... I'm not sure how they are listening to them though. These "Silent Majority" don't have time for the Forum ... but somehow communicate their "like" of these changes. All through PMs? ;)
-
This is a little too vague to understand...
-
You mean economically? Without people buying supply kits with real money the game would fold? Possibly. How about about if supplies gave only a 50% advantage. 50% is still huge. Would you buy then? Play but not buy? Stop playing?
Jump to content









































































