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Everything posted by wolverine848
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This is why they took away ability to complete missions in Pro-Battles. Buyers were complaining not enough people in normal battles. They need targets opponents.
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Just wait until OverDrive comes back. You're gonna love druggers supply-users even more ;)
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6th button... can we choose one of the battles? "send you" sounds random...
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Why should I use Vulcan to know how an impact force affects a target? When you're the target you um... kinda get a feel for it, right. And to clarify - my comment was on Impact force before - and why they lowered it. It was ridiculous. Made smoky look like a pillow-fight. So that's why it should not have increased impact force. as not designed for that. was designed to deal lots of damage quickly. So maybe it needs a damage buff? This is where I'm not qualified so much to say. But then again I don't use magnum, but I'm not alone in saying it deals too much danage.
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Hold on... you're saying I should not comment on Vulcan's Impact force if I don't use it? Getting hit by it in battle is not enough to be able to comment on it's Impact? Oh MY :o <_< :wacko: :blink:
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What's battle-list? Sounds like... a list of battles - that we could.. possibly select from...
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Do you have /Isida already? There's more now that they can actually kill. And in no-supply battles a team without Isida is a team that's losing. Not seeing many Strikers recently... Magnum, which came later, are more popular. My current default Poly CP module is Badger (TC?) Fire/Freeze/Hammer.
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ah... so close - yet so far. ;)
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I agree the company is in it to make money. But there's a fine line they are about to cross. If they force all pro-players into "normal" battles and Pro (or Custom or whatever) keeps declining, the game becomes less fun. When it reaches a certain point of "less fun" we leave for something else - that hopefully is more fun. When we leave, who are the buyers going to fight? Why would they spend their money to fight... other buyers? Devs have never seriously considered a compromise on the supplies. They keep tinkering around with cool-downs and such but that never changes the fact that DD, even in 30 seconds can wreck a team. One thing they not tried yet - that just might make everyone happy - is lowering the effectiveness. If drugs added 50% instead of 100%, I would find that much more palatable. They give advantage, but not a stupid advantage. I believe buyers will still buy supplies at 50% effectiveness - it still gives them a large advantage. And - they would have more targets opponents. They may frown some - but they can get used to it. Kind of like I frowned (A LOT) when they swapped the characteristics of Viking and Hunter. :wacko:
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I agree - I don't even bother trying for those 5000 kills - don't like the style of battle and don't have unlimited RKs. However... Those tankers playing fire-wasp 1) can still do it and 2) never directly affected me. I don't battle them and don't interact. Unlike... The new system that prevents me from completing my missions during the course of just playing a Pro-battle game. Now... 1) I have to play normal battles which I dislike 2) For collecting-box-missions I often join a battle, collect, and leave. Not something I'd do if I could complete in Pro 3) There are way less Pro-battles when I normally play (evenings EST) so now I don't even have that. 4) Keeps going like this... quit? That what Devs want?
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You still did not answer how that affects you. A bunch of players want to bore themselves to death doing wasp-fire... they will do it for a while, get bored, then do something else. Having less choice affects me. I want to be able to complete my missions in the mode of battle I prefer. Put it another way... people can do one mission per day, log out, repeat 7x a week then collect free crystals. They get > crystals per experience. is that a "cheat". Or they can join a team battle, run around collecting boxes, and do nothing for the team. Are they mults? The new "system" encourages that. How is this any better overall then some people doing wasp-fire?
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1) Depends on game-play and maps. Isida better than rail on small maps where distance close. isida can also earn more xp and crystals than rail in Team battles. healing a lot can place you at top of board regularly. 2) doesn't hurt to have a short range and long-range turret. less boredom and gives options for different maps.
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Why do you care so much about others "power-leveling"? How does that affect you? Can't be affecting you more than not being able to do missions in Pro-Battles affects me...
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Sorry... when I typed "Now" I did not mean this specific time. More like "these days".... check after server re-set tonight - there will be a LOT LESS Pro-battles, even once the normal battles have ramped up again.
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I came back to Tanki after a few months - New updates ruined it
wolverine848 replied to RedArmor in Archive
Have to disagree here. magnum makes CTF games on many maps a joke. Becomes impossible to defend the flag. Same with CP battles with one Point - like Alexandrovisk and Polygon. -
Depends on time of day I guess. I play evenings eastern standard time. There used to be a half-decent amount of Pro-Battles to choose from. I'd estimate 60/40 normal/Pro. Now... more like 70/30 normal/Pro - and that 30% includes format battles which I don't participate in. Choices are very slim.
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Magnum makes defense of flags in many CTF battles nearly impossible. Position yourself to block flag-grabbers? You get bombarded to death. Position yourself away from flag so you don't die? Enemy rushes in and... grabs flag. Magnum can be totally effective while safe and secure behind building and walls. At least shaft has to expose itself to shoot. Weapons like Magnum provide one of the rare examples of friendly fire being a positive thing. The turret is OP at moment and needs a nerf to ... Damage or Splash Damage (< %) or Splash radius or some combination of any of these.
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Are you saying you never saw a Vulcan force a Viking or medium hull to drive off a bridge in Kunger? Or totally flip a hornet as it came up a ramp? Yes - those were comical. :D You mention "realistic"... The turret Vulcan is based on the "realistic" weapons GAU-8/A Avenger rotary cannon and the M61 vulcan gatling gun. Those weapons do their damage with a multitude of AP shells. In essence they shred the target of armor. Because they use small, high velocity rounds they actually have relatively light impact - they just go right through. There's your "realism". But this is an arcade game with weapons like Freeze (ever hear of that on an actual tank?) so... don't expect too much realism. Maybe Vulcan could use some upgrade in damage? Or possibly longer rotations before self damage? I haven't seen enough to make informed decision. What I do know is going back to it's previous IMPACT would be... silly.
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1) that's what I thought - wasn't sure if they changed that. 2) Guess only UP on larger maps... they now have to use some tactics instead of freeze/twins charging forward and arriving full health. Long-range turrets should have an advantage with distance involved.
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No cool-down on using supplies after activating Overdrive?
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valid Rico: ball damage increases with every bounce?
wolverine848 replied to DieselPlatinum in Ideas and Suggestions
Might be valuable - IF they modify the wall angles. Too many are not at right-angles so the balls bounce harmlessly up in the air. Would be good on maps with tunnels though - has anyone actually seen a battle in subways in last year? Does that map still exist? -
You have 81373 crystals you can drop without noticing? Speed-ups are a waste of crystals...
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The maps you listed are mostly medium - not really "large" (except maybe Serpuhov). Rail not so popular in Noise or Polygon. Ricco much better there. For Ricco should always get the extended range alt. Even on medium maps it is great because it speeds up the balls so much enemy can't dodge them.
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A lot less Pro-battles these days. everyone is in normal trying to complete their missions. waste of 5000 crystals currently
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They reduced Vulcan's IMPACT because it was so OP it was comical. Medium hulls could not drive straight and light hulls were flipped. It's one thing to have high impact like smoky or thunder - but - at least they had to reload. Vulcan can continuously fire for at least 6 seconds so I doubt they would bring back it's OP impact.
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