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Everything posted by wolverine848
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Explained... . by a player that can't post anymore. LMAO read all those posts... I laughed, I cried, they were better than Cats! Seriously... get a new schtick.
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Not really a fan of this... artificial kills total more than actual kills. Same with Xp... A tank should be worth a fixed amount of xp.. split it however you want, but total should be same no matter how many are involved in the kill. Not sure how you can "split" the kills, but again, killing one tank should not result in a kill for each participant. 4 smokys pounding on a mammoth = a kill each? Seems like that can be exploited.
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Then complain to the devs. many would not be in normal battles if they could complete missions in Pro-battles. I don't want to play normal battles. But at same time I'm not insulting players or their family members. I may be running around collecting boxes and not contributing much to the battle sometimes - but - once again - complain to the Devs. They set up this mess.
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A team with 2 magnums in Polygon CP (no supplies) almost won because they could kill Isidas hiding in the tunnel. They made a huge difference, and I don't think game would have been as close (or lasted as long) as it was without those Magnums. Crazyperson was one of those magnums, and a good portion of our team had to constantly hunt down that turret so we could at least try to keep the CP.
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many people (like me) bought Hornet before the "rebalance". we preferred HP over speed. And now we are stuck with it as is. Same for Viking. I'm not shelling out for another medium hull when i already have Viking, even if i'd rather have Hunter (my old viking). I see more Titans than mammoths - but - might depend on maps you frequent. The larger the map the > possibility of seeing Titan over mammoth.
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You could have at least put in an emoti... <_< Then maybe - just maybe - I'd have some empathy for ya.
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Yeah... if only I could keep my mission-chain going by completing Pro_battles... If only... But Devs nixed that, didn't they... And... there are not thousands of others playing Pro-battles in evenings... not even 100s. Not even 1 battle/server that's not parkour.
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If you destroy a tank together with your partner, you will get 30 xp points divided between you two depending on the damage each of you dealt (like in team battles) If the two of you completely kill an enemy tank from full HP, each of you will get a kill How much xp for killing 1 tank (normally)? How does killing one tank provide 2 kills? What do the partners get if a third party also damages the target? Is that 3 kills? Sounds too much like the NHL current point system - with the "loser" point. Some games worth 2 pts and some worth 3. Just does not add up.
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Wait - it's all about timing the use of a DA when you see a rail charging up? :o :blink: That's the secret???? maybe in a "Duel". Go play Solimansk DM and try "timing your DA's". You'll be dead from the 3-5 enemies you can't see. And then there's Team battles... Every turret is annoying on DD. That's not the issue. It's the amount of damage, the amount of splash damage and the splash radius...
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read it before. No more relevant today than it was 'yesterday'. Some people just prefer battles with out supplies. You have a choice not to listen to the complaining - so why do you care?
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Interesting idea. My question is... how does one get to the 100% mark? If similar to way already implemented, I don't see balance changing too much from now. One team will get there first by drugging harder. Then they will go on to suppress the other team and prevent them from getting to 100% (in a reasonable, useful time).
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All tanks need to be useful in all modes - else some have MAJOR advantages over others. Forcing someone to switch a particular mission (DM) because their turret happens to be Isida would be unfair. But depends on map. Shaft IS useful in DM on many maps - Rio, Highways, Monte Carlo, Kunger even Superhov. Whereas you won't see Isida doing DM well in Monte Carlo and similar maps. Also depends on skill. I've seen Shafts rack up kills in Polygon! And for the record - I think Isida is much better in DM now than it has been for ~ year and does not need more dmg.
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Sounds like they are going to implement - just a matter of how. :unsure: :wacko: :blink: :ph34r: Only way it can be fairly implemented is to... - have it based only on time or... - remove other supplies or... - way longer cool-down for your own supplies after using OverDrive. Else unbalanced battles will become the norm (if not already there now).
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Bigger rewards for completing mission chains this summer!
wolverine848 replied to theFiringHand in News Archive
Fewer and fewer Pro_battles in evenings (well, except for EN2 - mostly legends). So play a few normal battles to keep mission chain going and log out. Devs really seem intent on removing Pro-Battles - most of their efforts seem to have gone that direction. Not worth the 5000 crystals/month currently. -
Valid Protection module inverts Isidas effect
wolverine848 replied to realbigred in Ideas and Suggestions
where's the "throw-up-in-my-mouth-a-little" emoti? -
I think Unkown is suggesting that half of Isida's ability is completely useless in a DM. Most other tanks can use all their "abilities" in any mode. I doubt though Isida will get a buff in damage as it already has the highest DPS. Possibly sacrificing some damage to get say... 20% self-healing. Or sacrificing some/all healing to get a larger energy pool for attacking. That way DM uses it's "full potential".
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Story of a duel you had against an upgraded version of your favorite tank.
wolverine848 replied to DieselPlatinum in Archive
Doesn't Raiden Kit come with Emerald paint and the Kodiak TC-module which has 35% Thunder protection? (or 42% id LGC) -
Medic is a good M3 starter kit. You will find hornet vulnerable until you get more protection Modules and more MUs for armor. Viking does well on most maps - you may use more Speed on the larger maps than before, but it performs well. Then save up for a Module that gives Fire/Freeze/Hammer or some other short-range combo. And buy hornet separately in a sale later on.
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They could probably reduce the effectiveness of supplies (as opposed to removing) and still maintain income/profit. People will still buy them as they will still give some kind of advantage. May even buy more as they might need more to maintain current level of "performance". And those that dislike current supplies may find it more palatable as well...
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Oh My! They aren't even pretending to be long-distance turrets. packs of them show up in Polygon CP. They fire toward tunnel as they rush forward. Splash damage is too high and splash radius too wide.
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Bigger rewards for completing mission chains this summer!
wolverine848 replied to theFiringHand in News Archive
Which affects more people (negatively)... Creating a game in Pro-battle and running around with one other person collecting supply drops or... Joining a TEAM Battle in Normal and do nothing but run around and collect supply drops... -
It's fine if people like the game with supplies and want to keep using them if... - All the tankers in the battle are doing the same - Everyone in the battle enjoys it same way - lots of supplies - In long run battle is relatively balanced - never completely - but close Unfortunately, Devs have ensured the above is not the case due to... - large rank brackets - high-ranks will almost always have more of everything, including supplies - Preferences - many just don't feel supplies make the game better - but they are "forced" to play Normal to keep mission-chain going - So we often gets battles where one team has higher ranks or more supplies or both. One team is pasted - that is fun??? Without balance in battles the game is just not fun. Not at all for the "losing" side, and for many I suspect even on the winning side. Winning a battle 100-20 gives little enjoyment for me. it's kind of sad. But there are always tankers who like to have things easy, and in many cases this is what is driving the changes - paying for privilege.
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Depends on the map and the distance you like to engage in... larger map or further distance... Thunder. Smaller/medium map / closer encounters Ricco is great. Especially on maps with tunnels and lots of corners. If you do buy Ricco get the longer-range Alteration that speeds up the shots. makes hitting much easier.
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Valid Protection module inverts Isidas effect
wolverine848 replied to realbigred in Ideas and Suggestions
Are you implying a mammoth-isida does not have a weakness? <_< A short-ranged attack on a very slow hull... Why should an isida need to run in a battle? making any tank invulnerable to another just does not work. Losing ability to be healed by a team-mate in no way makes up for having an invulnerability. I still don't understand why you feel isidas are so OP. Get a protection Module vs them and attack them with ranged weapons. They die all the time. Ever run into a Titan-Twins with DA & DD enabled at same time on a small map? NEVER. STOPS. FIRING. -
Nah - I hated it. OverDrive was absolute trash.
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