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TheCongoSpider

Tanker
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Everything posted by TheCongoSpider

  1. TheCongoSpider

    Updates

    I already explained Blaster to you. The heavier your hull category is the more damage it will do. A light hull is easy to get near an enemy for the explosion but will deal relatively low blast damage. A heavy hull is harder to intentionally get near the enemy but will deal relatively high blast damage. As for the gamepad update, you will have to contend with it for hovering hulls until further notice.
  2. Bronze Contracts are perpetual. When you complete one, you get 2 Gingerbread + another Bronze Contract. If you don't see it after completion, reload the game.
  3. Another island hopping event where it's the criminally overpriced April 2024 Cosmonautics Day Minigame under the guise of the Cybertanks model. The scaling is absurd. You don't even get halfway into the first lap with the free gingerbreads from the 100 kills missions. 990 Rubies gets you 5 moves instead of 10 from Cybertanks. No more +2s and +3s so you have to hit all the traps. Silver Contracts are still criminally overpriced at 50,000 crystals per contract with the same 3,000 reputation points requirements, right after an awaited 50% garage sale might I add. If you're not doing it with Rubies, you're paying half a million crystals JUST to get to the second checkpoint. All for what, a few epic keys and common keys that aren't going to be giving you anything substantial. Onto the 3rd Checkpoint, an actually good reward in the form of the Revolver augment. Oh well if you're so adamant about doing it without Rubies, that's another million crystals there. How many players have that lying around especially after a long awaited 50% sale? Don't even get me started on the Bronze Contracts. What the hell is the purpose of those? To trick you into thinking the Silver and Gold Contracts are fairly priced? Their addition makes no sense. The people who would really need it would be able to gain 50,000 crystals for silver contracts anyway. You cannot actually expect a random player to be using those for actual progress. Especially considering that for a large part of the duration of the event, MM lobbies can easily look like this: So again, WHO are these island hopping minigames for? It absolutely is not catered for the entire playerbase like it was 2 years ago. A system where a free player gets to Checkpoint 3 if they put in the intended amount of work (daily missions), and Checkpoint 4 if they had good luck throughout, while also gaining Tankoins to use elsewhere in the game. Now you have to PAY a high fee just to finish the Checkpoint 2 which hardly gives anything. Forget the Tanki Funds. If there's an event template that has been buried into the ground at a rapid rate over the years, it has to be these island hopping ones.
  4. TheCongoSpider

    Festive Season in Tanki Online

    New Year Remastered is so bright I can barely see anything on my phone's screen when playing the DM mode. I'm dying but if it's not a Firebird or Freeze, I can hardly tell what is killing me. The same people using the same overtuned turret and hull augments that ruin the experience for the people at the bottom. People without those overtuned augments may have to face a ton of protection modules against the turret. It being a Remaster map makes it more likely for me to get a screen freeze and for the game to hang for 5+ minutes, making me have to manually restart my device, assuming the device doesn't restart itself. This mode with the Salyut grenades is exactly what I had initially feared about the release of the Bomb grenades. I feared that it would be a case where I would barely be able to get value out of grenade throws due to how inconvenient they are to press on the screen and no way to actually aim to like PC can with it's multiple inputs at once. Thankfully for the Bomb grenades that isn't the case and I get reasonable value from them. But this mode I can't even make use of the grenades because I'm stuck on hover hulls because tracked hulls firstly require too much effort for the reward from me and secondly their maneuvering with the joystick was downgraded in the transition to HTML5 making it even harder for me to control them. I wanted to enjoy this event mode but the game wouldn't let me, a running theme throughout 2024 for me in Tanki.
  5. TheCongoSpider

    Updates

    Like I said, you are using a status Tesla. Status Teslas can no longer make use of ball lightnings to extend their chain lightning range. If you would like to be able to use ball lightnings to extend your chain lightning range, use the following augments until further notice: Adrenaline Minus-Field Acceleration Protocol Dilatory Protocol Jamming Discharge
  6. TheCongoSpider

    Updates

    You are using EMP Tesla, i.e a Status Tesla. In the rework Tesla received on November 22nd, Status Teslas had their range to connect subsequent targets to a ball lightning reduced to 1m, effectively removing your ability to utilise ball lightnings to increase your range. If you want to hit people with your status Tesla, you must hit them from turret to target. Do not shoot at any ball lightnings when you're using a status Tesla. What you can do is send out ball lightnings randomly across the map but no not interact with them.
  7. TheCongoSpider

    Updates

    You recorded a video for a bug recently. Can you record one for this so we have a proper idea of what you're speaking about? From the video you posted yesterday, you're using Hornet with Blaster. Blaster's damage now depends on the weight category of the hull it's on. Light hulls deal 2,000 - 1,000 damage. Medium hulls deal 3,000 - 1,500 damage. Heavy hulls deal 4,000 - 2,000 damage. This change was made about 4 months ago. The gamepad update changed the way hover hulls with keyboard maneuver with the keyboard inputs.
  8. TheCongoSpider

    Tanki Picture of the Day - Have any?

    I also got a really lucky battle with EMP Shaft. I just really wish I could have been using this on Android.
  9. TheCongoSpider

    Claim - Game not available

    Please send a screenshot of your issue.
  10. TheCongoSpider

    Let's Discuss Isida!

    In that screenshot, you're using Shock Nanobot Injection which decreases healing by 50%. If you actually want to be focusing on healing with Isida, you would be using Support Nanobots or Sustainable Nanobots if you had it. As you're using Shock Nanobot Injection, I presume you're attaching your beam to full HP or near full HP allies to continuously give them the damage boost. Having your beam on a full HP target won't give you points and I'd like to believe you already know that. You don't have a video but in a map like Berlin it would seem fairly obvious that at random, the Healing Emitters user may have shot at another injured non-Juggernaut ally which would give a boost to his score in comparison to yours. Solely healing the Juggernaut is unprofitable and it is intended that way. Isida, Shaft and Thunder use the same scoring system for healing. 1-13 points depending on the % of maximum HP of the target healed. What differs between them is how their healing is applied. The distinct difference is that Thunder and Shaft's healing augments have much more range than an Isida, with Shaft being the most comfortable and Thunder having issues with the auto-aim. I agree, but the way you relay your experiences and complaints in battle is often confusing if not misleading.
  11. TheCongoSpider

    eSports Tanki Fund Giveaway

    They bought multiple bundles and won multiple times.
  12. Have you ever had an awful year in Tanki Online? I was going to make a long-winded post that I was planning to write for months but it was running on and on so I'll make it shorter. 2024 in Tanki has been the definition of discomfort for me, for numerous reasons stemming back to mid-2023. The strongest gut punch from my perspective was mobile transitioning into a flaming trashheap overnight in April. Almost everywhere within the app was a QoL downgrade. All the comfort I had with Android despite the very annoying bugs that persisted for years, was gone. Performance issues, control input issues, camera issues and so many other things made playing the game after the transition uncomfortable. All of these issues shoehorned me into a much smaller list of equipment I could use in battle, so small you could count it on your hands. The energy I had to exert to complete special missions on one account on HTML5 was the same as doing multiple on Android. As as luck would have it, the first iterations of Contracts appeared. 3,000 reputation points per contract, multiple Contracts required. And there started the months of suffering I had in MM. The augment balance since May has been...I don't even know how to describe it. Some of the most baffling changes I've seen. Some of them were deserved buffs/nerds and others like Tandem and Plasma Turbo Accelerators were ludicrous. It was also there when I started noticing a large jump in the amount of groups I was fighting against in MM. Almost every battle felt like a sweatshop with the enemies I was fighting. All using the augments for their turrets that were very clearly made overtuned. PTA, Tandem, Vacuum Missiles, Faust, Strict Ammunition Load, Adaptive Reload, Large Calibre (hiss), Critical Mix, Healing Emitters, Status Teslas, Heavy Slugger, Hunter Duplet, Swarm, Round Destabilisation, Shock Freeze, Blaster, Lifeguard, Miner and an assortment of the practical Pulsars, all with their strong drones, especially Defender. Almost. Every. God. Damn. Battle. Not only did I have to fight against these powerful things in groups, I had to be fighting them while also fighting HTML5 itself and all the shackles it placed on me. At some point it became too much and I stopped playing for about almost 2 months. I would only come in to check the settings on the event modes, test some things and go back out. One day I would feel to play Tanki, then I remember all the BS I would have had to go through with HTML5 and the equipment I'd be fighting at that time and it would instantly turn me off. I wanted to enjoy the game but the game wouldn't let me. I slowly came back to playing when I decided I would use a variety of non-PTA Twins augments to complete missions, just to prove to myself that although it may look weak on paper, it could still do just as well as PTA at the time could with enough effort put into it. It was tough but it made me start enjoying the game again even with all the limitations (especially supply activation). Finally many months after the transition, auto-supplies came back. It's far from perfect but it was a massive weight off of my mind and I no longer had to be interacting with that asinine supply wheel as often as I was before. Auto-supplies release meant a few more turrets and augments became more comfortable for me to use, particularly with Crisis. When auto-supplies came, it brought back the functionality of Android where you could queue up your next supply while it was on the cooldown. After one week, that functionality was removed for some reason and Crisis is back to kicking up dust in my garage and frustrating me whenever I do decide to give it another chance. Then bots came to Legend battles. Initially it was ok whenever I played near the server restart. But then the score nerf happened and now it's a slog to play in bot lobbies without specific equipment. Worse yet is being matched against a sweatsquad with a healer and not being able to do anything because bot scores are too low and actually going after the sweatsquad members is a lost cause with a competent healer present. Here we are now at the end of the year with a one-shot Magnum augment and a Freeze augment that quite literally rattles my head whenever I try to comprehend it. Some turrets having decelerating projectiles for some odd reason. Twins I understand as it would help it close range but why for Thunder, Gauss and Smoky? Why Ricochet? Plasma Disruptor being the latest nonsense alongside Crit Mix Freeze which is just straight damage inflation. A Patch some weeks ago made some equipment feels better to use, like Smoky, so I now have more options to play with at random. There are many issues still waiting to be addressed and I wouldn't be surprised if it took another year for it to happen. Epic keys feel lifeless with all these fodder rewards like paints recently. I'm also not looking forward to Shock Nanobot groups in Team Juggernaut allowing them to go up damage barriers with the Jug. That concludes this rant from a frustrated mobile player. What do you hope to see going forward in 2025?
  13. TheCongoSpider

    How long will you rob us? Rewards Bug

    The current Legendary rarity in containers is diluted with a lot of the items, most of which a player would not care for either because they don't like getting paints or it is an augment for a turret they don't see themselves ever using. Among other things, one solution the Devs have implemented this year is to have specific items in the Legendary category be in Exotic rarity for specific iterations of epic containers so that the drop rate of that specific reward is higher. This includes augments, and unfortunately recently, paints as well. This is the 3rd time a paint has been put in an epic container iteration this year. You would have known this if you read the announcements. Touch of Chill Paint isn't there anymore because you just obtained it.
  14. TheCongoSpider

    How long will you rob us? Rewards Bug

    That is not a bug.
  15. TheCongoSpider

    What to buy? Which is better?

    It is not only that. To fully upgrade those drones is 10x the price of Brutus. And using them at low upgrades is a downgrade to Brutus.
  16. TheCongoSpider

    Bug Reports ❗ NEW ❗

    Do you have a video recording of this?
  17. TheCongoSpider

    What to buy? Which is better?

    Fully upgrade your Brutus drone and use that only. The other drones are luxury drones that you are not ready to use yet or for a long time.
  18. Even less reason for Explosive Shells to still have reduced projectile speed.
  19. TheCongoSpider

    Shop

    That is strange. I've never seen the Showcase disappear. Seeing that your first screenshot was immediately after the server update from a Patch, it may have been something unintended that was hotfixed some hours later.
  20. TheCongoSpider

    Shop

    Did you buy all 6 items from the showcase before the server restart?
  21. TheCongoSpider

    Shop

    Is this a Recruit account? You will gradually get showcase offers when you rank up.
  22. TheCongoSpider

    Shop

    No it wasn't. Why do you ask?
  23. TheCongoSpider

    Ideas for Augments!

    I often saw players leaving a battle at the start whenever they see the person they're fighting against is being healed by a Shaft, myself included, especially if they have a Defender drone. And I cannot blame them. Healing, especially safe healing like HE where you deal the same healing far across the map and still do good healing from a further range from that, is obnoxious to go against. Sometimes I can go in with a strong mindset to play against squads filled with cancer augments. But many times, I just didn't have the mental fortitude to do that while they're also being healed by someone across the map. Someone, who at any moment, can still dish out lots of hitscan damage to me if they chose. I did the vast majority of my 16 contracts for the Battleship event with Healing Emitters. Trying to use anything else resulted in me getting half or less reputation points than if I were using HE instead because of the sheer concentration of cancer squads I had to be fighting against. While my teammates were getting low KDs, I was walking away with hundreds of points more than them. It baffled me how it took so long for HE to get a proper nerf even after it became available multiple times. No, removing critical damage was a wet fart of a nerf. You still dealt full healing and full Stock normal damage. You still 3-shotted light hulls in the same time. You still one-shotted medium hulls with the scope. There was hardly any reason to use another Shaft augment for general gameplay. It kept begging the question why Support Nanobots had a hefty damage penalty while HE had full damage and full healing. Maybe having an overpowered and easy to use healing augment was good for player retention or a crucial part of the game balance, I don't know. But there had to be a reason it was untouched for so long. That was between April 2021 and October 2021. In December 2021, it got a good bit of range back but not too plenty. The range started becoming very big in August 2022 specifically when they raised both maximum and minimum damage ranges by 20-30m and most importantly increasing the weak damage from 25% to 50%. Then in March 2023 both maximum and minimum damage ranges were extended again, leaving us where we are now where an HE Shaft can heal a large chunk of someone's HP across most maps in the game.
  24. Is this gearing up for some big Ricochet buff in some other paramater next week? The other turrets get increased initial speed or a still good final speed while Ricochet gets nothing but a nerf? Never mind the fact that Plasma Torch sounds like it'll turn into garbage overnight.
  25. Shot will take slightly longer to hit someone far across a map.
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