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TheCongoSpider

Tanker
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Everything posted by TheCongoSpider

  1. It's a damage nerf everywhere between direct hit and 10m away from it. It's a damage buff if the target is between 10m and 12m from the hit. Assuming there is no typo in the EN or RU patch of course.
  2. Did you not see the other changes?
  3. That person wasn't talking minutes, they were talking seconds. Can you show me a video example of this? I don't know if you're exaggerating about comeback mechanic or if this was something added recently that you noticed. I have not noticed anything out of the ordinary with the point scoring in CP battles.
  4. For a claim as crazy as that, you need actual proof.
  5. TheCongoSpider

    Ice Age

    Stop this nonsense. It's understandable if it's with the current system where you got 15 UCs per weekend. But for 3/few number of UC keys per weekend? Why? What reason would there be to even have it like this? All I see is it punishing players who are too busy to play every single weekend. Why would you not let them be able to catch up if they arrive late? It screams of being desperate to keep players online no matter what.
  6. TheCongoSpider

    Shaft Augment RAPID-FIRE MODE Needs Nerf

    Unfortunately for you, the recent patch now allows maxed Crisis RFMs to cross 3,000 final damage against medium hulls with 50% Shaft and Armadillo if they do not have any Boosted Armour activated. Good luck out there.
  7. TheCongoSpider

    Let's Discuss Drones!

    UPDATED: 01/12/23 With 25 units of additional damage enhancement: Tesla: Will start 3-shotting unprotected heavy hulls with the normal damage Electroturret will instantly kill an unprotected heavy with the ball + chain lightning Status Teslas will start 2-shotting unprotected light hulls with critical + normal hit Hammer: Will kill a medium hull with DA with normal + normal + critical hit High-Capacity Ammo Clip will kill a heavy hull with DA with the full clip Large Calibre Pellets will start 3-shotting heavy hulls with DA Ricochet: Will need at least 1 fewer shots to kill medium hulls Thunder: Will start one-shotting unprotected light hulls Will start 3-shotting medium hulls with DA with normal + normal + critical hit Small Calibre Charging Machine will now 3 shot unprotected heavy hulls The range at which Hyperspeed Shells one-shots unprotected light hulls is decreased to 81m (from 91m) Hyperspeed Shells will start one-shotting unprotected medium hulls at 118m away The range at which Vacuum Shell one-shots unprotected light hulls is decreased to 2.4m (from 3.33m) The range at which Vacuum Shell one-shots unprotected medium hulls is decreased to 6.1m (from 7.5m) Vacuum Shell will one-shot an unprotected heavy hull at 9.81m Smoky: Will start 3-shotting unprotected heavy hulls Sorted Ammunition will kill an unprotected medium hull with a critical + normal hit Status Smokies will start 2-shotting unprotected light hulls with normal + critical hit Striker: Will start one-shotting unprotected light hulls Will start 3-shottinf medium hulls with DA with normal + normal + critical hit Will kill a heavy hull with DA with a salvo Uranium will start one-shotting unprotected medium hulls Tandem will instantly kill a light hull with DA Faust will kill a heavy hull with DA with a salvo if all missiles deal normal damage Scorpion: Will start one-shotting unprotected medium hulls with the critical damage Missile Launcher Swarm will instantly kill a heavy hull with DA with salvo + arcade Missile Launcher Spear will kill a medium hull with DA with salvo + arcade Phoenix will start one-shotting unprotected light hulls with the normal damage Phoenix will start one-shotting unprotected medium hulls with the critical damage Railgun: Will start one-shotting unprotected medium hulls with the normal damage Large Calibre Rounds will start one-shotting unprotected heavy hulls woth the normal damage Round Destabilisation will kill a medium hull with DA with a normal + critical hit Scout will start one-shotting an unprotected medium hull with the critiv hit Scout will kill a medium hull with DA with normal + critical hit Magnum: Will start one-shotting unprotected medium hulls with the normal damage The range at which Vacuum Core one-shots unprotected light hulls is reduced to 5.2m (from 6.1m) The range at which Vacuum Core one-shots unprotected medium hulls is reduced to 8.7m (from 10m) The range at which Vacuum Core one-shots unprotected medium hulls is reduced to 12.2m (from 14m) Shaft: Will start 2-shotting unprotected medium hulls with the normal damage Will start one-shotting unprotected light hulls with the critical damage Short Band Emitters will start one-shotting unprotected light hulls Gauss: Will start 2-shotting unprotected medium hulls with the normal damage Large Calibre will start one-shotting unprotected light hulls with the normal damage Super Solenoids will kill medium hulls with DA with arcade + salvo Super Solenoids will kill heavy hulls with DA with arcade + arcade + salvo
  8. What you're trying to say is keeping TTK low is necessary for the long term survival of the game? Is this the driving force behind many of the decisions made?
  9. Wasn't this already increased from 30 to 60 seconds in January?
  10. This was especially apparent with the Thunder nerf 17 months ago. They reduced the damage from 990 to 900 which was fine but then they went and further reduced the damages of Small Calibre Charging Machine and Sledgehammer Rounds. SCCM would have retained its purpose of killing light and heavy hulls quicker than Stock but instead they nerfed the damage again and now it doesn't even do that. Despite getting critical hits slightly more often than Stock, it couldn't even synergise its normal and critical damage to do its intended job. And then they have the gall to introduce Adaptive Reload which at the bare minimum is SCCM without the inane damage penalty. Not even mentioning the fact that they killed Sledgehammer Rounds' range, if they DID end up getting the enemy's face for long enough, then congratulations, you now can't kill light and heavy hulls in a properly timely manner because surprise surprise, it definitely needed its max damage nerfed from 1,350 to 1,305. And so it remains to this day, where the only proper variety on Thunder, the turret that has the most augments in the game, is two legendary augments who massively powercreep everything else on it.
  11. TheCongoSpider

    Let's Discuss Mammoth!

    It really isn't.
  12. Sounds to me like you're using EMP Tesla specifically. That's the only status Tesla that has an unchanged critical damage coefficient with the OD, i.e weaker than it should be. AP - x5, x25 crit EMP - x5, x5 crit <------- Cryo - x5, x25 crit Jammer - x5, x25 crit Incendiary - x5, x25 crit Stun - x5, x25 crit
  13. TheCongoSpider

    Black Friday 2023

    It's the first time we get a full set of special missions for the event.
  14. Correct. These events are not catered to you.
  15. TheCongoSpider

    Bugs and Glitches Reports

    That sounds like projectiles. Not a bug then. If you do see anything weird please try to record or screenshot it.
  16. TheCongoSpider

    Bugs and Glitches Reports

    Magnum, Gauss and Smoky can do that as they have projectiles. Shaft shouldn't be able to do such a thing. Do you remember how long after their deaths they would kill you? And how far away they were from you are the time? Another possible reason would be if those players you've encountered had the Blaster augment for Wasp, which deals chaos damage in a radius around it when their tank dies.
  17. TheCongoSpider

    Bugs and Glitches Reports

    Can you describe common examples of this happening? What turrets were they using, etc.
  18. TheCongoSpider

    Turret ?

    That is Hammer. They are using the Hammer Demonic Skin.
  19. It does. I'm fairly certain the Polarization from repair kits and Paladin are separate.
  20. You're taking your own (wrong) interpretation of it. Turrets have parameters. Augments change those paramaters, whether that be by making them better or worse. Turrets apply status effects on critical hits. Augments that apply status effects now change the critical damage of the turret to be 10% of its base. That is all there is to it. Nothing more, nothing less.
  21. TheCongoSpider

    Let's Discuss The Forum!

    I don't like the new layout of the forum on mobile. Takes more clicks to get where I want and I'm shown less information than I was previously.
  22. TheCongoSpider

    Winter eSports TankiFund 2023

    I remember when Magnum came out, I was god awful with it. The very next day, I was expecting to still be awful but I was directly hitting almost every shot with ease. That honestly surprised me back then.
  23. TheCongoSpider

    shot after death

    Elaborate.
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