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TheCongoSpider

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Everything posted by TheCongoSpider

  1. The main objective is to win. To win, you must destroy more Juggernauts than the enemy team. It is an inherently offensive game mode. No one wants a tug of war between 1 Juggernaut and 9 healers for 12 minutes and you know that. Low score for healing the Juggernaut acts to dissuade the action of dedicating healing to it. If you're doing it, you're doing it for the team's benefit and not primarily for yourself. I healed Jugs as well and I don't care. It is fun for me to see how much my healing can sway the end result of the battle. Some Juggernauts thank me. Some don't, but that's not a problem to me. I don't do it much right now because of the recent drone changes but I still do.
  2. Refer to this topic -> https://en.tankiforum.com/topic/397411-how-is-bonus-dmg-and-bonus-armor-calculated-in-game/
  3. TheCongoSpider

    Saboteur Drone

    In order for me to properly answer your question, I need to ascertain what exactly you saw. I am asking you again, where and when did you see Saboteur drones placing more than 10 mines at once? The only instance where 10+ mines were placed at once was in a recent YouTube video showcasing the new hull augments on a Test Server seen below. That is not in the game and that is subject to change upon official release. Another possibility is that you saw months-old gameplay of the Saboteur drone before its mine count reduction. But that only gave you 9 in total (1 + 8). The last possibility is you mistaking multiple rings of Saboteur mines to be one singluar ring.
  4. TheCongoSpider

    Saboteur Drone

    Where and when did you see this? Give a specific date.
  5. TheCongoSpider

    Double supply

    Those are the status effect indicators for extra strength of a certain supply. Every drone innately increases the strength of Boosted Armour and Booster Damage. A drone can further enhance that strength by a separate amount. An extra brown icon means extra armour. An extra red icon means extra damage. An extra yellow icon means extra speed. They each have their own counters in the form of status effects. Extra armour can be temporarily nullified by the Armour-Piercing status. Extra Damage can be temporarily nullified by the Freezing status. Extra speed can be temporarily reduced by being fully frozen by the Freezing status effect. There are also the universal counters to each of them, the Jammer status which removes the extra supply until it is reactivated by the victim, and the EMP status, which removes all of their active supplies and puts it on a cooldown. Defender and Crisis can give extra armour. Booster and Crisis can give extra damage. Trickster and Crisis can give extra speed.
  6. TheCongoSpider

    Tanki Online V-LOG: Episode 491

    No it wasn't.
  7. TheCongoSpider

    Missions unavailable

    I'm not any more knowledgeable on this topic than anyone else here. Only the devs know what is coming and when it will be coming. Look out for the announcements in the future for them.
  8. TheCongoSpider

    Missions unavailable

    Contract missions have not been instated yet. For now, ignore that section.
  9. TheCongoSpider

    Tanki Online V-LOG: Episode 490

    Did you notice that this event did not have increased exp or crystals?
  10. TheCongoSpider

    Stun missile nerf discussion.

    What turret are you talking about here? Striker's Stunning Missiles augment stuns the player for 1.5 seconds with a decently high critical hit rate right now (as long as you have high accuracy).
  11. Are these in Matchmaking or PRO battles? And would you mind sharing proof of it?
  12. What are you talking about here?
  13. TheCongoSpider

    Wild West

    You're asking them to give away multiple different rewards for free stuff at that point.
  14. You're looking at Vacuum Thunder there, not Vacuum Magnum.
  15. I agree with you but I'm of the opinion that it is certain augments doing the trouble-making, specifically Incendiary and Vacuum Magnum, and not the entirety of Magnum itself. Incendiary was overtuned and was nerfed in the latest patch, but of course that nerf had the caveat of the other status Magnums receiving a status application radius buff in the process, making whoever has those augments more deadly. Vacuum is just statistically overtuned while also being on the worst turret imaginable. Many games end up being decided from the start if there's a Vacuum Crisis Magnum on one team. And if your team is good enough that you slowly continue winning the battle by the end, the entire experience is insufferable and you want it to end quicker. Then you have the mixture of Magnums on a team. Most of them, you'd want to get away from the direct hit, but then you add one of them that PUNISHES you for getting away from the direct hit. And then you factor the abundance of campers and long range gameplay that's been in the game for some time now. It's awful. Every Highland TDM battle I've been on recently was just both teams camping. I had a Stadium CTF battle recently where not a SINGLE person touched the middle of the map. It was straight camping from the start. You would never tell that you were playing CTF and not TDM there.
  16. TheCongoSpider

    augment not working

    You now need to be affected by the burn status yourself if you want to ignite other players with your Vulcan. Heat Immunity won't let you do this because it won't let you burn at all. If you want to continue using Incendiary Band, use it with the Heat Resistance augment if you have it.
  17. The meer existence of Vacuum Magnum is nonsense.
  18. TheCongoSpider

    Bugs and Glitches Reports

    The enemy Juggernaut being destroyed is good for YOUR team, not the enemy. The goal of the mode is to destroy more enemy Juggernauts than the enemy team can do to yours. If an enemy Juggernaut dies, a point gets awarded to your team. If the Juggernaut on your team does, a point gets awarded to the enemy team. In that picture, the enemy Juggernaut died, which gives your team (blue) a point. Nothing is wrong in the image.
  19. TheCongoSpider

    Bugs and Glitches Reports

    Opening the shop automatically puts it on the crystals section instead of at the top.
  20. Once again, another event starts and I'm not able to play any battles.
  21. It does not matter whether you buy them from the shop or you obtain them elsewhere, or whether you open them on a Monday or a Saturday, or whether you open 1 at a time or 15 at a time. You have the same drop rates over time.
  22. TheCongoSpider

    Ideas for Augments!

    Recent changes suggest that Isida's healing is intended to be its main gimmick against the other melee turrets. Firebird, Freeze and Tesla all gained better killing ability throughout the years in some way. Meanwhile Isida was basically stuck in 2021 until recently when they buffed its healing energy consumption, which made it less discouraging for more offense-minded Isidas to heal allies as they won't be tapping too much into their limited energy supply before going to attack someone. Isida isn't in an overly powerful state. It's not as friendly to play with as the others as having lower ping lowers the chances of you losing damage and precious energy against certain targets. Its DPS is lower than the others' max DPS but it can shoot on one target for longer before running out of ammo. A single module can significantly increase how long it takes to kill an armoured target if they're not using Pulsar. They've been keeping Isida's offensive power on a leash for a while now. It's the only turret that hasn't gotten any specific changes around its critical damage to enemies.
  23. TheCongoSpider

    Ideas for Augments!

    They'd be more likely to just create a new set of augments to do that job.
  24. TheCongoSpider

    Bugs and Glitches Reports

    This happens if you reload the app during your battle. If you queue for Assault, enter the battle, reload the app, finish the Assault battle and click "To Battle" then it will queue you for Quick Battle instead of Assault. You avoid this either by not reloading the app at all, or if you have to reload the app, manually reque for the mode you want after the battle had ended.
  25. It has been said, many times, that every turret will have a set of status augments.
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