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Everything posted by TheCongoSpider
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update Patch Update #744 - Released 10th November 2023
TheCongoSpider replied to Marcus in News Archive
That was something added a little before mid-2023. That is the assumption. Even if personal experience couldn't tell the whole story, it was shown in the past that they can change the intra-rarity drop rates of individual items, notably back in 2020 where new things in exotic had a 5x higher chance of appearing than the other rewards in exotic. I think they said in a past V-log that intra-rarity drop rates change depending on how many items are remaining in the pool. They didn't say anything about the drop rate of the rarity itself. In my personal experience, the rate at which uncommon used to give 10,000 crystals increased significantly after the shard update in 2021, and that was a very welcome change imo. The was the main stark difference in drop rate I noticed out of everything at that time. Assuming they all have the same intra-rarity drop rate, it would make sense that you see paints more often. There are a more of them. But I do remember that turret augments were the rarest things I got in shard containers in 2021 from the epic category. The same thing probably applies there. -
It appears to be the actual phoenix augment, at least the state it was in during March.
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update Patch Update #744 - Released 10th November 2023
TheCongoSpider replied to Marcus in News Archive
The official drop rates of normal containers are: Common: 50% Uncommon: 34% Rare: 10% Epic: 5% Legendary: 1% With a guaranteed rate (10,000 crystals) if you went 14 containers without a reward in the RARE section. The change made to them in January made it so that you could not get back-to-back rewards from any rarity except common. For example if you got an UNCOMMON reward, your next container will not be an UNCOMMON reward. Because of this, the drop rates you would see over time would look like this instead: Common: ~60% Uncommon: ~24% Rare: ~11% Epic: ~4% Legendary: ~1% Those drop rates suggest that when you get a non-common reward, the drop rate of that rarity would be added to the COMMON drop rate. For example, if you got an UNCOMMON reward, your next container chances would look like: Common: 84% (50 + 34) Uncommon: 0% Rare: 10% Epic: 5% Legendary: 1% ------------------------- I opened 464 containers saved up after the update and my drop rate was: Common: 54.96% Uncommon: 32.32% Rare: 11.00% Epic: 1.07% Legendary 0.65% So it appears to have gone back to pre-nerf chances. Of course there are other things as well, such as emptying your epic pool reducing your epic chances in normal and supposedly ultra containers as well, that's why my epic rate is so much lower than 5%. -
update Patch Update #744 - Released 10th November 2023
TheCongoSpider replied to Marcus in News Archive
I don't know if it's intentional but normal containers have had the nerf it received in January reverted with this patch. It can now get back-to-back rewards from rarities other than common. So expect to see more uncommons when opening containers. A nice change for people who want supplies. -
As said before, Pulsar augments deal their status effects on critical hits only. Pulsar is Stock with -90% critical damage, with status effects on critical hits and -12% critical chance. Pulsar Gauss will still have the option to salvo-spam like many of the other Gausses already do. You often have to go out of your way to get critical hits with Gauss since its crit rate isn't that spectacular and it only triggers on direct arcade hits.
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Every Pulsar uses the same template. Critical damage -90% and status on crits only. As such, it is practical on some turrets (e.g Firebird, Freeze) and impractical on others (e.g Scorpion, Railgun).
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That's not an issue. There is more than one trap node in a lap. You triggered two of them.
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Why is the high-rank game balance so damn awful?
TheCongoSpider replied to DuKo-GPoM in Game Discussion
Tanki Fund - June, 2022 Tanki Fund - July, 2022 Trick or Treat Minigame - October, 2022 Tanki Fund - November 2022 Large Token of Apology - December 2022 Snow Trap Minigame - January 2023 Dark Matter Minigame - April 2023 Tanki Fund - May 2023 Tanki Fund - June 2023 Trick or Treat Minigame - October 2023 You can probably add the upcoming Tanki Fund later this month to the list as well. -
You get exactly 1 lollipop from the box. You would need to catch 9 other lollipop boxes to get the 10 require to make a move in the game.
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update Patch Update #744 - Released 10th November 2023
TheCongoSpider replied to Marcus in News Archive
Why do you think you invented it? Simply looking at the patch notes before the update came would have told someone that it would now be possible. -
update Patch Update #744 - Released 10th November 2023
TheCongoSpider replied to Marcus in News Archive
You haven't? ? -
I am saying that there are multiple ways for the AP status effect to be inflicted on someone in a battle and that it is often not easy to spot when it happens because sometimes you die too quickly to notice it. Because of this, you have some players complaining that they they sometimes die too quickly and they do not know why. That is one of the reasons why. You feel as though your Defender drone was nerfed/isn't working. Those Overdrives are ways for a player to counter the Defender drone. It is why I included it in the response. You asked why and we told you exactly what is happening. If you do not think it is that, you can do us a favour and record a snippet of your battles when the phenomenon happens. There is only so much that can be conveyed with words.
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It sounds like you are dying while being under the affliction of the Armour-Piercing status effect. That status temporarily removes the effects of additional armour. That includes: Boosted Armour supply Extra Armour status (Defender and Crisis drones) Protection Modules Titan Dome (Overdrive) In the heat of battle, it is not uncommon to be dealt fatal damage immediately as you get afflicted with the status. Sometimes it is hard to spot. There are also the Pulsar status augments that apply 4 status effects at once, AP included. Additionally, you can get be instantly killed by other means: Hopper Overdrive (damage is getting nerfed in the current patch) Hunter Overdrive Crusader Overdrive Ares Overdrive (explosion damage) Blaster Hull Augment (only available for Wasp currently)
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Yes. Nothing is out of the ordinary here. You have those who get lucky and those who don't. Those who get the exotics they want and those who get personally undesirable exotics.
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You say it as though the melee turret gets absolutely nothing for it. You're not dying in vain. You get the points for killing or assisting in killing the Juggernaut when it dies. And now that the Juggernaut has Blaster, you can even gain OD charge from killing it with your OD, unlike before.
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On the Tanki wiki it says that Defender increases boosted armor from 30-90% and Brutus from 50-100%, I'm confused
TheCongoSpider replied to demon09 in Archive
All drones innately increase the potency of Boosted Armour and Boosted Damage supplies from 50% to 100% according to how many micro-upgrades it has. Defender, Booster, Trickster and Crisis drones give extra strength to a particular supply shown as a separate parameter. That 30-90% you see there is for the extra armour being added on top of the innate armour. 30% being 0/20 upgrades, and 90% being 20/20 upgrades. You add this number to the innate Boosted Armour bonus of the drone. So across the upgrades, your armour will look like this: 0 - 80% (50+30) 1 - 85.5% (52.5+33) 2 - 91% 3 - 96.5% 4 - 102% 5 - 107.5% 6 - 113% 7 - 118.5% 8 - 124% 9 - 129.5% 10 - 135% 11 - 140.5% 12 - 146% 13 - 151.5% 14 - 157% 15 - 162.5% 16 - 168% 17- 173.5% 18 - 179% 19 - 184.5% 20- 190% -
He said dollars. He gave an answer to all of these questions in the interview. Did you listen to it?
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Just clarifying that it was from his own mouth and not surreptitiously doing it while passing it off as his idea.
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He specifically said in the stream that he's copying Valorant.
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I wouldn't call that a "hack", though. Maybe I use the word too strictly. Alternatively, I use that to get out of the queue for becoming the Juggernaut when I don't want to be the Juggernaut.
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Explain.
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Further increased supply consumption. Not that it would matter. The people gunning for the drone would have ample supplies to use with it.
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He said that in the interview.
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He specified dollars. It's reasonable to assume he meant USD.
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Isida's critical chance is 5% while Tesla's critical chance is 15%. It is currently 2% at the moment. Would you want it to be 1%?
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