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TheCongoSpider

Tanker
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Everything posted by TheCongoSpider

  1. Finally after 20 months, Thunder has good splash damage again. Now all that's left is to buff the garage augments. Adaptive Reload and Strict Ammunition Load are too far away from Small Calibre Charging Machine. Subcalibre Rounds gets no benefits from these splash buffs. Sledgehammer is still Sledgehammer. Very nice buff for Hyperspeed Gauss. It's actually worth picking now.
  2. TheCongoSpider

    Nerf

    Because of the aforementioned nerf to the final angular velocity of Stock Scorpion's missiles. Many months before that, Scorpion's missiles damage was nerfed from 250-500 to 200-400.
  3. TheCongoSpider

    Team Contracts

    The best counter to Pulsar is AP Immunity + protection from the turret. The AP is what is doing the heavy lifting in making you die faster. When you get EMP'd, the module is acting like a Boosted Armour until you get your supplies back up.
  4. TheCongoSpider

    Team Contracts

    It will most likely be Staff Sergeant (Rank 7).
  5. This has never happened with MM battles with stars for challenges (December 2018 and onwards). The quick battle queue giving an additional star to a player at the end of a battle thing cannot be abused. You don't have anything to worry about with that.
  6. The scores in these two pictures here do not at all indicate that the battle lasted 13 minutes. Seeing that the maximum was one for the guys on top, that was a battle that ended relatively quickly, but after 3 minutes elapsed. This battle indeed looks like it was the full duration. What happened here was you placed outside the top 7. You need at least 100 battle points at the end of the battle to be eligible to get stars at the end. Assuming the battle lasts long enough to provide a maximum of 3 base stars, the distribution of them is as follows: 1st - 3 stars 2nd - 3 stars 3rd - 3 stars 4th - 2 stars 5th - 2 stars 6th - 2 stars 7th - 2 stars 8th - 1 star 9th - 1 star ... You placed 8th here, which means you were only to receive 1 base star. The guy below you (Dushanbe82) entered that battle via the Quick Battle queue while you hand-selected the mode. That is why he obtained an additional star and you did not.
  7. I don't remember this ever happening.
  8. TheCongoSpider

    Let's Discuss Drones!

    PDATED: 16/02/24 With 25 units of additional damage enhancement: Tesla: Will start 2-shotting unprotected medium hulls with the normal damage Kill unprotected heavy hulls with normal + normal + critical hit Hammer: Will 2-shot unprotected heavy hulls with normal + critical hit Ricochet: Helios' will kill a medium hull with DA with single + full burst Thunder: Will start one-shotting unprotected light hulls with the normal damage The range at which Hyperspeed Shells starts one-shotting unprotected light hulls is decreased to 81m (from 91m) Hyperspeed Shells will start one-shotting unprotected medium hulls after 118m The range at which Vacuum Shell one-shots an unprotected light hull is decreased to 4.3m (from 4.9m) The range at which Vacuum Shell one-shots an unprotected medium hull is decreased to 6.9m (from 7.9m) Smoky: Will start 3-shotting unprotected heavy hulls with the normal damage Will start 2-shotting unprotected medium hulls with normal + critical hit Striker: Will start one-shotting unprotected light hulls with the normal damage Will kill heavy hulls that have DA with a salvo Uranium will start one-shotting unprotected medium hulls Tandem's salvo will instantly kill an unprotected heavy hull with the normal damage The range at which Vacuum Warheads one-shots unprotected light hulls is decreased to 3.8m (from 4.2m) The range at which Vacuum Warheads one-shots unprotected medium hulls is decreased to 5.2m (from 5.8m) Railgun: Will start one-shotting unprotected medium hulls with the normal damage Scout will start one-shotting unprotected medium hulls with the critical damage LCR will start one-shotting unprotected heavy hulls with the normal damage Round Destabilisation will 2-shot a medium hull with DA with normal + critical damage Gauss: Incendiary Salvo will kill unprotected heavy hulls with salvo + afterburn tick Will start 2-shotting unprotected medium hulls with the arcade shot Will start one-shotting unprotected light hulls with the arcade critical hit Large Calibre will start one-shotting unprotected light hulls AP Gauss will be able to kill a heavy hull with DA with critical + normal hit Super Solenoids will kill a medium hull with DA with arcade + salvo The range at which Hyperspeed Shells one-shots unprotected light hulls is decreased to 79m (from 86m) Hyperspeed Shells will be able to kill a medium hull with DA with max damage arcade + salvo Magnum: Will start one-shotting unprotected medium hulls with the normal damage The range at which Vacuum Core starts one-shotting unprotected light hulls is decreased to 5.15m (from 6.4m) The range at which Vacuum Core starts one-shotting unprotected medium hulls is decreased to 10.2m (from 12.1m) Shaft: Will start 2-shotting unprotected medium hulls with the normal arcade damage Will start one-shotting unprotected light hulls with the critical damage Will start killing unprotected medium hulls with a normal + critical hit Short-Band Emitters will start one-shotting unprotected light hulls with the normal damage Short-Band Emitters will start one-shotting unprotected medium hulls with the minimum sniping damage AP Shaft will kill medium hulls with DA with a lowly charged sniping shot + arcade shot Scorpion: Will start one-shotting unprotected medium hulls hulls with thecritical damage Missile Launcher Spear will kill a medium hull with DA with salvo + arcade Missile Launcher Wolfpack will kill a heavy hull with DA with salvo + arcade Phoenix will start one-shotting unprotected light hulls with the normal damage Adrenaline: Railgun will start one-shotting unprotected heavy hulls with the critical damage at 82% HP Magnum will start one-shotting unprotected heav1y hulls with the critical damage at 82% HP
  9. TheCongoSpider

    Let's Discuss Drones!

    UPDATED: 16/02/24 With 25 units of additional damage enhancement: Tesla: Will start 2-shotting unprotected medium hulls with the normal damage Kill unprotected heavy hulls with normal + normal + critical hit Hammer: Will 2-shot unprotected heavy hulls with normal + critical hit Ricochet: Helios' will kill a medium hull with DA with single + full burst Thunder: Will start one-shotting unprotected light hulls with the normal damage Will 3-shot medium hulls with DA with normal + normal + critical hit The range at which Hyperspeed Shells starts one-shotting unprotected light hulls is decreased to 81m (from 91m) Hyperspeed Shells will start one-shotting unprotected medium hulls after 118m The range at which Vacuum Shell one-shots an unprotected light hull is decreased to 4.3m (from 4.9m) The range at which Vacuum Shell one-shots an unprotected medium hull is decreased to 6.9m (from 7.9m) Smoky: Will start 3-shotting unprotected heavy hulls with the normal damage Will start 2-shotting unprotected medium hulls with normal + critical hit Striker: Will start one-shotting unprotected light hulls with the normal damage Will kill heavy hulls that have DA with a salvo Uranium will start one-shotting unprotected medium hulls Tandem's salvo will instantly kill an unprotected heavy hull with the normal damage The range at which Vacuum Warheads one-shots unprotected light hulls is decreased to 3.8m (from 4.2m) The range at which Vacuum Warheads one-shots unprotected medium hulls is decreased to 5.2m (from 5.8m) Railgun: Will start one-shotting unprotected medium hulls with the normal damage Scout will start one-shotting unprotected medium hulls with the critical damage LCR will start one-shotting unprotected heavy hulls with the normal damage Round Destabilisation will 2-shot a medium hull with DA with normal + critical damage Gauss: Incendiary Salvo will kill unprotected heavy hulls with salvo + afterburn tick Will start 2-shotting unprotected medium hulls with the arcade shot Will start one-shotting unprotected light hulls with the arcade critical hit Large Calibre will start one-shotting unprotected light hulls AP Gauss will be able to kill a heavy hull with DA with critical + normal hit The range at which Hyperspeed Shells one-shots unprotected light hulls is decreased to 79m (from 86m) Hyperspeed Shells will be able to kill a medium hull with DA with max damage arcade + salvo Magnum: Will start one-shotting unprotected medium hulls with the normal damage The range at which Vacuum Core starts one-shotting unprotected light hulls is decreased to 5.15m (from 6.4m) The range at which Vacuum Core starts one-shotting unprotected medium hulls is decreased to 10.2m (from 12.1m) Shaft: Will start 2-shotting unprotected medium hulls with the normal arcade damage Will start one-shotting unprotected light hulls with the critical damage Will start killing unprotected medium hulls with a normal + critical hit Short-Band Emitters will start one-shotting unprotected light hulls with the normal damage Short-Band Emitters will start one-shotting unprotected medium hulls with the minimum sniping damage AP Shaft will kill medium hulls with DA with a lowly charged sniping shot + arcade shot Scorpion: Will start one-shotting unprotected medium hulls hulls with thecritical damage Missile Launcher Spear will kill a medium hull with DA with salvo + arcade Missile Launcher Wolfpack will kill a heavy hull with DA with salvo + arcade Phoenix will kill an unprotected heavy hull with the salvo Phoenix will start one-shotting unprotected light hulls with the normal damage Adrenaline: Railgun will start one-shotting unprotected heavy hulls with the critical damage at 82% HP Magnum will start one-shotting unprotected heav1y hulls with the critical damage at 82% HP
  10. Stock: 3 seconds Light Capacitors: 2 seconds Heavy Capacitors: 4 seconds
  11. The only way to know what's going on is for you to record a video. I had no trouble dealing critical damage to the Juggernaut here.
  12. I just played with that. I don't see anything out of the ordinary. Remember that Round Destabilisation is an RNG augment. You will have lucky battles and unlucky battles. It sounds to me like you had an unlucky battle or two. And there is a sale. Whenever there is a sale, you should always expect that the average enemy you face will become stronger. That means more upgraded Armadillos (counter to Round Destabilisation) or better modules or new upgraded equipment.
  13. Is it possible for you to take screenshots of dealing this damage or a video of your battle? What augment and drone are you using?
  14. TheCongoSpider

    Nerf

    Can you be more specific please? I cannot answer you about Blaster but for Scorpion, it received a rework in October that nerfed its final angular velocity. Basically it made it harder for augments that use Stock's missile flight parameters to hit moving targets. However the reload time of the salvo has been decreased so you get it more often than before.
  15. TheCongoSpider

    Team Contracts

    The missions may likely only be available from Staff Sergeant (Rank 7).
  16. What are you silently testing here? Hover hulls have fast acceleration again with the acceleration boost from the speed boost supply seemingly higher now. But controlling the tank on mobile is less comfortable now. Previously going in any direction with any intensity would give you the full speed of the tank. Now the speed depends on how far you push the joystick in a particular direction. I'm constantly slowing down and speeding up or having to let go of the joystick and input another direction. It fatigues my thumb faster. I felt something strange when I was using Gauss Crusader in the test server on Wednesday but I thought that was just HTML5 being strange. But no, it's a silent adjustment it seems.
  17. TheCongoSpider

    Increased Boosted damage consumption

    You are using the Booster drone. When this drone is activated, it consumed 4 Boosted Damage supplies. Manually activating the drone will consume 1 + 4 Boosted Damages. Picking up a drop box will consume 4. Booster has been consuming additional Boosted Damage supplies since 2019. If it is becoming a problem to replenish your supplies, consider using your 20/20 Brutus drone.
  18. No. Terminator is its own damage. If you want to decrease the amount of damage Terminator does to you, use the Defender drone which increases your Boosted Armour supply's potency.
  19. TheCongoSpider

    Let's Discuss Twins!

    I don't see how that stops a Hunter from killing multiple players with its overdrive or a Dictator giving Supercharge to itself and its allies. Or a Wasp bomb killing and injuring multiple players. Why would they suddenly be unplayable? Can you give a video example of this and how it affects your effiicacy with killing enemies?
  20. TheCongoSpider

    Next month Trophies Missions

    This is the only way to know.
  21. TheCongoSpider

    Let's Discuss Hunter!

    Would I be a buyer in your eyes?
  22. TheCongoSpider

    Bugs and Glitches Reports

    The workaround for now is to come out of your browser and go back in. It should be vertical and allow you to open the container. .
  23. Like seriously, why does Wolfpack need to have all these limitations just to exist? Original Wolfpack had 2 fewer missiles with a bad flight pattern and for some inane reason, double the acquisition time. It didn't even have a purpose. It just made it worse. Scorpion gets the big nerf in early 2023 and nothing was improved for Wolfpack. It finally became worthwhile to intentionally pick after the October rework, but still had to have +50% acquisition time for some reason. Now it gets a different but similar flight pattern that makes it even worse at its job of hitting targets easily. And now that it FINALLY has that dumb acquisition penalty removed, it needs to have its salvo size reduced? Why? Just why? Would it really break the game to have 8 missiles with Stock's acquisition time. Meanwhile you have Spear tearing it up with -75% reload time with fast projectile speed and good homing. I seriously do not understand.
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