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TheCongoSpider

Tanker
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Everything posted by TheCongoSpider

  1. Like seriously, why does Wolfpack need to have all these limitations just to exist? Original Wolfpack had 2 fewer missiles with a bad flight pattern and for some inane reason, double the acquisition time. It didn't even have a purpose. It just made it worse. Scorpion gets the big nerf in early 2023 and nothing was improved for Wolfpack. It finally became worthwhile to intentionally pick after the October rework, but still had to have +50% acquisition time for some reason. Now it gets a different but similar flight pattern that makes it even worse at its job of hitting targets easily. And now that it FINALLY has that dumb acquisition penalty removed, it needs to have its salvo size reduced? Why? Just why? Would it really break the game to have 8 missiles with Stock's acquisition time. Meanwhile you have Spear tearing it up with -75% reload time with fast projectile speed and good homing. I seriously do not understand.
  2. They are containers. You use keys to open them. It was never removed. You got a pity rare in common (green) containers or a pity rare in epic (ultra) containers if you went 14 rewards without a reward from.the respective rarity. All they did in this update was add that for higher rarities in those containers.
  3. I played with the augment.
  4. It appears AP Shaft's duration for the sniping mode was increased from 5 seconds to 9 seconds in this patch.
  5. TheCongoSpider

    What happened to one of the Hammers augments?

    Are you playing on a low rank account? I heard from others that the Duplet augment for some reason isn't available in the garage or containers until Warrant Officer 1. Might be a bug the same way Magneto Shells for Thunder was available before Master Sergeant in containers.
  6. Varying luck with the event as usual. A total of 11 accounts made it to Checkpoint 2: A total of 4 accounts made it to Checkpoint 3:
  7. It is there on the German and Russian wikis. https://de.tankiwiki.com/Ausrüstungs-Variationen
  8. TheCongoSpider

    Freezing Effect Negates Double Damage?!

    It is one of the factors that makes it a top melee turret, yes. And the Devs have said in early 2023 that Freeze was the top turret for gaining exp/crystals. Things could have changed since then though. Freeze is the easiest melee to do well with.
  9. Wolfpack users can't have anything nice, huh? It feels worse than before. Less damage and it's easier for the missiles to miss a moving target. At least now we get to see what the flight pattern looks like when you invert the speeds from Stock.
  10. TheCongoSpider

    Complaint Book

    That was never in containers. You needed to either purchase it with Tankoins or obtain it via your first time in the mobile app. I'm not sure if the Beginner's Parade is still a thing as I haven't made a new account in a long time.
  11. While you are here, can you go into detail of all the different container chance quirks that you made since 2022 and how they influenced where we are now? Like for instance the inability to receive back-to-back rewards from the same rarity except from the Common rarity between January 2023 and November 17th 2023.
  12. TheCongoSpider

    Let's Discuss Shaft!

    What exactly do you consider a strat? Is it something that takes advantage of a turret's properties to give a boost to its effectiveness during certain engagements with enemies? For example with Scorpion or Tesla, one can take advantage of the fact that there's no delay between its firing modes and can freely mix the arcade shots with the salvo damage or chain lightnings with a melee range ball lightning damage. People can clearly see that now for Scorpion with the buffed Spear as the reload forces them to be using salvos so often, and coincidentally with a near identical reload to the arcade shot. What you've been describing for a year doesn't sound like it fits into that. You made it sound like some kind of manually-activatable mini reload hack that also increases your sniping damage where it shouldn't. You make it sound like something unintended. Here's Stock Mk7+ Shaft's minimum sniping damage that a player can deal with a registered sniping shot. 1,074.5 or 2,149 with Double Damage. Along with that comes an ~3.3 second reload before being able to go back into sniping mode again. This is what I see whenever you mention Shaft's intentional features. You use 0.4 seconds of charge to enter sniping mode. Exiting sniping mode early consumes the energy you spent charging the shot + a flat 200, then your reload is based on that. That extra 200 consumed does not increase your damage in anyway. Shaft's arcade shot reload in the garage is a delay between both of its firing modes. Arcade -> beginning to enter sniping mode is 1.5 seconds. Firing a sniping shot -> arcade shot is 1.5 seconds, etc. You're proposing something that breaks this and somehow makes it stronger. Strong enough to deal 2,000 to 3,300 (a suspiciously specific number in this scenario) every 5 seconds, despite both you and your enemy being on equal footing (both of you having no supplies activated). Tell me what here on Shaft you are able to take advantage of to have you dealing that much damage in 5 second intervals with a supposed high accuracy (quote: "its basically impossible to dodge and you just get randomly oneshotted every 5 seconds is not fun"). What are the interactions that I know of? If you time it right, you can increase the damage of your fully charged sniping shot with Viking's Overdrive. Same for Gauss' salvo. Getting stunned by something the same time you fired a fully charged sniping shot will have you deal arcade damage instead and consume all of your energy. Less energy if it were partially charged. Getting stunned without shooting your sniping shot will simply take you out of sniping mode and allow you to get back into it when the Stun is over. You can see why I might think you're talking out of your rear about this secret strat. What 2 intentional features are you taking advantage of that was mentioned in a Vlog? When you said that last year I skimmed through the Q&A sections of previous Vlogs and did not come across anything like that, but it was not a thorough search so I'd have to look again.
  13. TheCongoSpider

    Let's Discuss Shaft!

    I'm assuming your silence on the other parts of the message means I'm close to cracking it.
  14. TheCongoSpider

    Let's Discuss Shaft!

    You didn't sell it as illegal but you sold it as something OP. So it has something to do with energy and the hull you pick, huh? I can only assume it's Viking and its Overdrive. However given everything else that you mentioned about it, you can't just have Viking's Overdrive constantly active to repeatedly do the strat like you made it seem previously. If it's not that then it might be related to the pause button as it was shown back on flash you could cancel a sniping shot without shooting it by pressing and unpressing pause. I can think of a few things but none of them fit the criteria you mentioned (doing it multiple times manually). Would be rather dumb if at the end of the day all you're just talking about is strafing out of a corner with a hover hull and quickscoping someone. You make it seem much deeper than that.
  15. TheCongoSpider

    Let's Discuss Shaft!

    Wait so you are talking about the energy retention mechanic or does your strat use something else?
  16. TheCongoSpider

    Let's Discuss Shaft!

    And what is this intended game mechanic? Is it the energy retention?
  17. TheCongoSpider

    Let's Discuss Shaft!

    Yeah because on a surface level you could be talking out of your rear and I wouldn't know because you haven't showed it to us or explained how you do it. I'd like to understand the limits of Shaft and your supposed secret strategy pushes that. I've never been able to see you play Shaft whenever I spot you in battle.
  18. TheCongoSpider

    Let's Discuss Shaft!

    @Kimura Is your secret Shaft strategy still working in 2024?
  19. TheCongoSpider

    Let's Discuss Premium Accounts!

    Shop prices in general seemed overexpensive for a few years now. But to answer your question for premium specifically, they reduced the number of ways f2ps have to obtain it, and they have added more benefits to it than previously. Premium gives you the luxury of not worrying about challenge progress, even if you missed a lot of days. The new system allows you to gain meaningful amounts of stars for challenges in battle rather than it being locked behind 2 weeks of continuous completion of daily and weekly missions. Most of your crystals to spend come from containers. With Premium, you can increase how many you get from battles and if you're grinding during double battle funds, it comes up quite nicely over time compared to a normal player. You get a reward for having premium account every day in the missions (1 Common Key). You gain access to extra missions that give extra Epic Keys per event and an extra set of weekly missions if you play enough. I think the most impactful would be participating in Challenge Accepted as you need premium to place highly, less you spend too many hours a day for 2 weeks continuously playing battles. I would assume it's expensive mostly for points 3 and 4.
  20. TheCongoSpider

    Let's Discuss Hunter!

    What makes you come to that conclusion?
  21. TheCongoSpider

    Let's Discuss Vulcan!

    What time period are you comparing it to? Vulcan currently is the strongest it's been in a while. This hasn't been changed in many, many years. Vulcan and Striker in particular have 45° upward auto-aim. For comparison, Smoky and Thunder, the other two turrets in the range category, have the standard 9° upward.
  22. After the last server restart, the forum layout is back to normal.
  23. Also consider the fact that any random purchase of gingerbread could be the difference between you getting rewards and not getting it.
  24. TheCongoSpider

    Ideas for Game Modes!

    That...was the point of the update...
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