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Posts
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Everything posted by TheCongoSpider
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How about we keep the double rockets, take away its splash damage but make the target acquisition time shorter by 30%? Makes it good for lone wolf 1 on 1 encounters while not letting it destroy groups as easily.
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He/she isn't a Legend but: You've heard of Elf on the Shelf, now get ready for:
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To make it a bit easier to understand, time the ticks of the fire damage. Activate the repair kit immediately as the tick damage happens. When I'm healing Vulcans, I notice that they make the mistake of mistiming the ticks or they just activate the repair kit whenever they feel like it. Perfectly timing the ticks can get you back more than 2,000 HP or even full your HP bar from low in some cases.
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It's nice to know I had to share a battle with a Major-General. :)
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Trickster clearly states that it triggers when you activate it, not when it is picked up.
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Tight budget today.
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I have the drone. I made sure to follow one of my teammates around to see what happens and it looks like it does not give them the extra 20 seconds. The supply, for my teammates, last 30 seconds and not 50. Bummer.
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Gosh, I was typing my feedback on your ideas but I just didn't have the motivation to finish it because of the lack of feedback I'm getting for my posts that have over 1000 words in them that I spent a good time on. I'll edit this post with the feedback when I'm finished. Edit: Expect it by next year. I returned to do it today but noticed that for some reason, the site didn't autosave what I already had so my will to finish it decreased even further.
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It was 5 v 8 for more than half the battle. We tried our best to defend which we successfully did for about 3 minutes until they started to swarm us. only after 4 minutes was when the legends at the bottom came in. Lizzy and I had to underdog it and come out on top. Sasha was a great help and Lvovyanin was a good help as well. The other 3 Legends...not so much. This battle felt more like Assault to me. I felt like we shouldn't have been put in that battle t be honest.
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https://www.youtube.com/watch?v=g4mHPeMGTJM I also don't play with in-game sound either for maximum efficiency.
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Allowing buyers to purchase kits 2 ranks earlier blows that idea out of the water.
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Heh, those were also the last shot colours I've gotten and in that order as well.
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Wow, it was actually supposed to be 10%? That's not good. When they reworked Firebird, they decreased the direct damage. That decrease was too little so they decreased it again making it have the least direct tick damage of the melee-ranged turrets. It only makes sense that the damage would be increased by 50% because then if it is only 10%, then Firebird would still deal the least tick damage and DPM overall for the melee-ranged turrets. If it is supposed to be a 10% increase, what you're trying to say is that: Freeze with the Corrosive Mix alteration will beat an Incendiary Mix Firebird head-on at all times assuming they are using the same modification of the turret and the same hull and its modification. Stock Isida can beat it head-on in the same situation as above. The price for the alteration is inconsistent with Freeze's Corrosive Mix alteration. I want to believe that the increase was supposed to be 50% because it makes sense seeing that Firebird with this alteration has 6 seconds of ammo. Freeze has more damage AND more seconds of ammo in their tank. Isida has a good deal more damage but 1 second less. That one second still doesn't matter since Isida does more damage with its 5-second ammo tank than Firebird's 6-second tank. Damage dealt when fully emptying the tank: Firebird: 4,620 Freeze: 6,930 Isida: 5,000 Theoretically, with this alteration, Firebird has the least damage output for expelling their bar of ammo. IF it were to be a 50% increase and not a 10%, then the damage output after expelling an entire bar of ammo would be 6,300. Even that is still not enough to kill a Corrosive Mix freeze before itself dies. You're telling me, that Freeze has the advantage in DPM against Firebird yet their version of the alteration has a cheaper price? What sense does that make? Also, a 50% increase and a 10% increase is a BIG gap. That probably mislead so many people into buying it. It is good that Europe brought this to our attention.
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I remember the devs talking about some paint that had to do with "burn" a long time ago. The colour of this also matches the colour I remembered. Strange. :huh:
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It lays 8 mines around the one you put. It gives you the ability to put 8 mines around yours at Upgrade 19/20. The 20th upgrade literally does nothing but I think that is to trick the OCD players into spending money on crystals to upgrade it to 20.
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Hits consistent damage from far though. Sometimes though, one pellet would miss from point-blank range and I'd only do damage for 8 pellets. I still love using it nonetheless.
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Haven't gotten the 15 Top 3 weekly mission on any of two accounts. In fact, I've gotten probably everything except that. I've gotten : 50 Overdrives 500 Kills (My first ever weekly mission) 10,000 score 5,000 crystals at some point in time. I guess I'm lucky. Let's see how far my luck takes me seeing that I have two chances to get it each week.
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Nah, I only have 3 and those are from the Challenges. ._.
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I bet you one gold box that Magnum XT will come out before Hammer XT.
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Laziness in its most primitive form.
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I've had too many experiences where enemy Thunders would ram into me and shoot me. Happens more in the Warrant Officer ranks but I've seen a few in the high ranks. What if Thunders who use Sledgehammer Rounds ram into the enemy and shoot because they think the Thunder shot won't make it past 10 metres?
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So today, I was in a MM battle and on the enemy team, there were two M3 (Possibly M4 but it didn't matter) Mammoth Vulcans with the Incendiary Band alteration. What happened was that an enemy Railgun shot me immediately after one of the Vulcans started shooting me. The bullets apparently were hiding in the afterglow of the shot and then I saw myself getting heated. Seeing that non-fire-based turrets like Hammer, Smoky and Vulcan (to an extent) have alterations that give them fire-based attributes to their projectiles, how about Railgun getting one? Direct damage ranges would be decreased by probably 20%. Impact force would be reduced by 10%. The shot-reload time would be increased by 20%. If it is decided to keep the penetration, then the first target it penetrates would receive 3 ticks of afterburn damage. The remaining tankers who got hit would receive 1 tick of afterburn damage. If it is decided that the penetration aspect of the turret would be removed, then the target would receive 5 ticks of fire damage and the reload time would only be increased by 15% Hopefully, this would force the Tanki devs to increase the shot-reload time for the "Death Herald" Compulsator because that is a sad excuse for a con in an alteration. A 10% increase in the shot-reload time isn't even that noticeable. I bet they just wanted to give Railgun the instant reload and not the increase in the shot-reload time but they couldn't because everyone would make a big deal out of it.
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The price of this would have to be cheap, given that the penetration is what makes Railgun good against multiple enemies. Maybe about 30k crystals. The rank that needs to be required to unlock this should be Sergeant-Major.
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Fixed it for you so you won't upset hard working, turret turning, health restoring, life-giving, death bringing, Nanobot flinging Isidas like me. I have seen this but it's particularly with Ricochets, Thunders, Twins and Firebirds. I was just playing with a Legend who was using Isida and they weren't turning their turret. Kind of sad if you ask me. Being a healer requires more skill. It saddens me when I see an Isida who doesn't turn their turret. Just like Ricochet, Thunder doesn't require much skill given its mechanics. Plus, you get good results with it overall compared to the other turrets. Perfect for people who are too lazy to learn the game properly other than shoot in the enemies' general direction, use supplies and ram into them.
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Like I mentioned in my post, the PRO battle pass unlocks at Warrant Officer 1 so that theory is debunked. I made a slight mistake in the sentence I said it in though. I don't want to edit it for someone to accuse me of changing wrong information or anything.