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Everything posted by TheCongoSpider
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What controls do you use to play Tanki and how do you use them?
TheCongoSpider replied to TheCongoSpider in Archive
Actually, I was trying out Shaft with mouse controls and I have to say...it feels really rewarding. makes me feel more like a professional. Only for Shaft though, any other turret I use with it never works out. -
What controls do you use to play Tanki and how do you use them?
TheCongoSpider replied to TheCongoSpider in What controls do you use to play Tanki and how do you use them? Archive
I've always wondered what controls tanker would use to play the game. My way was certainly not what the default controls were and I thought that I may be the only tanker playing the way I play, although that may be unlikely seeing that it's me and more than 30k players playing this game. This thread is to discuss what controls you use to drive your tank to victory and how it is achieved. There are my controls: W,A,S,D: Driving Z,X,C: Turret rotation Spacebar: Shooting Shift: Overdrive R: Checking the stats on players in the battle 1, 2, 3, 4 and 5: Supplies. The way I do it: Left Hand: My left Index and Middle finger control W, A, S and D. My left thumb alone controls my turret rotation, Z, X and C, and for pressing Shift when I have my Overdrive. This is the only finger that fatigues at some point in time. My Ring finger is used to press "Tab" to check the scoreboard in a battle. Right Hand: Usually, my right Index and Middle finger are for the Spacebar. Sometimes I use four of my fingers excluding my right thumb. My right Pinky finger is for pressing "Enter" so I can write and send messages. What are you guys' controls? -
Or for a turret you don't even use.
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Heh, Lucky for me, my missions were convenient today.
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I have 30% Isida protection right now, I would suggest buying the M3 version at a 50% sale. To upgrade my 33% Rico protection to 34%, I need 44,370 crystals and I'm assuming that the next one would be about 50k crystals. That's 94k crystals there. You still have 3 upgrades before that to complete. To upgrade from 30% to 31%, you need 27,770 crystals. So you need AT LEAST 121k crystals just to do the cheapest upgrade right now and the 2 most expensive ones. You're gonna end up spending a lot more than half of the price of the M3 module. It's very tempting for me to upgrade right now but it's more worth it to get it the entire module at 50% off it is is still at 30% protection.
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In a MM Polygon ASL battle, three golds had dropped. This was the last one that had dropped in the battle. I couldn't find the spot anywhere until I saw an enemy Fire + Hunter going up the ramp and getting killed. This guy here was at it. Another Firebird who was going up the ramp turned the other way thinking that the guy was gonna take it anyway. I went up the ramp reluctantly and the guy drove backwards and shot at the gold box. This is the most generous thing anyone has done for me as an Isida in a MM battle. :D I guess there still are generous people out there. The last time someone kept a gold safe for me in MM was months ago.
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Sigh, I might as well post em now since I may not be able to play actively for a bit. Old one: 1Bum-Bum1 is the Vulcan I healed: IPlayaTankOnline is the Vulcan I healed: prosto_uapd was the Vulcan I healed. He had 20 kills and 0 deaths at first. He had his Overdrive for the last few seconds but in that time, he and I were getting bombarded by Rail and Thunder shots and he died literally in the last 0.3 seconds. You can still see his burning carcass. Now, this was about an hour ago. We had a great MM Forest TDM battle and with my help and another Isida, he got 30 kills with no deaths. When I went to get a screenshot, all of a sudden, my Print screen button suddenly stopped working and I missed the opportunity to show you the best example out of all of these. However, the guy sent me this some minutes after: All in all, it's a really great alteration but it can't get full use without an Isida with you. I couldn't find the "spoiler" thing so I had to use another method to do it, Hopefully it worked.
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Also, since we're discussing alterations, let's discuss the names of the alterations. I tried my best ._.
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I've only ever used this in the test server. Yes, I have noticed that some of my shots would do no damage even though I hit them. It was a Noise CTF battle and I was on the Blue team, I came first with a lot of score kills. Just like Autocannon, and to a lesser extent, Duplet Hammer, it is very effective in shutting down one-man pushes by decreasing the effectiveness of the enemy's repair kit. That's how I was able to defend very well. While we're on this, I would also like to talk about the Arcade damage glitch. While playing in the test server 2 days ago, I noticed that more than half of my fully charged scoped shots would do arcade damage regardless of if I am being damaged or not. I hope this is not exactly the case for some Shafters here. It's already bad enough with the new scope mechanic of Shaft, now we have a glitch hinders the ability to help out your team efficiently with it. I have a long message about Shaft needing a buff on the "Let's discuss Game Balance" thread and it seems like no one is giving me feedback. I'll post it here to see if I can get some faster because it took me hours (I was procrastinating) to finish.
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Pyre is right, I had noticed this yesterday: 7 v 7: Three people got 3 stars on the winning team. 8 v 8: Two people got 2 stars on the winning team. Or maybe they put it like that because the Blue team has it harder in ASL? I don't know. This was just an observation made by me.
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Oh, I'm sorry. I knew I should have been a little more specific. The alteration was supposed to be interpreted as being AFTER the Firebird nerf. So for this, we are assuming that base Firebird is "weaker" than it is right now. The nerf would most likely be reverting it, as close as possible, back to how it was before the devs made that highly unnecessary change to it. This would result in an increase in direct damage and an increase in maximum temperature but a decrease in fire-tick damage and consecutive decreases in the fire-tick damage as the tank cools down. For the Compact Tanks alt now, because there is a DIRECT DAMAGE and TEMPERATURE increase in stock Firebird, the direct damage would be lowered and with the temperature increase, comes the consecutive decrease in its afterburn damage according to the stage of cooldown. This way was also tweaked to combat the major increase in Firebird protection modules. When they revert the Firebird back to its original state, it now has to deal with modules from almost every player. I've thought as far ahead as possible so I could fit it in with the other turrets and hulls comfortably. Also, does anyone have the stats of Firebird before the buff? I need to compare them to the current stats to see which is generally stronger in a head to head fight.
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I haven't experienced the first scenario as yet. I remember completely healing Vulcans with it and the burning effect was not taken away. Plus, they removed the temperature regulating effect of Isida for a while now. I try to heal the Vulcans with the alt as much as I could because they are usually the game changer in that battle. They get high scores and they demoralize the enemy from going out into the open unprotected. Also, being the "game changer Vulcan" usually depends on the map you're using the alteration in. So maps like Sandal and Magistral are good maps to have them be able to survive for as long as possible compared to the others I've been in with them.
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Not all of the alterations. only Firebird itself and Compact Tanks. No one should be able to shoot someone with it for less a second then run away confident that it is a confirmed kill. The description sounds good on paper but is too powerful in practical use. According to the Wiki, it gains this effect by increasing the fuel consumption. How about we change it to: Unstable Fuel Tanks For the fans of the "put it on fire and roll away" tactic. Irregular consumption of the fuel tanks decreases the damage but greatly increases the intensity of the napalm. Temperature limit: +100% Heating rate: +200% Energy consumption: +50% Damage: -30%
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I'll be collecting some screenshots of battles where I focused on healing a Vulcan with the Incendiary Band alteration or if the enemy had one. The screenshots would show how useful it is to have an Isida behind their back at almost all times. I have collected 4 so far. (3 recent and 1 "old"). When I reach 5 or 6, I'll post them.
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While I was in the Test Server yesterday, I encountered a hacker using Striker M4 with the Cyclone Alteration in a MM Highways ASL battle. I was on the blue team. There were only 3 people in the battle: Me ( Shaft + Titan ), the hacker ( Striker + Hunter ) and another guy on the hacker's team ( Striker + Wasp ). What was happening was that the hacker was able to lock onto me without putting his laser on my tank. I would be hiding behind the middle bridge's ramp close to Blue's capture point and the hacker would be on the right or left-most bridge behind the first ramp of it, point his laser into the sky (clearly) and then the rockets would lock on to me and start coming to me. He did this to me several times while I was hiding for all of them. I called him out on it hoping his teammate would take notice. It was only until 2 and a half minutes left when his teammate acknowledged it and agreed with me. During the last minute, the weirdest thing happened. The hacker was able to lock onto his teammate and send the salvo of 8 missiles his way and flipped him while I was still spawning. I really hope this hack doesn't make it into the real servers. If you see anything like this in the real servers, report it immediately.
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Hammer should, in no way, be able to consecutively put out 2 shots in less than a second, much less 0.5 seconds. These things can sneak up on light hulls and completely obliterate them without them even realising someone is attacking them. It can even destroy an unprotected Heavy Hull in less than a second. I have enough to buy Duplet but I'm not gonna give in to this stupid fad. I can't wait for the day when they nerf it to the ground and the chat would be filled with hate speech against the devs for killing the privilege they abused.
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I understand now and there are no more doubts. :)
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I didn't know we had iatrophobic tankers in this game.
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I understand your concern. Are you sending this message towards ALL Isida players or are you sending it to the Isidas who help the attackers? Since I use Titan with my Isida, I'm usually at the back or the back of the middle. I am most often seen with the defenders and usually, the Vulcans with the Incendiary Band alteration are at the back which is a good convenience for me. I don't have trouble healing them in MM battles. However, having it in no-supply PRO battles wouldn't really make that much sense since you usually die before the alteration can kick in and that is wasting 10% of your damage.
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It doesn't have to be for a comeback, it is just for them to have some breathing room to get back on their feet to earn score. Yes the team doing the blowout will share Overdrives but Y'all are just looking at it from that point. I've seen many battles where the team being blown out drives the team doing it out of their base and the battle would continue on the middle of the playing field. Also, can we please get back on-topic?
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I like the sound of the first one but it sounds kind of vague, just like the Nanomass Reactor's description. Nanomass' description makes it sound like only the attacking gauge would be halved when in reality, it's both the attacking and healing gauge. Having it reduce the gauge for healing makes absolutely no sense. When you say it reverses the freezing and burning effects, do you mean for only your allies or your allies AND your enemies? When you say, "The energy consumption is the same as when damaging an enemy," do you mean that for the attacking gauge? The healing gauge? Both of them? You have to be a little more specific. The second one sounds like your standard "Attack Nanobots" mechanic --> Increasing the gauge time or damage for attacking while nerfing something for healing. I'm for it as long as it doesn't affect the balance of the game. For this one as well, it was hinted that it may come as we were shown this picture in the list of new alterations for Isida. I want to assume that they made Isida's alterations generally suck as a sign for us to realise Isida is balanced the way it is and that it would not be good for Isida or the rest of the turrets and hulls if it were to receive "good" alterations. The only alteration I'd consider buying on any account is the Broadband Emitters. (Radiators)
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Yeah but that isn't always the case. It's better to let the losing team also have an overdrive than leaving it the way it was. With a good team composition, one of the players on the losing team could give 2 or 3 of his/her allies Overdrive to drive the enemies out so they could get some breathing room. I was thinking about what you said when Tanki said they were gonna make it a permanent mechanic in the game. Even though they can get it faster, the players being spawn killed can also get it and defend themselves. Heck, all you need these days is one player on the team being spawnkilled to whip out their Compact Tanks alteration and that'll drive them away.
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So is anyone going to give me feedback on my proposal on page 208?
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It can be used to partially counter spawnkilling for the team being blown out. If you get all drugs at the start of your life then you have a chance to run them out of your base to get a bit of breathing room. If it wasn't implemented then you would see a lot fewer battles with the losing team getting a mediocre score despite their heavy defeat.
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You know what would look absolutely lovely? A Sky Blue shot colour for Isida A Dark Moon shot colour for Isida.