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Everything posted by TheCongoSpider
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What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
After the server restart on Friday, it is back to 40. 60 with Premium. -
update Patch Update #662 - Released 11th September 2021
TheCongoSpider replied to Marcus in News Archive
@wolverine848 ? -
After completing a battle with at least 70 score, it will allow you to watch an ad that can give 1 of 2 numbers. One is a higher number of crystals and the other is a lower number of cryatals. Thw number of crystals available for the reward depends on your rank. Every time you rank up, it increases the bigger number by +18 crystals, and increases the smaller number by +14/15 crystals. You can tell what rank a player is by number of crystals they have available as the reward.
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What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
Probably a Blunderbuss with Booster. Here's a quick video for you. It's a bit old, as a few changes were made to Blunderbuss since that upload date, but the premise remains the same. -
What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
Anything that received critical damage adjustments since April, really. Those being Firebird, Freeze, Tesla, Shaft, Striker and Hammer (specifically its effectiveness with augments). Firebird is low on that list after its recent change. It feels like it isn't doing much unless it's using Incendiary Mix. Probably because I always use Heat augments. Everything above is just...obnoxious is the word. Freeze crits feel unfair but is unfortunately justified by the range nerf and freezing nerf. Tesla, you've probably already heard enough about that. Shaft was already very powerful and then they once again buffed the sniping shot and then also doubled the critical damage. Got toned down in the lower modifications but still extreme at Mk7+. Striker crits feel unfair but at least the turret has a learning curve to use it effectively. Doesn't apply to all Strikers, since Missile Launcher "Hunter" exists. Hammer...I don't have a problem with Stock, but its augments, namely the Ultra Container exclusive ones, are far too powerful. Looking at their stats on the wiki just frustrates me. Where are the downsides for these damn win buttons? I don't think any hulls feel broken. Hornet, as I say again, is obnoxious the way they pushed it into being a high burst damage dealer. Mammoth feels like it counters too many Overdrives. It's good that it's finally getting some love, but the buffs have been too much in my opinion. It at least shouldn't counter Ares' Overdrive. -
Deva said a while ago that the battle fund also increases on its own (at a rate undisclosed).
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The mission was intended to be difficult. If the winning team requirement were to be removed, it would have to be top 2 in the any team instead of 3.
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What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
I will note that today, it IS being influenced by Premium. My non-Premium accounts are getting 20 EXP and my Premium accounts are getting 30 EXP. This was not the case before and I made sure of it the first and subsequent times I spotted each change. I did it on both of my Premium and non premium accounts since then and they all gave the same number. Today for some reason, premium is affecting it. -
Huh, look into it? It's been like this since the 16th of July if you're curious.
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In the PC version of Tanki, the number where the supply is shows the amount of time you have to wait until you can manually activate that supply again. Boosted armour, damage and speed boost have a duration and a cooldown when manually activated. Both of those are 30 seconds. When you manually activate one of those, it will count down from 60 seconds (30+30). This is unlike the mobile version (the one you're accustomed to) where it only shows the cooldown after the duration ends (counts down from 30 seconds).
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Wasp's Overdrive charge per battle point should be 1.0 and not 0.6.
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update Patch Update #661- Released 3rd September 2021
TheCongoSpider replied to Marcus in News Archive
My thoughts on the changes: TESLA: I CANNOT believe it took more than a month to realise Tesla shouldn't have a 20% critical chance. It's a huge improvement now that my module isn't guaranteed to be ignored during a 1 v 1. It's still not enough, because its base damage is far too high. As for Dilatory, it has become much more manageable. THUNDER: I know there are always reasons certain balance changes occur, but why a Thunder damage nerf? Players have expressed how weak Thunder has been becoming over the months in comparison to the other turrets, and now it was manually weakened. If you're going to keep it this way, it's time for you to bring some actual diversity to Thunder gameplay. You can start by decreasing the damage penalty on Small Calibre Charging Machine. Increasing the critical hit chance of Subcalibre Rounds. Maybe decreasing the projectile speed penalty on Sledgehammer. Give Thunder and its augments a proper look. Also has anyone been having lag spikes when using Thunder? It has been happening to me with Thunder specifically since Friday. RAILGUN: Enough has been said about Railgun already. I said my piece at the start of the topic. MAGNUM: I'm on the fence about whether Magnum should have its damage nerf reverted. But for sure, Mortar should stay the way it is currently, where it cannot one-shot a medium hull. GAUSS: Nothing in particular, though it sucks that having a status Gauss is even more of a necessity at endgame due to Adrenaline no longer doing anything worthwhile for Gauss there. SHAFT: Long overdue nerf. Shaft at lower modifications was too potent for too long. But does Shaft really need such a fast charging speed for "dynamic battles"? All I see happening from this is Shaft Titans getting rewarded even more for their valiant effort on the front backlines. Heavy Capacitors is still powercreeping Light Capacitors. Why is camping with this turret so HEAVILY encouraged recently? Another thing is that it is quite weird you talk about letting there be more survivability for hulls in general from long range turrets and then do nothing with Shaft's sniping damage. Why was it not reverted back to 1,500-3,000. The reason for having that extra 150-300 damage doesn't hold up anymore after the drone update earlier this year. -
It allows you to bypass that turret's protection module, and for turrets that have damage drop off like Thunder you mentioned, allows them to deal full damage at any range that they can hit someone at. Railgun is a special case.
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What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
No. You get a fixed 20 score regardless of how many players you give the effect to. The same goes for the EXP it gives, but the number of EXP it gives keeps fluctuating between 20 and 60 and now seemingly 40 as well. -
I found it quite easy to play against if I have Hammer protection. I'm able to survive until my supplies come back right before their next EMP. Very rarely? It's supposed to have a 33% chance.
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It's not worth buying, but it's good to have.
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Short-band Emitter increases your arcade damage and critical damage by 20%, while increasing the reload time of the arcade shot. Additionally, it increased the minimum sniping damage by 20%, allowing quickscopes to have slightly more damage than Stock. Before the recent Shaft buffs, Adrenaline pretty much powercrept it. After the Shaft nerfs, SBE has a purpose for being chose now and is no longer powercrept by Adrenaline.
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Find the odd ones out. ?
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...what? If I said that months ago, then things change from then.
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What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
I forgot to mention. I noticed on Saturday and Sunday that it was decreased to 40. It is now Monday and it has been decreased to 20. -
No, in 7 minute battles. My missions there reset on Mondays. Very unfortunate though, that they do not reset on Sundays when events occur.
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This was my first set of the new weekly missions. I completed all of them in 1 hour.
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Can you put the exclamation mark closer to "Tesla" in the title?
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Do remember that the Defender drone exists. Any buff to Isida healing with Support Nanobots will have to take that drone into account. I'm sure you don't want to see two near unkillable Isidas healing each other under enemy fire and gaining the top spots with ease. When Defender gets nerfed you can consider it. Otherwise, it's prone to be exploited.
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