-
Posts
740 -
Joined
-
Last visited
-
Days Won
3
Everything posted by Kill_the_Propaganda2
-
That is true. But you see, Isida can only target one player at a time while Firebird and Freeze can target multiple and both have effects while Isida has raw damage. It only makes sense that Isida has the highest DPS out of all the melee-ranged turrets. The Isida has to defend itself does it not? You want them to be completely helpless when their ally dies? Do you want two turrets that have effects to have more damage than a turret with no effect? Freeze has a freezing effect and can easily circle the Isida while having only 100 less damage than it at M4. Would it be fair for the isida to have less damage than the Freeze? Firebird can touch it for 1 second and run away. The Isida cannot do anything about, just shrivel up and burn to death. Should Isida have less damage than Firebird? While it's true that it is the "medic" of the game (a poor one at that without the alteration), it also has to compete in DMs does it not. It wouldn't be fair if raw damage can't win in a fight against slightly less damage + an effect. In games, weapons that freeze are usually the ones with low direct damage ort relatively low. Freeze has a butt load of damage in this game plus the ability to keep your tank shut. You also have to factor in protection modules. If you have a protection module against Isida, it's likely that that Isida has to expel its entire energy tank just to kill you. Then it has a 10 second reload. That wouldn't be able to fight off another tank that's right there. While Firebird can do that with its unnecessarily fast reload time. Freeze can start to freeze the tank with whatever energy it can reload in that small time; Isida just has damage and its energy consumption is already fast. I'm not sure if this is standard in many games but I know the medic in gun battles to be a shotgun class. That is short range. of course it would have high damage to defend itself. Just like in Tanki, it has a short range (even shorter) which would equal high damage. And when you consider the other short range turret, it should be able to compete with that. Just because it is a medic doesn't mean it should be weak. That's wanting it to be completely dependent on teammates.
-
Why shouldn't Isida be able to deal 2,000 damage in one second?
-
It depends on the drone.
-
I'm pretty sure it also says something about not posting pictures with profanity in it. That and insults is probably why it'll be taken down.
-
You want Vulcan on Wasp?
-
Like @ZloyDanuJI said, it increases the charging rate by 50%. If you want an answer in terms of amplification time, here it is: Stock Magnum has a fixed amplification time of 3 seconds. This means that it takes 3 full seconds to charge the velocity of your shot from 0% to 100%. It takes 20 steps of 5% charges to do so. It charges approximately 6.6 steps per second with Stock Magnum. With AGLM Magnum, it charges 10 steps per second which is a 50% increase in the charging rate compared to Stock Magnum. This would decrease the amplification time to 2 seconds with AGLM Magnum since it charges 20 steps at a rate of 10 steps per second. This alteration has a player-borne drawback meaning only the player can cause the drawback. The drawback is that it would be objectively harder to stop the charging at the perfect velocity when shooting a lobbed shot with the intent of hitting someone on a particular level of elevation and distance; it's harder but not impossible.
-
This'll most likely get removed as it violates the Forum's rules but I'll have my say in response to this: God, his grammar and vocabulary is atrocious - typical for a trash talker like him. I loathe players like him in the game. They're so abundant and kill any fun some players try to have. Of course he has 60 fps and 5 ping. <_< I'm a bit disappointed in LAWTRU for stooping down to Severnpoint's level. I've played a few battles with Sevenpoint before and I never saw him act like that. I honestly hope he gets banned for six months because if he acted like that to a random player like you, it's likely that he has done this before to other random players.
-
This is the first Defender drone user I've seen since it came out. Just look at how beautiful it looks.
-
I'm very upset with this Top 3 x15 mission. I got it on the worst account possible and I already want to quit. These Overdrives are making it so hard (on that account) to get in the top 3 even in DM. I tried for hours during two times of the day. I had a bit of motivation from a daily mission that required me to finish in the top 3 three times. What didn't help was the reward for that mission. 59 Double armours. I have over 5,000 double armours on that account which is the most of any supply I have there. After so many hours, I was able to get 2/3 completed on the mission. I tried to complete it during 7 DM battles but all of them ended with me being in the middle or the bottom 6. I was so close The very last battle I did before giving up was this one: I was so freaking close. So freaking close. I was tied with damn_G on 23 kills but in the last 2 seconds, he got a kill and made me go down to 4th place. I tried to kill one of the two players in front of me before he may have gotten another kill but my shot killed neither and everything fell apart there. MM put me in Legend battles EVERY TIME. I had that particular grouping with Xardass7, DizzyDog, damn_G, Fire_Sword, johannweiss40 for 3 battles straight. I came out and waited a few minutes hoping I would get put with another group that would be around my ranks but nope, put me in battles where I'm the only non-legend. Why is this happening to me? I notice that in many MM team battles and solo battles, I would be the only non-Legend player in the battle. I play very few matches where there are other non-Legends and that number of non-Legends besides me is usually 1 or 2. Vikings are plaguing me. In team battles, I encounter, on average, 4 Vikings on a team. I die so quickly and my equipment doesn't allow me to be in the top 3. When I'm in the top 3, it's on the losing team. Being a Support Nanobots Isida these days isn't profitable. It's better to attack because I come in the middle or almost last when I'm that; usually with 0 kills and 5-12 deaths. Vikings just dominate in battles and I can't do anything about that. I thought this mission would have taken two weeks instead of one but now it seems as if it'll take three weeks if I try hard enough. I can't even cheese it and use Viking because I get slapped all over and I can't aim for crap. The hull is too slippery and uncontrollable. It's a mystery how my projectiles don't cause enemy Vikings imbalance when I shoot them. I am very frustrated playing on that account now. Edit: I could have sworn this was on the Let's Discuss Missions thread; it even said so as the name of the tab. Whatever, it would still be a complaint.
-
Yeah, I do. I didn't like that they nerfed the splash damage. My damage distribution doesn't seem so evenly distributed. I would need at least 1,500 damage to kill an unprotected medium hulls but most of the time, I do 1,300 or just barely under with 1400-1,475 damage. There are some times I would get 1,560 or and occasional 1,700 but it rarely goes higher than that. That's just for the direct damage. The splash damage is dependent on the direct damage of the shot. If my direct damage is going to be low like that most of the time, then my splash damage will also be low. I can shoot right behind an unprotected light hull and wouldn't kill it because of the decreased splash damage.
-
Hmm, that seems like buyer may unhappy with everyone having the same power as the Juggernaut as they do. The heavy buyers play Juggernaut to dominate as the Juggernaut because of their upgraded equipment.
-
I look for 100 of All Supplies or 10 Days of Premium. I'm disappointed 95% of the time though.
-
Ehhhhh, I wouldn't really call that hacking, then again, I wasn't in your situation. There are many Magnums out there that have mastered the vertical aiming system. The first day it was released, I was absolute crud at trying to aim that thing but suddenly, on the second day after its release, I just started hitting direct hits almost all of the time. Since after that, I've been able to get direct hits on moving targets whether they're in their base or out in the open. When I encountered Reinforced Gun Carriage Magnums, they always seemed to get a direct hit on me or close. I started using it after the last 30% sale for alterations and it's s much fun and I'm able to hit direct hits most of the time. I remember not being able to handle it on the Test Server and said it wasn't for me but I made it work and I'm having fun with it. I don't really play PRO Battles these days. If I do, it's a once in a while (probably every 3-5 days) Serpuhov battle or a frequent Silence Parkour battle. I basically live in MM now. These Magnums that play very good in PRO battles are experienced. They are also the ones to memorise the different angles and powers needed to hit particular parts of the base from a particular vantage spot they choose in a variety of maps (or whatever map they play on the most). I remember playing a Noise CTF on the Blue team as Magnum with another Magnum. I was barely getting any kills or doing damage but that guy was getting kills on every shot. I asked him what angle and power he used and he gave me 3 that worked from different parts of the Blue base. I used it with him and I saw my numbers increasing to the point where I was hitting players up there dead and centre. You can't make the bullet swerve in the air. You have to predetermine when the player would reach somewhere and charge it up for that particular spot. I've caught many players off guard with that. I would say Magnum requires the most brainwork out of all of the turrets because you have to remember different angles and powers for different situations and for different platform levels for close range and long range. I'm not completely refuting your claim but I'm just trying to instill the benefit of the doubt for them into you.
-
I have yet to properly test this out but when I was in the Test Server this morning, I could have sworn I saw an electricity arc jump from a tank I zapped to another tank that wasn't within my range. I'll see in the real servers soon. I can't properly visualise what you're saying but note that Hunter's Overdrive needs to be on either level ground or above the tank to be able to zap them. e.g. If the enemy tank is above you on a platform and its front and is sticking off of the platform, then you can zap the front end of it from e.g. 2) If you, the Hunter, have your front or back of the tank sticking off of a higher platform than the enemy, you will zap them if there is nothing there blocking the lightning. e.g. 3) If you, the Hunter, are on an incline of a ramp, and the enemy is on the platform the ramp leads to, you will not be able to zap them since you aren't parallel or almost parallel to the enemy. If your front or back of the hull is sticking out of the incline (as in your tank is about halfway to being on the new platform, you would be able t zap them since that part of your hull is parallel to them. If you don't understand, I'll send some screenshots maybe later or tomorrow to illustrate what I'm saying.
-
Everything is possible:
-
Played a lot of battles and it's just as I had expected. Everyone was using Viking or Mammoth. I saw not a single Wasp. I saw one Hornet and one Titan that kept spamming the Dome and lagging the battle. Me? I as a Hunter teamed up with another Hunter and we kept zapping the Mammoths and Vikings in place. :P I think this goes to show what happens when you give all this power. Look at the hulls they're using. They could have been the counter to them like I and the Hunter but they chose to be the beasts (Viking and Mammoth). It seems everyone really is power hungry. I'm making a new account specifically to Freeze people in place and kill them with my Wasp Bomb. Now that the Overdrives charge in 5 seconds, I can do it way more often :lol: .
-
Container Project to Learn Reward Probabilities
Kill_the_Propaganda2 replied to LittleWillie in Archive
125x Double Damages x 2 125x Double Armours x 2 250 of all Supplies -
If I were to stick the front of my hull above the vortex of the top of the ramp, I would be able to zap enemies close by but if I was in the middle of the ramp, I wouldn't be able to. By same level, I mean be above them or on the same level of elevation as they were when you activate it. Above, there is no obstacle that stops the lightning arc from getting to the tank. If you're on a level below the player and they're not standing on the edge of it, you can't zap them. It makes sense considering you're below a platform so you can't reach through the wall and zap them but if you're in the air after you jump off of your platform and are not on the enemy's own, then there is nothing to stop the lightning arc from travelling the distance.
-
You also have to make sure they're on the same level terrain as you. It doesn't work if you're on the ramp and they're on the platform the ramp leads to. Are you sure you were on level terrain with the enemy? You also have to factor in server latency.
-
I've been getting the errors frequently these days. It really catches me off guard when I'm in the heat of battle then all of a sudden, my screen freezes and an error message pops up on the top right. I press Ok and by that time, I'm already dead or the player with my flag gets away. I really wonder what causes them.
-
Rasga el aire más fuerte que la metralla!
-
Just some random rank ups I saw:
-
Just letting you know in case you don't - If you get a 'screen freezing' critical error, you may not always have to exit the application. Just press "Ok" and it would put you back in normal. The only thing bad about that is you might see some textures looking different or it would really have an error where almost everything goes white and the flag, capture points or touchdown points would go to one side of the screen even though you didn't input anything. Other than that, you can press "Ok" and keep playing. I'd recommend restarting the client after you complete the battle you clicked "Ok" in though.
-
Wasp's bomb only does 9,999 damage. You want to counteract that by giving Juggernaut's health at least a 5x boost? Why? That would just make it unkillable on some maps. You didn't specify at what tier the 100,000 HP would be. Is it at M4? Is it held throughout each tier? I'll assume you mean for M4. Hunter has to get in close and the Juggernaut could just drive away from it if it thinks the Hunter has its Overdrive ready. I think it's fair that it stuns the Juggernaut. I agree that Viking is one of the worst of the bunch for the Juggernaut. Did a few M0/1 Juggernaut battles just now and Vikings destroy a full health M0 or M1 Juggernaut in 2-4 seconds depending on the turret they're using. I had a Smoky decimate me in 2 seconds. I find massively increasing Juggernaut's health just because of Viking Overdrive is not a good idea as other hulls may suffer because of this. This is implying that Overdrives are everything and not to use your turret outside of it. It needs an increase but not that much. For Titan, the Juggernaut cna just hide. Use the available resources in your area. It's only 20 seconds. You can target weaker hulls and gain your Overdrive if you have to venture out while the dome is still there. Mammoth needs to be close to the Juggernaut (up in its face) to be able to use its Overdrive properly. Mammoth has the slowest speed. Juggernaut has the highest speed. The Juggernaut can simply run away faster than the Mammoth can say "Damn it!". Juggernaut's speed is held constant throughout each tier while Mammoth's speed can vary from a maximum of 6 metres per second to 5 metres per second without the Overdrive. You'd have to catch it off guard or if it's stuck on a wall. I've caught it a few times with my M1 Mammoth only because other enemies had it up against a wall or it was driving backwards while not looking at me and didn't know I was there. If you want Juggernaut's health to go up to 100,000, then Mammoth's Overdrive wouldn't even be able to kill it. At most, it'll shave off 2/5 of its health. That is simply too much health for Juggernaut. You have to factor in 1 v 1 encounters with Juggernaut instead of everyone going after it. Might I remind you that the goal of Juggernaut is not to kill the Juggernaut; it is to get the most kills. It is a DM, not a TDM or One Man Army. I'd advise you to revise those figures to make it actually balanced. BEcause changing the health for Juggernaut means changing it for all modifications and lower tier modifications do low damage. They already said Juggernaut would refill all of its health. You want it to refill 96k of its health when it reaches 4k? No, you wouldn't want that. That would encourage players to ignore the objective of the game mode even more and make it more pseudo-team oriented. I already had people shout profanities at me for playing the objective.
-
I had something like that happen to me before. It was when I was purchasing M3 Hunter. I had purchased it and was gonna speed up the first upgrade but that showed when I pressed speed up. I pressed ok, pressed speed up again and it worked. In the first picture you sent, in the top right, that happens when I click on the alterations that show where it shows what I unlock when I rank up.
Jump to content






































































