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Everything posted by Kill_the_Propaganda2
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That's a benefit of Viking's Overdrive. You're able to get a lot of kills in a short space of time. These past few days, Vikings seem to be getting top spots every battle with at least 15 kills or more. That player was lucky to have his/her Overdrive at the end and utilised it to great success. My advice is to try harder next time. Also, killing a player in MM gives you 15 points, not 10. So that player you mentioned above would obtain 75 points and not 50.
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EMS is one of the best alterations to use with Viking's Overdrive. I believe that alterations shouldn't affect the projectiles when using Viking's Overdrives. Viking's Overdrive favours alterations over other sand the Stock version. Minus-Field Stabilisation is better than Stock with the Overdrive because it can reach twice as longer without much decrease in the firing rate. EMS is great because it already does A LOT of damage with the damage increase from the Overdrive + it has a very fast reload and shot delay which means you're pumping out more damage even faster and you have way more room for aiming error than with Large Calibre Rounds + the Overdrive. I don't think i've encountered a Rapid-Fire Mode Shaft using the Viking alteration but I assume that, Like Autocannon SMoky, its projectiles are converted to the Stock Version when using the Overdrive. I would very slowly upgrade because it is crucial to one-shot M1 10/10 Vikings. It's only 100 crystals for the first upgrade anyway. That's not much considering you have so many crystals. At 2/10 upgrades, it should be able to deal with the M1 10/10 Vikings. Hornet has a large increase in stats from M2 to M3 compared to Wasp. You should upgrade it a few times.
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I make sure to watch the colour of my health bar before going in. A Hornet can use that as a risky camouflage; hoping that the enemy doesn't notice it's an enemy and would leave you so you can get a flag and capture it. Kind of like the Spy in TF2?
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Huh? From what I've been experiencing, this doesn't happen. It directly zaps each enemy tank independently. I'll test this out to see if that happens.
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Maybe 2 - 3 battles. Each mine does on average 1,800 (Mine usually do lower than that). If you're counting the damage done to the tank itself and not the damage in theory eg, a Viking received 800 damage from the mine but in reality, it did 1,600 but the double armour decreased the damage intake, then a player with the Saboteur Drone user can finish this pretty quickly. If you have the Miner drone, that can be good as well. I don't see many Miner drones users out there.
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Nothing is scarier than an Overdriven Mammoth chasing you when you're cornered.
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I was able to disable Titans' domes from outside of its radius which is 20m. I'm pretty sure it's 30m or at least above 20m. I'll try to test this out maybe in some parkour battles. I don't see much Titans there, only Mammoths, Wasps, Hornets and Vikings. Hunter's stun lasts for 3 seconds. The delay is 1 second.
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Nah, the range is kind of far. When I think I'm out of range, it gets me. I've used it on some enemies that I thought were out of range but still got shocked. Just look at Brog at the bottom left corner. I'm a good bit off of him vertically and horizontally. We have a base and a height for the triangle. The lightning arc would be the hypotenuse. I'd say that hypotenuse is somewhere between 20 and 25 meters. The distance from I and KOTMARK seems to be about the radius of Titan's Dome.
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These are some of the good games I've had with Vulcan. My survivability is high because I've been upgrading my Mammoth M1 and it's almost at 3,000 HP. One thing I'm noticing is that there seems to be an abundance of light hulls in the battles I play, thus giving me all of those kills. Without supplies: Light hulls require 3-4 seconds of my energy bar. Medium hulls require 5-7 seconds of my energy bar. Heavy Hulls usually require 9 to all 9.97 (Basically 10 seconds) seconds of my bar and then some for some situations. I have been killed many times because of the damage reduction. I would have to stop firing and just face death because my spin up time is too slow to defend myself since those light hulls close the distance real fast. Mammoth's Overdrive contributed about 25% of all the kills you see there. Thanks to my teams' Hornets' Overdrives, I'm able to see how fast my Vulcan is tearing away their health. With double damage, it's scary if you're using a light hull out in the open. I tried a few times while the Hornet's Overdrive was active to see how much damage I did while overheating and it was bad. I was shooting an unprotected Wasp and its health was going down soooo slowly. It's a good thing that Titan dome was there to help me. The only times I willingly keep shooting is if I'm about to deplete my energy but a Firebird starts shooting me. I'll just keep shooting hoping to kill it so that when I die from the afterburn, it would be from the Firebird and not a self destruct. Stopping and then starting to shoot would result in me dying before I got the chance to do damage again. That JGR game was glorious because everyone seemed to ignore me even though I was causing their light hulls so much trouble. They would use double damage and not double armour which leaves them unprotected for me. I'm hoping the Harvester Kit comes in the garage tomorrow. If not, then I'll buy a kit that has a desirable hull and use Vulcan with that and whatever turret the kit came with on the side.
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Can you please reply something useful? I don't know what to interpret from "hahahahhaha".
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Why do you suggest this?
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It lasts for 30 seconds. Perhaps many Hornets were on your team and they were able to activate it one after the other while getting their charge back up to 100% fast.
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I did this a few times in the test Server. It was hilarious every time when they shoot their shot and scramble to get out of the radius.
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It is fair for Hunter's Overdrive to do this, otherwise, it would have no counter or way to kill the players under the dome which would result in heavy imbalance. You complain about Titan's Overdrive being too powerful but you're also complaining that Hunter's overdrive shouldn't disable it? That is just Hunter's Overdrive. You take a risk every time you encounter a Hunter after 2 minutes has passed in the battle. Overdrives can be unpredictable. You're just unfortunate that the Hunter picked you to stun. Why are you so concerned about the gold boxes? Their drop rate is already seems baron enough in a lot of battles. No special events that increase the gold box drop rates are happening right now. Just because Titan can camp on the spot with the dome over him doesn't equal him getting the gold box. All it does is heal the Titan and reduces the damage taken by him. A Mammoth can still push him off. The Titan's teammates can still push him off. Enemies can still push him off. For Mammoth, it doesn't always have to get the gold because of the invincibility. Wasps and Hornets and even Vikings can just jump from higher levels and take the gold box midair. Not all gold boxes are caught on the ground you know. A Hunter freezing you during gold isn't anything drastic. It's just doing what it can to lessen the competition by using its Overdrive. He could probably make his tema lose there because his Overdrive may have been needed to defend a point or keep their flag from being stolen by a massive push right after the gold. Wasps don't have to use their Overdrives. They can just jump from higher places or use ramps and their speed to get on top of others. Even if the Wasp drops the bomb, the Wasp has teammates that aren't affected by the bomb's damage or impact force meaning that they can still get pushed away from the spot easily by their teammates. Hornet, like Wasp, can use its speed up ramps or off ledges to take the gold in the air. If you're going to use your Overdrive for the gold, you can do massive damage to the enemies that are approaching and even kill them because ALL protection is ignored. People don't seem to realise how essential Hornet's Overdrive is to its team and how beneficial it is to the user. All they see is just a ping on each enemy's location and their health bars and think it's useless. Dictator activates all of its supplies and a Repair Kit. That is good for surviving the last few hits before taking the gold. Dictator is the tallest hull; it should have no problem taking golds from other hulls because of its height. When there aren't any special events increasing the gold box drop rate, stop focusing on golds and focus on the gameplay.
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Having to work hard is a deterrent factor for many people.
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The bomb has impact force. The bomb's impact force only affects enemies. It does not affect the Wasp's allies.
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I got another Top three places 15 times but that one might take two weeks because it's on the account that I get the worst scores on with these new Overdrives. I also got a 10,000 score mission on my M0 account and I would have to just barely rank up in order to complete it. I feel as if at Sergeant-Major, it should be 5,000 score and not 10,000. At ranks like sergeant, it may be 3,000 so why not have 5,000?
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The problem I have using Dictator is that when I swerve the hull, it goes way further than I expect it to and I can't keep it balanced because if I try to balance it by swerving the other direction, it would just do the same imbalanced thing but just in the other direction. I can't keep a steady aim with turrets when I use Dictator. Another thing is that for a hull with a lot of weight for its category, it sure does pushed around a lot. M0 Smokies are pushing my Dictator so much as if it were Viking. I can't drive and aim properly even when I'm stationary. That was for M0. I went and used my M2 Dictator and it was torture to try to drive comfortably. I don't remember having this problem back when I bought the M1 version when my higher account was Third Lieutenant.
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Thicc* Do you not see the thiccness? Look at that behind.
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True. An M1 mammoth with speed boost and the Overdrive can cover a pretty good distance in maps like Polygon, Cologne, Tribute, Serpuhov etc (those small to medium maps). I have to choose another hull to use with Vulcan because I know I'm not gonna be comfortable with Mammoth's slow speed when I keep ranking up. Hunter seems like the only option because Viking and Dictator are way too unstable for me to work with it.
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They claimed it was OP because players couldn't do anything to it when it was standing on the gold box marker. They felt absolutely powerless against it. 7 meters doesn't seem to be a large distance, and it feels more like 4 or 3 meters than 7 comparing it to Titan's Overdrive's dome's radius.
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And you can kill them without the Overdrive as well. It's just impractical to do so in the heat of battle where your fire could be focused elsewhere. A Wasp Bomb deals about 1,500 damage to enemies inside the dome if they're at the centre of the explosion. The impact force of the explosion can be used to flip some hulls.
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With a max levelled Driver drone, killing 4 tanks with the bomb would recharge either 64% or 74% of the Overdrive gauge. 8 isn't impossible in MM; it's just improbable that every enemy tank would be alive in the heat of battle in one place.
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This is satisfying to watch. Being in the air and using your Hunter's Overdrive.
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Killing 8 players with the bomb would only reset 80% of the overdrive bar. That and the possible 4% that would have made progress when the bomb was ticking down. I've had this visual bug a few times, especially in JGR battles. I would have my Overdrive as Juggernaut ready but I would die and I would spawn again as my regular tank with the star above my tank but 0% on my Overdrive gauge.
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