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Kill_the_Propaganda2

Tanker
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Everything posted by Kill_the_Propaganda2

  1. Kill_the_Propaganda2

    Let's Discuss Overdrives

    Tried out Viking's Overdrive with Vulcan in the Test Server before the nerf. Seeing that my Viking seems to get shoved around by feathers, Vulcan didn't really get that much out of the Overdrive. There were some high numbers but I didn't kill people like I would be able to kill them if I was using Smoky, Thunder or Ricochet. I tried it after the nerf and it's deplorable. It just feels as if I have a small damage boost of 50% on top of the damage I'm already doing and I take almost my entire Overdrive to kill 1 and a half tanks. I'm seeing Railguns teamwipe with their Overdrives while Vulcan is here barely getting kills with theirs. Ah well, at least that Vulcan buff was good. I still don't like the penalty for Non-Incendiary Band Vulcans and I do find that 75% is too much even for Incendiary Band but let's see how it works out.
  2. Kill_the_Propaganda2

    Let's Discuss Shaft!

    I'm pretty sure that's ok. Shaft is able to kill all medium hulls in one hit right? Well put double damage on and it's 2x overkill. If you decrease the damage by 30%, it would still kill them as the damage decrease isn't over 50%. So that's perfectly normal. ___________________________________________________________________________________________________________________ Bought Light Capacitores after 5 minutes of contemplating. It's nice to have but frankly, It doesn't fit my playstyle. I tried to couple it with Hunter's Overdrive but Short Band Emitters does the same job that LC does when it comes to quickscoping. I don't really have much use for Heavy Capacitors now since I can now one-shot any M3 medium hull. I've been seeing way more medium hulls than heavy hulls so it doesn't warrant me to equip it. Assault Emitters is still my go-to alteration.
  3. Kill_the_Propaganda2

    Overdrives are here!

    By the time I see it, it's already at two seconds and by the time my reaction makes me press Shift, the bomb would go off right before the EMP goes off. I take a risk every time I see a Wasp bomb near my teammate and I have my Overdrive ready. I have to tally if it's worth the risk in 0.5 seconds because those 3 seconds pass fast. I'll admit that I had quite a few close calls with those bombs. One of them saved almost my entire team from being destroyed.
  4. Kill_the_Propaganda2

    Let's Discuss Shaft!

    As I had said, there are a lot of light hulls in my battles and that is what gets me the fast kills. There are a good few of them who would circle me and I can't do anything about it because my Mammoth's turning speed and my Vulcan's rotation speed is too slow to catch up to them. That is one of my combo's weaknesses. With the Shaft buff, I'm making more of an effort to do to Shafts what Vulcans do to me. That is continuously rock the Shaft's tank forward and backward by taking your aim off of them and then putting it back on quickly and repeatedly. So far, it hasn't been working out.
  5. Kill_the_Propaganda2

    Let's Discuss Shaft!

    So that's what got you frustrated? Heh, this Vulcan buff is doing wonders. I could have waited until i ranked up again to buy M1 Vulcan but I want to speed up the process to M2 Vulcan so I purchased the harvester Kit that was finally in the garage. It's not much of an increase in damage between M1 and M2 but it's a damage increase and that is always good. I usually don't necessarily care about paints. I like to strap on the basic paints and I chose black that day. Also, this was the result of the battle you rage quit in:
  6. Kill_the_Propaganda2

    Let's Discuss Smoky!

    I see a lot of Smokies around your rank. Smoky protection is always equipped for me since there are usually 2 or more Smokies on a team in a battle. I would only take it off if the one player that would be Smoky on the enemy team isn't attacking me or pestering me but there are a lot of Smokies at your rank.
  7. Kill_the_Propaganda2

    Let's Discuss Shaft!

    I didn't have the mindset of playing TDM. I was killing anyone who might kill my teammates before they reached the capture point. When I'm on the red team in ASl, I don't like to capture flags; I like to help my teammates capture flags and that means annoying the blue team by picking them off one by one or distracting them (make them come after me since I'm a threat to their potential victory). Yeah, I had said "I'm sorry killer-sash" in the chat sometime at the beginning around the 6th kill. Just wasn't my fault he was in my line of fire all those times.
  8. Kill_the_Propaganda2

    Let's Discuss Shaft!

    I can't help but chuckle! In this battle, 16 of my kills was on KILLER-SASH alone! In the beginning of the battle, I had killed him 9 times before killing BMW_350 (both him and KILLER-SASH had the exact same equipment which was Dictator M2 + Railgun M2 and the Electrohive paint so I couldn't tell who was who). I was expecting him to rage and tear me up with profanities after the 4th kill but he stayed silent throughout the battle. It was only when the battle finished did I see how he did. Poor guy. I remember killing him right before he shot his shot at one of my allies 6 times. Edit: I forgot to mention that no, I didn't "target" him. Incidentally, he was the only target in sight from where my vantage points were every time I killed him.
  9. Kill_the_Propaganda2

    Rank Brackets

    When was this?
  10. Kill_the_Propaganda2

    Bugs and Glitches Reports [Closed]

    I'll take a guess and say that it sorts the players in order of rank from the highest to the lowest. Looking at the Wiki page for the clan system, it does appear to be listed in that order.
  11. Kill_the_Propaganda2

    Let's Discuss Shaft!

    Yeeaahh, I don't think Shaft should be doing the damage that it's doing right now. On the bright side, at least they're finally keeping their word of Shaft being able to one-shot all medium hulls of its respective tier and upgrades. I feel very powerful but i also feel like I'm cheesing the gameplay.
  12. Kill_the_Propaganda2

    Let's Discuss Drones!

    I don't see any information about the Camper Drone in the Patch Notes. I've used a fully upgraded Camper Drone many times in the Test Server. My supplies reload in 15 seconds as opposed to the 30 seconds without it. From what I gathered with the Booster Drone and the Camper Drone, the Camper Drone, at 100% (effectively 8/20 upgrades), would decrease the smart cooldown time by 7.5 seconds. They said that the effect will "increase by more than two times". I'm not sure how this should be interpreted. Should it be interpreted as the maximum % increasing to 300%? `If so, that would be overpowered. They probably made the change to boost sales of it.
  13. Kill_the_Propaganda2

    Let's Discuss Juggernaut

    How exactly do we see the Juggernaut? I do not think that the Juggernaut is to be seen as all powerful and should be teamed against. I do not think it is to be seen as a tank that is supposed to destroy 15-20 tanks before it itself is destroyed. I see it as a way to obtain kills easier than with the equipment you were using in the battle. I see it as a way play the objective better and easier. I do not like the mentality of "Us vs The Juggernaut" in those battles. Players seem to expect you to team with them and attack the Juggernaut. They seem to not like it when players kill players whom are not the Juggernaut. The objective of the mode is to obtain the highest number of kills. It is not to kill the Juggernaut. You have a choice to only go after the Juggernaut or kill the players going after the Juggernaut. Whichever one you think will get you the highest kills, go ahead; but don't get upset when players who are not the Juggernaut kill you.
  14. Kill_the_Propaganda2

    Let's Discuss Matchmaking

    I'm a bit concerned. I had these missions on TheCongoSpider on two different days: Earn 1,500 Score in Assault battles Earn 800 crystals in Assault battles What did I notice? Well, my combo for going into Assault is Isida + Hunter/Titan. What I noticed is that in the 11 battles it took me to complete those missions, I was placed on the Blue team in all of them. I decided to play assault casually one day (I didn't have any missions that required me to play in Assault) and I changed my turret to Striker. I played 6 battles and in 5 of them, I was placed on the red team. I did not notice many Isidas on the Red team when I played the 11 battles as I wasn't paying too much attention to that. This has been happening for a long time. I can safely say that at least 80% of the Assault battles I've played on TheCongoSpider was on the Blue team. Not that I don't want it to stop. I find playing on the Blue team is more fun than playing on the Red team since I'm a Support Nanobots Isida and my team is being attacked from almost all angles. Does MM for Assault battles sort you primarily based on equipment or is this a coincidence?
  15. Kill_the_Propaganda2

    Questions & Answers - FAQ - Tanki Online Forum

    You know how when someone was banned, they would show a signature of the moderator who banned them right before the Rules part? Why was that removed? Was it to decrease the likelihood of prejudice against a particular moderator whom players might have thought was abusing their power but the moderator was actually doing his/her job? I remember a moderator named Velocitas.Eradico. He had a cool-looking signature at the time. I think romelltanki had one as well but I don't see it anymore.
  16. Kill_the_Propaganda2

    Let's Discuss Game Balance

    The stun is actually 3 seconds. I remember dropping a Titan Overdrive over my teammate's own because two Vikings and a Dictator were coming and then all of a Sudden, a Hunter shocked 5 of my allies under the two domes and disabled both domes. As soon as the dome was materialising (visually), it got shocked. That really sucks to be honest. The Thing about Viking, Hornet and Dictator's Overdrive is that they are able to charge it even when their Overdrive is in use. If that Viking over there gets a sextuple kill, their Overdrive bar is more than half full already. Hunter's Overdrive replenishes while the effect is active and you can kill enemies easier which also adds to the charge. Mammoth gets % charge for the kills it makes while it's immortal. Hunter has to kill the players it stunned in order to get charge like that but many times, I would be one-shotted out of nowhere as there are still enemy players around that I haven't shocked. The effects of their Overdrive can potentially make up for their relatively slow recharge rate.
  17. Kill_the_Propaganda2

    Livestream tonight!

    It's pronounced kind of like how you would say "loud".
  18. Kill_the_Propaganda2

    Tweaks to Overdrives, Turrets, and Drones

    I like how you think sometimes.
  19. Kill_the_Propaganda2

    Let's Discuss Shaft!

    In case you guys are concerned or curious, it is Rapid-Fire Mode that will be getting the 30% nerf in sniping damage, not Heavy Capacitors.
  20. Kill_the_Propaganda2

    Let's Discuss Hornet!

    Light, medium and heavy M0 hulls have exactly half the life as their M4 counterparts. The same for Shaft, but that'll change after the server update.
  21. Kill_the_Propaganda2

    Let's Discuss Game Balance

    It doesn't even disable it, it just stuns the Viking and activates the cooldowns on its supplies. The Overdrive is still active. If you stun it right as it activates it, it still has about 3.5 seconds to kill anything within its range. Luckily, this isn't usually the case. I would stun them well into their Overdrive so by the time they're unstunned, their Overdrive would have ran out or would be less than a second before running out. It really takes 2 ticks to kill the Hunter if they're in the maximum damage range for Firebird and Freeze. It takes just one to kill an unprotected light hull. With the change incoming, they'll probably take one more tick but 0.25 seconds come fast so that extra time may be negligible.
  22. Kill_the_Propaganda2

    Tweaks to Overdrives, Turrets, and Drones

    How exactly are they supposed to have picture-perfect aim as Magnums if the enemy is nowhere to be seen and there is no evidence that they are where they might think they are? You use splash damage as an indicator of how far away the target may have been from the centre of the blast. Players move around when a Magnum shot strikes near them. Of course the Magnums wouldn't know where they are if they're behind a wall unless their team has a Hornet's Overdrive active. Even if they can see their icon, they have to use the correct angle and power to actually hit them for the maximum damage. If you don't already know the different angles and powers needed at particular vantage points of particular maps to hit particular places, then you would need to experiment - use angles and powers you think may hit the enemy and hope it doesn't hit the roof of the building or you overshoot to the point where it flies off of the map. I considered the minimum splash damage radius to be big enough but if they want to make that change (for whatever reason), maybe it's for the better. That 10 seconds of 0% charge of your Hornet's Overdrive is not going to make Titan's Overdrive any stronger. In those 10 seconds, you'd be getting back maybe 8% charge. From what I've observed, by the time the Overdrive's effects wear off, your Overdrive is already charged to 24%. With this change to Hornet's Overdrive, it may replenish 16% or maybe 14% of the Overdrive's charge by the time its effects wear off. Titan's Overdrive recharges about 18% per 30 seconds. What are you really losing out? Minus those 10 seconds and you'd see that Hornet's Overdrive still charges a lot faster than Titian's Overdrive. It's not that much of a change considering it's tied with Hunter as with having the fastest Overdrive recharge time. Titan has (or had) the second slowest Overdrive. I need to calculate some things to have a proper answer on that. I just looked on the Russian Forum and it stated that it is Rapid-Fire Mode that is getting that specific change, not Heavy Capacitors.
  23. Kill_the_Propaganda2

    Why you should accept the fact that this game is dead and move on

    I would love to see Novel in MM. Berlin might be too big though.
  24. Kill_the_Propaganda2

    Container Project to Learn Reward Probabilities

    I'm convinced that something is up with the double armours in containers. They seem to be so prevalent in the openings, it's almost as if it's a bug.
  25. Kill_the_Propaganda2

    What positive things do you want to see in Tanki Online?

    Repair Kit's smart cooldown is 30 seconds meaning you can use two in the space of two minutes if the minimum requirement is met (at least 1 damage received).
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