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Posts
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Everything posted by Opex-Rah
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Disorienting part removed. You're welcome
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To be fair, we do need to fix status length and crit rate. Not that many turrets use status effects to get proven conclusions yet. We'll get there, eventually.
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Wow, kudos to you. I wish my parents could play Ricochet in their 70-s
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I beg your pardon The beauty of the augment system is that if something is not your jam, it might be someone else's jam. Please do not end up one of those people who hate others for turrets they play...
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We got you covered
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Uuuuuuhh, someone making a dangerous bet leaving himself no chance to backtrack ?
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It is not such a thing :)
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We have no such a thing.
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This discussion is going in a very curious direction
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First time I see here someone talking about this obvious TX issue. Nope, we are not going that way. No chance
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It's not a chance. It's a daily container
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patch notes Patch Update #671 - Released 3rd December 2021
Opex-Rah replied to Marcus in News Archive
No no no, it's the opposite. It consumes additional Mines but accelerates Damage cooldown -
patch notes Patch Update #671 - Released 3rd December 2021
Opex-Rah replied to Marcus in News Archive
Ooops. Fixed Changed back Mines to Damage for this drone. Mines weren't intended here -
patch notes Patch Update #671 - Released 3rd December 2021
Opex-Rah replied to Marcus in News Archive
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Ok, you got me. But I should testify that in that particular moment I used WAY MORE Impact force than this update
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By removing lightsabers, naturally
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Oh, you are so terrified by my little creation you haven't spotted the other one. Good. More cursed content coming soon.
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Let me borrow this real quick for Halloween
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This thumbnail would be way more meta if sandbox wasn't released for some reason
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That was actually pretty useful, thx
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yeah yeah, we did fix that one
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Ok, you've triggered me. Here is objectively correct information. This is the fact, anything else is wrong, can't prove otherwise bc this is the truth.
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