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Everything posted by Akame
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I'm speaking for any general endgame player, prot slots come back in many events as we all know for most part so those are irrelevant to count as an endgame prize, hence why I did not include them. Even then, in terms of tiers reached, that's a huge difference, which like I said the difference may be created by the bunch of alt accs partially too. Missing that tkfund did not cause many players issues, as you can see, most people got their 4th prot slots after the TOA tkfund that hit high...
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Not my bot, found an image on discord sent by someone else in the past, since the old tkfund sites are not functional anymore. But yeah, I mean I have literally had 10 entries on avg for each tkfund so far, nothing looks rigged on that end for me.
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In a while yes, Though technically the first esports fund, aka the 2nd tankifund of history was the worst, Sure we lost 10 uc's but gained 6 weekly conts and a bit more tk for the winners and a skin with gt stickers. Probably then 2nd worst in terms of end reward, but even then, wouldn't say. Seems there were still a few northstar/mapc alt accs in this, so the true proactive count would eventually become much lower. Though will tanki ever reduce the count to 20M now, I see it to be in their best interests to do so. Hunter GT lost twice in a row, more time to recycle this. I see no reason tanki would want to investigate which accounts are f2p etc etc. RNG is just RNG, sure if it's psuedo RNG, then it could be somewhat 'fixed'. But even then, I see nothing to generally say it's rigged. I have seen people get lucky and unlucky as usual. Myself too. Considering I have purchased the tankifunds on multiple accounts and see no general favourtism between the lot, there are simply random wins on the whole batch.
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My deepest sympathies for you have won with this disappointing fund. Maybe should not have entered it. But hey, you can buy stars with the 10k tankoins if you don't know what to do with them.
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Highly doubt we get keys till atleast after the tankifund. The tankifund does not mention keys as rewards, but just watch the news
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Pulsar, check, Defender drone, check, 50 prot, check. TTK level high.
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Time shall tell, thought Hornet 'lifesaver' could be one of the augs in it
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Not sure if it really matters, with the amounts of bundles, challenges, elite passes, challenge accepted and other events in place. They have plenty of money sink backups that will reel in a bit from players nonetheless. I'm sure a bunch of players are waitin for the snow trap event too, which is usually paywalled. Wasp IC potential this year unless they move it towards an elite pass.
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This was the main issue, players kept asking for more tiers, so they added more a lot more tiers on purpose, naturally they wouldn't keep the low 15 great anymore because that's throwing in too many freebies... 25 would be a sweet spot, but tanki want to make a profit, so they'll keep most good items on the last 20 for most part, cuz that way they'd generate some form of money. Let's not forget 10% of this also goes to esports players. Never personally liked the esports funds, they don't need to cut a portion of this for the cybersports, they can make individual rewards.
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I highly doubt the devs will even bother when they can see there are technically more than enough accounts to source from. They won't make any loss regardless to the event as usual. They still have some source and are ofc a bit more greedy to get more. Us not reaching the basic low end level just allows them to rerun prizes again for a good share of the tiers from the upper end. Including the lame mono paints. Hunter GT will likely be re-ran either next elite pass (which'll cost like 2350tk), or the next xmas tkfund (50 tier prize set, maybe a little lower towards 20 this time around) if any, or another event for generally a higher participation value.
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You're playing a game well known for it's paywall. You don't need to spend at all. But don't expect many freebies. Containers were nerfed a while back, seemingly the container count also. This won't get any better for pure f2p new starters. I play a variety of games where basic subscriptions exist and people count them as minimum spending, which it keeps people going, that is all this is. It is not out of touch, it's the working world. Get used to it maybe?
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Please read what I typed. I thought I made it obvious that the failure is due to lack of minimum spending players. Are you oblivious to meaning?
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Did u forget the TOA last year for when we reached 60M+ in the tkfund, and then the one after that was north of 40M. I'd say people is not the term. But there are 100% more than enough accounts to get 50M on this fund easily. Simply not enough minimum spenders on the game. A minimum spender is someone who basically gets every tankoin pass, a 20 dollar each event basically is what I consider a minimum spender. I'd add monthly premium to the list but we'll bench that thought for now. Oh look at that. Can certainly say enough accounts exist. More than enough. But majority of these are not minimum spenders at all. Or if they are, they're all waiting for the tkfund to reach X mark, where X never gets reached because they're all waiting. Also, I'm gonna cook here. If 50M was reached, 6250 tankers (Of 50K 990tk bundle spending accounts) would win 7920 TK. And even if you were part of the 43750 accounts that didn't win. You basically spent 630 TK for the following: reg - 175 uc - 115 skin - 3 (gt trash) skin cont - 2 (1001 tk refund) paints - 10 (mono trash) module slots - 2 (new player/acc profits) nuclear energy - 105 (useless) 40'000 - CRYS 4'500 Of Each Sup (bar nuclears and golds) If that ain't a classy bargain, y'all are cooking more than me. Don't blame the fund or tanki, blame the lack of minimum spenders that all held back.
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The one cool thing about it, tbh wouldnt have minded if hammer also got that ability too, on ricocheting shots, add a bit of skill sense. Guess we go down the boring route as usual. I assume shaft and gauss will eventually get the nerf too, wonder how many patches it'll take.
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Certainly is too much to ask for. As for the next Jug that seems to be picked, the criteria seems to be the next player that can get a kill and spawns. Though if the player doesn't die soon enough, it will pass over to the next person that follows the queue (i.e the one who got a kill after and spawns). Seems they have adjusted it to whoever dies next still so you can still just get jug straight away if you plan a timely death. TJR should just be benched for event modes...
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Let me just say, I've had my fair share of fun. But the only fun combo keeping me in the game is shaft and hopper. I'd be long gone if they weren't there to simulate a small portion of a FPS game. Every other combo is deadbeat boring to me. But that's just me, others have fun with other combos etc. I've been only purchasing premium and tkpass for the past year or so lately, have plenty of supplies and crystals to keep me going, though even then it never looks to be enough. The moment when minimum spending barely keeps you on your toes, is when you know it's still in a bad spot. I get lucky at times and get a bunch of exotics without spending more than the minimum, but never bothered to use any of those items unless it may be a fun aug for my 1 combo... I have been doing dailies and missions for the last 2 years ish probably still. I generally do them on a few other games too. My last months stats: Underperforming with the few nerfs, yet still using high amounts of supplies with crisis to maintain speedy play. Avg of 49mins a day to do dailies+encore, and around 547 BD an hour, excluding the bonus supplies used. Which comes to around 1340 BD used per day, 40k BD a month to use. And that is just the BD count, if we factor in all other supps, imagine that, luckily I'm at endgame and already am maxed. But this being the endgame, doesn't feel peak when people can just go farm Jug and use 0 supplies and make horrendous and boring profit casually.
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As usual, end up using more supplies than ever gaining, unless it's repairs or mines; gotta spend a bit to get that guaranteed 25k crystals at worst case... Do dailies, do encore, try to get a cool snipe, close game till next day, repeat. Playing more? Never that.
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Still a long way to go, but I don't mind the slow pace and 1 combo gaming. Would be more fun if we had more fun variety to use, an adaptive or a piercing shaft would be fun. I get around 40-60 mins a day on average just for daily + encore missions then I go off. I would prefer it if tanki added like a reputation bonus pass though, money incentive may work, though would be nice if it was included within premium itself.
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Let me correct your misunderstanding. You are either blind or are mixing me with Akuma named players if you 'saw' me with RFM. The one instance I managed to find you in a game and have had it clipped: Those who actually have seen me, know I do not use RFM. So before you try to add baseless allegations, bring some actual facts, along with some pics too.
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It can be painful, but we get used to it Latest change makes AP a bit more viable again, but Healing emitters basically just got a buff, sbe is pretty decent too. Until shaft gets piercing, it will still remain one of the as one of the weakest single target long range turrets, especially since charging down is a thing and it has a more reactive reload duration unlike other long range turrets.
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I despise RFM completely. It is not a sniper augment.
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So just to add, the elite pass -> 1000 stars, 20 tiers, 30 ucs + 6 weekly conts vs 35 uc's prior (900 stars, 15 tiers), also costs 50tk more for this iteration, again, the skin container not updated, would have been neater to have IC freeze in this instead of the ultras to likely sell more. I know many people that have grown tired of skin containers because there's still nothing to gain in them aside the 1001 refund. Also Battlepass, 76 reg containers replaced with 15 more ultras, I welcome this change for an extra minimum of 25k crystals epic. Now I've played many gacha games, most of them give around half a full multiple pull as a minimum for free, some even generous and give more because the game can naturally pull cash, this however apparently has a growing playerbase and cash cows. Can't see that with the general coop event that is going on rn dubbed as the tankifund. Wouldn't be surprised if around a fifth of the contributions are from alt accounts of players that have won from prior funds.
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This is where I would switch to ap to make it more fun and annoying
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Incoming new augment next year to add piercing :despair: +50% penetrating power on aimed shots only locked behind ultras for a year. Meanwhile I'm still waiting for a rerun of shaft stun and incendiary shot to increase the variety I can play since they only released like once or so and a long time ago
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That sounds like stun immunity, unfortunate
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