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Everything posted by Tanker-Arthur
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What Is Your Opinion About the Current State of Tanki Online?
Tanker-Arthur replied to Maf in Game Discussion
True, against people that have EMP immunity, than it takes three hits to destroy them..... And EMP seems to have the same drawback as AP - teammates can easily steal kills. -
What Is Your Opinion About the Current State of Tanki Online?
Tanker-Arthur replied to Maf in Game Discussion
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I agree with you, as some paints (Like Alien Skin for instance), got ruined...... On the other hand, many other paints without linear designs look better.......
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Like @wolverine848 said, the Freezing effect actually does something to hull acceleration when you finally get thawed out. If you know what I mean, whenever you get frozen, even though the freezing effect wears off, for the next 3 - 5 seconds or so, you will have a hard time accelerating back to your normal speed, despite the freezing effect already removed from your tank.
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I forgot that this was a thing about Rocket Launchers. I guess in like 50 years (Tanki Online takes place sometime between 2040 and the beginning of the 22nd century lore from Tanki X), missile launcher technology gets downgraded somehow lol.
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There's also two "Eternity" Paints lol. One of them is a legendary regular paint that was released many years ago, the other is a paint made for the clan championship finalists Eternity aka, Eternity Advanced.
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Yes, but too much currency makes the game too confusing for new players. I actually played a game that had like 50 currencies and it was so headache-inducing. I suggest the maximum currencies Tanki should ever get is around 5 - We now have four currencies (I don't really consider "Battle Points" to be a currency, as it's not kept in your account for a prolonged period of time. It's just a battle mechanic honestly). Crystals Tankcoins Stars Shards
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"Soon", meaning a whole year for Smoky LOL
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Same goes for Striker. Hoppers can easily dodge my shots cause of their annoying strafing abilities and last-minute jumps to avoid my salvos. I remember last year, especially in Gold Box gamemodes before Hopper was released, it was just constant nukes going off and it's super annoying. This is probably because of two factors: Out of all the medium hulls, Viking has the fastest speed, and not only is it fast, it's also incredibly stable. It has the easiest to use overdrive, requiring ZERO skill to use. All you need to do is press shift, point, and shoot. And boom, all your enemies are dead. Hunter's Overdrive is harder to use because it requires you to get up close to the enemy. While you are trying to get close to the enemy, someone can easily snipe you away. Dictator's Overdrive has ZERO godmode. Double Armor can't do anything against Wasp Bombs, Viking's infinite ammo, or Mammoth's death-touch. Oh, and Hunter can disable it. Double Damage can't do anything to Vikings with infinite ammo, Defender Drones, and Titan shields. And anyone who activates Double Armor will null your overdrive effect. Crusader's Overdrive has a low chance of actually one-shotting a medium hull. So many factors prevent it from doing so, like the enemy using Double Armor, Defender, Titan's Dome. Also it's a projectile based overdrive, meaning you have to actually aim it. And aiming with hulls is quite difficult and thus you may miss. I completely agree.
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Great Movie, I'd recommend watching it.
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Why is ricochet and hornet so weak compared with other turrets and hulls?
Tanker-Arthur replied to raze_avenger in Archive
I guess it could go either way lol. But Twins is arguably on the weaker side of the turrets, so if anything, Rico should get a small range buff, and Twins gets some sort of buff to either it's damage or projectile speed. Or Twins can get a range nerf, but in exchange, it gets a buff in damage per shot or something to it's attack (like projectile speed). Either way, varying the ranges helps separate the two turrets. Right now, they're pretty close to being "Alterations" of each other, rather than being distinct turrets. -
Why is ricochet and hornet so weak compared with other turrets and hulls?
Tanker-Arthur replied to raze_avenger in Archive
I think Rico needs a range buff lol. Makes no sense on why Twins and Rico have the same exact range, even though Ricochet's projectiles fly faster and hit harder. -
My mom's car and my dad's car combined both are only worth $2000 when sold :(
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True I feel like whichever team manages to control the building will be the team that wins, mainly because things like Gauss can cover the whole roof and Magnum can just rain down shells on the ground below. Still, it's one of my favorite maps in the game, but I do agree it needs a rework for Matchmaking.
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XD I forgot I even posted in there lol
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Brawl Stars will become my main pvp game if Tanki were to die off. Compared to most other shooters, Brawl Stars is really simple and you can max out at least one character within a year or two of playing. Also, their season passes are really good. Surviv.io is also a really good pvp game. It's a battle royale game and I love it for it's huge simplicity. However, the game lacks depth like Tanki and Brawl Stars, as you don't really have an overall "goal" (like how in Tanki, our "goal" is to max out our equipment and stuff). Luckily though, surviv.io is one of the most fair games ever in terms of buyers vs free-to-play players. Literally the only things that you can actually "buy" in the game is the in-game currency.... And guess what? Surviv.io's in-game currency only allows you to buy two things.....skins and emotes. They have no effect on gameplay whatsoever, and to be honest, buying a skin and using it is actually worse because the skins are flashy and make you easier to spot in battle XD.
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I'm native to English, but my parents are Vietnamese natives.
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@diamondcreeper159 @Emeraldcat345 @Gamma_Lightning The rest of them don't have forum accounts I think.
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I prefer Gatorade because Youtubers waste 20% of their video length advertising G-Fuel.
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I met my best friend on Tanki in 2017 lol. We're still friends to this day.
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Considering the fact that Supplies will be deactivated, a bunch of Drones will probably be rendered useless. And Protection Modules are disabled too...... So technically, if turret Alterations and hull Augments are not included, the maximum GS everyone will have is 8000. If they are included, the GS will be 8200.
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valid Missing shot colors effects for Smoky and Thunder
Tanker-Arthur replied to RIDDLER_8 in Ideas and Suggestions
Not gonna lie though, that shot effect would be cool for either Thunder or a brand new turret. -
It's arguably one of the best non-Electra Paints in the game for me :D It looks so amazing on the new Hunter HD:
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Must be a bug ever since Hammer got it's base clip reload reduced last month.
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Archipelago is a really unique map..... I honestly think they should keep Archipelago............for Deathmatch mode :) It's actually quite different. It has the same aesthetics, but Fort Knox lacks the long side roads that Cologne has, and the center of the map is not as hollowed out due to the big castle located there. Overall, Fort Knox is better for medium and short-ranged turrets. The changes they should do to Fort Knox is..... Add a self-destruct zone on top of the castle in the middle, to prevent Hoppers from jumping up and abusing it too much. Close up the small paths on the sides of the maps. Currently, those paths are only large enough for light hulls to squeeze through and no one else. Because Hopper is one of the most popular hulls in the game right now, it provides too much of an advantage for Hopper-Crisis users, as they can escape with Flags or Balls and no one else can follow them.
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