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alkyng

Tanker
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Everything posted by alkyng

  1. Guys!! I usually see the Spectrum module is such a useless, 20% against all, just a too bit. I think a combination of three max protections is way more better than a distracted 20% to all. I think if it was higher than 20% in example up to 30% it will be more useful, but for sure to be given to just a certain rare helpers, anyone.
  2. alkyng

    Let's Discuss Viking!

    One of my best hulls, my best combo With Ricochet. Always I loved to play with Ricochet and Viking, luckily I bought them Mk7 in my account. One day was the strongest hull in pushing other tanks, stronger than Titan or Dictator. Sadly, now it's a very weak in pushing, less weight, less stability. Even Hornet now can push the viking away, I hope they increase its stability and weight, at least to not be a direct opposite contradiction to the day where it was the strongest tank in pushing others. Btw, for sure in general, the most turret combined with Viking is Thunder, then Ricochet, then Isida, Twins, Smoky.
  3. Guys wasn't the old graphics (2012) way more better than current graphics? If you agree "Like" if you disagree "Confused", Don't worry to give Confused reaction, I just want to make a quick pull Edit: Guys I'm not forcing anyone about my opinion, but I mean in this comparison just the textures, not the graphics, for sure current graphics is superior than 2012, but I mean if we putted 2012 textures in the current graphics
  4. alkyng

    Where Is My Dynamic Lighting?

    Maybe you didn't understand the "Dynamic Lighting" correctly. It maybe something hard to notice the difference, but it shows more in lighting of dropped boxes or something, see my picture and test it by yourself in, if it didn't work, then yes there are a problem
  5. alkyng

    Bugs and Glitches Reports

    Guys is this a bug or a misunderstanding from me or what I usually see the time of playing with drones is way more less than the truth, either in my profile or other players profile. I played with Driver in example way more than 4 hours, how that is just shown for 4 hours and the same thing for Brutus
  6. The game used to be in old days, just a hull with a turret and paint and supplies. Now converted to, a hull with Augments and a turret with Augments and modules and drones and supplies-batteries and Micro Upgrades for all and overdrives and hovering hulls Noo we don't need more complication, some games the complicated and more things served it and works properly with it, but Tanki noope. Every complication came, ruined the game more, more bad reviews. While in the past you just have to upgrade your turret to M3 and you finished, now everything changed. Guys I play for many years, I left the game for year and half (2018-2020) I think I was watching weekly V-logs though. But after I returned, I saw the game changed and became more complicated ODs and drones and everything. In example I love playing in Minecraft with complicated modpacks (150 mods) in the past, I don't play minecraft now. but in Tanki the more complicated ruined it, and served the noobs directly
  7. Ok, I admit. Mk8 Vulcan umm.. is maybe something a bit stronger than Mk1. Moderator Close the topic? I think it's better, as there is no need more of this conversation.
  8. alkyng

    Let's Discuss Shop & Payments

    Ok let's start with an old picture from the Shop The Shop in the past 2012, was just a pure shop, entering the amount of crystals you want, and automatically generated the amount of required money. Though it's a very old and not modern, but missed this design of the shop, I feel you also get a hot feeling after the purchase with this interface
  9. alkyng

    Inconsistency that makes no sense

    Basically Sacrifice answered very well. But to back something a little to the past.. First initial launch, it was required you to wait up to 15 minutes before the other change, then they change it, I think they have tested the 1 and 3 and 5 and 15 minutes, for sure the 1 minute commission was the worst one, but they stayed lastly on the 5 minutes, and nowadays we just have 3 minutes (logically for 7 minutes MM battle). And to have some memories. Before this update, you couldn't change your equipment in the battle, if you clicked on the "Garage" button in old Flash during the battle, you immediately leave the battle going to garage (horrible if it was with wrong), and if you returned to the battle you lose your score for sure and sometimes someone takes your place and you can't join again. Btw, there was a glitch by somehow changing the server from EN1 in example to another and with some method (for sure I forgot) you can change your turret, it didn't work anymore and no need of this glitch again for sure Lol. One day also there was a glitch to change your equipment during the XP/BP battle, for sure I'm the one who is directly abused these battles with the glitch, getting a tons of insults from others. Edit: oh I forgot to say that the time for inactivity was 5 minutes, so you have the enough time to change between servers and refreshing the page and choosing your preferred equipment
  10. alkyng

    AP Turret augments: Ranked

    I have searched for this topic before some hours but haven't found it. Curios how would you rank the Hornet, if was in the comparison!!
  11. So we should stop criticizing the hull, assuming imaginarily it's without strafing ability? or what!
  12. alkyng

    Complaint Book

    They should to do a max limits from now up even before the full patch, in example any player haven't get more than 50 score points in half an hour will get removed directly.. then they have to do a complexed punishment system I don't think this change the stupid rewards too much, maybe instead if getting world cup paint, you will get another stupid reward. Btw, gambling containers are incredibly ambiguous, we don't know how they work, there is a youtuber who found out a pattern after opening 1000+ container!! btw, I don't care, my only problem is the game is really dependent on containers way too much. Crisis drone - new hulls (Hopper in example) - EMP for Gauss - AP Augments, shouldn't be in containers, they should to be obtainable by players, any other thing about containers I don't care. As #first, it's a prohibited if were with real money either in religion or politics, #second, we don't know how they're work, there isn't any way to confirm that they are really working without a human intervention. Regardless of the religion, the only way I could accept containers (loot boxes) in any game, if the percent were equal in everything, so the chance of you to get a Crisis drone is the same chance to get a 3500crys. And that's what not happens.
  13. alkyng

    Who's watching you?

    Change the topic title. Every time I see the topic I think like it's about suggestion to know who has visited your profile?
  14. Hopper Hull specifications (pure, OD is ignored): Highest acceleration in the game, ability to climb walls, ability to move on the sides, ability to ignore other tanks, impossibility to flip, Third highest Power after Hunter and Dict, strafing that allows it to ignore other players shoots. Additional information for you guys, see my post https://en.tankiforum.com/topic/388879-lets-discuss-hopper/?do=findComment&comment=6871911
  15. No he did a bad calculations, from this you know how bad the calculations he did, as the game smallest units are way way more bigger than this accuracy he did, that wont benefit either the reader or the true calculations. I afraid for the degree he will get in maths exam. Btw, to answer your question, Mk1 can do 4400 dmg till Mk8 overheat. Mk8 can do 6400 dmg till Mk1 overheat. First your calculations are wrong, after 12 seconds of each Mk1 and Mk8 Vulcan, Mk1 will do 4400 damage, Mk8 will do 9600. (I calculate also the burning after 9 seconds for Mk1). The difference is approximately the double for Mk8, but what! this is just if you simultaneously shooting a certain tank without moving. But for normal occasions, the three seconds difference from 9s (Mk1 burning starts) to 12s (Mk8), will allow Mk1 to do 1780 damage, Mk8 2400 damage in those 3 seconds. But what guys, is my topic wrong?? for sure No. In those 3 crucial seconds, neither Mk1 nor Mk8 will make its all bullets reach the target, just small amount for sure, and this is directly straightfully in sake of Mk1, as the small amount will give the Mk1 to do 300 dmg for every seconds. And the small amount of bullets will give the Mk8 as neglectable dmg in these 3 seconds. Vulcan Mk8 is just superior in calculations, but in real battle, both are dependent on the igniting, as the small amount will allow both to raise the temperature to 300dmg per second, and the real bullet damages is neglectible. But if you insistently want just a pure calculations that didn't happen in the game. Ok.. So we just virtually imagined that both firing simultaneously at a certain tank in this 3 seconds, and the Mk8 is superior with 620 dmg approx. So I will also assume virtually that in this three seconds Mk1 Vulcan is igniting 8 tanks together, I will assume he igniting them in one second, so 8 tanks burning for 2 seconds + the direct damage for Mk1 = 5680. So either in calculations or in reality without arbitrarily, both are in sake of Mk1Vuclan.
  16. Depend in your heart what the one you mean?
  17. The biggest problem in the game, that they uniformed everything by "States" or indicators. Hunter OD, converted to a stunning effect and EMP effect... Firebird afterburn turned into the same thing also This is very malicious thing and disgusting, now they just gave Gauss the EMP character, automatically for 5 seconds. Vulcan can do the same afterburn for Firebird. Hornett, ruined it, converted to AP state effect, ahh very annoying, disgusting.
  18. I have a uniformal Augment idea ?Reload -50% ?Inability to move your turret
  19. Hate both ODs, no skills can I do while I'm stopped, just waiting for 3 seconds without doing anything, hate such a situation of the game nowadays. Really disgusting
  20. alkyng

    Let's Discuss Hopper!

    Guys I decided suddenly to pull a list of the advantages (OPs) of the "Hopper". Highest acceleration Ability to stun Immmediately? without any delay Ability to jump Ignoring tanks (hack) Climbing walls Ability to move sideways Impossibility to flip The ability to terminate the OD of its senior professor "Hunter" Third highest power of pushing other tanks, yes you read it truly, third highest power after Hunter and Dictator. Higher than Titan Fourth ability of cheating, Entering XP/BP battles. the first 3 cheats was (Jump - Climbing walls - Ignoring tanks) First and only OD to have 3 parameters (every single of them works very well and better than others like Stunning compared to Hunter) A compensation to the noobs for the less skills of turning the turret. Just pointing and the tank will move to the arrow\ Strafing, really annoying, made it harder to hit them than other tank The fastest OD to charge.. OMG, no comment So after that all, for sure it will have a big impact in the game, now spreading the results of this hack. Terminated Rugby, and terminated the most lovely mode for many of us CTF Inevitability of stealing gold boxes Threated every defense with all of the hacks above like impossibility to flip (I usually flip enemies while I'm defender but Hopper terminated that) Impossibility to drop them from a bridge or something A big contradiction "Heavy Weight" gave it +200% weight, so it can push the Mammoth, but still the lightest hull and could jump.. strange contradiction In parkour mode, it's unbeatable, filling all the map with mines, and you can't find them (they're in the sky flying) and if you find them you couldn't flip them. Directly ruined Xp/Bp mode? Ruined the game for other teammates when they're in the same way (obstacle you while you move, if not assumed that you got flipped) A really annoying coming up a high places and keep shooting all your team? (even without OD, it can climb) Immmediately coming to you with the incredibly speed, stunning you without delay, dropping the flag and return it with the jump while you're stunned Again for the same point #1, due to its incredibly speed of OD charging, it ruined CTF too much, OD after OD, finishing the battle immediately. And yeah, it's not such a hate on this hull more than that's facts, unbeatable hull. If the developers are more respected I think it's better for them to remove this hull, not just a nerf. Or a comprehensively nerf from ever side on this hull. Hopper users, enjoy with it before the nerf, you didn't have any word to argue with it, I could bring such a one of OPs and you couldn't answer in example (impossibility to flip). I don't blame you Hoppers, but the developers who didn't left for you any excuse or a word to defend about your hull, it's unbeatable and the meta of this year invetiable.
  21. I gave you the 0.07% by the "Augments" section, Temperature and heats in the game is a really complicated thing, I hardly swallowed it. Btw, the only thing you should care now that you know it's the same for every modification, other info are a complicated and I didn't understand it and don't want to understand it also, really complicated.
  22. @Mirza7 Why you confused? I told you, Mk1 Vulcan or Mk2 or Mk8 raise the temp by 0.07% per bullet, so no difference. Also the number of bullets per seconds isn't known, I think it's the same for every modification. And we all know Vulcan couldn't ignite other tanks before he get overheat by himself, Mk1 get overheat in 9 seconds, Mk8 get overheat in 12 seconds. So for sure Mk1 here is superior. Btw, go to purchase IB for Vulcan, and then you will regret why you didn't hear me, 12 seconds is a very long waiting to ignite the enemies.
  23. the picture couldn't load.. But it's 0.07% temp per projectile... your question! Btw, also for Mk8 it's the same, but Mk1 is cheaper and faster for overheat resistance
  24. How dare are you neglecting my topic and asking for Mk8 Vulcan. Btw, it's 0.07% for Mk1 if you want to dive into my experiment
  25. No problem, you're the best one to have a discuss with always♥
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