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Everything posted by alkyng
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Players here saying the game couldn't be balanced 100%..!! you really guys? we all know that 100% is impossible, but we asked for a logical balance. EMP Gauss is incredibly unbalanced! is this situation came to the same word "Balance couldn't be 100%" ? We all know balance is a really hard and couldn't be perfect, but those are obviously OP and need a real rework, they meant to be OP, like EMP Gauss is with 47$....!!!! then someone came to say balance couldn't be 100% I missed the game when it was really balanced for every combo, I can use any combo I want. Nowadays, I'm looking for meta, I don't use stock railgun or LCR, I just use Scout, though I love LCR more, I wish if I use it, but I couldn't deny the truth and use it instead of the OP Scout. The same thing to Stock Ricochet, and Plasma-Torch and Minus-Field Augment. Hopper ruined the Rugby mode, and the most favorite mode CTF. It's now unplayable, what's my problem! I want to play this awesome gamemode, but Hoppers ruined it, either in my team or in opposite team. It's a hot mode, defensing and attacking, capturing and struggling, require a good teamwork. Hopper jumped over all of those, ruined my best mode. By the way, true the current meta ruined the game, and the best answer to whose mockering by "balance couldn't be perfect", EMP Gauss need a real rework in 2 parameter, first EMP effect should be depeneding in distance so if you are from 15-20 of the splash radius, you should get 1 second cooldown instead of 5 seconds.. and the EMP should affect the Gauss user if he was in the Splash damage radius. Those two basics and commonsense are quickly demanding for repairing such an anti logical quickly, it didn't need any think or hard explaining, for any sane human it need a real rework. Though even with these edits EMP Gauss still the meta, but those edits are a very demanding as a quick before the real comprehensively nerf.
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Strangely, though the time I spent in the game. this idea haven't came to my mind before, I think by looking into current tanks it describe why I haven't thought about it Just a tank models, with moving ability. I know you guys mean like in GTA in example... but in the current tank, how the damage (crashes) appear in the tank? I think there is no way. Also I wonder from who saying it's a game about futuristic tanks, Guys wait, from where you came with these ideas? no one said before it's a game about futuristic tanks. It's just a tanks game, with poor graphics, and they haven't implement the falling damage, just. Nothing meant to be a futuristic or anything. Imagine nowadays (I know the topic is old), Hopper after Jumping, get that horrible damage, I strongly agreee. that will make Hopper just jumping into a real high places like a house, not jumping to the ground.
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Developers' problem not me, btw my GS was 6600 not 9k in example!! And the meaning of the video was just a trampling and destroying, not a competition or something.
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Vulcan abusing. When Vulcan incendiary-band combined with Heat Immunity? Luckily I get it on my Viking, destroying and trample! Watch and enjoy
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They disgustingly trying to simulate other games by everything. Most of the games have Blue (teammates) Red (enemies). But that's very wrong in Tanki, we accustomed with Two real teams. Tanki is a game that tend to be more customizable and a real battles, not just a stupid MM with virtual blue teams. MM system work very well with most of other games, but not in Tanki. Btw, I usually talk other team by their color (red or blue), but now it didn't mean a thing anymore. I just turned my word into "opposite team" instead of "red-blue". I think the developers now in a mess. And your suggestion and related suggestions that suggest to change a thing in the game from settings, is a horrible suggestion. Not a practical to be honest. You must to see what others seeing.
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Yes, for sure. They will never remove it, especially it introduced with 140$. Imagine me pay 140$ then they remove the ability of jumping? Believe me maybe I will go to them in Moscow demanding for my money or I will slap them out. Btw, it's still their problem. And isn't considered as an excuse to them, because players will leave one day. Without any caring of any excuse, I if I get bored or something, for sure I will leave without caring of the excuses. I play for my enjoy
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First they have to correct the illogical things?, then we have to talk about others. First, EMP/AP should affect the turret user if he was in the splash radius. Like when you with Thunder, you get damage when you in the radius. Second, They should be dependent on the distance. So if you are far away from EMP Gauss from 16-20m you just have a cooldown of 1 second, 11-15 should to be 2 seconds, etc... . Those two is just a big contradictions need a real quick rework, then we criticize on others. They should fix it now quickly, as it didn't probable for any argument or thinking.
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Then they wondering why players couldn't accept HTML5. It's horrible either by things they couldn't fix (like tanks physics), or things they can find a solution like Battle list. Many times I said HTML5 is like a webpage and Flash is the real game. And every time they convince me more about my hypothetical. They changed the game completely just in case of new players, neglecting that who have accustomed with past Flash. I think yes this is such a normal thing for new players, it's now like the most games interfaces, if you played PUBG in example or any similar game. For sure you didn't have any problem with the interface. But this is wrong in Tanki, First old players (who played before 2017) must be respected. Also if they neglected that, at least bring new players? We didn't see the player base increased!! So no new players, and the Old players aren't satisfied!!!
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Hornet is way more better than wasp. More steadily, better maneuverability.
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I mean this is in general, about every turret/hull we complain about. To marginalize any other probable opinion, about anything we have approximately a consensus about it. I know developers wont remove it, but I said "they should", better for them and for the game. And yes they have to nerf Hopper, and that what will happen (we all know one day it will get a nerf) but they just delay it. Btw, what I said is just in general, and for sure most/all of the things that players (either I'm one of them or not) complain about some OP thing, it mostly be really OP. In examples Hornet OD - EMP Gauss - Defender - Booster (before). So I mean either most of the players are wrong or not, they should nerf it.
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I just want to let developers, it's really obvious as most of the players complain here that Hopper is OP in every topic. I think even if we players were really wrong in this and this is opposite of the fact. Developers should listen to player and remove it either we are wrong or not, as we are the players of their game.
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It seems you just created the topic to see abusing the poll with Hopper. And yeah I voted for Hopper, I agree with anyone criticize this hull either with logical arguments or not. As this will change anything Lol, just with 0 voters like other hulls? No comment for who chose Mammoth or Ares.
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valid Nerf the starfing ability of hovering hulls
alkyng replied to mjmj5558 in Ideas and Suggestions
I here criticize the Hovering hulls, because they are OP and make the game more easy for the noobs. Then Freezer and Ricochet and even Firebird - Isida, aren't a real turrets, but I played the game because of those. It's a good Varity of turrets. But hovering hulls are horrible because those are not tanks. Just a hovering flying hulls. Above of that I criticized precisely the OP like Ignoring tanks Couldn't explain more, if you just want to argue more "how you accept Freeze but didn't accept Hovering hulls" -
valid Nerf the starfing ability of hovering hulls
alkyng replied to mjmj5558 in Ideas and Suggestions
It a nice as a concept or Science Fiction, but we don't want them in the game? Also it seems like you just finished physics exam and came with this? -
True that's a big problem high rank playing with low ranks. But after seeing you my friend in General-Simmo with 4k GS.. no no nope, you have to upgrade something. At least have one Mk7 combo, I myself have 7500 GS and I think I considered as a low GS in this rank.
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valid Nerf the starfing ability of hovering hulls
alkyng replied to mjmj5558 in Ideas and Suggestions
In short words, Auto-shooting and Hovering hulls are horrible for a skilled player. skilled player didn't need that help, Tanki wronged when they made it easy for noobs to have such a helps. But now they buffed Hovering hulls more (like Hopper), and that far from its concept (helping the handicapped noobs). and made Hopper OP so it's for all noobs- pros. -
valid Nerf the starfing ability of hovering hulls
alkyng replied to mjmj5558 in Ideas and Suggestions
Don't you know the reason for hovering hulls is for "less skilled" players? Less skilled player are whose either a really less-skilled or playing in mobile phones. Both are the same meaning, so Tanki introduced it for both. It's not hard to use, unless you just test it with your keyboard. But if you get accustomed with it (with Mouse) it will be really easy for you. -
I hate the game when it becomes more complicated. Before we just have the Firebird who has a burn effect. Freeze the only freezer turret. Now it turned into a more complicated, and the game turned into a more complexed heats everywhere. I hate that. Firebird turned from a turret who fire the tanks, into a turret who have a burn character to give it to other tanks. In basic, Firebird was a whole turret who can burning the tanks and raise their heat. Now it just a normal turret who can do damage, with a heat addition character given. Fox module didn't protect you from firebird's burning given effect.
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Nice topic and legenday advices. My tip is be silent, sneak and take the flag without anyone feels.
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Guys do you see changing protection modules during the 7 minutes MM battle deserve the time?
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Weird that there so many suggestions about Isida Augments? But your idea is just hurting the Isida by reducing the damage incase of benefiting the allies more. I don't think any Isida player would accept that, except if it guarantee more xp.
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Oh guys, Luckily I found an old video on my Laptop about Vulcan Incendiary-band. See the video, note how he killed me while my Hornet was Mk7. And this was after the nerf, it was really way more powerful before the nerf.
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If someone have a hull Augment against some OD, in example Hopper, it have at least 2 another parameters left. In example you have Heat Immunity, Hopper OD still can stun you and can jump. Hunter OD, still either stun you or disable your supplies. But in Hornet, sorrily. AP immunity could terminate the OD literally, you still just have the Radar, incredibly useless. Some games excuse their players to see others health, seeing the opponent health bar or determine their place is nothing, you will fight them face to face without benefiting of your OD. Also common MrCruise, Don't you need to expose yourself to opponents when you about to use your OD? We all know Hornet OD didn't work now except if you in the sight of view, so you really didn't need the Radar.
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