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alkyng

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Everything posted by alkyng

  1. Hopper Hull specifications (pure, OD is ignored): Highest acceleration in the game, ability to climb walls, ability to move on the sides, ability to ignore other tanks, impossibility to flip, Third highest Power after Hunter and Dict, strafing that allows it to ignore other players shoots. Additional information for you guys, see my post https://en.tankiforum.com/topic/388879-lets-discuss-hopper/?do=findComment&comment=6871911
  2. No he did a bad calculations, from this you know how bad the calculations he did, as the game smallest units are way way more bigger than this accuracy he did, that wont benefit either the reader or the true calculations. I afraid for the degree he will get in maths exam. Btw, to answer your question, Mk1 can do 4400 dmg till Mk8 overheat. Mk8 can do 6400 dmg till Mk1 overheat. First your calculations are wrong, after 12 seconds of each Mk1 and Mk8 Vulcan, Mk1 will do 4400 damage, Mk8 will do 9600. (I calculate also the burning after 9 seconds for Mk1). The difference is approximately the double for Mk8, but what! this is just if you simultaneously shooting a certain tank without moving. But for normal occasions, the three seconds difference from 9s (Mk1 burning starts) to 12s (Mk8), will allow Mk1 to do 1780 damage, Mk8 2400 damage in those 3 seconds. But what guys, is my topic wrong?? for sure No. In those 3 crucial seconds, neither Mk1 nor Mk8 will make its all bullets reach the target, just small amount for sure, and this is directly straightfully in sake of Mk1, as the small amount will give the Mk1 to do 300 dmg for every seconds. And the small amount of bullets will give the Mk8 as neglectable dmg in these 3 seconds. Vulcan Mk8 is just superior in calculations, but in real battle, both are dependent on the igniting, as the small amount will allow both to raise the temperature to 300dmg per second, and the real bullet damages is neglectible. But if you insistently want just a pure calculations that didn't happen in the game. Ok.. So we just virtually imagined that both firing simultaneously at a certain tank in this 3 seconds, and the Mk8 is superior with 620 dmg approx. So I will also assume virtually that in this three seconds Mk1 Vulcan is igniting 8 tanks together, I will assume he igniting them in one second, so 8 tanks burning for 2 seconds + the direct damage for Mk1 = 5680. So either in calculations or in reality without arbitrarily, both are in sake of Mk1Vuclan.
  3. Depend in your heart what the one you mean?
  4. The biggest problem in the game, that they uniformed everything by "States" or indicators. Hunter OD, converted to a stunning effect and EMP effect... Firebird afterburn turned into the same thing also This is very malicious thing and disgusting, now they just gave Gauss the EMP character, automatically for 5 seconds. Vulcan can do the same afterburn for Firebird. Hornett, ruined it, converted to AP state effect, ahh very annoying, disgusting.
  5. I have a uniformal Augment idea ?Reload -50% ?Inability to move your turret
  6. Hate both ODs, no skills can I do while I'm stopped, just waiting for 3 seconds without doing anything, hate such a situation of the game nowadays. Really disgusting
  7. alkyng

    Let's Discuss Hopper!

    Guys I decided suddenly to pull a list of the advantages (OPs) of the "Hopper". Highest acceleration Ability to stun Immmediately? without any delay Ability to jump Ignoring tanks (hack) Climbing walls Ability to move sideways Impossibility to flip The ability to terminate the OD of its senior professor "Hunter" Third highest power of pushing other tanks, yes you read it truly, third highest power after Hunter and Dictator. Higher than Titan Fourth ability of cheating, Entering XP/BP battles. the first 3 cheats was (Jump - Climbing walls - Ignoring tanks) First and only OD to have 3 parameters (every single of them works very well and better than others like Stunning compared to Hunter) A compensation to the noobs for the less skills of turning the turret. Just pointing and the tank will move to the arrow\ Strafing, really annoying, made it harder to hit them than other tank The fastest OD to charge.. OMG, no comment So after that all, for sure it will have a big impact in the game, now spreading the results of this hack. Terminated Rugby, and terminated the most lovely mode for many of us CTF Inevitability of stealing gold boxes Threated every defense with all of the hacks above like impossibility to flip (I usually flip enemies while I'm defender but Hopper terminated that) Impossibility to drop them from a bridge or something A big contradiction "Heavy Weight" gave it +200% weight, so it can push the Mammoth, but still the lightest hull and could jump.. strange contradiction In parkour mode, it's unbeatable, filling all the map with mines, and you can't find them (they're in the sky flying) and if you find them you couldn't flip them. Directly ruined Xp/Bp mode? Ruined the game for other teammates when they're in the same way (obstacle you while you move, if not assumed that you got flipped) A really annoying coming up a high places and keep shooting all your team? (even without OD, it can climb) Immmediately coming to you with the incredibly speed, stunning you without delay, dropping the flag and return it with the jump while you're stunned Again for the same point #1, due to its incredibly speed of OD charging, it ruined CTF too much, OD after OD, finishing the battle immediately. And yeah, it's not such a hate on this hull more than that's facts, unbeatable hull. If the developers are more respected I think it's better for them to remove this hull, not just a nerf. Or a comprehensively nerf from ever side on this hull. Hopper users, enjoy with it before the nerf, you didn't have any word to argue with it, I could bring such a one of OPs and you couldn't answer in example (impossibility to flip). I don't blame you Hoppers, but the developers who didn't left for you any excuse or a word to defend about your hull, it's unbeatable and the meta of this year invetiable.
  8. I gave you the 0.07% by the "Augments" section, Temperature and heats in the game is a really complicated thing, I hardly swallowed it. Btw, the only thing you should care now that you know it's the same for every modification, other info are a complicated and I didn't understand it and don't want to understand it also, really complicated.
  9. @Mirza7 Why you confused? I told you, Mk1 Vulcan or Mk2 or Mk8 raise the temp by 0.07% per bullet, so no difference. Also the number of bullets per seconds isn't known, I think it's the same for every modification. And we all know Vulcan couldn't ignite other tanks before he get overheat by himself, Mk1 get overheat in 9 seconds, Mk8 get overheat in 12 seconds. So for sure Mk1 here is superior. Btw, go to purchase IB for Vulcan, and then you will regret why you didn't hear me, 12 seconds is a very long waiting to ignite the enemies.
  10. the picture couldn't load.. But it's 0.07% temp per projectile... your question! Btw, also for Mk8 it's the same, but Mk1 is cheaper and faster for overheat resistance
  11. How dare are you neglecting my topic and asking for Mk8 Vulcan. Btw, it's 0.07% for Mk1 if you want to dive into my experiment
  12. No problem, you're the best one to have a discuss with always♥
  13. alkyng

    Crusader giveaway

    Capturing the flag in the past while the game was something balanced, was really hard. Toughy and requiring a hard time. But now, with the incredible buyers, incredible ODs like Hunter/Hopper, EMP Gauss and others. Capturing one flag is a really hard mission, unreasonably hard, I left the CTF for a long time. Yesterday with the 5 flags capturing mission, maybe it took from me 1:30 hour, to finish this mission, the game is really ruined in CTF, I were really about to capture a flag, before an inevitable hopper just stunned me and with the jump over my tank returned the flag without any ability of me to do any anything, 3 seconds you stopped me from playing letting the Hopper to do anything while my flag is in the ground. Not to mention the amount of mults, omg while I was about to capture the flag, there was 2-3 or 4 mults chasing me, want to flip me and take the flag, consistently behind me, luckily I captured the flag eventually after an inventible death by a Viking OD, the funny thing I noticed another player in opposite team complain about the mults in their team
  14. alkyng

    Complaint Book

    Yes, I hate gambling containers. Many times I spend my time to finish some missions, then after a horrible and out of rage wasting my time, I just got mines - 3500 crys. The problem is that the game is a relayed in the containers too much in many things
  15. Great! You really convinced me to upgrade all of my protections, I feel like I have something to do in the battle. Definitely I have to change my strategy, as of now I'm really lazy to change the protection, and sometimes I choose an unpopular protections like (Freeze) and forgot to change it for some battles. And yeah I also agree with you that the most important protections are for the ranged turrets like Shaft-Magnum. As the most annoying and disgusting to die by one-shot from a turret. Yeah and also protecting yourself from in example Freeze, wont deny the fact that he still freezing you and restricting you from stealing the flag.
  16. alkyng

    test your teamwork!

    I was staying here, and the Twins/Juggernaut were in the two arrows I indicated. I was with my Viking-Railgun, 100% OD. Want to kill Juggernaut, but that twins was shooting me consistently without stopping, though I went to hide myself, but he still shooting in my place forever for 1 full minute, and you can imagine how such a twins putting a rock in his Spacebar and just spamming on my place. Why I criticize? true teamwork is an important thing, but he just exaggerated this thing. who is the juggernaut to made myself caring about him that much?? And the funny thing those players (twins) maybe made a horrible actions against their teammates while in the battle without caring or enough awarness about their acts. And for the picture, the picture in honest wasn't related, and I mean in that picture precisely the Chat, where I criticize the Twins by asking him to complete playing with ignoring me.
  17. The upgrade time is decreased????? what do you mean by the upgrade time? could you capture it from the wiki? there is not such an advantage for EMP Gauss Mk1 than Mk8. But the Vulcan IB damage is dependent on the heat and fires, not the direct damage, so the 33% difference affect too much.
  18. alkyng

    test your teamwork!

    Guys I know I'm the owner of such a topic about teamwork. But I really have something I hate in some players, suddenly I decided to capture my chat in a battle with someone. It's really disgust me something, I have a mission to kill a juggernaut, I have my OD ready, waiting to kill the jgr. there is such a twins restricting me from killing the jgr, I decided to hide something and waiting for opportunity to appear and kill the jgr. But the twins surprised me that he really waiting me for a one minute, without doing anything other in the battle. Why he play? for sure for his entertainment, yes defending the jgr is an important and crucial thing in this mode, but not to waste his life just in case defending such a jgr who in real also dominated the battle. Yes I myself sometimes expose myself to someone to kill me instead of our jgr, I think it's a logical thing to prefer myself dying to help our jgr, like expose myself to restrict a viking OD. But wasting from my time a full minute just to protect a person, who is in real such a player who play for his entertainment, not a real thing in your life to defend and waste your time about. it's such a 7 minutes MM battle, you not defending for in example your parents or siblings. I'm sorry guys for going away and take this thing very seriously, but I really in such of angry. Not to mention that Twins is just spamming shoots all the time waiting me to reappear. Surprisingly he answered me lastly. Btw, guys, I failed to kill the jgr, but luckily in last seconds as you see in scoreboard I successfully killed him. The funny thing, you maybe will find those players flipping their juggernaut with wrong in a cliff with less of cares or awareness. Why I talk about this, I mean some of players if saw an opponent, they stay chasing him all the map, just to kill him. Though the game have more important things, maybe they ignoring a flag just in chasing someone, for sure the flag in those battles is more important than chasing me. I feel them like a robots, just saw me and put their eyes on me till I die or them die, nothing creatively they can think like if they feel I'm something far they have to switch to someone or going another place to take the flag or rugby ball. Lastly, it's my topic, for sure I convince for teamwork, I hate mults, I know guys I contradict myself directly with this post, but sometimes I feel like I want to share some feelings or thoughts with you, as the forums is a free for all.
  19. alkyng

    Ideas for Game Modes!

    So we are all Juggernauts!! nothing special. The only difference is that we are forced to use Railgun-Striker, instead of choosing whatever we want
  20. EMP Gauss is just your assumes and TheCongoSpider, no one said about it here. Don't put your failure on the topic, you couldn't reach your idea that's your problem. We didn't understand you, you must elaborate more, not putting Your failure on my topic
  21. When you get a notification from FrozenRailgun, Then you realize it's not "Saw it" reaction. rarely happens
  22. alkyng

    Complaint Book

    I have checked your profile again, I see you're the opposite literally of finishing this mission. You didn't use Hornet too much, and approximately you don't play with any ranged turret. I have my Smoky Mk7 and Railgun Mk7 (Scout), I see my Smoky is literally slow. And when I was playing with Shaft too much in the honor of Hornet before the nerf. It was incredibly easy for me, using the OD, sniping in some seconds, and yeah full 5500 damage per shot. Maybe I could in that time finish 70K damage in one battle, 1.5M damage in 3 days. But luckily, I found you have Mk7 Gauss and for sure Mk7 Hornet. I think it's a very hot combo for this mission, especially with the incredibly 20m Radius for Gauss. I haven't test Gauss before, but I think it seems to be very powerful in this mission. And yeah I advised you for Scout Railgun and Shaft before I noticed that you have them Mk1? Btw, still a hard missions for me, even with Scout. but in weekly missions, I see it's more easily for me than destroying 500 tanks or finishing 15 battle on top-3.
  23. alkyng

    Complaint Book

    Wolverine, it's true a hard mission, I hate it really. But it seems your most used turrets are Smoky Isida Ricochet, I advice you to test it with Railgun or any ranged turret. I finish this mission with my Scout Railgun. very quick hits, and for every hit you get 1000 damage in average. Or in Shaft I was sniping a full sniping and use my Hornet OD even on Wasps, just to get highest possible damage per shot, though I could kill them without the OD.
  24. alkyng

    Yes U, We want to hear from U.

    Don't dive into details if you want to feel the adventure and entertainment of such a mysterious tanks? But if you want the direct answer, it's such an employee who has the control of the tank.. what would you think him? a ghost? Btw, on me I didn't care about him just finishing my mission.
  25. alkyng

    Who is it?

    My indirect answer get removed. Ok so I will give you the direct real answer Deadmode_ON is such an employee who get the tank, maybe such a helper like anyone in the forums.
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