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Everything posted by TaffyTank
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So you avoided going for 10 missions a week, the weekly rewards, funds & challenge rewards that come with it, because you didn't want a paint that while it's sat in your garage is literally no hindrance to you whatsoever... . :rolleyes:
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Can go both ways. One day you could log in and Tanki's buffed Weekly container rewards, and you have a stash of 200. Nice!! It's easy enough to manage without opening Weekly conts and still have competitive equipment. We had to do it for our RTL, even without extra incomes new players get now. More x2 funds, better loser funds, containers, daily missions.etc.
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1.. The 5k crystal entry fee is presumably to limit sabotage...you have to pay 5k on each of your alts before you can plant them as saboteurs in the enemy faction to drag down their average. A better solution would be to simply remove the (non) contribution of saboteurs in each team from the Team averages scores....Thing is though, Tanki could be doing something like this anyway because it will inevitably increase both team averages significantly. It's in Tanki's interests to eliminate mults from the event, food for thought for those thinking of spending 5k to mult the enemy, could be a complete waste. 2. If you win the war, you will have done pretty well in the March challenge...so you will have received reward. Rewards are nowhere near rewards from past wars though. 3. True, Rewarding only the above average star hunters is designed to constantly push players to keep chasing an ever increasing Team average (barring sabotage and people that give up) 4. Agree, don't even get why they're scoring this war like this. Many will be playing hard for the challenge anyway, so no need to make another event running at the same time that also encourages playing non-stop. Playing to maintain a good stars-per-battle average is far more interesting and literally the best team will win, rather than the most no-lifer team.
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If I started this game from scratch the strategy I would use is save all weekly containers for high ranks. I'd probably open them at legend but it makes some sense to open them once I got an m3 combo, so I can use them to take advantage of all monthly MU sales in the meantime. But if I could get away with not opening them until legend, great! Running out of RK's is likely to be an issue though.
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Firstly, I agree factions should be relatively balanced in these events, if possible. Some things to consider with this challenge though....biggest faction will have more no-lifers, but might also have the most players that play the bare minimum. Not everyone is interested in these challenges and still play for missions, if even that. Especially now everyone's drugs are depleted after 3 months of challenges. Some will even buy the paint cos they like it and want to use it for a bit, but won't contribute,. This will drag down the average. The work of no-lifers could be undone by a lot of non-contributors. A lot of no-lifers might choose to join what they think will be the smaller faction anyway, knowing that their stars will have more of an impact there.
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Just had 3 battles in a row with exactly the same thing happening. Gold Hunters doing nothing until Gold siren then suddenly playing, then quite happily abandoning their team again until next gold. Totally agree with your idea, they have matchmaking system that was used like that during New Year DM map event. Tanki could do the same here and not have the event for x2 fund chasers spoiled by selfish Gold diggers. I understand why they obsess over gold, but don't get why they have to be a hindrance to their team while doing it.
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Women's faction will win.
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Well please report the issue with inactive players in matchmaking battles to developers. I posted a complaint about it here for that reason and someone moved it to the matchmaking topic. Doesn't bother me having posts moved as long as I think the post served its purpose, which it didn't if you guys don't make devs aware that it's still an issue that's spoiling my enjoyment of the game. AKA..a complaint. Thanks!
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Mods don't even bother replying nowadays, they just move our posts into some other topic. I posted that in the complaint book topic because there wasn't a mention of it on the list there, some mod decided in their infinite wisdom to bury it here and pretend it isn't an issue, as usual. Anyway, can't remember the Tanki-X lobby you mentioned. Only played it briefly for the 10 container giveaway promo last year and wasn't paying attention. If it's the list of participants shown before the battle and you have to confirm your place in that battle, then that would fix some of the problem, then deal with mission inactives.etc.etc.
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Looks a damn good XT to me.
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Still loads of inactives in Matchmaking battles. I and others complained about this during the initial MM topic. This was ages ago now, still nothing has been done. In fact some of the missions added since have encouraged even more inactives. This was a TDM battle...we had no hope of winning. The only reason for the rest of us to stay was stars, cos even on an x2 funds day the reward was garbage because we got thrashed. This is one of the main causes of inbalance in MM.
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category Ideas for Hulls and Overdrives!
TaffyTank replied to Ilia.ArchangeI in Ideas and Suggestions
Remains to be seen, but it looks to me like the rapid fire OD will be Overpowered. Guess it depends how long the OD is active for. -
Valid Smartphone icon next to nickname, if player is using TO mobile
TaffyTank replied to TankiNoob2000 in Ideas and Suggestions
Of course it will, it's a visual aid showing who's most likely to be disadvantaged by mobile controls of any players you encounter. People will use any advantage they can get and if they think that mobilers are an easy kill, they will make it a habit to target them using this. Even in some cases if that mobiler is actually a good enough player, they'll still be targeted, potentially by multiple enemies at once that all have the same idea. And imagine the fun freeze users will have with this. They pray easily on enemies that aren't quick enough to react to them. The mobile icon will be like a red rag to a bull. -
Valid Smartphone icon next to nickname, if player is using TO mobile
TaffyTank replied to TankiNoob2000 in Ideas and Suggestions
So see the mobile icon & you know that tank is likely to be an easier kill...I like your thinking. :) I can go hunting mobilers in DM mode. For that reason, I also like this idea. +1 -
The question is, how long does it take for a new player to decide they like this game enough to invest in it? There's no way I'd buy on a game unless I'm satisfied I like the game enough. And it takes time to decide that on an MMO game. I'd guess the minority buy straight away, another minority would buy once they hit the high ranks, with a load buying once they hit the mid ranks by either upgrading that account or starting over again. Big question...is it the newbies that will buy the OP gear in the early ranks, or experienced players creating an alt to smash noobs for kicks? (and easy challenge rewards) What is certain is that a player that starts with a typical newbies grasp of controls, garage buys, game features etc. is gonna find it tougher going than it should be in the low-to-mid ranks. Mistakes will cost them far more now than it did in the past. New players should be allowed to make mistakes and get their account back on track eventually, not get severely disadvantaged by it for ages, especially as there's a load of garage stuff that's pretty expensive now. It's great if there are newbies coming to Tanki, not so great if those start disliking the game before they're invested in it..we'll see.
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Fact is that Tanki is not just “going towards a pay-for-cosmetic” business model. They're going towards selling both aesthetic and huge battle advantage for buyers. Hence the reason there's always someone shouting “pay-to-win” or “greedy Tanki” every time there's an update. Hard to argue against that when there's........ Big drug kit in shop for early ranks. Spend some money and you too can create a new account & smash up a bunch of newbies, even if you're a highly experienced legend. YAY!. Battle pass for challenges yields massively more in-game rewards than standard prizes. Bought pass myself for the 1st challenge & gained loads from it, the aesthetics were a bonus. Didn't buy for this challenge cos I don't have the time and wouldn't bother with the challenge as a non-buyer. Cos I know the non-buyer rewards are scraps compared to drugs needed. Exchanging a huge chunk of F2P drugs & time for aesthetic gain & other rewards that don't justify the expense is a noobs errand. Much earlier rank unlock for shop kits. Expensive Modules, Drones & MU's that non-buyers or small buyers are hard pressed to be competitive with now, compared to buyers that can have it all instantly....albeit for a nice lump of cash. Deliberate introduction of Overpowered equipment that it's far easier for buyers to take advantage of than anyone else. e.g. Buff freeze to make it OP, everyone wants freeze & freeze modules, Tanki put freeze modules in the shop, amazing coincidence. Another example is nonsense addition of OP alterations. Minor battle advantages are fine, it's a business. Tanki sells pretty big advantages though...If they want to go down the purely aesthetic route I'm all for it. I have my doubts.
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The way this game's heading, waiting times will be longer than the actual battle. Ooops!!...forgot that this already happens.
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Main thing that appeals to me is the Twins coral shot effect....So I've got a month to get 48 Stars. Will be tough but I think I can do it.
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Cracks me up that at your rank it's now that you realise how Tanki works. I always hold onto crystals so I can adapt to nerfs/buffs whenever necessary, cos I know exactly how Tanki works. They've done nerf and buffs several times now and I was caught out with the first Isida "rebalance", which was a proper nerf. They've also done things like buff Freeze, put freeze modules in Shops, wait till they sell enough then slightly nerf freeze again. This is how they do things. Cry all you want, Devs will only do something about it for the sake of £$£$£$. I've written my opinions on Isida still being a good turret that can still do a job for a team. If you can't do anything with it that's your problem, cos I, frankly, couldn't care less about your inability to do well with it. In fact, I'm pretty sure you were on here yesterday blurting out nonsense before you'd even tried the new Isida out. There have been far harsher changes to turrets than what Isida has had. Get a Grip.
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And you missed my point...Which is it does have flexibility. It can still heal allies enough when not under fire to be of use. It holds onto more energy to be able to attack sooner too, and it can attack for longer. Honestly not getting where the people complaining that Isida has been nerfed are coming from. Every single battle I've used my one, it's done very well for me.
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It's my opinion, if you don't like it, Tough luck. You can carry on whining and frothing at the mouth over a game, I prefer to look at the positives. I can do well with Isida and think it's still a good turret...If you think otherwise, fair enough. No need to go crying like a petualant kid over it and accuse people that have different opinion to you of being in Tanki's pocket. So pathetic it's laughable. Edit:Literally the next battle I join, using Isida all battle as healer and attacker ..........
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I'd prefer 10 minute battles, reduction in "complete battles" requirements and lowering of the 2000 stars target down to 1500 (or so) 7 minutes is too short...takes 30 seconds to a minute before battle truly gets going. So effectively, it's more like 6 minutes....Pfff
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Isida has an advantage over other turrets though, it can heal and earn a bit of exp from allies in the aftermath of an encounter. In any group with any other turret, you destroy everyone near you then move along to find the next target before you gain more exp. Isida can gain exp in the time between encounters if the group it's in isn't destroyed. In CP mode you can have a pretty constant intake of exp. Capture>attack>heal>nextpoint>capture>attack>heal>so on. And your Rico is more likely to benefit from having other powerful turrets in your garage. I usually start battles with Rico cos it's a good allrounder. I cause as much grief for the enemy so they switch protections to guard against me, then switch to something else once I notice 1 or 2 enemies have switched. And as some enemies have already switched protections and can't do so twice in 1 battle, a switch to my Isida can cause mayhem + are enemies gonna protect against what is predominantly seen as a healer when there's other powerful turrets around?. If I was gonna guard against a short-ranger, I'd sooner guard against Fire/Freeze because of the alts for other turrets. Biggest Issue I had with using Isida was being left high and dry by some teammates, heal them then they leave me to get obliterated once I'd used up my energy or they wouldn't shield me while I was healing. I can now just cut them out of the equation, lead the attack if necessary then gain exp from whoever survives.
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I've used stock Isida a few times today and it's an excellent piece of kit IMO. Any unprotected enemies have no chance. I think they went a bit too far with Healing nerf on stock Isida though, only any good at healing with DD. Otherwize stock Isida is a good roaming attacker that heals damaged allies, mainly when not under fire. Now the better idea when you're a stock Isida in a group and encounter another enemy group is to attack first, clear the area, then heal as much as you can. Shielding yourself behind allies and healing is probably more for support Nanobots users. Nanobots Isida I've not tried cos I don't have the alt. I reckon a stock isida coupled with a S-nanobots isida would be a pretty formidable short range pairing. & I know already stock Isida is immense in some DM maps. I'll start using it more from now on.
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